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  1. /*
  2. Dieses Filterscript wurde von Deadwalker geschrieben,
  3. es ist wenig arbeit, es ist die Version 0.1
  4. Bei der nächsten Version werden die meist gewählten Fraktionsskins nicht auswählbar sein.HTTP
  5. - Copskins
  6. - Feuerwehrskins
  7. - FBI und Armyskins
  8. Diese Skins werden dann unzugänglich gemacht
  9.  
  10. Man darf es frei editieren und verwenden.
  11. (c) by gta-lifeplay.de
  12. */
  13.  
  14. #include <a_samp>
  15. new Skinchange[MAX_PLAYERS];
  16. #define GRAU 0xA0A0A0FF
  17.  
  18. #if defined FILTERSCRIPT
  19.  
  20.  
  21. public OnFilterScriptInit()
  22. {
  23. print("\n--------------------------------------");
  24. print(" Simple Skinchange Version 0.1");
  25. print("--------------------------------------\n");
  26. return 1;
  27. }
  28.  
  29. public OnFilterScriptExit()
  30. {
  31. return 1;
  32. }
  33.  
  34. #else
  35.  
  36. main()
  37. {
  38. print("\n----------------------------------");
  39. print(" Simple Skinchange Version 0.1");
  40. print("----------------------------------\n");
  41. }
  42.  
  43. #endif
  44.  
  45. public OnGameModeInit()
  46. {
  47.  
  48.  
  49. return 1;
  50. }
  51.  
  52. public OnGameModeExit()
  53. {
  54. return 1;
  55. }
  56.  
  57. public OnPlayerRequestClass(playerid, classid)
  58. {
  59.  
  60. return 1;
  61. }
  62.  
  63. public OnPlayerConnect(playerid)
  64. {
  65. Skinchange[playerid] = 0;
  66. return 1;
  67. }
  68.  
  69. public OnPlayerDisconnect(playerid, reason)
  70. {
  71. return 1;
  72. }
  73.  
  74. public OnPlayerSpawn(playerid)
  75. {
  76. return 1;
  77. }
  78.  
  79. public OnPlayerDeath(playerid, killerid, reason)
  80. {
  81. return 1;
  82. }
  83.  
  84. public OnVehicleSpawn(vehicleid)
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnVehicleDeath(vehicleid, killerid)
  90. {
  91. return 1;
  92. }
  93.  
  94. public OnPlayerText(playerid, text[])
  95. {
  96. return 1;
  97. }
  98.  
  99. public OnPlayerCommandText(playerid, cmdtext[])
  100. {
  101. new cmd[64];
  102. if(strcmp(cmd, "/umziehen", true) == 0)
  103. {
  104. if(IsPlayerConnected(playerid))
  105. {
  106. if(GetPlayerVirtualWorld(playerid) >= 1)
  107. {
  108. TogglePlayerControllable(playerid, 1);
  109. Skinchange[playerid]=1;
  110. SendClientMessage(playerid,GRAU,"{C20836}Nutze die {F7F7F7}Leertaste{C20836} um einen Skin auszusuchen!");
  111. SendClientMessage(playerid,GRAU,"{C20836}Nutze die {F7F7F7}Taste ´2´{C20836} um einen Skin zurück zu gehen!");
  112. SendClientMessage(playerid,GRAU,"{C20836}Mit der {F7F7F7}ALT Taste{C20836} bestätigst du deinen ausgewählten Skin!");
  113. return 1;
  114. }
  115. else
  116. {
  117. SendClientMessage(playerid,GRAU,"** Hier kannst du dich nicht umziehen!");
  118. return 1;
  119. }
  120. }
  121. return 1;
  122. }
  123. return 0;
  124. }
  125.  
  126. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnPlayerExitVehicle(playerid, vehicleid)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnPlayerStateChange(playerid, newstate, oldstate)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerEnterCheckpoint(playerid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerLeaveCheckpoint(playerid)
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerEnterRaceCheckpoint(playerid)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnPlayerLeaveRaceCheckpoint(playerid)
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnRconCommand(cmd[])
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnPlayerRequestSpawn(playerid)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnObjectMoved(objectid)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerObjectMoved(playerid, objectid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerPickUpPickup(playerid, pickupid)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnVehicleMod(playerid, vehicleid, componentid)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerSelectedMenuRow(playerid, row)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnPlayerExitedMenu(playerid)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  217. {
  218. if(newkeys & KEY_WALK)
  219. {
  220. if(Skinchange[playerid]==1)
  221. {
  222. Skinchange[playerid]=0;
  223. SetCameraBehindPlayer(playerid);
  224. Skinchange[playerid]=0;
  225. TogglePlayerControllable(playerid, 1);
  226. return 1;
  227. }
  228. }
  229. if(newkeys == KEY_SPRINT)
  230. {
  231. if(Skinchange[playerid]==1)
  232. {
  233. if(GetPlayerSkin(playerid)==299)
  234. {
  235. SetPlayerSkin(playerid,0);
  236. return 1;
  237. }
  238. new Skin[MAX_PLAYERS];
  239. Skin[playerid]++;
  240. SetPlayerSkin(playerid, Skin[playerid]);
  241. GetPlayerSkin(playerid);
  242.  
  243. }
  244. }
  245. if(newkeys == KEY_SUBMISSION)
  246. {
  247. if(Skinchange[playerid]==1)
  248. {
  249. if(GetPlayerSkin(playerid)==1)
  250. {
  251. SetPlayerSkin(playerid,299);
  252. return 1;
  253. }
  254. new Skin[MAX_PLAYERS];
  255. Skin[playerid]--;
  256. SetPlayerSkin(playerid, Skin[playerid]);
  257. GetPlayerSkin(playerid);
  258.  
  259. }
  260. }
  261.  
  262. return 1;
  263. }
  264.  
  265. public OnRconLoginAttempt(ip[], password[], success)
  266. {
  267. return 1;
  268. }
  269.  
  270. public OnPlayerUpdate(playerid)
  271. {
  272. return 1;
  273. }
  274.  
  275. public OnPlayerStreamIn(playerid, forplayerid)
  276. {
  277. return 1;
  278. }
  279.  
  280. public OnPlayerStreamOut(playerid, forplayerid)
  281. {
  282. return 1;
  283. }
  284.  
  285. public OnVehicleStreamIn(vehicleid, forplayerid)
  286. {
  287. return 1;
  288. }
  289.  
  290. public OnVehicleStreamOut(vehicleid, forplayerid)
  291. {
  292. return 1;
  293. }
  294.  
  295. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  296. {
  297. return 1;
  298. }
  299.  
  300. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  301. {
  302. return 1;
  303. }
  304.  
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