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BigEgg

Debug Monitor

Jul 29th, 2015
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  1. //Let Zeds know
  2. [player,4,true,(getPosATL player)] spawn player_alertZombies;
  3.  
  4. hintSilent parseText format ["
  5.  
  6.  
  7. <t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Server Name</t><br/>
  8.  
  9. <t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/><br/>
  10.  
  11. <t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/>
  12.  
  13. <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t>
  14. <t size='1.15' font='Bitstream' align='right'>%1</t><br/>
  15.  
  16. <t size='1.15' font='Bitstream' align='left'>Headshots: </t>
  17. <t size='1.15' font='Bitstream' align='right'>%2</t><br/>
  18.  
  19. <t size='1.15' font='Bitstream' align='left'>Murders: </t>
  20. <t size='1.15' font='Bitstream' align='right'>%3</t><br/>
  21.  
  22. <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t>
  23. <t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/>
  24.  
  25. <t size='1.15' font='Bitstream' align='left'>Humanity: </t>
  26. <t size='1.15' font='Bitstream' align='right'>%5</t><br/>
  27.  
  28. <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t>
  29. <t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
  30.  
  31. <t size='1.20' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/>
  32.  
  33. <t size='1.20' font='Bitstream' align='center' color='#FF8000'>FPS: %9</t><br/>
  34.  
  35. <t size='1.20' font='Bitstream' align='center' color='#FFFF00'>www.Website.com</t><br/>
  36.  
  37. <t size='1.20' font='Bitstream' align='center' color='#FFFFFF'>TeamSpeak Info</t><br/>",
  38. (player getVariable['zombieKills', 0]),
  39. (player getVariable['headShots', 0]),
  40. (player getVariable['humanKills', 0]),
  41. (player getVariable['banditKills', 0]),
  42. (player getVariable['humanity', 0]),
  43. (dayz_Survived),
  44. (count playableUnits),
  45. r_player_blood,
  46. (round diag_fps),
  47. (round(120-(serverTime) / 60))
  48. ];
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