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  1. // ============================================================================
  2. //
  3. // Zombie:Reloaded Class configuration
  4. //
  5. // See Class Configuration (3.7) in the manual for detailed info.
  6. //
  7. // ============================================================================
  8. //
  9. // SHORT DESCRIPTIONS
  10. //
  11. // Attribute: Values: Description:
  12. // ----------------------------------------------------------------------------
  13. // enabled yes/no Enables or disables a class.
  14. // team number Specifies what team the class belongs to:
  15. // 0 - Zombies
  16. // 1 - Humans
  17. // 2 - Admin mode classes (incomplete feautre!)
  18. // team_default yes/no Marks the class as the default class in the team.
  19. // flags number Special class flags (bit field). To combine multiple flags
  20. // use a sum of the flag values. Available flags:
  21. // 1 - Admins only
  22. // 2 - Mother zombies only
  23. // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
  24. // sm_flags text Restrict class to owner of these SourceMod flags. Leave blank for no restriction.
  25. // name text The class name used in class menu.
  26. // description text The class description used in class menu.
  27. // model_path text Path to model to use. Relative to cstrike folder.
  28. // alpha_initial number Initial transparency setting.
  29. // alpha_damaged number Transparency when damaged.
  30. // alpha_damage number How much damage to do before switching alpha.
  31. // overlay_path text Overlay displayed at the player.
  32. // nvgs yes/no Give and turn on night vision.
  33. // fov number Field of view value. 90 is default.
  34. // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
  35. // napalm_time decimal Napalm burn duration. Zombies only.
  36. // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
  37. // "none" - Instant infection.
  38. // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
  39. // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
  40. // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
  41. // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
  42. // "delay" - Delay infection for a certain number of seconds.
  43. // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
  44. // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
  45. // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
  46. // "delay" - Number of seconds the infection is delayed since first hit by a zombie.
  47. // "shield" - Number of seconds the shield is active.
  48. // immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
  49. // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
  50. // "shield" - Number of seconds the player has to wait before the shield can be used again.
  51. // no_fall_damage on/off Disables fall damage.
  52. // health number How many health points to give.
  53. // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
  54. // health_regen_amount number How much HP to give per interval.
  55. // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
  56. // kill_bonus number How many points to give per kill. Zombies only.
  57. // speed decimal The player speed.
  58. // knockback decimal Force of the knockback when shot at. Zombies only.
  59. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
  60. // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
  61.  
  62. "classes"
  63. {
  64. // ------------------------------------------
  65. //
  66. // Zombie classes (Public)
  67. //
  68. // ------------------------------------------
  69.  
  70. "zombie_normal_1"
  71. {
  72. // General
  73. "enabled" "yes"
  74. "team" "0"
  75. "team_default" "yes"
  76. "flags" "0"
  77. "group" ""
  78. "sm_flags" ""
  79.  
  80. "name" "Zombie (Normal)"
  81. "description" "Public Class"
  82.  
  83. // Model
  84. "model_path" "models/player/techknow/zp/z2.mdl"
  85. "alpha_initial" "255"
  86. "alpha_damaged" "255"
  87. "alpha_damage" "0"
  88.  
  89. // Hud
  90. "overlay_path" ""
  91. "nvgs" "no"
  92. "fov" "90"
  93.  
  94. // Effects
  95. "has_napalm" "no"
  96. "napalm_time" "5"
  97.  
  98. // Player behavior
  99. "immunity_mode" "none"
  100. "immunity_amount" "0"
  101. "immunity_cooldown" "60"
  102. "no_fall_damage" "yes"
  103.  
  104. "health" "7500"
  105. "health_regen_interval" "5"
  106. "health_regen_amount" "50"
  107. "health_infect_gain" "500"
  108. "kill_bonus" "2"
  109.  
  110. "speed" "310"
  111. "knockback" "3.0"
  112. "jump_height" "1"
  113. "jump_distance" "1"
  114. }
  115.  
  116. "zombie_normal_2"
  117. {
  118. // General
  119. "enabled" "yes"
  120. "team" "0"
  121. "team_default" "no"
  122. "flags" "0"
  123. "group" ""
  124. "sm_flags" ""
  125.  
  126. "name" "Titan (Fast)"
  127. "description" "Public Class"
  128.  
  129. // Model
  130. "model_path" "models/player/slow/risen/titan/slow.mdl"
  131. "alpha_initial" "255"
  132. "alpha_damaged" "255"
  133. "alpha_damage" "0"
  134.  
  135. // Hud
  136. "overlay_path" ""
  137. "nvgs" "no"
  138. "fov" "90"
  139.  
  140. // Effects
  141. "has_napalm" "no"
  142. "napalm_time" "7.5"
  143.  
  144. // Player behavior
  145. "immunity_mode" "none"
  146. "immunity_amount" "0"
  147. "immunity_cooldown" "60"
  148. "no_fall_damage" "yes"
  149.  
  150. "health" "5000"
  151. "health_regen_interval" "5"
  152. "health_regen_amount" "25"
  153. "health_infect_gain" "250"
  154. "kill_bonus" "2"
  155.  
  156. "speed" "340"
  157. "knockback" "3.2"
  158. "jump_height" "1"
  159. "jump_distance" "1"
  160. }
  161.  
  162. "zombie_normal_3"
  163. {
  164. // General
  165. "enabled" "yes"
  166. "team" "0"
  167. "team_default" "no"
  168. "flags" "0"
  169. "group" ""
  170. "sm_flags" ""
  171.  
  172. "name" "Troll (Tank)"
  173. "description" "Public Class"
  174.  
  175. // Model
  176. "model_path" "models/player/letroll.mdl"
  177. "alpha_initial" "255"
  178. "alpha_damaged" "255"
  179. "alpha_damage" "0"
  180.  
  181. // Hud
  182. "overlay_path" ""
  183. "nvgs" "no"
  184. "fov" "90"
  185.  
  186. // Effects
  187. "has_napalm" "no"
  188. "napalm_time" "2.5"
  189.  
  190. // Player behavior
  191. "immunity_mode" "none"
  192. "immunity_amount" "0"
  193. "immunity_cooldown" "60"
  194. "no_fall_damage" "yes"
  195.  
  196. "health" "7500"
  197. "health_regen_interval" "5"
  198. "health_regen_amount" "75"
  199. "health_infect_gain" "750"
  200. "kill_bonus" "2"
  201.  
  202. "speed" "280"
  203. "knockback" "2.8"
  204. "jump_height" "1"
  205. "jump_distance" "1"
  206. }
  207.  
  208. // ------------------------------------------
  209. //
  210. // Zombie classes (Donator)
  211. //
  212. // ------------------------------------------
  213.  
  214. "zombie_donator"
  215. {
  216. // General
  217. "enabled" "yes"
  218. "team" "0"
  219. "team_default" "no"
  220. "flags" "0"
  221. "group" ""
  222. "sm_flags" "a"
  223.  
  224. "name" "Fleshpound"
  225. "description" "Donator Class"
  226.  
  227. // Model
  228. "model_path" "models/player/custom/fleshpound/fleshpound.mdl"
  229. "alpha_initial" "255"
  230. "alpha_damaged" "255"
  231. "alpha_damage" "0"
  232.  
  233. // Hud
  234. "overlay_path" ""
  235. "nvgs" "no"
  236. "fov" "90"
  237.  
  238. // Effects
  239. "has_napalm" "no"
  240. "napalm_time" "0"
  241.  
  242. // Player behavior
  243. "immunity_mode" "none"
  244. "immunity_amount" "0"
  245. "immunity_cooldown" "60"
  246. "no_fall_damage" "yes"
  247.  
  248. "health" "10000"
  249. "health_regen_interval" "5"
  250. "health_regen_amount" "50"
  251. "health_infect_gain" "500"
  252. "kill_bonus" "2"
  253.  
  254. "speed" "320"
  255. "knockback" "3.0"
  256. "jump_height" "1.025"
  257. "jump_distance" "1.025"
  258. }
  259.  
  260. // ------------------------------------------
  261. //
  262. // Human classes (Public)
  263. //
  264. // ------------------------------------------
  265.  
  266. "human_normal_1"
  267. {
  268. // General
  269. "enabled" "yes"
  270. "team" "1"
  271. "team_default" "yes"
  272. "flags" "0"
  273. "group" ""
  274. "sm_flags" ""
  275.  
  276. "name" "White Resident Evil Soldier"
  277. "description" "Public Class"
  278.  
  279. // Model
  280. "model_path" "models/player/slow/umbrella_ct/umbrella_ct.mdl"
  281. "alpha_initial" "255"
  282. "alpha_damaged" "255"
  283. "alpha_damage" "0"
  284.  
  285. // Hud
  286. "overlay_path" ""
  287. "nvgs" "no"
  288. "fov" "90"
  289.  
  290. // Effects
  291. "has_napalm" "yes"
  292. "napalm_time" "0"
  293.  
  294. // Player behavior
  295. "immunity_mode" "none"
  296. "immunity_amount" "0"
  297. "immunity_cooldown" "60"
  298. "no_fall_damage" "no"
  299.  
  300. "health" "100"
  301. "health_regen_interval" "0"
  302. "health_regen_amount" "0"
  303. "health_infect_gain" "0"
  304. "kill_bonus" "2"
  305.  
  306. "speed" "300"
  307. "knockback" "0"
  308. "jump_height" "1"
  309. "jump_distance" "1"
  310. }
  311.  
  312. "human_normal_2"
  313. {
  314. // General
  315. "enabled" "yes"
  316. "team" "1"
  317. "team_default" "no"
  318. "flags" "0"
  319. "group" ""
  320. "sm_flags" ""
  321.  
  322. "name" "Black Resident Evil Soldier"
  323. "description" "Public Class"
  324.  
  325. // Model
  326. "model_path" "models/player/natalya/umbrella_sas/umbrella_sas_rx.mdl"
  327. "alpha_initial" "255"
  328. "alpha_damaged" "255"
  329. "alpha_damage" "0"
  330.  
  331. // Hud
  332. "overlay_path" ""
  333. "nvgs" "no"
  334. "fov" "90"
  335.  
  336. // Effects
  337. "has_napalm" "yes"
  338. "napalm_time" "0"
  339.  
  340. // Player behavior
  341. "immunity_mode" "none"
  342. "immunity_amount" "0"
  343. "immunity_cooldown" "60"
  344. "no_fall_damage" "no"
  345.  
  346. "health" "100"
  347. "health_regen_interval" "0"
  348. "health_regen_amount" "0"
  349. "health_infect_gain" "0"
  350. "kill_bonus" "2"
  351.  
  352. "speed" "300"
  353. "knockback" "0"
  354. "jump_height" "1"
  355. "jump_distance" "1"
  356. }
  357.  
  358. // ------------------------------------------
  359. //
  360. // Human classes (Member)
  361. //
  362. // ------------------------------------------
  363.  
  364. "human_member"
  365. {
  366. // General
  367. "enabled" "yes"
  368. "team" "1"
  369. "team_default" "no"
  370. "flags" "0"
  371. "group" ""
  372. "sm_flags" "s"
  373.  
  374. "name" "Combine Super Soldier"
  375. "description" "Member Class"
  376.  
  377. // Model
  378. "model_path" "models/player/slow/hl2/combine_super_soldier/slow.mdl"
  379. "alpha_initial" "255"
  380. "alpha_damaged" "255"
  381. "alpha_damage" "0"
  382.  
  383. // Hud
  384. "overlay_path" ""
  385. "nvgs" "no"
  386. "fov" "90"
  387.  
  388. // Effects
  389. "has_napalm" "yes"
  390. "napalm_time" "0"
  391.  
  392. // Player behavior
  393. "immunity_mode" "none"
  394. "immunity_amount" "0"
  395. "immunity_cooldown" "60"
  396. "no_fall_damage" "no"
  397.  
  398. "health" "120"
  399. "health_regen_interval" "0"
  400. "health_regen_amount" "0"
  401. "health_infect_gain" "0"
  402. "kill_bonus" "2"
  403.  
  404. "speed" "300"
  405. "knockback" "0"
  406. "jump_height" "1"
  407. "jump_distance" "1"
  408. }
  409.  
  410. // ------------------------------------------
  411. //
  412. // Human classes (Donator)
  413. //
  414. // ------------------------------------------
  415.  
  416. "human_donator_1"
  417. {
  418. // General
  419. "enabled" "yes"
  420. "team" "1"
  421. "team_default" "no"
  422. "flags" "0"
  423. "group" ""
  424. "sm_flags" "a"
  425.  
  426. "name" "Combine Super Soldier+"
  427. "description" "Donator Class"
  428.  
  429. // Model
  430. "model_path" "models/player/slow/hl2/combine_super_soldier/slow.mdl"
  431. "alpha_initial" "255"
  432. "alpha_damaged" "255"
  433. "alpha_damage" "0"
  434.  
  435. // Hud
  436. "overlay_path" ""
  437. "nvgs" "no"
  438. "fov" "90"
  439.  
  440. // Effects
  441. "has_napalm" "yes"
  442. "napalm_time" "0"
  443.  
  444. // Player behavior
  445. "immunity_mode" "none"
  446. "immunity_amount" "0"
  447. "immunity_cooldown" "60"
  448. "no_fall_damage" "yes"
  449.  
  450. "health" "200"
  451. "health_regen_interval" "0"
  452. "health_regen_amount" "0"
  453. "health_infect_gain" "0"
  454. "kill_bonus" "2"
  455.  
  456. "speed" "300"
  457. "knockback" "0"
  458. "jump_height" "1.025"
  459. "jump_distance" "1.025"
  460. }
  461.  
  462. "human_donator_2"
  463. {
  464. // General
  465. "enabled" "yes"
  466. "team" "1"
  467. "team_default" "no"
  468. "flags" "0"
  469. "group" ""
  470. "sm_flags" "a"
  471.  
  472. "name" "Mechromancer"
  473. "description" "Donator Class"
  474.  
  475. // Model
  476. "model_path" "models/player/stenli/mechromancer.mdl"
  477. "alpha_initial" "255"
  478. "alpha_damaged" "255"
  479. "alpha_damage" "0"
  480.  
  481. // Hud
  482. "overlay_path" ""
  483. "nvgs" "no"
  484. "fov" "90"
  485.  
  486. // Effects
  487. "has_napalm" "yes"
  488. "napalm_time" "0"
  489.  
  490. // Player behavior
  491. "immunity_mode" "none"
  492. "immunity_amount" "0"
  493. "immunity_cooldown" "60"
  494. "no_fall_damage" "yes"
  495.  
  496. "health" "200"
  497. "health_regen_interval" "0"
  498. "health_regen_amount" "0"
  499. "health_infect_gain" "0"
  500. "kill_bonus" "2"
  501.  
  502. "speed" "300"
  503. "knockback" "0"
  504. "jump_height" "1.025"
  505. "jump_distance" "1.025"
  506. }
  507.  
  508. "human_donator_3"
  509. {
  510. // General
  511. "enabled" "yes"
  512. "team" "1"
  513. "team_default" "no"
  514. "flags" "0"
  515. "group" ""
  516. "sm_flags" "a"
  517.  
  518. "name" "Glados Miku"
  519. "description" "Donator Class"
  520.  
  521. // Model
  522. "model_path" "models/player/gw0a0/glados/glados00.mdl"
  523. "alpha_initial" "255"
  524. "alpha_damaged" "255"
  525. "alpha_damage" "0"
  526.  
  527. // Hud
  528. "overlay_path" ""
  529. "nvgs" "no"
  530. "fov" "90"
  531.  
  532. // Effects
  533. "has_napalm" "yes"
  534. "napalm_time" "0"
  535.  
  536. // Player behavior
  537. "immunity_mode" "none"
  538. "immunity_amount" "0"
  539. "immunity_cooldown" "60"
  540. "no_fall_damage" "yes"
  541.  
  542. "health" "200"
  543. "health_regen_interval" "0"
  544. "health_regen_amount" "0"
  545. "health_infect_gain" "0"
  546. "kill_bonus" "2"
  547.  
  548. "speed" "300"
  549. "knockback" "0"
  550. "jump_height" "1.025"
  551. "jump_distance" "1.025"
  552. }
  553.  
  554. "human_donator_4"
  555. {
  556. // General
  557. "enabled" "yes"
  558. "team" "1"
  559. "team_default" "no"
  560. "flags" "0"
  561. "group" ""
  562. "sm_flags" "a"
  563.  
  564. "name" "Maya"
  565. "description" "Donator Class"
  566.  
  567. // Model
  568. "model_path" "models/player/stenli/maya.mdl"
  569. "alpha_initial" "255"
  570. "alpha_damaged" "255"
  571. "alpha_damage" "0"
  572.  
  573. // Hud
  574. "overlay_path" ""
  575. "nvgs" "no"
  576. "fov" "90"
  577.  
  578. // Effects
  579. "has_napalm" "yes"
  580. "napalm_time" "0"
  581.  
  582. // Player behavior
  583. "immunity_mode" "none"
  584. "immunity_amount" "0"
  585. "immunity_cooldown" "60"
  586. "no_fall_damage" "yes"
  587.  
  588. "health" "200"
  589. "health_regen_interval" "0"
  590. "health_regen_amount" "0"
  591. "health_infect_gain" "0"
  592. "kill_bonus" "2"
  593.  
  594. "speed" "300"
  595. "knockback" "0"
  596. "jump_height" "1.025"
  597. "jump_distance" "1.025"
  598. }
  599.  
  600. "human_donator_5"
  601. {
  602. // General
  603. "enabled" "yes"
  604. "team" "1"
  605. "team_default" "no"
  606. "flags" "0"
  607. "group" ""
  608. "sm_flags" "a"
  609.  
  610. "name" "Sir Hammerlock"
  611. "description" "Donator Class"
  612.  
  613. // Model
  614. "model_path" "models/player/stenli/sir_hammerlock.mdl"
  615. "alpha_initial" "255"
  616. "alpha_damaged" "255"
  617. "alpha_damage" "0"
  618.  
  619. // Hud
  620. "overlay_path" ""
  621. "nvgs" "no"
  622. "fov" "90"
  623.  
  624. // Effects
  625. "has_napalm" "yes"
  626. "napalm_time" "0"
  627.  
  628. // Player behavior
  629. "immunity_mode" "none"
  630. "immunity_amount" "0"
  631. "immunity_cooldown" "60"
  632. "no_fall_damage" "yes"
  633.  
  634. "health" "200"
  635. "health_regen_interval" "0"
  636. "health_regen_amount" "0"
  637. "health_infect_gain" "0"
  638. "kill_bonus" "2"
  639.  
  640. "speed" "300"
  641. "knockback" "0"
  642. "jump_height" "1.025"
  643. "jump_distance" "1.025"
  644. }
  645.  
  646. "human_donator_6"
  647. {
  648. // General
  649. "enabled" "yes"
  650. "team" "1"
  651. "team_default" "no"
  652. "flags" "0"
  653. "group" ""
  654. "sm_flags" "a"
  655.  
  656. "name" "Mordecai"
  657. "description" "Donator Class"
  658.  
  659. // Model
  660. "model_path" "models/player/stenli/mordecai.mdl"
  661. "alpha_initial" "255"
  662. "alpha_damaged" "255"
  663. "alpha_damage" "0"
  664.  
  665. // Hud
  666. "overlay_path" ""
  667. "nvgs" "no"
  668. "fov" "90"
  669.  
  670. // Effects
  671. "has_napalm" "yes"
  672. "napalm_time" "0"
  673.  
  674. // Player behavior
  675. "immunity_mode" "none"
  676. "immunity_amount" "0"
  677. "immunity_cooldown" "60"
  678. "no_fall_damage" "yes"
  679.  
  680. "health" "200"
  681. "health_regen_interval" "0"
  682. "health_regen_amount" "0"
  683. "health_infect_gain" "0"
  684. "kill_bonus" "2"
  685.  
  686. "speed" "300"
  687. "knockback" "0"
  688. "jump_height" "1.025"
  689. "jump_distance" "1.025"
  690. }
  691.  
  692. "human_donator_7"
  693. {
  694. // General
  695. "enabled" "yes"
  696. "team" "1"
  697. "team_default" "no"
  698. "flags" "0"
  699. "group" ""
  700. "sm_flags" "a"
  701.  
  702. "name" "Vector"
  703. "description" "Donator Class"
  704.  
  705. // Model
  706. "model_path" "models/mapeadores/kaem/vector/vector.mdl"
  707. "alpha_initial" "255"
  708. "alpha_damaged" "255"
  709. "alpha_damage" "0"
  710.  
  711. // Hud
  712. "overlay_path" ""
  713. "nvgs" "no"
  714. "fov" "90"
  715.  
  716. // Effects
  717. "has_napalm" "yes"
  718. "napalm_time" "0"
  719.  
  720. // Player behavior
  721. "immunity_mode" "none"
  722. "immunity_amount" "0"
  723. "immunity_cooldown" "60"
  724. "no_fall_damage" "yes"
  725.  
  726. "health" "200"
  727. "health_regen_interval" "0"
  728. "health_regen_amount" "0"
  729. "health_infect_gain" "0"
  730. "kill_bonus" "2"
  731.  
  732. "speed" "300"
  733. "knockback" "0"
  734. "jump_height" "1.025"
  735. "jump_distance" "1.025"
  736. }
  737.  
  738. // ------------------------------------------
  739. //
  740. // Human classes (Admin)
  741. //
  742. // ------------------------------------------
  743.  
  744. "human_admin"
  745. {
  746. // General
  747. "enabled" "yes"
  748. "team" "1"
  749. "team_default" "no"
  750. "flags" "0"
  751. "group" ""
  752. "sm_flags" "b"
  753.  
  754. "name" "Tesla Power Armor"
  755. "description" "Admin Class"
  756.  
  757. // Model
  758. "model_path" "models/player/slow/fallout_3/tesla_power_armor/slow.mdl"
  759. "alpha_initial" "255"
  760. "alpha_damaged" "255"
  761. "alpha_damage" "0"
  762.  
  763. // Hud
  764. "overlay_path" ""
  765. "nvgs" "no"
  766. "fov" "90"
  767.  
  768. // Effects
  769. "has_napalm" "yes"
  770. "napalm_time" "0"
  771.  
  772. // Player behavior
  773. "immunity_mode" "none"
  774. "immunity_amount" "0"
  775. "immunity_cooldown" "60"
  776. "no_fall_damage" "yes"
  777.  
  778. "health" "200"
  779. "health_regen_interval" "0"
  780. "health_regen_amount" "0"
  781. "health_infect_gain" "0"
  782. "kill_bonus" "2"
  783.  
  784. "speed" "300"
  785. "knockback" "0"
  786. "jump_height" "1.025"
  787. "jump_distance" "1.025"
  788. }
  789. }
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