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Nov 23rd, 2014
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  1. - Kicks have a 1.75s cooldown
  2.  
  3. - Riposte release animation start for overheads and slashes moved back a little bit
  4.  
  5. - Blood on characters is back
  6.  
  7. - Fixed bug causing mousecaps to persist a while after the state changed (e.g. attacking, getting blocked, still mouse capped for a while, resulting in
  8.  
  9. extreme difficulty blocking subsequent riposte). Now they persist for 0.15s after the state changes (the reason this even exists is to prevent accidental
  10.  
  11. crazy spins when the mouse gets uncapped).
  12.  
  13. - Game will now use any lag you might have to improve block visual fidelity by not predicting and playing block animations right away, instead it will
  14.  
  15. wait until the models are optimally aligned (blocks are detected at a slight distance so this mitigates the visuals of blocking with air around your
  16.  
  17. weapon). Once the server response is received it will always enforce the block animation, so nothing changes gameplay wise.
  18.  
  19. - Rocks now have a reload phase (it's still placeholder) so they'll be much slower to throw repeatedly.
  20.  
  21. - Shadow-casting enabled for players, equipment and terrain.
  22.  
  23. - Fixed animation bug with bow reload
  24.  
  25. - You can now perform two emote actions with Z (Salute) and X (Flourish) respectively (these are hardcoded binds, they'll be bindable soon)
  26.  
  27. - New parry sounds for bastard swords, arming swords, greatswords, polearms. Some additional placeholder sounds were added for weapons that lacked
  28.  
  29. sounds.
  30.  
  31. - New team deathmatch map: Field
  32.  
  33. - Fixed rock damage, as it was using bow damage values.
  34.  
  35. - You can now enable a crosshair dot in config.ini, disabled by default
  36.  
  37. - Added visual hit marker, can be disabled in config.ini
  38.  
  39. - All shields now use a center grip for gameplay reasons, as straps do not offer adequate animation mobility to block low attacks. We know this is not
  40.  
  41. historically accurate for targes and heaters.
  42.  
  43. - Team selection screen will now appear automatically when joining a server.
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