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Ukraine Army

Mar 6th, 2015
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  1. class UA {
  2. // Example: [this,"USA","PL"] call tb3_fLoadout; [this, class, loadout]
  3. // 'MERICA BlueFor Gear Script by Jords
  4. // Info:
  5. // - If it is crashing ARMA, check for a missing comma, or " (it will tell you the line number to look at, if a definition is in front check that)
  6. // - For multi line definitions use \
  7. // - All loadouts listed are customised to correct equipment, so have fun with them
  8.  
  9. // Infantry Loadouts
  10. // PC - Platoon Commander
  11. // RTO - Radio Operator
  12. // SL - Squad Leader
  13. // MED - Medic
  14. // FTL - Fire Team Leader
  15. // RIF - Rifleman
  16. // RAT - Rifleman (AT)
  17. // GRE - Grenadier
  18. // AR - Automatic Rifleman
  19. // AT - AT Specialist
  20. // ATA - AT Assistant
  21. // WSL - Weapons Squad Leader
  22. // MARK - Marksman
  23. // SN - Sniper
  24. // SP - Spotter (for sniper)
  25. // MG - Machine Gunner
  26. // MGA - MG Assistant
  27. // VC - Vehicle Commander
  28. // VG - Vehicle Gunner
  29. // VD - Vehicle Driver (repair)
  30. // PIL - Pilot / Co-Pilot
  31. // CC - Crew Chief (repair)
  32. // AIRCR - Air Vehicle Crew
  33. // ENG - Engineer
  34. // ENGDEMO - Engineer (demo)
  35. // ENGMINE - Engineer (mines)
  36. //
  37. // Vehicle Cargo Loadouts
  38. // V_CAR - car/4x4/jeep
  39. // V_TR - truck
  40. // V_IFV - ifv
  41.  
  42.  
  43. //========================Equipment Definitions========================
  44. //=== Weapons ===
  45.  
  46. //Primary
  47. #define rifle "hlc_rifle_aks74"
  48. #define ar "hlc_rifle_rpk"
  49. #define glrifle "hlc_rifle_aks74_GL"
  50. #define dmr "hlc_rifle_g3sg1"
  51. #define sniper "hlc_rifle_psg1"
  52. #define smg "hlc_smg_mp5n"
  53. #define mg "rhs_weap_pkm"
  54.  
  55. //Secondary
  56.  
  57. //Launcher
  58. #define rat "rhs_weap_rpg26"
  59. #define mat "rhs_weap_rpg7"
  60.  
  61. //Ammo
  62. #define riflemag "hlc_30Rnd_545x39_B_AK"
  63. #define riflemag_tr "hlc_20rnd_762x51_T_G3"
  64. #define armag "hlc_45Rnd_762x39_m_rpk"
  65. #define mgmag "rhs_100Rnd_762x54mmR"
  66. #define smgmag "hlc_30Rnd_9x19_B_MP5"
  67. #define dmrMag "hlc_20rnd_762x51_b_G3"
  68. #define snipermag "hlc_20rnd_762x51_b_G3"
  69. #define ratmag "rhs_rpg26_mag"
  70. #define matmag "rhs_fgm148_magazine_AT"
  71. #define glhe "rhs_mag_M441_HE"
  72. #define glhedp "rhs_mag_M433_HEDP"
  73. #define glstun "rhs_mag_M4009"
  74. #define glbuck "rhs_mag_m576"
  75. #define glflare "rhs_mag_m585_white"
  76. #define glsmoke "rhs_mag_m714_white"
  77.  
  78. //Grenades
  79. #define frag "rhs_mag_rgd5"
  80. #define smokewhite "rhs_mag_rdg2_white"
  81. #define smokegreen "rhs_mag_nspd_green"
  82. #define handFlareRed "rhs_mag_nspn_red"
  83. #define handFlareGreen "rhs_mag_nspn_green"
  84. #define handFlareWhite "rhs_mag_nspn_red"
  85. #define handFlareYellow "rhs_mag_nspn_yellow"
  86.  
  87. //GL Mags
  88. #define glHE "hlc_VOG25_AK"
  89. #define glSmokeWhite "hlc_GRD_White"
  90.  
  91.  
  92.  
  93. //=== MISC ===
  94.  
  95. //Chemical lights
  96. #define chemblue "Chemlight_blue"
  97.  
  98. // AGM equipment - what everyone should have
  99. #define agm_default {"AGM_Bandage",5}, \
  100. {"AGM_Morphine",2}, \
  101. {"AGM_EarBuds",1}
  102.  
  103. //Override for a Medic
  104. #define agm_medic {"AGM_Bandage",20}, \
  105. {"AGM_Morphine",10}, \
  106. {"AGM_Epipen",10}, \
  107. {"AGM_Bloodbag",3}, \
  108. {"AGM_EarBuds",1}
  109.  
  110. //AGM
  111. #define agm_epipen "AGM_Epipen" // For PC, SL, FTL
  112. #define agm_sparebarrel "AGM_SpareBarrel"
  113. #define agm_defuse "AGM_DefusalKit"
  114. #define agm_firing_device "AGM_Clacker"
  115.  
  116. //Double Misc
  117. #define toolkit "ToolKit"
  118. #define explosive "DemoCharge_Remote_Mag"
  119. #define at_mine "ATMine_Range_Mag"
  120. #define ap_mine "APERSBoundingMine_Range_Mag"
  121. #define minedetector "MineDetector"
  122. #define binoculars "Binocular"
  123.  
  124. //Radio
  125. #define long_range "tf_anprc152" //Long range - Short-wave
  126.  
  127. //=== Clothes ===
  128.  
  129. //Uniform
  130. #define default_uniform "UA_BTOLgnsk1_Uniform_11_SS", "UA_Pack_Flectarn_Khaki_01", "UA_Pack_Flectarn_Khaki_01_SS", \
  131. "UA_USSRuniforms_Butan_04","UA_USSRuniforms_Butan_03", \
  132. "UA_USSRuniforms_Butan_02", "UA_USSRuniforms_Flectarn_02", "UA_USSRuniforms_Flectarn_03"
  133.  
  134. //Headgear
  135. #define leader_headgear "UA_ita_PatHatBlack", "UA_ita_PatHatFlecktarn", "UA_ita_PatHatKhaki"
  136. #define default_headgear "UA_PASGTHelmet_butan1", "UA_PASGTHelmet_butan2", \
  137. "UA_PASGTHelmet_Green1", "UA_PASGTHelmet_Green2", "LOP_H_PASGTHelmet_OLV"
  138. #define vcrew_headgear "rhsusf_cvc_ess"
  139. #define pilot_headgear "H_PilotHelmetHeli_B"
  140. #define aircrew_headgear "H_PilotHelmetHeli_B"
  141. #define sniper_headgear "TRYK_H_ghillie_over"
  142.  
  143. //Backpack
  144. #define default_backpack "ffaa_brilat_mochila_viaje_arida"
  145. #define crew_backpack "B_AssaultPack_cbr"
  146. #define engineer_backpack "rhsusf_assault_eagleaiii_ocp_engineer"
  147. #define long_range_backpack "tf_rt1523g_big_bwmod"
  148.  
  149. //Vests
  150. #define vest_default "UA_6B3_butan84", "RNR_Rys_m_KORAgp_gr", "UA_Pack_BWA3_Vest_Autorifleman_Fleck", "RNR_Rys_m_KORA_izumzel"
  151. #define vest_grenadier "RNR_Rys_m_KORAgp_gr"
  152. #define vest_medic "RNR_Rys_m_KORA_izumzel"
  153. #define vest_saw "UA_Pack_BWA3_Vest_Autorifleman_Fleck"
  154. #define vest_engineer "LOP_V_CarrierLite_WDL"
  155. #define vest_sniper "rhsusf_iotv_ocp_rifleman"
  156. #define vest_vehiclecrew_commander "UA_BeltMGb_Butan"
  157. #define vest_vehiclecrew "UA_p2_ak_Flectarn"
  158. #define vest_leader "UA_6B3_butan84", "RNR_Rys_m_KORAgp_gr", "UA_Pack_BWA3_Vest_Autorifleman_Fleck", "RNR_Rys_m_KORA_izumzel"
  159. #define vest_ftl_leader "UA_6B3_butan84", "RNR_Rys_m_KORAgp_gr", "UA_Pack_BWA3_Vest_Autorifleman_Fleck", "RNR_Rys_m_KORA_izumzel"
  160.  
  161. //Face
  162. #define facecover "TRYK_Shemagh_shade"
  163. #define glasses "TRYK_kio_balaclava_BLK"
  164.  
  165. //=== EQUIPMENT ===
  166. //MUST BE ONE LINE
  167. #define leader_equipment "ItemMap","ItemGPS","ItemCompass","tf_rf7800str","tf_microdagr" //With GPS
  168. #define default_equipment "ItemMap","ItemCompass","tf_rf7800str","tf_microdagr"
  169.  
  170. //========================Class Loadouts Definitions========================
  171. //================Platoon Leader==================
  172. class PC {
  173. weapons[] = {rifle,binoculars};
  174. magazines[] = { };
  175. headgear[] = {leader_headgear};
  176. uniform[] = {default_uniform};
  177. uniformMagazines[] = {
  178. {riflemag,2}
  179. };
  180. uniformItems[] = {
  181. agm_default,
  182. {agm_epipen,1},
  183. {smokewhite,2},
  184. {frag,1}
  185. };
  186. goggles[] = {glasses};
  187. vest[] = {vest_leader};
  188. vestMagazines[] = {
  189. {riflemag,5}
  190. };
  191. assignedItems[] = {leader_equipment};
  192. items[] = { }; //do not use if using specific allocation of items
  193.  
  194. };
  195. //================Platoon Sgt. (RTO)==================
  196. class RTO {
  197. weapons[] = {rifle,binoculars};
  198. magazines[] = { }; //do not use if using specific allocation of magazines
  199. backpack[] = {"tf_rt1523g_bwmod"};
  200. headgear[] = {leader_headgear};
  201. uniform[] = {default_uniform};
  202. uniformMagazines[] = {
  203. {riflemag,2}
  204. };
  205. uniformItems[] = {
  206. agm_default,
  207. {agm_epipen,1},
  208. {smokewhite,2},
  209. {frag,1}
  210. };
  211. goggles[] = {glasses};
  212. vest[] = {vest_leader};
  213. vestMagazines[] = {
  214. {riflemag,5}
  215. };
  216. assignedItems[] = {leader_equipment};
  217. items[] = { }; //do not use if using specific allocation of items
  218. };
  219. //================Squad Leader==================
  220. class SL {
  221. weapons[] = {glrifle,binoculars};
  222. magazines[] = { }; //do not use if using specific allocation of magazines
  223. headgear[] = {leader_headgear};
  224. uniform[] = {default_uniform};
  225. uniformMagazines[] = {
  226. {riflemag,2}
  227. };
  228. uniformItems[] = {
  229. agm_default,
  230. {agm_epipen,1},
  231. {smokewhite,2},
  232. {frag,1}
  233. };
  234. goggles[] = {glasses};
  235. vest[] = {vest_leader};
  236. vestMagazines[] = {
  237. {glHE, 6},
  238. {glSmokeWhite, 2},
  239. {riflemag,5}
  240.  
  241. };
  242. assignedItems[] = {leader_equipment};
  243. items[] = { }; //do not use if using specific allocation of items
  244. };
  245. //================Medic==================
  246. class MED {
  247. weapons[] = {rifle};
  248. magazines[] = { }; //do not use if using specific allocation of magazines
  249. headgear[] = {default_headgear};
  250. backpack[] = {"TRYK_B_Alicepack"};
  251. backpackItems[] = {
  252. agm_medic,
  253. {smokewhite,4}
  254. };
  255. uniform[] = {default_uniform};
  256. uniformMagazines[] = {
  257. {riflemag,2}
  258. };
  259. uniformItems[] = {
  260. {smokewhite,4},
  261. {frag,1}
  262. };
  263. goggles[] = {glasses};
  264. vest[] = {vest_medic};
  265. vestMagazines[] = {
  266. {riflemag,8}
  267. };
  268. vestItems[] = {
  269. };
  270. assignedItems[] = {default_equipment};
  271. items[] = { }; //do not use if using specific allocation of items
  272. };
  273. //================Team Leader==================
  274. class FTL {
  275. weapons[] = {glrifle};
  276. magazines[] = { }; //do not use if using specific allocation of magazines
  277. headgear[] = {default_headgear};
  278. uniform[] = {default_uniform};
  279. uniformMagazines[] = {
  280. {riflemag,2}
  281. };
  282. uniformItems[] = {
  283. agm_default,
  284. {agm_epipen,1},
  285. {smokewhite,2},
  286. {frag,2}
  287. };
  288. goggles[] = {glasses};
  289. vest[] = {vest_leader};
  290. vestMagazines[] = {
  291. {riflemag,6},
  292. {glHE, 8}
  293. };
  294. assignedItems[] = {leader_equipment};
  295. items[] = { }; //do not use if using specific allocation of items
  296.  
  297. priKit[] = {};
  298. secKit[] = {};
  299. };
  300. //================Rifleman==================
  301. class RIF {
  302. weapons[] = {rifle};
  303. magazines[] = { }; //do not use if using specific allocation of magazines
  304. backpack[] = {default_backpack};
  305. headgear[] = {default_headgear};
  306. uniform[] = {default_uniform};
  307. uniformMagazines[] = {
  308. {riflemag,2}
  309. };
  310. uniformItems[] = {
  311. agm_default,
  312. {smokewhite, 1},
  313. {frag,2}
  314. };
  315. goggles[] = {glasses};
  316. vest[] = {vest_default};
  317. vestMagazines[] = {
  318. {riflemag,6},
  319. {armag,1}
  320. };
  321. assignedItems[] = {default_equipment};
  322. };
  323. //================Rifleman (AT)==================
  324. class RAT {
  325. weapons[] = {rifle,rat};
  326. magazines[] = { }; //do not use if using specific allocation of magazines
  327. headgear[] = {default_headgear};
  328. uniform[] = {default_uniform};
  329. uniformMagazines[] = {
  330. {riflemag,2}
  331. };
  332. uniformItems[] = {
  333. agm_default,
  334. {smokewhite, 1},
  335. {frag,2}
  336. };
  337. goggles[] = {glasses};
  338. vest[] = {vest_default};
  339. vestMagazines[] = {
  340. {riflemag,7},
  341. {ratmag,1},
  342. {armag, 1}
  343. };
  344. assignedItems[] = {default_equipment};
  345. items[] = { }; //do not use if using specific allocation of items
  346. };
  347. //================Grenadier==================
  348. class GRE {
  349. weapons[] = {glrifle};
  350. magazines[] = { }; //do not use if using specific allocation of magazines
  351. headgear[] = {default_headgear};
  352. uniform[] = {default_uniform};
  353. uniformMagazines[] = {
  354. {riflemag,2}
  355. };
  356. uniformItems[] = {
  357. agm_default,
  358. {smokewhite, 1},
  359. {frag,2}
  360. };
  361. goggles[] = {glasses};
  362. vest[] = {vest_grenadier};
  363. vestMagazines[] = {
  364. {riflemag,5},
  365. {armag,1},
  366. glmag
  367. };
  368. assignedItems[] = {default_equipment};
  369. items[] = { }; //do not use if using specific allocation of items
  370. };
  371. //================Auto-Rifleman==================
  372. class AR {
  373. weapons[] = {ar};
  374. magazines[] = { }; //do not use if using specific allocation of magazines
  375. headgear[] = {default_headgear};
  376. uniform[] = {default_uniform};
  377. uniformMagazines[] = {
  378. {armag,2}
  379. };
  380. uniformItems[] = {
  381. agm_default,
  382. {frag,1}
  383. };
  384. goggles[] = {glasses};
  385. vest[] = {vest_saw};
  386. vestMagazines[] = {
  387. {armag,4}
  388. };
  389. assignedItems[] = {default_equipment};
  390. items[] = { }; //do not use if using specific allocation of items
  391. };
  392.  
  393. //================AT Specialist==================
  394. class MAT {
  395. weapons[] = {rifle,mat};
  396. magazines[] = { }; //do not use if using specific allocation of magazines
  397. backpack[] = {"rhs_rpg_empty"};
  398. backpackMagazines[] = {
  399. {"rhs_rpg7_PG7VL_mag", 1},
  400. {"rhs_rpg7_OG7V_mag", 2}
  401. };
  402. headgear[] = {default_headgear};
  403. uniform[] = {default_uniform};
  404. uniformMagazines[] = {
  405. {riflemag,2}
  406. };
  407. uniformItems[] = {
  408. agm_default,
  409. {smokewhite,2},
  410. {frag,2}
  411. };
  412. goggles[] = {glasses};
  413. vest[] = {vest_default};
  414. vestMagazines[] = {
  415. {riflemag,7},
  416. };
  417. assignedItems[] = {default_equipment};
  418. items[] = { }; //do not use if using specific allocation of items
  419. };
  420. //================AT Assistant==================
  421. class MATA {
  422. weapons[] = {rifle,binoculars};
  423. magazines[] = { }; //do not use if using specific allocation of magazines
  424. backpack[] = {"rhs_rpg_empty"};
  425. backpackMagazines[] = {
  426. {"rhs_rpg7_PG7VL_mag", 2},
  427. {"rhs_rpg7_TBG7V_mag", 1}
  428. };
  429. headgear[] = {default_headgear};
  430. uniform[] = {default_uniform};
  431. uniformMagazines[] = {
  432. {riflemag,2}
  433. };
  434. uniformItems[] = {
  435. agm_default,
  436. {frag,2}
  437. };
  438. goggles[] = {glasses};
  439. vest[] = {vest_default};
  440. vestMagazines[] = {
  441. {riflemag,7}
  442. };
  443. assignedItems[] = {default_equipment};
  444. items[] = { }; //do not use if using specific allocation of items
  445. };
  446. //================Designated Marksman==================
  447. class MARK {
  448. weapons[] = {"rhs_weap_svdp_wd",binoculars};
  449. magazines[] = { }; //do not use if using specific allocation of magazines
  450. headgear[] = {default_headgear};
  451. uniform[] = {default_uniform};
  452. uniformMagazines[] = {
  453. {"rhs_10Rnd_762x54mmR_7N1",4}
  454. };
  455. uniformItems[] = {
  456. agm_default,
  457. {smokewhite,2},
  458. {frag,2}
  459. };
  460. goggles[] = {glasses};
  461. vest[] = {vest_default};
  462. vestMagazines[] = {
  463. {"rhs_10Rnd_762x54mmR_7N1",7}
  464. };
  465. assignedItems[] = {default_equipment};
  466. items[] = { }; //do not use if using specific allocation of items
  467. };
  468. //================Machine Gunner==================
  469. class MG {
  470. weapons[] = {mg};
  471. magazines[] = { }; //do not use if using specific allocation of magazines
  472. headgear[] = {default_headgear};
  473. uniform[] = {default_uniform};
  474. uniformMagazines[] = {
  475. };
  476. uniformItems[] = {
  477. agm_default,
  478. {smokewhite, 1},
  479. {frag,1}
  480. };
  481. goggles[] = {glasses};
  482. vest[] = {vest_saw};
  483. vestMagazines[] = {
  484. {mgmag,3}
  485. };
  486. assignedItems[] = {default_equipment};
  487. items[] = { }; //do not use if using specific allocation of items
  488. };
  489. //================Machine Gunner Assistant.==================
  490. class MGA {
  491. weapons[] = {rifle,binoculars};
  492. magazines[] = { }; //do not use if using specific allocation of magazines
  493. backpack[] = {"TRYK_B_Alicepack"};
  494. backpackMagazines[] = {
  495. {mgmag,4}
  496. };
  497. backpackItems[] = {
  498. agm_default,
  499. {frag,2}
  500. };
  501. headgear[] = {default_headgear};
  502. uniform[] = {default_uniform};
  503. uniformMagazines[] = {
  504. {riflemag,2}
  505. };
  506. uniformItems[] = {
  507. };
  508. goggles[] = {glasses};
  509. vest[] = {vest_default};
  510. vestMagazines[] = {
  511. {riflemag,7}
  512. };
  513. assignedItems[] = {default_equipment};
  514. items[] = { }; //do not use if using specific allocation of items
  515.  
  516. };
  517. //================Vehicle Commander==================
  518. class VC {
  519. weapons[] = {"hlc_rifle_aks74u"};
  520. magazines[] = { }; //do not use if using specific allocation of magazines
  521. backpack[] = {};
  522. backpackMagazines[] = {
  523. };
  524. backpackItems[] = {
  525. };
  526. headgear[] = {"rhs_tsh4_ess"};
  527. uniform[] = {default_uniform};
  528. uniformMagazines[] = {
  529. {"hlc_30Rnd_545x39_B_AK",2}
  530. };
  531. uniformItems[] = {
  532. agm_default,
  533. {smokewhite,2},
  534. {frag,2}
  535. };
  536. goggles[] = {"G_Bandanna_khk"};
  537. vest[] = {vest_vehiclecrew_commander};
  538. vestMagazines[] = {
  539. {hlc_30Rnd_545x39_B_AK,4}
  540. };
  541. assignedItems[] = {leader_equipment};
  542. items[] = { }; //do not use if using specific allocation of items
  543.  
  544. priKit[] = {};
  545. secKit[] = {};
  546. };
  547. //================Vehicle Driver (Repair)==================
  548. class VD {
  549. weapons[] = {"hlc_rifle_aks74u"};
  550. magazines[] = { }; //do not use if using specific allocation of magazines
  551. backpack[] = {};
  552. backpackMagazines[] = {
  553. };
  554. backpackItems[] = {
  555. };
  556. headgear[] = {"rhs_tsh4_ess"};
  557. uniform[] = {default_uniform};
  558. uniformMagazines[] = {
  559. {"hlc_30Rnd_545x39_B_AK",2}
  560. };
  561. uniformItems[] = {
  562. agm_default,
  563. {smokewhite,2},
  564. {frag,2}
  565. };
  566. goggles[] = {"G_Bandanna_khk"};
  567. vest[] = {vest_vehiclecrew};
  568. vestMagazines[] = {
  569. {hlc_30Rnd_545x39_B_AK,4}
  570. };
  571. assignedItems[] = {leader_equipment};
  572. items[] = { }; //do not use if using specific allocation of items
  573.  
  574. priKit[] = {};
  575. secKit[] = {};
  576. };
  577. //================Vehicle Gunner==================
  578. class VG {
  579. weapons[] = {"hlc_rifle_aks74u"};
  580. magazines[] = { }; //do not use if using specific allocation of magazines
  581. backpack[] = {};
  582. backpackMagazines[] = {
  583. };
  584. backpackItems[] = {
  585. };
  586. headgear[] = {"rhs_tsh4_ess"};
  587. uniform[] = {default_uniform};
  588. uniformMagazines[] = {
  589. {"hlc_30Rnd_545x39_B_AK",2}
  590. };
  591. uniformItems[] = {
  592. agm_default,
  593. {smokewhite,2},
  594. {frag,2}
  595. };
  596. goggles[] = {"G_Bandanna_khk"};
  597. vest[] = {vest_vehiclecrew_commander};
  598. vestMagazines[] = {
  599. {hlc_30Rnd_545x39_B_AK,4}
  600. };
  601. assignedItems[] = {leader_equipment};
  602. items[] = { }; //do not use if using specific allocation of items
  603.  
  604. priKit[] = {};
  605. secKit[] = {};
  606. };
  607. //================Pilot==================
  608. class PIL {
  609. weapons[] = {smg};
  610. magazines[] = { }; //do not use if using specific allocation of magazines
  611. backpack[] = {};
  612. backpackMagazines[] = {
  613. };
  614. backpackItems[] = {
  615. agm_default,
  616. {chemblue,2},
  617. {smokewhite,2}
  618. };
  619. headgear[] = {pilot_headgear};
  620. uniform[] = {default_uniform};
  621. uniformMagazines[] = {
  622. {smgmag,3},
  623. };
  624. uniformItems[] = {
  625. agm_default
  626. };
  627. goggles[] = {glasses};
  628. vest[] = {};
  629. vestMagazines[] = {
  630. };
  631. assignedItems[] = {leader_equipment};
  632. items[] = { }; //do not use if using specific allocation of items
  633.  
  634. priKit[] = {};
  635. secKit[] = {};
  636. };
  637. //================Pilot (Repair)==================
  638. class PILR {
  639. weapons[] = {smg};
  640. magazines[] = { }; //do not use if using specific allocation of magazines
  641. backpack[] = {crew_backpack};
  642. backpackMagazines[] = {
  643. {smgmag,3}
  644. };
  645. backpackItems[] = {
  646. agm_default,
  647. {chemblue,2},
  648. {smokewhite,2},
  649. {toolkit,1}
  650. };
  651. headgear[] = {aircrew_headgear};
  652. uniform[] = {default_uniform};
  653. uniformMagazines[] = {
  654. {smgmag,3},
  655. };
  656. uniformItems[] = {
  657. };
  658. goggles[] = {glasses};
  659. vest[] = {};
  660. vestMagazines[] = {
  661. };
  662. assignedItems[] = {leader_equipment};
  663. items[] = { }; //do not use if using specific allocation of items
  664.  
  665. priKit[] = {};
  666. secKit[] = {};
  667. };
  668. //================Air Crew==================
  669. class AIRCR {
  670. weapons[] = {smg};
  671. magazines[] = { }; //do not use if using specific allocation of magazines
  672. backpack[] = {};
  673. backpackMagazines[] = {
  674. };
  675. backpackItems[] = {
  676. agm_default,
  677. {chemblue,2}
  678. };
  679. headgear[] = {aircrew_headgear};
  680. uniform[] = {default_uniform};
  681. uniformMagazines[] = {
  682. {smgmag,3}
  683. };
  684. uniformItems[] = {
  685. agm_default
  686. };
  687. goggles[] = {glasses};
  688. vest[] = {};
  689. vestMagazines[] = {
  690. };
  691. assignedItems[] = {leader_equipment};
  692. items[] = { }; //do not use if using specific allocation of items
  693.  
  694. priKit[] = {};
  695. secKit[] = {};
  696. };
  697. //================Engineer==================
  698. class ENG {
  699. weapons[] = {rifle};
  700. magazines[] = { }; //do not use if using specific allocation of magazines
  701. backpack[] = {engineer_backpack};
  702. backpackMagazines[] = {
  703. };
  704. backpackItems[] = {
  705. agm_default,
  706. {toolkit,1},
  707. {chemblue,2},
  708. {smokewhite,2}
  709. };
  710. headgear[] = {default_headgear};
  711. uniform[] = {default_uniform};
  712. uniformMagazines[] = {
  713. {riflemag,2}
  714. };
  715. uniformItems[] = {
  716. };
  717. goggles[] = {glasses};
  718. vest[] = {vest_engineer};
  719. vestMagazines[] = {
  720. {riflemag,5},
  721. {riflemag_tr,2},
  722. };
  723. assignedItems[] = {default_equipment};
  724. items[] = { }; //do not use if using specific allocation of items
  725.  
  726. priKit[] = {holosight,ir_laser};
  727. secKit[] = {};
  728. };
  729. //================Engineer (DEMO)==================
  730. class ENGDEMO {
  731. weapons[] = {rifle};
  732. magazines[] = { }; //do not use if using specific allocation of magazines
  733. backpack[] = {engineer_backpack};
  734. backpackMagazines[] = {
  735. };
  736. backpackItems[] = {
  737. agm_default,
  738. {toolkit,1},
  739. {explosive,5},
  740. {agm_firing_device,1},
  741. {chemblue,2},
  742. {smokewhite,2}
  743. };
  744. headgear[] = {default_headgear};
  745. uniform[] = {default_uniform};
  746. uniformMagazines[] = {
  747. {riflemag,2}
  748. };
  749. uniformItems[] = {
  750. };
  751. goggles[] = {glasses};
  752. vest[] = {vest_engineer};
  753. vestMagazines[] = {
  754. {riflemag,5},
  755. {riflemag_tr,2},
  756. };
  757. assignedItems[] = {default_equipment};
  758. items[] = { }; //do not use if using specific allocation of items
  759.  
  760. priKit[] = {holosight,ir_laser};
  761. secKit[] = {};
  762. };
  763. //================Engineer (Mine)==================
  764. class ENGMINE {
  765. weapons[] = {rifle};
  766. magazines[] = { }; //do not use if using specific allocation of magazines
  767. backpack[] = {engineer_backpack};
  768. backpackMagazines[] = {
  769. };
  770. backpackItems[] = {
  771. agm_default,
  772. {toolkit,1},
  773. {minedetector,1},
  774. {ap_mine,10},
  775. {at_mine,5}
  776. };
  777. headgear[] = {default_headgear};
  778. uniform[] = {default_uniform};
  779. uniformMagazines[] = {
  780. {riflemag,2}
  781. };
  782. uniformItems[] = {
  783. };
  784. goggles[] = {glasses};
  785. vest[] = {vest_engineer};
  786. vestMagazines[] = {
  787. {riflemag,5},
  788. {riflemag_tr,2},
  789. };
  790. assignedItems[] = {default_equipment};
  791. items[] = { }; //do not use if using specific allocation of items
  792.  
  793. priKit[] = {holosight,ir_laser};
  794. secKit[] = {};
  795. };
  796. //================Vehicle Loadouts==================
  797. class V_CAR {
  798. vehCargoWeapons[] = { };
  799. vehCargoMagazines[] = {
  800. {riflemag,30},
  801. {riflemag_tr,8},
  802. {dmrMag,5},
  803. {armag,5},
  804. {matmag,3},
  805. glmag
  806. };
  807. vehCargoItems[] = {
  808. {smokegrenadewhite,5},
  809. {grenade,5}
  810. };
  811. vehCargoRucks[] = { };
  812. };
  813. class V_TR {
  814. vehCargoWeapons[] = { };
  815. vehCargoMagazines[] = {
  816. {riflemag,50},
  817. {riflemag_tr,10},
  818. {dmrMag,20},
  819. {armag,15},
  820. {matmag,6},
  821. glmag
  822. };
  823. vehCargoItems[] = {
  824. {smokegrenadewhite,10},
  825. {grenade,10},
  826. agm_medic
  827. };
  828. vehCargoRucks[] = { };
  829. };
  830. class V_IFV {
  831. vehCargoWeapons[] = { };
  832. vehCargoMagazines[] = {
  833. {riflemag,30},
  834. {"hlc_30Rnd_545x39_B_AK",5},
  835. {armag,20},
  836. {"rhs_rpg7_PG7VL_mag", 3},
  837. {"rhs_rpg7_TBG7V_mag", 3},
  838. {"rhs_rpg7_OG7V_mag", 3},
  839. {glHE, 20},
  840. {frag,10},
  841. {glSmokeWhite, 10}
  842.  
  843. };
  844. vehCargoItems[] = {
  845. {smokegrenadewhite,5},
  846. agm_medic
  847. };
  848. };
  849. };
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