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- import pyglet
- from pyglet.gl import *
- class CustomGroup(pyglet.graphics.Group):
- def set_state(self):
- glEnable(texture.target)
- glBindTexture(texture.target, texture.id)
- def unset_state(self):
- glDisable(texture.target)
- window = pyglet.window.Window()
- custom_group = CustomGroup()
- batch = pyglet.graphics.Batch()
- vertex_list = batch.add(2, pyglet.gl.GL_LINES, custom_group,
- ('v2i', (10, 15, 30, 35)),
- ('c3B', (0, 0, 255, 0, 255, 0))
- )
- #To remove a vertex list from a batch, call VertexList.delete.
- @window.event
- def on_draw():
- batch.draw()
- #The Batch ensures that the appropriate set_state and unset_state methods are called before and after the vertex lists that use them.
- @window.event
- def on_resize(width, height):
- #default
- glViewport(0, 0, width, height)
- glMatrixMode(gl.GL_PROJECTION)
- glLoadIdentity()
- glOrtho(0, width, 0, height, -1, 1)
- glMatrixMode(gl.GL_MODELVIEW)
- pyglet.app.run()
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