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- D3DGun_GunsList = D3DGun_GunsList or {}
- /* ──────────────────────────────────────────────────────────────────────────────────
- Adding New Guns
- ────────────────────────────────────────────────────────────────────────────────── */
- -- DarkRP Weapons. maybe
- local TB2Insert = {}
- TB2Insert.ClassName = "weapon_pumpshotgun2"
- TB2Insert.PrintName = "Pump Shotgun"
- TB2Insert.Price = 100
- TB2Insert.Type = "Gun"
- TB2Insert.MainCategory = "GUN"
- TB2Insert.Category = "Primary"
- TB2Insert.FORCE_CamZPosAdjust = 5
- table.insert(D3DGun_GunsList,TB2Insert)
- local TB2Insert = {}
- TB2Insert.ClassName = "weapon_m42"
- TB2Insert.PrintName = "M4"
- TB2Insert.Price = 100
- TB2Insert.Type = "Gun"
- TB2Insert.MainCategory = "GUN"
- TB2Insert.Category = "Primary"
- TB2Insert.FORCE_CamZPosAdjust = 5
- table.insert(D3DGun_GunsList,TB2Insert)
- local TB2Insert = {}
- TB2Insert.ClassName = "ls_sniper"
- TB2Insert.PrintName = "Sniper"
- TB2Insert.Price = 100
- TB2Insert.Type = "Gun"
- TB2Insert.MainCategory = "GUN"
- TB2Insert.Category = "Primary"
- TB2Insert.FORCE_CamZPosAdjust = 5
- TB2Insert.FORCE_Damage = 5
- table.insert(D3DGun_GunsList,TB2Insert)
- local TB2Insert = {}
- TB2Insert.ClassName = "weapon_glock2"
- TB2Insert.PrintName = "Glock"
- TB2Insert.Price = 100
- TB2Insert.Type = "Gun"
- TB2Insert.MainCategory = "GUN"
- TB2Insert.Category = "Secondary"
- table.insert(D3DGun_GunsList,TB2Insert)
- local TB2Insert = {}
- TB2Insert.ClassName = "weapon_fiveseven2"
- TB2Insert.PrintName = "Five Seven"
- TB2Insert.Price = 100
- TB2Insert.Type = "Gun"
- TB2Insert.MainCategory = "GUN"
- TB2Insert.Category = "Secondary"
- table.insert(D3DGun_GunsList,TB2Insert)
- /* ──────────────────────────────────────────────────────────────────────────────────
- Adding New Guns :: END
- ────────────────────────────────────────────────────────────────────────────────── */
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