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Aug 30th, 2011
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  1. Atlas Spear
  2.  
  3. local Item = QuickCreateItemTable(BaseWeapon, "weapon_melee_atlas", "Atla's Spear", "Must be worth somthing right.. RIGHT..", "icons/weapon_axe")
  4. Item = AddModel(Item, "models/props_junk/harpoon002a.mdl", Vector(0, 0, 0), Angle(0, 0, 0), nil, "Models/props_lab/cornerunit_cloud.vtf", Vector(1, 1, 1))
  5. Item = AddModel(Item, "models/props_junk/harpoon002a.mdl", Vector(0, 0, 0), Angle(0, 0, 180), nil, "Models/props_lab/cornerunit_cloud.vtf", Vector(1, 1, 1))
  6. Item = AddModel(Item, "models/props_junk/harpoon002a.mdl", Vector(0, 0, 0), Angle(0, 0, 90), nil, "Models/props_lab/cornerunit_cloud.vtf", Vector(1, 1, 1))
  7. Item = AddModel(Item, "models/props_junk/harpoon002a.mdl", Vector(0, 0, 0), Angle(0, 0, -90), nil, "Models/props_lab/cornerunit_cloud.vtf", Vector(1, 1, 1))
  8. Item = AddModel(Item, "models/props_combine/portalball.mdl", Vector(19.51, 0, 0), Angle(0, 0, 0), nil, nil, Vector(0.59, 0, 0.24))
  9. Item = AddStats(Item, 560, 1020)
  10. Item = AddSound(Item, "weapons/iceaxe/iceaxe_swing1.wav")
  11. Item.Level = 10
  12. Item.Weight = 1
  13. Item.SellPrice = 850000
  14. Register.Item(Item)
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