SirStickyNote

WaterBending (1.10) (Raw)

Sep 21st, 2016
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  1. FloorCrafting: potion 0 {} leather_boots 0 {} RES:leather_boots 0 {display:{color:5013401,Name:"WaterBending Boots",Lore:["Boots Of A WaterBender"]},Unbreakable:1}
  2. scoreboard players set @a WaterBender 3 {Inventory:[{Slot:100b,id:"minecraft:leather_boots",tag:{display:{Lore:[Boots Of A WaterBender]}}}]}
  3. scoreboard objectives add WaterBender dummy
  4. scoreboard players remove @a[score_WaterBender_min=1] WaterBender 1
  5. replaceitem entity @a[score_WaterBender_min=1,score_WaterWhip_min=29] slot.hotbar.0 minecraft:dye 1 4 {display:{Name:"WaterWhip",Lore:["Drop to use WaterWhip"]}}
  6. scoreboard players add @a[score_WaterBender_min=1] WaterWhip 1 {SelectedItemSlot:0}
  7. scoreboard players set @a WaterWhip 0 {SelectedItem:{id:minecraft:dye,tag:{display:{Lore:["Drop to use WaterWhip"]}}}}
  8. scoreboard objectives add WaterWhip dummy
  9. scoreboard objectives add WID dummy
  10. scoreboard players add @e[type=Item] WID 1 {Item:{tag:{display:{Name:"WaterWhip",Lore:["Drop to use WaterWhip"]}}}}
  11. execute @e[score_WID_min=1] ~ ~ ~ scoreboard players add @p WhipTime 1
  12. kill @e[score_WID_min=2]
  13. execute @e[score_WhipTime_min=1,score_WhipTime=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:"Whip1",Invisible:1,NoGravity:1}
  14. scoreboard objectives add WhipTime dummy
  15. scoreboard players add @a[score_WhipTime_min=1] WhipTime 1
  16. scoreboard players set @a[score_WhipTime_min=30] WhipTime 0
  17. scoreboard players add @a[score_WhipTime_min=2,score_WhipTime=2] WhipPT 1
  18. scoreboard players add @a[score_WhipPT_min=1] WhipPT 1
  19. scoreboard players set @a[score_WhipPT_min=20] WhipPT 0
  20. scoreboard objectives add WM dummy
  21. scoreboard objectives add WhipPT dummy
  22. scoreboard players add @e[name=Whip1] WM 1
  23. scoreboard players add @e[name=Whip2] WM 1
  24. scoreboard players add @e[name=Whip3] WM 1
  25. scoreboard players add @e[name=Whip4] WM 1
  26. scoreboard players add @e[name=Whip5] WM 1
  27. execute @e[score_WM_min=1] ~ ~ ~ particle splash ~ ~ ~ 1 1 1 10 1000 force
  28. execute @e[score_WhipTime_min=1,score_WhipTime=1] ~ ~ ~ tp @e[name=Whip1] @p
  29. execute @a[score_WhipPT_min=1,rym=-180,ry=-158] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~0.598104 ~ ~-2.939774
  30. execute @a[score_WhipPT_min=1,rym=-157,ry=-135] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~1.699219 ~ ~-2.472379
  31. execute @a[score_WhipPT_min=1,rym=-134,ry=-112] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~2.530174 ~ ~-1.611899
  32. execute @a[score_WhipPT_min=1,rym=-111,ry=-89] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~2.958857 ~ ~-0.495143
  33. execute @a[score_WhipPT_min=1,rym=-88,ry=-66] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~2.917110 ~ ~0.700336
  34. execute @a[score_WhipPT_min=1,rym=-65,ry=-43] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~2.411571 ~ ~1.784468
  35. execute @a[score_WhipPT_min=1,rym=-42,ry=-20] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~1.522615 ~ ~2.584887
  36. execute @a[score_WhipPT_min=1,rym=-19,ry=3] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~0.391579 ~ ~2.974335
  37. execute @a[score_WhipPT_min=1,rym=4,ry=26] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-0.801715 ~ ~2.890891
  38. execute @a[score_WhipPT_min=1,rym=27,ry=49] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-1.867544 ~ ~2.347824
  39. execute @a[score_WhipPT_min=1,rym=50,ry=72] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-2.636451 ~ ~1.431476
  40. execute @a[score_WhipPT_min=1,rym=73,ry=95] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-2.986189 ~ ~0.287537
  41. execute @a[score_WhipPT_min=1,rym=96,ry=118] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-2.861151 ~ ~-0.902117
  42. execute @a[score_WhipPT_min=1,rym=119,ry=141] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-2.281218 ~ ~-1.948344
  43. execute @a[score_WhipPT_min=1,rym=142,ry=164] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-1.338593 ~ ~-2.684803
  44. execute @a[score_WhipPT_min=1,rym=165,ry=187] ~ ~ ~ tp @e[score_WM_min=1,c=1] ~-0.183146 ~ ~-2.994404
  45. execute @a[score_WhipPT_min=1,rym=-180,ry=-158] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-169f]}
  46. execute @a[score_WhipPT_min=1,rym=-157,ry=-135] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-146f]}
  47. execute @a[score_WhipPT_min=1,rym=-134,ry=-112] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-123f]}
  48. execute @a[score_WhipPT_min=1,rym=-111,ry=-89] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-100f]}
  49. execute @a[score_WhipPT_min=1,rym=-88,ry=-66] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-77f]}
  50. execute @a[score_WhipPT_min=1,rym=-65,ry=-43] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-54f]}
  51. execute @a[score_WhipPT_min=1,rym=-42,ry=-20] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-31f]}
  52. execute @a[score_WhipPT_min=1,rym=-19,ry=3] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[-8f]}
  53. execute @a[score_WhipPT_min=1,rym=4,ry=26] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[15f]}
  54. execute @a[score_WhipPT_min=1,rym=27,ry=49] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[38f]}
  55. execute @a[score_WhipPT_min=1,rym=50,ry=72] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[61f]}
  56. execute @a[score_WhipPT_min=1,rym=73,ry=95] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[84f]}
  57. execute @a[score_WhipPT_min=1,rym=96,ry=118] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[107f]}
  58. execute @a[score_WhipPT_min=1,rym=119,ry=141] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[130f]}
  59. execute @a[score_WhipPT_min=1,rym=142,ry=164] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[153f]}
  60. execute @a[score_WhipPT_min=1,rym=165,ry=187] ~ ~ ~ entitydata @e[score_WM_min=1,c=1] {Rotation:[176f]}
  61. execute @e[score_WM_min=1,name=Whip1] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:"Whip2",NoGravity:1,Invisible:1}
  62. execute @e[score_WM_min=1,name=Whip2] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:"Whip3",NoGravity:1,Invisible:1}
  63. execute @e[score_WM_min=1,name=Whip3] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:"Whip4",NoGravity:1,Invisible:1}
  64. execute @e[score_WM_min=1,name=Whip4] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:"Whip5",NoGravity:1,Invisible:1}
  65. execute @e[score_WM_min=1] ~ ~ ~ effect @e[r=2] slowness 2 255 true
  66. execute @e[score_WM_min=1,rym=-180,ry=-158] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.398736d,0.6d,-1.959849d],Invisible:1,CustomName:"WaterThrow"}
  67. execute @e[score_WM_min=1,rym=-157,ry=-135] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.132812d,0.6d,-1.648252d],Invisible:1,CustomName:"WaterThrow"}
  68. execute @e[score_WM_min=1,rym=-134,ry=-112] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.686783d,0.6d,-1.074599d],Invisible:1,CustomName:"WaterThrow"}
  69. execute @e[score_WM_min=1,rym=-111,ry=-89] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.972571d,0.6d,-0.330095d],Invisible:1,CustomName:"WaterThrow"}
  70. execute @e[score_WM_min=1,rym=-88,ry=-66] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.944740d,0.6d,0.466891d],Invisible:1,CustomName:"WaterThrow"}
  71. execute @e[score_WM_min=1,rym=-65,ry=-43] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.607714d,0.6d,1.189646d],Invisible:1,CustomName:"WaterThrow"}
  72. execute @e[score_WM_min=1,rym=-42,ry=-20] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.015077d,0.6d,1.723258d],Invisible:1,CustomName:"WaterThrow"}
  73. execute @e[score_WM_min=1,rym=-19,ry=3] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.261052d,0.6d,1.982890d],Invisible:1,CustomName:"WaterThrow"}
  74. execute @e[score_WM_min=1,rym=4,ry=26] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.534477d,0.6d,1.927261d],Invisible:1,CustomName:"WaterThrow"}
  75. execute @e[score_WM_min=1,rym=27,ry=49] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.245029d,0.6d,1.565216d],Invisible:1,CustomName:"WaterThrow"}
  76. execute @e[score_WM_min=1,rym=50,ry=72] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.757634d,0.6d,0.954318d],Invisible:1,CustomName:"WaterThrow"}
  77. execute @e[score_WM_min=1,rym=73,ry=95] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.990792d,0.6d,0.191692d],Invisible:1,CustomName:"WaterThrow"}
  78. execute @e[score_WM_min=1,rym=96,ry=118] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.907434d,0.6d,-0.601412d],Invisible:1,CustomName:"WaterThrow"}
  79. execute @e[score_WM_min=1,rym=119,ry=141] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.520812d,0.6d,-1.298896d],Invisible:1,CustomName:"WaterThrow"}
  80. execute @e[score_WM_min=1,rym=142,ry=164] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.892396d,0.6d,-1.789869d],Invisible:1,CustomName:"WaterThrow"}
  81. execute @e[score_WM_min=1,rym=165,ry=187] ~ ~ ~ execute @e[type=!ArmorStand,r=2,rm=0] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.122097d,0.6d,-1.996270d],Invisible:1,CustomName:"WaterThrow"}
  82. execute @e[name=WaterThrow] ~ ~ ~ tp @e[r=3] @e[name=WaterThrow,c=1]
  83. execute @e[name=WaterThrow] ~ ~ ~ /effect @e[r=3] wither 3 2 true
  84. scoreboard objectives add WhipThrownTime dummy
  85. scoreboard players add @e[name=WaterThrow] WhipThrownTime 1
  86. kill @e[score_WhipThrownTime_min=10]
  87. kill @e[score_WM_min=1]
  88. scoreboard players add @a[score_WaterBender_min=1] WW 1 {SelectedItemSlot:1}
  89. replaceitem entity @a[score_WaterBender_min=1,score_WW_min=59] slot.hotbar.1 minecraft:dye 1 12 {display:{Name:"WaterWave",Lore:["Drop to use WaterWave"]}}
  90. scoreboard players set @a WW 0 {SelectedItem:{id:minecraft:dye,tag:{display:{Lore:["Drop to use WaterWave"]}}}}
  91. scoreboard objectives add WW dummy
  92. scoreboard objectives add WD dummy
  93. scoreboard players add @e[type=Item] WD 1 {Item:{tag:{display:{Name:"WaterWave",Lore:["Drop to use WaterWave"]}}}}
  94. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.261052d,0.5d,-1.982890d],Invisible:1,CustomName:"WW"}
  95. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.765367d,0.5d,-1.847759d],Invisible:1,CustomName:"WW"}
  96. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.217523d,0.5d,-1.586707d],Invisible:1,CustomName:"WW"}
  97. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.586707d,0.5d,-1.217523d],Invisible:1,CustomName:"WW"}
  98. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.847759d,0.5d,-0.765367d],Invisible:1,CustomName:"WW"}
  99. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.982890d,0.5d,-0.261052d],Invisible:1,CustomName:"WW"}
  100. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.982890d,0.5d,0.261052d],Invisible:1,CustomName:"WW"}
  101. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.847759d,0.5d,0.765367d],Invisible:1,CustomName:"WW"}
  102. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.586707d,0.5d,1.217523d],Invisible:1,CustomName:"WW"}
  103. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[1.217523d,0.5d,1.586707d],Invisible:1,CustomName:"WW"}
  104. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.765367d,0.5d,1.847759d],Invisible:1,CustomName:"WW"}
  105. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[0.261052d,0.5d,1.982890d],Invisible:1,CustomName:"WW"}
  106. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.261052d,0.5d,1.982890d],Invisible:1,CustomName:"WW"}
  107. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.765367d,0.5d,1.847759d],Invisible:1,CustomName:"WW"}
  108. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.217523d,0.5d,1.586707d],Invisible:1,CustomName:"WW"}
  109. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.586707d,0.5d,1.217523d],Invisible:1,CustomName:"WW"}
  110. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.847759d,0.5d,0.765367d],Invisible:1,CustomName:"WW"}
  111. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.982890d,0.5d,0.261052d],Invisible:1,CustomName:"WW"}
  112. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.982890d,0.5d,-0.261052d],Invisible:1,CustomName:"WW"}
  113. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.847759d,0.5d,-0.765367d],Invisible:1,CustomName:"WW"}
  114. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.586707d,0.5d,-1.217523d],Invisible:1,CustomName:"WW"}
  115. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-1.217523d,0.5d,-1.586707d],Invisible:1,CustomName:"WW"}
  116. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.765367d,0.5d,-1.847759d],Invisible:1,CustomName:"WW"}
  117. execute @e[score_WD_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {Motion:[-0.261052d,0.5d,-1.982890d],Invisible:1,CustomName:"WW"}
  118. scoreboard objectives add WaveTime dummy
  119. scoreboard players add @e[name=WW] WaveTime 1
  120. kill @e[score_WaveTime_min=20]
  121. kill @e[score_WD_min=1]
  122. execute @e[name=WW] ~ ~ ~ particle blockcrack ~ ~ ~ 1 1 1 10 10 force @a 8
  123. execute @e[score_WaveTime_min=3] ~ ~ ~ tp @e[r=3,type=!ArmorStand] @e[name=WW,score_WaveTime_min=3,c=1]
  124. execute @e[score_WaveTime_min=3] ~ ~ ~ /effect @e[r=3] wither 3 2 true
  125. scoreboard players set @a[score_WaterBender_min=1] WaterRain 2 {SelectedItemSlot:2}
  126. scoreboard players remove @a[score_WaterRain_min=1] WaterRain 1
  127. replaceitem entity @a[score_WaterBender_min=1] slot.hotbar.2 minecraft:prismarine_crystals 1 0 {display:{Name:"WaterRain",Lore:["Sneak to use WaterRain"]}}
  128. scoreboard objectives add WRSD stat.sneakTime
  129. scoreboard objectives add RainTime dummy
  130. scoreboard objectives add WaterRain dummy
  131. scoreboard players set @a[score_WRSD_min=1] WRSD 1
  132. scoreboard players set @a[score_WaterRain=0] WRSD 0
  133. scoreboard players add @a WaterRain 0
  134. execute @e[score_WRSD_min=1] ~ ~ ~ particle dripWater ~ ~2.5 ~ 1.5 0 1.5 1000 100 force @e
  135. scoreboard players add @a[score_WRSD_min=1] RainTime 1
  136. scoreboard players set @a[score_WRSD=0] RainTime 0
  137. scoreboard players remove @a[score_WRSD_min=1] WRSD 1
  138. execute @e[score_RainTime_min=40] ~ ~ ~ effect @e[r=4,rm=0] wither 3 4 true
  139. execute @e[score_RainTime_min=40] ~ ~ ~ effect @e[r=4,rm=0] nausea 3 10 true
  140. replaceitem entity @a[score_WaterBender_min=1] slot.hotbar.3 minecraft:dye 1 6 {display:{Name:"WaterGeyser",Lore:["Look up to activate and down to deacativate"]}}
  141. scoreboard objectives add WaterGeyser dummy
  142. scoreboard players set @a[score_WaterBender_min=1,rx=-90,rxm=-90] WaterGeyser 1 {SelectedItemSlot:3}
  143. tp @a[score_WaterGeyser_min=1,score_WaterGeyser=2] ~ ~ ~ ~ -10
  144. scoreboard players add @a[score_WaterGeyser_min=1] WaterGeyser 1
  145. effect @e[score_WaterGeyser_min=1,score_WaterGeyser=2] levitation 1 30 true
  146. effect @e[score_WaterGeyser_min=9] levitation 0 0
  147. effect @e[score_WaterGeyser_min=10] levitation 1 255 true
  148. effect @e[rx=90,rxm=90] jump_boost 1 255 true
  149. effect @e[rx=90,rxm=90] levitation 1 true
  150. scoreboard players set @a[score_WaterGeyser_min=1,rx=90,rxm=90] WaterGeyser 0
  151. execute @e[score_WaterGeyser_min=1] ~ ~ ~ particle droplet ~ ~-15 ~ 0.2 5 0.2 0.01 1000 force
  152. clear @a[score_WaterBender=1] dye 4 1 {display:{Lore:["Drop to use WaterWhip"]}}
  153. clear @a[score_WaterBender=1] dye 12 1 {display:{Lore:["Drop to use WaterWave"]}}
  154. clear @a[score_WaterBender=1] prismarine_crystals 0 1 {display:{Lore:["Sneak to use WaterRain"]}}
  155. clear @a[score_WaterBender=1] dye 3 1 {display:{Lore:["Hold after jumping and falling at least 3 blocks"]}}
  156. clear @a[score_WaterBender=1] dye 6 1 {display:{Lore:["Look up to activate and down to deacativate"]}}
  157. /execute @a[score_WaterBender_min=1] ~ ~ ~ /kill @e[type=Item,r=2]
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