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- // ============================================================================
- //
- // Zombie:Reloaded Class configuration
- //
- // See Class Configuration (3.7) in the manual for detailed info.
- //
- // ============================================================================
- //
- // SHORT DESCRIPTIONS
- //
- // Attribute: Values: Description:
- // ----------------------------------------------------------------------------
- // enabled yes/no Enables or disables a class.
- // team number Specifies what team the class belongs to:
- // 0 - Zombies
- // 1 - Humans
- // 2 - Admin mode classes (incomplete feautre!)
- // team_default yes/no Marks the class as the default class in the team.
- // flags number Special class flags (bit field). To combine multiple flags
- // use a sum of the flag values. Available flags:
- // 1 - Admins only
- // 2 - Mother zombies only
- // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
- // sm_flags text Restrict class to owner of these SourceMod flags. Leave blank for no restriction.
- // name text The class name used in class menu.
- // description text The class description used in class menu.
- // model_path text Path to model to use. Relative to cstrike folder.
- // alpha_initial number Initial transparency setting.
- // alpha_damaged number Transparency when damaged.
- // alpha_damage number How much damage to do before switching alpha.
- // overlay_path text Overlay displayed at the player.
- // nvgs yes/no Give and turn on night vision.
- // fov number Field of view value. 90 is default.
- // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
- // napalm_time decimal Napalm burn duration. Zombies only.
- // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
- // "none" - Instant infection.
- // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
- // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
- // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
- // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
- // "delay" - Delay infection for a certain number of seconds.
- // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
- // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
- // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
- // "delay" - Number of seconds the infection is delayed since first hit by a zombie.
- // "shield" - Number of seconds the shield is active.
- // immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
- // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
- // "shield" - Number of seconds the player has to wait before the shield can be used again.
- // no_fall_damage on/off Disables fall damage.
- // health number How many health points to give.
- // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
- // health_regen_amount number How much HP to give per interval.
- // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
- // kill_bonus number How many points to give per kill. Zombies only.
- // speed decimal The player speed.
- // knockback decimal Force of the knockback when shot at. Zombies only.
- // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
- // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
- "classes"
- {
- // ------------------------------------------
- //
- // Zombie classes (Public)
- //
- // ------------------------------------------
- "zombie_normal_1"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "sm_flags" ""
- "name" "Zombie (Normal)"
- "description" "Public Class"
- // Model
- "model_path" "models/player/techknow/zp/z2.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "5"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "7500"
- "health_regen_interval" "5"
- "health_regen_amount" "50"
- "health_infect_gain" "500"
- "kill_bonus" "2"
- "speed" "310"
- "knockback" "3.0"
- "jump_height" "1"
- "jump_distance" "1"
- }
- "zombie_normal_2"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" ""
- "name" "Titan (Fast)"
- "description" "Public Class"
- // Model
- "model_path" "models/player/slow/risen/titan/slow.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "7.5"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "5000"
- "health_regen_interval" "5"
- "health_regen_amount" "25"
- "health_infect_gain" "250"
- "kill_bonus" "2"
- "speed" "340"
- "knockback" "3.2"
- "jump_height" "1"
- "jump_distance" "1"
- }
- "zombie_normal_3"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" ""
- "name" "Troll (Tank)"
- "description" "Public Class"
- // Model
- "model_path" "models/player/letroll.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "2.5"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "7500"
- "health_regen_interval" "5"
- "health_regen_amount" "75"
- "health_infect_gain" "750"
- "kill_bonus" "2"
- "speed" "280"
- "knockback" "2.8"
- "jump_height" "1"
- "jump_distance" "1"
- }
- // ------------------------------------------
- //
- // Zombie classes (Donator)
- //
- // ------------------------------------------
- "zombie_donator"
- {
- // General
- "enabled" "yes"
- "team" "0"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Fleshpound"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/custom/fleshpound/fleshpound.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "no"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "10000"
- "health_regen_interval" "5"
- "health_regen_amount" "50"
- "health_infect_gain" "500"
- "kill_bonus" "2"
- "speed" "320"
- "knockback" "3.0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- // ------------------------------------------
- //
- // Human classes (Public)
- //
- // ------------------------------------------
- "human_normal_1"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "yes"
- "flags" "0"
- "group" ""
- "sm_flags" ""
- "name" "White Resident Evil Soldier"
- "description" "Public Class"
- // Model
- "model_path" "models/player/slow/umbrella_ct/umbrella_ct.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "no"
- "health" "100"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1"
- "jump_distance" "1"
- }
- "human_normal_2"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" ""
- "name" "Black Resident Evil Soldier"
- "description" "Public Class"
- // Model
- "model_path" "models/player/natalya/umbrella_sas/umbrella_sas_rx.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "no"
- "health" "100"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1"
- "jump_distance" "1"
- }
- // ------------------------------------------
- //
- // Human classes (Member)
- //
- // ------------------------------------------
- "human_member"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "s"
- "name" "Combine Super Soldier"
- "description" "Member Class"
- // Model
- "model_path" "models/player/slow/hl2/combine_super_soldier/slow.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "no"
- "health" "120"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1"
- "jump_distance" "1"
- }
- // ------------------------------------------
- //
- // Human classes (Donator)
- //
- // ------------------------------------------
- "human_donator_1"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Combine Super Soldier+"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/slow/hl2/combine_super_soldier/slow.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- "human_donator_2"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Mechromancer"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/stenli/mechromancer.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- "human_donator_3"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Glados Miku"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/gw0a0/glados/glados00.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- "human_donator_4"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Maya"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/stenli/maya.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- "human_donator_5"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Sir Hammerlock"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/stenli/sir_hammerlock.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- "human_donator_6"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Mordecai"
- "description" "Donator Class"
- // Model
- "model_path" "models/player/stenli/mordecai.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- "human_donator_7"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "a"
- "name" "Vector"
- "description" "Donator Class"
- // Model
- "model_path" "models/mapeadores/kaem/vector/vector.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- // ------------------------------------------
- //
- // Human classes (Admin)
- //
- // ------------------------------------------
- "human_admin"
- {
- // General
- "enabled" "yes"
- "team" "1"
- "team_default" "no"
- "flags" "0"
- "group" ""
- "sm_flags" "b"
- "name" "Tesla Power Armor"
- "description" "Admin Class"
- // Model
- "model_path" "models/player/slow/fallout_3/tesla_power_armor/slow.mdl"
- "alpha_initial" "255"
- "alpha_damaged" "255"
- "alpha_damage" "0"
- // Hud
- "overlay_path" ""
- "nvgs" "no"
- "fov" "90"
- // Effects
- "has_napalm" "yes"
- "napalm_time" "0"
- // Player behavior
- "immunity_mode" "none"
- "immunity_amount" "0"
- "immunity_cooldown" "60"
- "no_fall_damage" "yes"
- "health" "200"
- "health_regen_interval" "0"
- "health_regen_amount" "0"
- "health_infect_gain" "0"
- "kill_bonus" "2"
- "speed" "300"
- "knockback" "0"
- "jump_height" "1.025"
- "jump_distance" "1.025"
- }
- }
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