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LZLo

OnPlayerReloadingV3

Aug 8th, 2011
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  1. ///---OnPlayerReloading(playerid, weaponid, ammo);---///
  2. //Release 3
  3. /*by*/
  4.  
  5.  
  6. //     //////  //
  7. //       ///   //     /////
  8. //      ///    //     // //
  9. ////// //////  ////// /////
  10.  
  11. /*-------------------------------------------------------*/
  12.  
  13. #include <a_samp>
  14. #tryinclude <foreach>
  15.  
  16. #if defined OPRL
  17.         #endinput
  18. #endif
  19. #define OPRL
  20.  
  21. forward OnPlayerReloading(playerid, weaponid, ammo);
  22.  
  23. public OnPlayerUpdate(playerid)
  24. {
  25.     if(GetPlayerWeaponState(playerid) == 3)//WEAPONSTATE_RELOADING
  26.     {
  27.                 new iWeaponid = GetPlayerWeapon(playerid);
  28.                 new iAmmo = GetPlayerAmmo(playerid);
  29.                 CallLocalFunction("OnPlayerReloading", "idd", playerid, iWeaponid, iAmmo);
  30.     }
  31.     if(funcidx("OnPlayerUpdate")) return CallRemoteFunction("OnPlayerUpdate", "i", playerid);
  32.     return 1;
  33. }
  34.  
  35. #if defined _ALS_OnPlayerUpdate
  36.     #undef OnPlayerUpdate
  37. #else
  38.     #define _ALS_OnPlayerUpdate
  39. #endif
  40. #define OnPlayerUpdate lzloreload_OnPlayerUpdate
  41. forward lzloreload_OnPlayerUpdate(playerid);
  42.  
  43. ///---OnPlayerReloading(playerid, weaponid, ammo);---///
  44. //Release 3
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