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7dtd_linuxserv_err

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Sep 15th, 2014
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  1.  
  2. Starting instance neojayserver at 2014.09.15 19:47:46
  3.  
  4. 2014.09.15 19:47:51: Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'
  5. 2014.09.15 19:47:51: Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'
  6. 2014.09.15 19:47:51: Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
  7. 2014.09.15 19:47:51: Creating user config folder: /home/sdtd/.config/unity3d
  8. 2014.09.15 19:47:51: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
  9. 2014.09.15 19:47:51: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
  10. 2014.09.15 19:47:51: Forcing GfxDevice: 4
  11. 2014.09.15 19:47:51: NullGfxDevice:
  12. 2014.09.15 19:47:51: Version: NULL 1.0 [1.0]
  13. 2014.09.15 19:47:51: Renderer: Null Device
  14. 2014.09.15 19:47:51: Vendor: Unity Technologies
  15. 2014.09.15 19:47:51: NullGfxDevice:
  16. 2014.09.15 19:47:51: Version: NULL 1.0 [1.0]
  17. 2014.09.15 19:47:51: Renderer: Null Device
  18. 2014.09.15 19:47:51: Vendor: Unity Technologies
  19. 2014.09.15 19:47:51: Total system RAM: 24162 MiB
  20. 2014.09.15 19:47:51: Initialize engine version: 4.5.3f3 (fca41a4fabea)
  21. 2014.09.15 19:47:51: AudioManager: Using Unknown: NoSound Driver
  22. 2014.09.15 19:47:51: Begin MonoManager ReloadAssembly
  23. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  24. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  25. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  26. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  27. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  28. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  29. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  30. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  31. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  32. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  33. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  34. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  35. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  36. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  37. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
  38. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  39. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  40. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  41. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  42. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  43. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  44. 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  45. 2014.09.15 19:47:51: - Completed reload, in 0.052 seconds
  46. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  47. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  48. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  49. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  50. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  51. 2014.09.15 19:47:51: The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
  52. 2014.09.15 19:47:51: [Position out of bounds! 950916 > 950912]
  53. 2014.09.15 19:47:51: The class named 'Localization' is abstract. The script class can't be abstract!
  54. 2014.09.15 19:47:51: Version: Alpha 9.3 (b4) Compatibility Version: Alpha 9.3, OS: Windows 32 Bit
  55. 2014.09.15 19:47:51: Last played version: Alpha 9.3
  56. 2014.09.15 19:47:51: Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/neojayserver/logs/output_log.txt -configfile=/home/sdtd/instances/neojayserver/config.xml -dedicated
  57. 2014.09.15 19:47:51: Starting dedicated server level=Random Gen game name=ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff
  58. 2014.09.15 19:47:51: Maximum allowed players: 16
  59. 2014.09.15 19:47:51: Game mode: GameModeSurvivalMP
  60. 2014.09.15 19:47:51: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  61. 2014.09.15 19:47:51: [Position out of bounds! 162972 > 162968]
  62. 2014.09.15 19:47:51: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  63. 2014.09.15 19:47:51: [Position out of bounds! 163560 > 163556]
  64. 2014.09.15 19:47:51: UnloadTime: 1.788000 ms
  65. 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
  66. 2014.09.15 19:47:51: Awake
  67. 2014.09.15 19:47:51: GamePref.AdminFileName = admins.xml
  68. 2014.09.15 19:47:51: GamePref.AirDropFrequency = 24
  69. 2014.09.15 19:47:51: GamePref.AutopilotMode = 0
  70. 2014.09.15 19:47:51: GamePref.BlockDurabilityModifier = 100
  71. 2014.09.15 19:47:51: GamePref.BuildCreate = True
  72. 2014.09.15 19:47:51: GamePref.ConnectToServerIP = 127.0.0.1
  73. 2014.09.15 19:47:51: GamePref.ConnectToServerPort = 25000
  74. 2014.09.15 19:47:51: GamePref.ControlPanelEnabled = False
  75. 2014.09.15 19:47:51: GamePref.ControlPanelPassword =
  76. 2014.09.15 19:47:51: GamePref.ControlPanelPort = 8080
  77. 2014.09.15 19:47:51: GamePref.CraftTimer = 2
  78. 2014.09.15 19:47:51: GamePref.CreateLevelDim = 8
  79. 2014.09.15 19:47:52: GamePref.CreateLevelName = My Level
  80. 2014.09.15 19:47:52: GamePref.DayCount = 3
  81. 2014.09.15 19:47:52: GamePref.DayNightLength = 45
  82. 2014.09.15 19:47:52: GamePref.DebugMenuEnabled = False
  83. 2014.09.15 19:47:52: GamePref.DebugMenuShowTasks = False
  84. 2014.09.15 19:47:52: GamePref.DebugStopEnemiesMoving = False
  85. 2014.09.15 19:47:52: GamePref.DedicatedServer = True
  86. 2014.09.15 19:47:52: GamePref.DisableNAT = True
  87. 2014.09.15 19:47:52: GamePref.DropOnDeath = 3
  88. 2014.09.15 19:47:52: GamePref.DropOnQuit = 0
  89. 2014.09.15 19:47:52: GamePref.DynamicSpawner =
  90. 2014.09.15 19:47:52: GamePref.EnemyDifficulty = 0
  91. 2014.09.15 19:47:52: GamePref.EnemySenseMemory = 60
  92. 2014.09.15 19:47:52: GamePref.EnemySpawning = True
  93. 2014.09.15 19:47:52: GamePref.EnemySpawnMode = 3
  94. 2014.09.15 19:47:52: GamePref.FavoriteServersList =
  95. 2014.09.15 19:47:52: GamePref.FragLimit = 5
  96. 2014.09.15 19:47:52: GamePref.FriendlyFire = False
  97. 2014.09.15 19:47:52: GamePref.GameDifficulty = 2
  98. 2014.09.15 19:47:52: GamePref.GameMode = GameModeSurvivalMP
  99. 2014.09.15 19:47:52: GamePref.GameName = ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff
  100. 2014.09.15 19:47:52: GamePref.GameVersion = Alpha 9.3
  101. 2014.09.15 19:47:52: GamePref.GameWorld = Random Gen
  102. 2014.09.15 19:47:52: GamePref.JoiningOptions = True
  103. 2014.09.15 19:47:52: GamePref.LandClaimDeadZone = 30
  104. 2014.09.15 19:47:52: GamePref.LandClaimDecayMode = 2
  105. 2014.09.15 19:47:52: GamePref.LandClaimExpiryTime = 10
  106. 2014.09.15 19:47:52: GamePref.LandClaimOfflineDurabilityModifier = 4
  107. 2014.09.15 19:47:52: GamePref.LandClaimOnlineDurabilityModifier = 4
  108. 2014.09.15 19:47:52: GamePref.LandClaimSize = 15
  109. 2014.09.15 19:47:52: GamePref.LootAbundance = 200
  110. 2014.09.15 19:47:52: GamePref.LootRespawnDays = 5
  111. 2014.09.15 19:47:52: GamePref.LootTimer = 2
  112. 2014.09.15 19:47:52: GamePref.MatchLength = 15
  113. 2014.09.15 19:47:52: GamePref.MaxSpawnedZombies = 60
  114. 2014.09.15 19:47:52: GamePref.NightPercentage = 35
  115. 2014.09.15 19:47:52: GamePref.OptionsAA = 1
  116. 2014.09.15 19:47:52: GamePref.OptionsAmbientVolumeLevel = 0.2
  117. 2014.09.15 19:47:52: GamePref.OptionsDeferredLighting = True
  118. 2014.09.15 19:47:52: GamePref.OptionsFieldOfView = 60
  119. 2014.09.15 19:47:52: GamePref.OptionsImageEffects = False
  120. 2014.09.15 19:47:52: GamePref.OptionsInvertMouse = False
  121. 2014.09.15 19:47:52: GamePref.OptionsLODDistance = 0.6
  122. 2014.09.15 19:47:52: GamePref.OptionsMicVolumeLevel = 0.75
  123. 2014.09.15 19:47:52: GamePref.OptionsMouseSensitivity = 6
  124. 2014.09.15 19:47:52: GamePref.OptionsMusicVolumeLevel = 0.1
  125. 2014.09.15 19:47:52: GamePref.OptionsOverallAudioVolumeLevel = 1
  126. 2014.09.15 19:47:52: GamePref.OptionsPlayerModel = playerMale
  127. 2014.09.15 19:47:52: GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  128. 2014.09.15 19:47:52: GamePref.OptionsReflectiveWater = True
  129. 2014.09.15 19:47:52: GamePref.OptionsShadowDistance = 2
  130. 2014.09.15 19:47:52: GamePref.OptionsViewDistance = 9
  131. 2014.09.15 19:47:52: GamePref.OptionsVoiceChatEnabled = False
  132. 2014.09.15 19:47:52: GamePref.OptionsVoiceVolumeLevel = 0.75
  133. 2014.09.15 19:47:52: GamePref.PlayerAutologin = False
  134. 2014.09.15 19:47:52: GamePref.PlayerDamageGiven = 2
  135. 2014.09.15 19:47:52: GamePref.PlayerDamageRecieved = 2
  136. 2014.09.15 19:47:52: GamePref.PlayerId =
  137. 2014.09.15 19:47:52: GamePref.PlayerName = Player
  138. 2014.09.15 19:47:52: GamePref.PlayerPassword =
  139. 2014.09.15 19:47:52: GamePref.PlayerToken =
  140. 2014.09.15 19:47:52: GamePref.RebuildMap = False
  141. 2014.09.15 19:47:52: GamePref.SaveGameFolder = /home/sdtd/instances/neojayserver
  142. 2014.09.15 19:47:52: GamePref.SelectionContextMode = 0
  143. 2014.09.15 19:47:52: GamePref.SelectionOperationMode = 0
  144. 2014.09.15 19:47:52: GamePref.ServerIP =
  145. 2014.09.15 19:47:52: GamePref.ServerIsPublic = True
  146. 2014.09.15 19:47:52: GamePref.ServerMaxPlayerCount = 16
  147. 2014.09.15 19:47:52: GamePref.ServerName = ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff
  148. 2014.09.15 19:47:52: GamePref.ServerPassword = lol100
  149. 2014.09.15 19:47:52: GamePref.ServerPasswordCache =
  150. 2014.09.15 19:47:52: GamePref.ServerPort = 25000
  151. 2014.09.15 19:47:52: GamePref.ShowFriendPlayerOnMap = True
  152. 2014.09.15 19:47:52: GamePref.TelnetEnabled = True
  153. 2014.09.15 19:47:52: GamePref.TelnetPassword =
  154. 2014.09.15 19:47:52: GamePref.TelnetPort = 8081
  155. 2014.09.15 19:47:52: GamePref.VACEnabled = True
  156. 2014.09.15 19:47:52: GamePref.ZombiePlayers = True
  157. 2014.09.15 19:47:52: GamePref.ZombiesRun = 0
  158. 2014.09.15 19:47:52: GameStat.AirDropFrequency = 0
  159. 2014.09.15 19:47:52: GameStat.BlockDurabilityModifier = 1
  160. 2014.09.15 19:47:52: GameStat.CraftTimer = 1
  161. 2014.09.15 19:47:52: GameStat.CurrentRoundIx = 0
  162. 2014.09.15 19:47:52: GameStat.DayLimitActive = False
  163. 2014.09.15 19:47:52: GameStat.DayLimitThisRound = 0
  164. 2014.09.15 19:47:52: GameStat.Difficulty = 2
  165. 2014.09.15 19:47:52: GameStat.DropOnDeath = 1
  166. 2014.09.15 19:47:52: GameStat.DropOnQuit = 0
  167. 2014.09.15 19:47:52: GameStat.EnemyCount = 0
  168. 2014.09.15 19:47:52: GameStat.EnemyDifficulty = Normal
  169. 2014.09.15 19:47:52: GameStat.EnemySenseMemory = 60
  170. 2014.09.15 19:47:52: GameStat.EnemySpawnMode = 3
  171. 2014.09.15 19:47:52: GameStat.FragLimitActive = False
  172. 2014.09.15 19:47:52: GameStat.FragLimitThisRound = 0
  173. 2014.09.15 19:47:52: GameStat.GameModeId = 0
  174. 2014.09.15 19:47:52: GameStat.GameState = 0
  175. 2014.09.15 19:47:52: GameStat.GlobalMessageToShow =
  176. 2014.09.15 19:47:52: GameStat.IsCreativeMenuEnabled = False
  177. 2014.09.15 19:47:52: GameStat.IsFlyingEnabled = False
  178. 2014.09.15 19:47:52: GameStat.IsFriendlyFire = True
  179. 2014.09.15 19:47:52: GameStat.IsPlayerCheckDone = False
  180. 2014.09.15 19:47:52: GameStat.IsPlayerCollisionEnabled = True
  181. 2014.09.15 19:47:52: GameStat.IsPlayerDamageEnabled = True
  182. 2014.09.15 19:47:52: GameStat.IsResetMapOnRestart = False
  183. 2014.09.15 19:47:52: GameStat.IsSaveSupplyCrates = True
  184. 2014.09.15 19:47:52: GameStat.IsSpawnEnemies = True
  185. 2014.09.15 19:47:52: GameStat.IsSpawnNearOtherPlayer = False
  186. 2014.09.15 19:47:52: GameStat.IsTeleportEnabled = False
  187. 2014.09.15 19:47:52: GameStat.IsVersionCheckDone = False
  188. 2014.09.15 19:47:52: GameStat.LandClaimDeadZone = 30
  189. 2014.09.15 19:47:52: GameStat.LandClaimDecayMode = 0
  190. 2014.09.15 19:47:52: GameStat.LandClaimExpiryTime = 3
  191. 2014.09.15 19:47:52: GameStat.LandClaimOfflineDurabilityModifier = 32
  192. 2014.09.15 19:47:52: GameStat.LandClaimOnlineDurabilityModifier = 32
  193. 2014.09.15 19:47:52: GameStat.LandClaimSize = 7
  194. 2014.09.15 19:47:52: GameStat.LoadScene =
  195. 2014.09.15 19:47:52: GameStat.LootTimer = 1
  196. 2014.09.15 19:47:52: GameStat.NightPercentage = 50
  197. 2014.09.15 19:47:52: GameStat.PlayerDamageGiven = 2
  198. 2014.09.15 19:47:52: GameStat.PlayerDamageRecieved = 2
  199. 2014.09.15 19:47:52: GameStat.ScoreDiedMultiplier = -5
  200. 2014.09.15 19:47:52: GameStat.ScorePlayerKillMultiplier = 1
  201. 2014.09.15 19:47:52: GameStat.ScoreZombieKillMultiplier = 1
  202. 2014.09.15 19:47:52: GameStat.ShowAllPlayersOnMap = False
  203. 2014.09.15 19:47:52: GameStat.ShowFriendPlayerOnMap = True
  204. 2014.09.15 19:47:52: GameStat.ShowSpawnWindow = False
  205. 2014.09.15 19:47:52: GameStat.ShowWindow =
  206. 2014.09.15 19:47:52: GameStat.ShowZombieCounter = False
  207. 2014.09.15 19:47:52: GameStat.TimeLimitActive = False
  208. 2014.09.15 19:47:52: GameStat.TimeLimitThisRound = 0
  209. 2014.09.15 19:47:52: GameStat.TimeOfDayIncPerSec = 20
  210. 2014.09.15 19:47:52: GameStat.ZombieHordeMeter = False
  211. 2014.09.15 19:47:53: Dedicated server only build
  212. 2014.09.15 19:47:53: S default
  213. 2014.09.15 19:47:53: E default. Time 5ms
  214. 2014.09.15 19:47:53: WorldStaticData.Init() needed 1.153ms
  215. 2014.09.15 19:47:53: AssetBundle.Unload(false) shouldn't be called because used assets might have to be reloaded at any point in time. If no assets are used, call AssetBundle.Unload(true).
  216. 2014.09.15 19:47:53: StartAsServer
  217. 2014.09.15 19:47:53: createWorld: Random Gen, ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff, GameModeSurvivalMP
  218. 2014.09.15 19:47:53: Started WorldGenerationThread0
  219. 2014.09.15 19:47:53: SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  220. 2014.09.15 19:47:53: Loading and parsing of generator took 81ms
  221. 2014.09.15 19:47:53: UnauthorizedAccessException: Access to the path "/home/sdtd/instances/neojayserver/Random Gen/ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff/Region/r.-1.-2.7rg" is denied.
  222. 2014.09.15 19:47:53: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  223. 2014.09.15 19:47:53: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  224. 2014.09.15 19:47:53: at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  225. 2014.09.15 19:47:53: at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  226. 2014.09.15 19:47:53: at cl00ae..ctor (System.String dir, Int32 rX, Int32 rZ) [0x00000] in <filename unknown>:0
  227. 2014.09.15 19:47:53: at RegionFileAccessMultipleChunks.md0005 (Int32 par0001, Int32 par0002, System.String par0003) [0x00000] in <filename unknown>:0
  228. 2014.09.15 19:47:53: at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSet`1 _chunksList) [0x00000] in <filename unknown>:0
  229. 2014.09.15 19:47:53: at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
  230. 2014.09.15 19:47:53: at ChunkProviderGenerateWorldRandom.Init (.World _world) [0x00000] in <filename unknown>:0
  231. 2014.09.15 19:47:53: at GameManager.md0032 (System.String par0001, System.String par0002) [0x00000] in <filename unknown>:0
  232. 2014.09.15 19:47:53: at GameManager.md0011 () [0x00000] in <filename unknown>:0
  233. 2014.09.15 19:47:53: at GameManager.Awake () [0x00000] in <filename unknown>:0
  234. 2014.09.15 19:47:53: Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
  235. 2014.09.15 19:47:53: Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 95678.
  236. 2014.09.15 19:47:53: Total: 131.613007 ms (FindLiveObjects: 7.143000 ms CreateObjectMapping: 0.672000 ms MarkObjects: 123.398994 ms DeleteObjects: 0.323000 ms)
  237. 2014.09.15 19:48:38: A client which was not in the connected player list disconnected. ???
  238. 2014.09.15 19:48:42: OnPlayerConnected 1
  239. 2014.09.15 19:48:42: PlayerLogin: 612489635338564456/AllocatedID: 0/neocrypto/Alpha 9.3
  240. 2014.09.15 19:48:42: Token: #####################################################################################==
  241. 2014.09.15 19:48:42: ServicesGameServer not initialzed!
  242. 2014.09.15 19:48:42: Started thread_CommReader: cl=1, ch=1
  243. 2014.09.15 19:48:42: Started thread_CommWriter: cl=1, ch=1
  244. 2014.09.15 19:48:42: Started thread_CommReader: cl=1, ch=2
  245. 2014.09.15 19:48:42: Started thread_CommWriter: cl=1, ch=2
  246. 2014.09.15 19:48:42: Allowing player with id 1
  247. 2014.09.15 19:48:43: Couldn't send RPC function 'RPC_PlayerAllowed'
  248. 2014.09.15 19:48:43: OnPlayerDisconnected 1
  249. 2014.09.15 19:48:43: Exited thread_CommWriter: cl=1, ch=2
  250. 2014.09.15 19:48:43: Exited thread_CommWriter: cl=1, ch=1
  251. 2014.09.15 19:48:43: No objects for the given player ID were deleted 1
  252. 2014.09.15 19:48:43: Exited thread_CommReader: cl=1, ch=1
  253. 2014.09.15 19:48:43: Exited thread_CommReader: cl=1, ch=2
  254. 2014.09.15 19:48:53: A client which was not in the connected player list disconnected. ???
  255. 2014.09.15 19:48:57: OnPlayerConnected 2
  256. 2014.09.15 19:48:57: PlayerLogin: 612489635338564456/AllocatedID: 0/neocrypto/Alpha 9.3
  257. 2014.09.15 19:48:57: Token: #####################################################################################==
  258. 2014.09.15 19:48:57: ServicesGameServer not initialzed!
  259. 2014.09.15 19:48:57: Started thread_CommReader: cl=2, ch=1
  260. 2014.09.15 19:48:57: Started thread_CommWriter: cl=2, ch=1
  261. 2014.09.15 19:48:57: Started thread_CommReader: cl=2, ch=2
  262. 2014.09.15 19:48:57: Allowing player with id 2
  263. 2014.09.15 19:48:57: Started thread_CommWriter: cl=2, ch=2
  264. 2014.09.15 19:48:57: OnPlayerDisconnected 2
  265. 2014.09.15 19:48:57: No objects for the given player ID were deleted 2
  266. 2014.09.15 19:48:57: Exited thread_CommWriter: cl=2, ch=1
  267. 2014.09.15 19:48:57: Exited thread_CommWriter: cl=2, ch=2
  268. 2014.09.15 19:48:57: Exited thread_CommReader: cl=2, ch=2
  269. 2014.09.15 19:48:57: Exited thread_CommReader: cl=2, ch=1
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