Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Starting instance neojayserver at 2014.09.15 19:47:46
- 2014.09.15 19:47:51: Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'
- 2014.09.15 19:47:51: Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'
- 2014.09.15 19:47:51: Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
- 2014.09.15 19:47:51: Creating user config folder: /home/sdtd/.config/unity3d
- 2014.09.15 19:47:51: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
- 2014.09.15 19:47:51: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
- 2014.09.15 19:47:51: Forcing GfxDevice: 4
- 2014.09.15 19:47:51: NullGfxDevice:
- 2014.09.15 19:47:51: Version: NULL 1.0 [1.0]
- 2014.09.15 19:47:51: Renderer: Null Device
- 2014.09.15 19:47:51: Vendor: Unity Technologies
- 2014.09.15 19:47:51: NullGfxDevice:
- 2014.09.15 19:47:51: Version: NULL 1.0 [1.0]
- 2014.09.15 19:47:51: Renderer: Null Device
- 2014.09.15 19:47:51: Vendor: Unity Technologies
- 2014.09.15 19:47:51: Total system RAM: 24162 MiB
- 2014.09.15 19:47:51: Initialize engine version: 4.5.3f3 (fca41a4fabea)
- 2014.09.15 19:47:51: AudioManager: Using Unknown: NoSound Driver
- 2014.09.15 19:47:51: Begin MonoManager ReloadAssembly
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- 2014.09.15 19:47:51: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- 2014.09.15 19:47:51: - Completed reload, in 0.052 seconds
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- 2014.09.15 19:47:51: The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
- 2014.09.15 19:47:51: [Position out of bounds! 950916 > 950912]
- 2014.09.15 19:47:51: The class named 'Localization' is abstract. The script class can't be abstract!
- 2014.09.15 19:47:51: Version: Alpha 9.3 (b4) Compatibility Version: Alpha 9.3, OS: Windows 32 Bit
- 2014.09.15 19:47:51: Last played version: Alpha 9.3
- 2014.09.15 19:47:51: Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/neojayserver/logs/output_log.txt -configfile=/home/sdtd/instances/neojayserver/config.xml -dedicated
- 2014.09.15 19:47:51: Starting dedicated server level=Random Gen game name=ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff
- 2014.09.15 19:47:51: Maximum allowed players: 16
- 2014.09.15 19:47:51: Game mode: GameModeSurvivalMP
- 2014.09.15 19:47:51: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- 2014.09.15 19:47:51: [Position out of bounds! 162972 > 162968]
- 2014.09.15 19:47:51: The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- 2014.09.15 19:47:51: [Position out of bounds! 163560 > 163556]
- 2014.09.15 19:47:51: UnloadTime: 1.788000 ms
- 2014.09.15 19:47:51: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
- 2014.09.15 19:47:51: Awake
- 2014.09.15 19:47:51: GamePref.AdminFileName = admins.xml
- 2014.09.15 19:47:51: GamePref.AirDropFrequency = 24
- 2014.09.15 19:47:51: GamePref.AutopilotMode = 0
- 2014.09.15 19:47:51: GamePref.BlockDurabilityModifier = 100
- 2014.09.15 19:47:51: GamePref.BuildCreate = True
- 2014.09.15 19:47:51: GamePref.ConnectToServerIP = 127.0.0.1
- 2014.09.15 19:47:51: GamePref.ConnectToServerPort = 25000
- 2014.09.15 19:47:51: GamePref.ControlPanelEnabled = False
- 2014.09.15 19:47:51: GamePref.ControlPanelPassword =
- 2014.09.15 19:47:51: GamePref.ControlPanelPort = 8080
- 2014.09.15 19:47:51: GamePref.CraftTimer = 2
- 2014.09.15 19:47:51: GamePref.CreateLevelDim = 8
- 2014.09.15 19:47:52: GamePref.CreateLevelName = My Level
- 2014.09.15 19:47:52: GamePref.DayCount = 3
- 2014.09.15 19:47:52: GamePref.DayNightLength = 45
- 2014.09.15 19:47:52: GamePref.DebugMenuEnabled = False
- 2014.09.15 19:47:52: GamePref.DebugMenuShowTasks = False
- 2014.09.15 19:47:52: GamePref.DebugStopEnemiesMoving = False
- 2014.09.15 19:47:52: GamePref.DedicatedServer = True
- 2014.09.15 19:47:52: GamePref.DisableNAT = True
- 2014.09.15 19:47:52: GamePref.DropOnDeath = 3
- 2014.09.15 19:47:52: GamePref.DropOnQuit = 0
- 2014.09.15 19:47:52: GamePref.DynamicSpawner =
- 2014.09.15 19:47:52: GamePref.EnemyDifficulty = 0
- 2014.09.15 19:47:52: GamePref.EnemySenseMemory = 60
- 2014.09.15 19:47:52: GamePref.EnemySpawning = True
- 2014.09.15 19:47:52: GamePref.EnemySpawnMode = 3
- 2014.09.15 19:47:52: GamePref.FavoriteServersList =
- 2014.09.15 19:47:52: GamePref.FragLimit = 5
- 2014.09.15 19:47:52: GamePref.FriendlyFire = False
- 2014.09.15 19:47:52: GamePref.GameDifficulty = 2
- 2014.09.15 19:47:52: GamePref.GameMode = GameModeSurvivalMP
- 2014.09.15 19:47:52: GamePref.GameName = ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff
- 2014.09.15 19:47:52: GamePref.GameVersion = Alpha 9.3
- 2014.09.15 19:47:52: GamePref.GameWorld = Random Gen
- 2014.09.15 19:47:52: GamePref.JoiningOptions = True
- 2014.09.15 19:47:52: GamePref.LandClaimDeadZone = 30
- 2014.09.15 19:47:52: GamePref.LandClaimDecayMode = 2
- 2014.09.15 19:47:52: GamePref.LandClaimExpiryTime = 10
- 2014.09.15 19:47:52: GamePref.LandClaimOfflineDurabilityModifier = 4
- 2014.09.15 19:47:52: GamePref.LandClaimOnlineDurabilityModifier = 4
- 2014.09.15 19:47:52: GamePref.LandClaimSize = 15
- 2014.09.15 19:47:52: GamePref.LootAbundance = 200
- 2014.09.15 19:47:52: GamePref.LootRespawnDays = 5
- 2014.09.15 19:47:52: GamePref.LootTimer = 2
- 2014.09.15 19:47:52: GamePref.MatchLength = 15
- 2014.09.15 19:47:52: GamePref.MaxSpawnedZombies = 60
- 2014.09.15 19:47:52: GamePref.NightPercentage = 35
- 2014.09.15 19:47:52: GamePref.OptionsAA = 1
- 2014.09.15 19:47:52: GamePref.OptionsAmbientVolumeLevel = 0.2
- 2014.09.15 19:47:52: GamePref.OptionsDeferredLighting = True
- 2014.09.15 19:47:52: GamePref.OptionsFieldOfView = 60
- 2014.09.15 19:47:52: GamePref.OptionsImageEffects = False
- 2014.09.15 19:47:52: GamePref.OptionsInvertMouse = False
- 2014.09.15 19:47:52: GamePref.OptionsLODDistance = 0.6
- 2014.09.15 19:47:52: GamePref.OptionsMicVolumeLevel = 0.75
- 2014.09.15 19:47:52: GamePref.OptionsMouseSensitivity = 6
- 2014.09.15 19:47:52: GamePref.OptionsMusicVolumeLevel = 0.1
- 2014.09.15 19:47:52: GamePref.OptionsOverallAudioVolumeLevel = 1
- 2014.09.15 19:47:52: GamePref.OptionsPlayerModel = playerMale
- 2014.09.15 19:47:52: GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- 2014.09.15 19:47:52: GamePref.OptionsReflectiveWater = True
- 2014.09.15 19:47:52: GamePref.OptionsShadowDistance = 2
- 2014.09.15 19:47:52: GamePref.OptionsViewDistance = 9
- 2014.09.15 19:47:52: GamePref.OptionsVoiceChatEnabled = False
- 2014.09.15 19:47:52: GamePref.OptionsVoiceVolumeLevel = 0.75
- 2014.09.15 19:47:52: GamePref.PlayerAutologin = False
- 2014.09.15 19:47:52: GamePref.PlayerDamageGiven = 2
- 2014.09.15 19:47:52: GamePref.PlayerDamageRecieved = 2
- 2014.09.15 19:47:52: GamePref.PlayerId =
- 2014.09.15 19:47:52: GamePref.PlayerName = Player
- 2014.09.15 19:47:52: GamePref.PlayerPassword =
- 2014.09.15 19:47:52: GamePref.PlayerToken =
- 2014.09.15 19:47:52: GamePref.RebuildMap = False
- 2014.09.15 19:47:52: GamePref.SaveGameFolder = /home/sdtd/instances/neojayserver
- 2014.09.15 19:47:52: GamePref.SelectionContextMode = 0
- 2014.09.15 19:47:52: GamePref.SelectionOperationMode = 0
- 2014.09.15 19:47:52: GamePref.ServerIP =
- 2014.09.15 19:47:52: GamePref.ServerIsPublic = True
- 2014.09.15 19:47:52: GamePref.ServerMaxPlayerCount = 16
- 2014.09.15 19:47:52: GamePref.ServerName = ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff
- 2014.09.15 19:47:52: GamePref.ServerPassword = lol100
- 2014.09.15 19:47:52: GamePref.ServerPasswordCache =
- 2014.09.15 19:47:52: GamePref.ServerPort = 25000
- 2014.09.15 19:47:52: GamePref.ShowFriendPlayerOnMap = True
- 2014.09.15 19:47:52: GamePref.TelnetEnabled = True
- 2014.09.15 19:47:52: GamePref.TelnetPassword =
- 2014.09.15 19:47:52: GamePref.TelnetPort = 8081
- 2014.09.15 19:47:52: GamePref.VACEnabled = True
- 2014.09.15 19:47:52: GamePref.ZombiePlayers = True
- 2014.09.15 19:47:52: GamePref.ZombiesRun = 0
- 2014.09.15 19:47:52: GameStat.AirDropFrequency = 0
- 2014.09.15 19:47:52: GameStat.BlockDurabilityModifier = 1
- 2014.09.15 19:47:52: GameStat.CraftTimer = 1
- 2014.09.15 19:47:52: GameStat.CurrentRoundIx = 0
- 2014.09.15 19:47:52: GameStat.DayLimitActive = False
- 2014.09.15 19:47:52: GameStat.DayLimitThisRound = 0
- 2014.09.15 19:47:52: GameStat.Difficulty = 2
- 2014.09.15 19:47:52: GameStat.DropOnDeath = 1
- 2014.09.15 19:47:52: GameStat.DropOnQuit = 0
- 2014.09.15 19:47:52: GameStat.EnemyCount = 0
- 2014.09.15 19:47:52: GameStat.EnemyDifficulty = Normal
- 2014.09.15 19:47:52: GameStat.EnemySenseMemory = 60
- 2014.09.15 19:47:52: GameStat.EnemySpawnMode = 3
- 2014.09.15 19:47:52: GameStat.FragLimitActive = False
- 2014.09.15 19:47:52: GameStat.FragLimitThisRound = 0
- 2014.09.15 19:47:52: GameStat.GameModeId = 0
- 2014.09.15 19:47:52: GameStat.GameState = 0
- 2014.09.15 19:47:52: GameStat.GlobalMessageToShow =
- 2014.09.15 19:47:52: GameStat.IsCreativeMenuEnabled = False
- 2014.09.15 19:47:52: GameStat.IsFlyingEnabled = False
- 2014.09.15 19:47:52: GameStat.IsFriendlyFire = True
- 2014.09.15 19:47:52: GameStat.IsPlayerCheckDone = False
- 2014.09.15 19:47:52: GameStat.IsPlayerCollisionEnabled = True
- 2014.09.15 19:47:52: GameStat.IsPlayerDamageEnabled = True
- 2014.09.15 19:47:52: GameStat.IsResetMapOnRestart = False
- 2014.09.15 19:47:52: GameStat.IsSaveSupplyCrates = True
- 2014.09.15 19:47:52: GameStat.IsSpawnEnemies = True
- 2014.09.15 19:47:52: GameStat.IsSpawnNearOtherPlayer = False
- 2014.09.15 19:47:52: GameStat.IsTeleportEnabled = False
- 2014.09.15 19:47:52: GameStat.IsVersionCheckDone = False
- 2014.09.15 19:47:52: GameStat.LandClaimDeadZone = 30
- 2014.09.15 19:47:52: GameStat.LandClaimDecayMode = 0
- 2014.09.15 19:47:52: GameStat.LandClaimExpiryTime = 3
- 2014.09.15 19:47:52: GameStat.LandClaimOfflineDurabilityModifier = 32
- 2014.09.15 19:47:52: GameStat.LandClaimOnlineDurabilityModifier = 32
- 2014.09.15 19:47:52: GameStat.LandClaimSize = 7
- 2014.09.15 19:47:52: GameStat.LoadScene =
- 2014.09.15 19:47:52: GameStat.LootTimer = 1
- 2014.09.15 19:47:52: GameStat.NightPercentage = 50
- 2014.09.15 19:47:52: GameStat.PlayerDamageGiven = 2
- 2014.09.15 19:47:52: GameStat.PlayerDamageRecieved = 2
- 2014.09.15 19:47:52: GameStat.ScoreDiedMultiplier = -5
- 2014.09.15 19:47:52: GameStat.ScorePlayerKillMultiplier = 1
- 2014.09.15 19:47:52: GameStat.ScoreZombieKillMultiplier = 1
- 2014.09.15 19:47:52: GameStat.ShowAllPlayersOnMap = False
- 2014.09.15 19:47:52: GameStat.ShowFriendPlayerOnMap = True
- 2014.09.15 19:47:52: GameStat.ShowSpawnWindow = False
- 2014.09.15 19:47:52: GameStat.ShowWindow =
- 2014.09.15 19:47:52: GameStat.ShowZombieCounter = False
- 2014.09.15 19:47:52: GameStat.TimeLimitActive = False
- 2014.09.15 19:47:52: GameStat.TimeLimitThisRound = 0
- 2014.09.15 19:47:52: GameStat.TimeOfDayIncPerSec = 20
- 2014.09.15 19:47:52: GameStat.ZombieHordeMeter = False
- 2014.09.15 19:47:53: Dedicated server only build
- 2014.09.15 19:47:53: S default
- 2014.09.15 19:47:53: E default. Time 5ms
- 2014.09.15 19:47:53: WorldStaticData.Init() needed 1.153ms
- 2014.09.15 19:47:53: AssetBundle.Unload(false) shouldn't be called because used assets might have to be reloaded at any point in time. If no assets are used, call AssetBundle.Unload(true).
- 2014.09.15 19:47:53: StartAsServer
- 2014.09.15 19:47:53: createWorld: Random Gen, ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff, GameModeSurvivalMP
- 2014.09.15 19:47:53: Started WorldGenerationThread0
- 2014.09.15 19:47:53: SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2014.09.15 19:47:53: Loading and parsing of generator took 81ms
- 2014.09.15 19:47:53: UnauthorizedAccessException: Access to the path "/home/sdtd/instances/neojayserver/Random Gen/ffffff000000GEFF0000RMFFFF00ANffffffFF4500PvPffffffFF0000Zombiealarmffffff/Region/r.-1.-2.7rg" is denied.
- 2014.09.15 19:47:53: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- 2014.09.15 19:47:53: at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at cl00ae..ctor (System.String dir, Int32 rX, Int32 rZ) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at RegionFileAccessMultipleChunks.md0005 (Int32 par0001, Int32 par0002, System.String par0003) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSet`1 _chunksList) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at ChunkProviderGenerateWorldRandom.Init (.World _world) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at GameManager.md0032 (System.String par0001, System.String par0002) [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at GameManager.md0011 () [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: at GameManager.Awake () [0x00000] in <filename unknown>:0
- 2014.09.15 19:47:53: Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- 2014.09.15 19:47:53: Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 95678.
- 2014.09.15 19:47:53: Total: 131.613007 ms (FindLiveObjects: 7.143000 ms CreateObjectMapping: 0.672000 ms MarkObjects: 123.398994 ms DeleteObjects: 0.323000 ms)
- 2014.09.15 19:48:38: A client which was not in the connected player list disconnected. ???
- 2014.09.15 19:48:42: OnPlayerConnected 1
- 2014.09.15 19:48:42: PlayerLogin: 612489635338564456/AllocatedID: 0/neocrypto/Alpha 9.3
- 2014.09.15 19:48:42: Token: #####################################################################################==
- 2014.09.15 19:48:42: ServicesGameServer not initialzed!
- 2014.09.15 19:48:42: Started thread_CommReader: cl=1, ch=1
- 2014.09.15 19:48:42: Started thread_CommWriter: cl=1, ch=1
- 2014.09.15 19:48:42: Started thread_CommReader: cl=1, ch=2
- 2014.09.15 19:48:42: Started thread_CommWriter: cl=1, ch=2
- 2014.09.15 19:48:42: Allowing player with id 1
- 2014.09.15 19:48:43: Couldn't send RPC function 'RPC_PlayerAllowed'
- 2014.09.15 19:48:43: OnPlayerDisconnected 1
- 2014.09.15 19:48:43: Exited thread_CommWriter: cl=1, ch=2
- 2014.09.15 19:48:43: Exited thread_CommWriter: cl=1, ch=1
- 2014.09.15 19:48:43: No objects for the given player ID were deleted 1
- 2014.09.15 19:48:43: Exited thread_CommReader: cl=1, ch=1
- 2014.09.15 19:48:43: Exited thread_CommReader: cl=1, ch=2
- 2014.09.15 19:48:53: A client which was not in the connected player list disconnected. ???
- 2014.09.15 19:48:57: OnPlayerConnected 2
- 2014.09.15 19:48:57: PlayerLogin: 612489635338564456/AllocatedID: 0/neocrypto/Alpha 9.3
- 2014.09.15 19:48:57: Token: #####################################################################################==
- 2014.09.15 19:48:57: ServicesGameServer not initialzed!
- 2014.09.15 19:48:57: Started thread_CommReader: cl=2, ch=1
- 2014.09.15 19:48:57: Started thread_CommWriter: cl=2, ch=1
- 2014.09.15 19:48:57: Started thread_CommReader: cl=2, ch=2
- 2014.09.15 19:48:57: Allowing player with id 2
- 2014.09.15 19:48:57: Started thread_CommWriter: cl=2, ch=2
- 2014.09.15 19:48:57: OnPlayerDisconnected 2
- 2014.09.15 19:48:57: No objects for the given player ID were deleted 2
- 2014.09.15 19:48:57: Exited thread_CommWriter: cl=2, ch=1
- 2014.09.15 19:48:57: Exited thread_CommWriter: cl=2, ch=2
- 2014.09.15 19:48:57: Exited thread_CommReader: cl=2, ch=2
- 2014.09.15 19:48:57: Exited thread_CommReader: cl=2, ch=1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement