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- class UA {
- // Example: [this,"USA","PL"] call tb3_fLoadout; [this, class, loadout]
- // 'MERICA BlueFor Gear Script by Jords
- // Info:
- // - If it is crashing ARMA, check for a missing comma, or " (it will tell you the line number to look at, if a definition is in front check that)
- // - For multi line definitions use \
- // - All loadouts listed are customised to correct equipment, so have fun with them
- // Infantry Loadouts
- // PC - Platoon Commander
- // RTO - Radio Operator
- // SL - Squad Leader
- // MED - Medic
- // FTL - Fire Team Leader
- // RIF - Rifleman
- // RAT - Rifleman (AT)
- // GRE - Grenadier
- // AR - Automatic Rifleman
- // AT - AT Specialist
- // ATA - AT Assistant
- // WSL - Weapons Squad Leader
- // MARK - Marksman
- // SN - Sniper
- // SP - Spotter (for sniper)
- // MG - Machine Gunner
- // MGA - MG Assistant
- // VC - Vehicle Commander
- // VG - Vehicle Gunner
- // VD - Vehicle Driver (repair)
- // PIL - Pilot / Co-Pilot
- // CC - Crew Chief (repair)
- // AIRCR - Air Vehicle Crew
- // ENG - Engineer
- // ENGDEMO - Engineer (demo)
- // ENGMINE - Engineer (mines)
- //
- // Vehicle Cargo Loadouts
- // V_CAR - car/4x4/jeep
- // V_TR - truck
- // V_IFV - ifv
- //========================Equipment Definitions========================
- //=== Weapons ===
- //Primary
- #define rifle "hlc_rifle_aks74"
- #define ar "hlc_rifle_rpk"
- #define glrifle "hlc_rifle_aks74_GL"
- #define dmr "hlc_rifle_g3sg1"
- #define sniper "hlc_rifle_psg1"
- #define smg "hlc_smg_mp5n"
- #define mg "rhs_weap_pkm"
- //Secondary
- //Launcher
- #define rat "rhs_weap_rpg26"
- #define mat "rhs_weap_rpg7"
- //Ammo
- #define riflemag "hlc_30Rnd_545x39_B_AK"
- #define riflemag_tr "hlc_20rnd_762x51_T_G3"
- #define armag "hlc_45Rnd_762x39_m_rpk"
- #define mgmag "rhs_100Rnd_762x54mmR"
- #define smgmag "hlc_30Rnd_9x19_B_MP5"
- #define dmrMag "hlc_20rnd_762x51_b_G3"
- #define snipermag "hlc_20rnd_762x51_b_G3"
- #define ratmag "rhs_rpg26_mag"
- #define matmag "rhs_fgm148_magazine_AT"
- #define glhe "rhs_mag_M441_HE"
- #define glhedp "rhs_mag_M433_HEDP"
- #define glstun "rhs_mag_M4009"
- #define glbuck "rhs_mag_m576"
- #define glflare "rhs_mag_m585_white"
- #define glsmoke "rhs_mag_m714_white"
- //Grenades
- #define frag "rhs_mag_rgd5"
- #define smokewhite "rhs_mag_rdg2_white"
- #define smokegreen "rhs_mag_nspd_green"
- #define handFlareRed "rhs_mag_nspn_red"
- #define handFlareGreen "rhs_mag_nspn_green"
- #define handFlareWhite "rhs_mag_nspn_red"
- #define handFlareYellow "rhs_mag_nspn_yellow"
- //GL Mags
- #define glHE "hlc_VOG25_AK"
- #define glSmokeWhite "hlc_GRD_White"
- //=== MISC ===
- //Chemical lights
- #define chemblue "Chemlight_blue"
- // AGM equipment - what everyone should have
- #define agm_default {"AGM_Bandage",5}, \
- {"AGM_Morphine",2}, \
- {"AGM_EarBuds",1}
- //Override for a Medic
- #define agm_medic {"AGM_Bandage",20}, \
- {"AGM_Morphine",10}, \
- {"AGM_Epipen",10}, \
- {"AGM_Bloodbag",3}, \
- {"AGM_EarBuds",1}
- //AGM
- #define agm_epipen "AGM_Epipen" // For PC, SL, FTL
- #define agm_sparebarrel "AGM_SpareBarrel"
- #define agm_defuse "AGM_DefusalKit"
- #define agm_firing_device "AGM_Clacker"
- //Double Misc
- #define toolkit "ToolKit"
- #define explosive "DemoCharge_Remote_Mag"
- #define at_mine "ATMine_Range_Mag"
- #define ap_mine "APERSBoundingMine_Range_Mag"
- #define minedetector "MineDetector"
- #define binoculars "Binocular"
- //Radio
- #define long_range "tf_anprc152" //Long range - Short-wave
- //=== Clothes ===
- //Uniform
- #define default_uniform "UA_BTOLgnsk1_Uniform_11_SS", "UA_Pack_Flectarn_Khaki_01", "UA_Pack_Flectarn_Khaki_01_SS", \
- "UA_USSRuniforms_Butan_04","UA_USSRuniforms_Butan_03", \
- "UA_USSRuniforms_Butan_02", "UA_USSRuniforms_Flectarn_02", "UA_USSRuniforms_Flectarn_03"
- //Headgear
- #define leader_headgear "UA_ita_PatHatBlack", "UA_ita_PatHatFlecktarn", "UA_ita_PatHatKhaki"
- #define default_headgear "UA_PASGTHelmet_butan1", "UA_PASGTHelmet_butan2", \
- "UA_PASGTHelmet_Green1", "UA_PASGTHelmet_Green2", "LOP_H_PASGTHelmet_OLV"
- #define vcrew_headgear "rhsusf_cvc_ess"
- #define pilot_headgear "H_PilotHelmetHeli_B"
- #define aircrew_headgear "H_PilotHelmetHeli_B"
- #define sniper_headgear "TRYK_H_ghillie_over"
- //Backpack
- #define default_backpack "ffaa_brilat_mochila_viaje_arida"
- #define crew_backpack "B_AssaultPack_cbr"
- #define engineer_backpack "rhsusf_assault_eagleaiii_ocp_engineer"
- #define long_range_backpack "tf_rt1523g_big_bwmod"
- //Vests
- #define vest_default "UA_6B3_butan84", "RNR_Rys_m_KORAgp_gr", "UA_Pack_BWA3_Vest_Autorifleman_Fleck", "RNR_Rys_m_KORA_izumzel"
- #define vest_grenadier "RNR_Rys_m_KORAgp_gr"
- #define vest_medic "RNR_Rys_m_KORA_izumzel"
- #define vest_saw "UA_Pack_BWA3_Vest_Autorifleman_Fleck"
- #define vest_engineer "LOP_V_CarrierLite_WDL"
- #define vest_sniper "rhsusf_iotv_ocp_rifleman"
- #define vest_vehiclecrew_commander "UA_BeltMGb_Butan"
- #define vest_vehiclecrew "UA_p2_ak_Flectarn"
- #define vest_leader "UA_6B3_butan84", "RNR_Rys_m_KORAgp_gr", "UA_Pack_BWA3_Vest_Autorifleman_Fleck", "RNR_Rys_m_KORA_izumzel"
- #define vest_ftl_leader "UA_6B3_butan84", "RNR_Rys_m_KORAgp_gr", "UA_Pack_BWA3_Vest_Autorifleman_Fleck", "RNR_Rys_m_KORA_izumzel"
- //Face
- #define facecover "TRYK_Shemagh_shade"
- #define glasses "TRYK_kio_balaclava_BLK"
- //=== EQUIPMENT ===
- //MUST BE ONE LINE
- #define leader_equipment "ItemMap","ItemGPS","ItemCompass","tf_rf7800str","tf_microdagr" //With GPS
- #define default_equipment "ItemMap","ItemCompass","tf_rf7800str","tf_microdagr"
- //========================Class Loadouts Definitions========================
- //================Platoon Leader==================
- class PC {
- weapons[] = {rifle,binoculars};
- magazines[] = { };
- headgear[] = {leader_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {agm_epipen,1},
- {smokewhite,2},
- {frag,1}
- };
- goggles[] = {glasses};
- vest[] = {vest_leader};
- vestMagazines[] = {
- {riflemag,5}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Platoon Sgt. (RTO)==================
- class RTO {
- weapons[] = {rifle,binoculars};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {"tf_rt1523g_bwmod"};
- headgear[] = {leader_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {agm_epipen,1},
- {smokewhite,2},
- {frag,1}
- };
- goggles[] = {glasses};
- vest[] = {vest_leader};
- vestMagazines[] = {
- {riflemag,5}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Squad Leader==================
- class SL {
- weapons[] = {glrifle,binoculars};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {leader_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {agm_epipen,1},
- {smokewhite,2},
- {frag,1}
- };
- goggles[] = {glasses};
- vest[] = {vest_leader};
- vestMagazines[] = {
- {glHE, 6},
- {glSmokeWhite, 2},
- {riflemag,5}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Medic==================
- class MED {
- weapons[] = {rifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- backpack[] = {"TRYK_B_Alicepack"};
- backpackItems[] = {
- agm_medic,
- {smokewhite,4}
- };
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- {smokewhite,4},
- {frag,1}
- };
- goggles[] = {glasses};
- vest[] = {vest_medic};
- vestMagazines[] = {
- {riflemag,8}
- };
- vestItems[] = {
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Team Leader==================
- class FTL {
- weapons[] = {glrifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {agm_epipen,1},
- {smokewhite,2},
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_leader};
- vestMagazines[] = {
- {riflemag,6},
- {glHE, 8}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Rifleman==================
- class RIF {
- weapons[] = {rifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {default_backpack};
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite, 1},
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_default};
- vestMagazines[] = {
- {riflemag,6},
- {armag,1}
- };
- assignedItems[] = {default_equipment};
- };
- //================Rifleman (AT)==================
- class RAT {
- weapons[] = {rifle,rat};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite, 1},
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_default};
- vestMagazines[] = {
- {riflemag,7},
- {ratmag,1},
- {armag, 1}
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Grenadier==================
- class GRE {
- weapons[] = {glrifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite, 1},
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_grenadier};
- vestMagazines[] = {
- {riflemag,5},
- {armag,1},
- glmag
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Auto-Rifleman==================
- class AR {
- weapons[] = {ar};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {armag,2}
- };
- uniformItems[] = {
- agm_default,
- {frag,1}
- };
- goggles[] = {glasses};
- vest[] = {vest_saw};
- vestMagazines[] = {
- {armag,4}
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================AT Specialist==================
- class MAT {
- weapons[] = {rifle,mat};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {"rhs_rpg_empty"};
- backpackMagazines[] = {
- {"rhs_rpg7_PG7VL_mag", 1},
- {"rhs_rpg7_OG7V_mag", 2}
- };
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite,2},
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_default};
- vestMagazines[] = {
- {riflemag,7},
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================AT Assistant==================
- class MATA {
- weapons[] = {rifle,binoculars};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {"rhs_rpg_empty"};
- backpackMagazines[] = {
- {"rhs_rpg7_PG7VL_mag", 2},
- {"rhs_rpg7_TBG7V_mag", 1}
- };
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- agm_default,
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_default};
- vestMagazines[] = {
- {riflemag,7}
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Designated Marksman==================
- class MARK {
- weapons[] = {"rhs_weap_svdp_wd",binoculars};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {"rhs_10Rnd_762x54mmR_7N1",4}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite,2},
- {frag,2}
- };
- goggles[] = {glasses};
- vest[] = {vest_default};
- vestMagazines[] = {
- {"rhs_10Rnd_762x54mmR_7N1",7}
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Machine Gunner==================
- class MG {
- weapons[] = {mg};
- magazines[] = { }; //do not use if using specific allocation of magazines
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- };
- uniformItems[] = {
- agm_default,
- {smokewhite, 1},
- {frag,1}
- };
- goggles[] = {glasses};
- vest[] = {vest_saw};
- vestMagazines[] = {
- {mgmag,3}
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Machine Gunner Assistant.==================
- class MGA {
- weapons[] = {rifle,binoculars};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {"TRYK_B_Alicepack"};
- backpackMagazines[] = {
- {mgmag,4}
- };
- backpackItems[] = {
- agm_default,
- {frag,2}
- };
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- };
- goggles[] = {glasses};
- vest[] = {vest_default};
- vestMagazines[] = {
- {riflemag,7}
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- };
- //================Vehicle Commander==================
- class VC {
- weapons[] = {"hlc_rifle_aks74u"};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- };
- headgear[] = {"rhs_tsh4_ess"};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {"hlc_30Rnd_545x39_B_AK",2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite,2},
- {frag,2}
- };
- goggles[] = {"G_Bandanna_khk"};
- vest[] = {vest_vehiclecrew_commander};
- vestMagazines[] = {
- {hlc_30Rnd_545x39_B_AK,4}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Vehicle Driver (Repair)==================
- class VD {
- weapons[] = {"hlc_rifle_aks74u"};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- };
- headgear[] = {"rhs_tsh4_ess"};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {"hlc_30Rnd_545x39_B_AK",2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite,2},
- {frag,2}
- };
- goggles[] = {"G_Bandanna_khk"};
- vest[] = {vest_vehiclecrew};
- vestMagazines[] = {
- {hlc_30Rnd_545x39_B_AK,4}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Vehicle Gunner==================
- class VG {
- weapons[] = {"hlc_rifle_aks74u"};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- };
- headgear[] = {"rhs_tsh4_ess"};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {"hlc_30Rnd_545x39_B_AK",2}
- };
- uniformItems[] = {
- agm_default,
- {smokewhite,2},
- {frag,2}
- };
- goggles[] = {"G_Bandanna_khk"};
- vest[] = {vest_vehiclecrew_commander};
- vestMagazines[] = {
- {hlc_30Rnd_545x39_B_AK,4}
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Pilot==================
- class PIL {
- weapons[] = {smg};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- agm_default,
- {chemblue,2},
- {smokewhite,2}
- };
- headgear[] = {pilot_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {smgmag,3},
- };
- uniformItems[] = {
- agm_default
- };
- goggles[] = {glasses};
- vest[] = {};
- vestMagazines[] = {
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Pilot (Repair)==================
- class PILR {
- weapons[] = {smg};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {crew_backpack};
- backpackMagazines[] = {
- {smgmag,3}
- };
- backpackItems[] = {
- agm_default,
- {chemblue,2},
- {smokewhite,2},
- {toolkit,1}
- };
- headgear[] = {aircrew_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {smgmag,3},
- };
- uniformItems[] = {
- };
- goggles[] = {glasses};
- vest[] = {};
- vestMagazines[] = {
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Air Crew==================
- class AIRCR {
- weapons[] = {smg};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- agm_default,
- {chemblue,2}
- };
- headgear[] = {aircrew_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {smgmag,3}
- };
- uniformItems[] = {
- agm_default
- };
- goggles[] = {glasses};
- vest[] = {};
- vestMagazines[] = {
- };
- assignedItems[] = {leader_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {};
- secKit[] = {};
- };
- //================Engineer==================
- class ENG {
- weapons[] = {rifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {engineer_backpack};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- agm_default,
- {toolkit,1},
- {chemblue,2},
- {smokewhite,2}
- };
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- };
- goggles[] = {glasses};
- vest[] = {vest_engineer};
- vestMagazines[] = {
- {riflemag,5},
- {riflemag_tr,2},
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {holosight,ir_laser};
- secKit[] = {};
- };
- //================Engineer (DEMO)==================
- class ENGDEMO {
- weapons[] = {rifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {engineer_backpack};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- agm_default,
- {toolkit,1},
- {explosive,5},
- {agm_firing_device,1},
- {chemblue,2},
- {smokewhite,2}
- };
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- };
- goggles[] = {glasses};
- vest[] = {vest_engineer};
- vestMagazines[] = {
- {riflemag,5},
- {riflemag_tr,2},
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {holosight,ir_laser};
- secKit[] = {};
- };
- //================Engineer (Mine)==================
- class ENGMINE {
- weapons[] = {rifle};
- magazines[] = { }; //do not use if using specific allocation of magazines
- backpack[] = {engineer_backpack};
- backpackMagazines[] = {
- };
- backpackItems[] = {
- agm_default,
- {toolkit,1},
- {minedetector,1},
- {ap_mine,10},
- {at_mine,5}
- };
- headgear[] = {default_headgear};
- uniform[] = {default_uniform};
- uniformMagazines[] = {
- {riflemag,2}
- };
- uniformItems[] = {
- };
- goggles[] = {glasses};
- vest[] = {vest_engineer};
- vestMagazines[] = {
- {riflemag,5},
- {riflemag_tr,2},
- };
- assignedItems[] = {default_equipment};
- items[] = { }; //do not use if using specific allocation of items
- priKit[] = {holosight,ir_laser};
- secKit[] = {};
- };
- //================Vehicle Loadouts==================
- class V_CAR {
- vehCargoWeapons[] = { };
- vehCargoMagazines[] = {
- {riflemag,30},
- {riflemag_tr,8},
- {dmrMag,5},
- {armag,5},
- {matmag,3},
- glmag
- };
- vehCargoItems[] = {
- {smokegrenadewhite,5},
- {grenade,5}
- };
- vehCargoRucks[] = { };
- };
- class V_TR {
- vehCargoWeapons[] = { };
- vehCargoMagazines[] = {
- {riflemag,50},
- {riflemag_tr,10},
- {dmrMag,20},
- {armag,15},
- {matmag,6},
- glmag
- };
- vehCargoItems[] = {
- {smokegrenadewhite,10},
- {grenade,10},
- agm_medic
- };
- vehCargoRucks[] = { };
- };
- class V_IFV {
- vehCargoWeapons[] = { };
- vehCargoMagazines[] = {
- {riflemag,30},
- {"hlc_30Rnd_545x39_B_AK",5},
- {armag,20},
- {"rhs_rpg7_PG7VL_mag", 3},
- {"rhs_rpg7_TBG7V_mag", 3},
- {"rhs_rpg7_OG7V_mag", 3},
- {glHE, 20},
- {frag,10},
- {glSmokeWhite, 10}
- };
- vehCargoItems[] = {
- {smokegrenadewhite,5},
- agm_medic
- };
- };
- };
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