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- Seiran - by PhantomSong
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: N/A
- Nonspell 1: 5/10
- *Fairly rudimentary pattern, is very easy to dodge for the most part
- *I would be careful with how much you let RNG decide the angles of those triangle shots, because I've gotten walled a couple times
- Spell 1 (Bullet Sign "Shifting Shot"): 6/10
- *Pretty pattern, and fairly interesting to dodge
- *It would've been nice if there were a bit more variety though
- Nonspell 2: 6/10
- *Also a simple pattern, but the faster triangles make dodging more interesting
- *I haven't encountered too many issues with the RNG here. Still, for the future I would recommend making some patterns with semi-randomness, rather than basically giving a direction and saying "fire somewhere in that general area"
- Spell 2 (Bullet Sign "Skip Shot"): 4/10
- *Not a bad concept, but the lack of pattern variety and Seiran staying still make the pattern very repetitive and stale
- *I can pretty much just park myself in a spot at the bottom of the screen and only move a little when a bullet is about to directly hit me
- Nonspell 3: 4/10
- *Even though it's just a simple streaming pattern, the triangles make the dodging a bit more interesting
- *If you had supplemented the triangles with another pattern, or perhaps changed things up a bit, this could be very fun
- Spell 3 (Lunar Ops "Hallucinogenic Poison Bullet"): 5/10
- *Not a bad concept, though I wish you had done more with it. With only a simple bullet pattern, dodging this attack gets repetitive fairly fast
- Nonspell 4: 5/10
- *Not bad, but I feel it could've been better if the dark blue bullets were a bit denser, perhaps even faster? And perhaps widen up the gaps in the aqua bullets to compensate.
- *Because as-is, you're pretty much just sitting in the lanes and dodging a few dark blue bullets that occasionally head your way
- Spell 4 (Lunar Ops "Lunarian Defense Unit"): 6/10
- *Decently fun to dodge, but again, rather repetitive as dodging is just reduced to sidestepping the triangles and avoiding the rest of the fairly simple danmaku
- Spell 5 ("Warfare from the Alternate Dimension"): 7/10
- *Despite being a streaming spell, having to avoid and plan for the large triangles is quite fun while having to manage streaming the lasers
- Average Score: 48/90 = 53.33%
- FINAL SCORE: 10.67/20
- Final Comments:
- -Your patterns were pretty solid, but the level of difficulty felt very underwhelming.
- -For future reference, I would recommend making alternate difficulties so that higher-level players don't get bored
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