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The Whole Story of TSSB and ZUN - partial transcript

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Jan 18th, 2015
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  1. https://www.youtube.com/watch?v=0kgP_2oQ9Vs
  2.  
  3. [skip]
  4.  
  5. 6:09
  6. We tweeted the story to ZUN and his friends as a link on the Twitter feed.
  7. 06:13
  8. It was then that we finally received an email from his copyright team Shanghai Alice through Mr. Fumio Oyamada, on January 16, 6pm.
  9. 06:22
  10. He explained, while Shanghai Alice's copyright term stated that, though it is not technically written in policy, crowdfunding is not recognized as a valid mean to support a project because it is an investment, and those investment methods are not tolerated.
  11. 06:33
  12. At the end of the email, there was a plea that translated to: Using all of your own abilities, PLEASE create the game.
  13.  
  14. 06:39
  15. It sounded like he was cool with everything as long as we make it all within our own abilities.
  16. 06:44
  17. The only restriction was crowdfunding, and we are completely fine with halting the campaign in respect with ZUN's opinion, regardless of legality.
  18. 06:50
  19. The only thing he doesn't like about the crowdfunding is that it seems "backwards" in the sense that money is made before the project is done.
  20. 06:57
  21. So it seems as long as money doesn't appear till after the project is made, it should be safe for distribution on a doujin site.
  22.  
  23. 07:02
  24. Continuing along this thought process, we ARE a registered doujin circle, and it is completely within our own ability to put a game onto the WiiU.
  25. 07:11
  26. Also, it specifically states in ZUN's policy that you are not allowed to distribute Touhou games through websites that are primarily used by foreigners.
  27. 07:20
  28. So, as of now, the closest outlet we know that is used mostly by Japanese, but also used by many foreigners, is the WiiU e-shop.
  29. 07:28
  30. My Japanese friends, including my father, read the email and told me that it seems pretty safe to translate the last part as:
  31. 07:35
  32. You can do whatever you want, just do it yourself and without crowdfunding.
  33. 07:39
  34. So you don't need to send another email asking specific questions.
  35.  
  36. 07:44
  37. However, I knew that FromSoySauce could not make any more assumptions after reading it.
  38. 07:49
  39. Shade started typing up a reply saying thank you very much for your email, and affirming that we will cease the campaign as we started(?) from the very beginning.
  40. 07:57
  41. At the very end, I asked one final question very clearly, inquiring whether or not we could distribute the game on the WiiU e-shop, and awaited their response.
  42. 08:05
  43. You can view exactly what I said in the email below on January 17.
  44.  
  45. 08:09
  46. Dear Mr. Fumio Oyamada of Team Shanghai Alice.
  47. 08:13
  48. Japanese is fine, so please do not worry.
  49. 08:15
  50. It's a pleasure to meet you, and thank you so much for responding so quickly.
  51. 08:19
  52. My name is Kunihiko Higuchi of the FSS team.
  53. 08:22
  54. We completely understand and respect your decision, and will cancel the funding of the campaign.
  55. 08:27
  56. We have one final question regarding copyrights to ensure that FSS will cause no more troubles.
  57. 08:32
  58. There are fan Touhou games being sold on the mobile app store and the Sony PlayStation network right now.
  59. 08:39
  60. Once Touhou Smash is complete, will ZUN allow FSS to sell the game through the WiiU e-shop?
  61. 08:45
  62. Again, thank you so much for your quick and clear response.
  63. 08:49
  64. Kevin Kunihiko Higuchi, FromSoySauce
  65.  
  66. 08:52
  67. The next morning, we discovered they responded with a follow-up email quickly after, saying they did not acknowledge our pledge to cancel the IndieGoGo campaign.
  68. 08:59
  69. They said that in terms of fangame, Touhou copyright is not a problem.
  70. 09:04
  71. It is simply a matter of ZUN talking with the original author the following game.
  72. 09:09
  73. The WiiU, Amazon, and Steam: Not acceptable selling areas according to ZUN.
  74. 09:13
  75. In regard to the PlayStation network in Japan, SCE and ZUN have a mutual agreement, but releasing Touhou on the WiiU is a matter between ZUN and Nintendo alone.
  76. 09:22
  77. That is all. Best Regards,
  78.  
  79. 09:25
  80. And that leads us to today. So for those of you wondering whether or not this project has been approved:
  81. 09:30
  82. YES, Team Shanghai Alice themselves have told us to PLEASE use everything within our own abilities--
  83. 09:35
  84. except for the WiiU, Steam, Amazon, and any website primarily used by gaijins, and crowdfunding.
  85. 09:40
  86. That’s quite a lot of no’s, but the biggest thing is that they gave us the important yes, the game has the clear(?) to fly, and that’s what it’s gonna do.
  87. 09:47
  88. Now, priority one is to get the money back to you.
  89. 09:49
  90. Despite our efforts looking and looking, we cannot find the feature on IndieGoGo that lets us officially cancel the campaign.
  91. 09:54
  92. But we will do our best to do what we can, even if it means reimbursing each contributor one at a time.
  93. 09:59
  94. What we can do is change the title of the campaign, letting everyone viewing know that it has been discontinued and is no longer accepting donations.
  95. 10:06
  96. Simultaneously, all the contributors will be emailed and informed on the campaign’s status.
  97. 10:11
  98. There, we will say the campaign has been discontinued and all donations will be reimbursed when IndieGoGo gives us access to the funds, 15 days after the campaign is over.
  99.  
  100. [skip]
  101.  
  102. 11:23
  103. But hopefully this may(?) I could financially support myself that way.
  104. 11:27
  105. I’ll be taking a break from college. This should allow me to put more time into animation, since we are forbidden from hiring animators.
  106. 11:33
  107. I’ll...continue to make music.
  108. 11:35
  109. As for the game itself, the recent events mean we need to factor(?) a new plan.
  110. 11:40
  111. First off, we’ve already released the beta of the demo. The real demo will feature Tenshi.
  112. 11:43
  113. After that, we’ll start to restylize the graphics.
  114. 11:45
  115. We’ve read all the comments, and the game will be taking in anime style art from then on.
  116. 11:50
  117. Second, there will be a demo featuring 4 playable characters afterwards.
  118.  
  119. [skip]
  120.  
  121. 13:00
  122. So if there’s anything to be learned from our mistakes, if you have any questions for ZUN, try not to email him using the address on his site.
  123. 13:08
  124. We learned too late, and many people started to tell us that he apparently virtually never emails anyone.
  125. 13:13
  126. He handles everyone through Mr. Fumio Oyamada.
  127. 13:16
  128. But more important than that, try not to use email so much as Twitter.
  129.  
  130. 13:20
  131. Now, we know FromSoySauce has caused quite a controversy.
  132. 13:24
  133. That was never our intention. We are sorry for any trouble that it has caused.
  134. 13:30
  135. We honestly just love Smash Bros. and love Touhou and thought it’d be cool and wanted it to be the biggest and the best game it could be.
  136. 13:40
  137. We guarantee that everyone who wants their money back is going to get refunded.
  138. 13:44
  139. If you don’t get your money back, I’ll pay you personally from my pocket.
  140. 13:48
  141. We wanted to give special thanks to every one of our supporters and subscribers for being there for us, telling us warm things in the midst of all the chaos.
  142. 13:56
  143. You guys are the reason the channel still exists, and I can’t wait to show you what other games and tutorials we have planned for you in the future.
  144. 14:02
  145. So again, to everyone who supported us, thank you.
  146. 14:07
  147. Sorry to everyone we caused trouble for. We tried our best to follow all the rules.
  148. 14:12
  149. But I guess stuff just happens sometimes.
  150. 14:15
  151. This is FromSoySauce, out.
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