Guest User

Hack Man Stage Thoughts

a guest
Jan 10th, 2013
288
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.10 KB | None | 0 0
  1. This is a very interesting stage from the concept alone, but I think the individual parts suffer from a lack of polish. Overall, this is the stage that feels most like a romhack to me; negatively, that is. Good ideas, but shaky execution. The first part (Bomb) has too much bullet spam. In the second (Flash), the Chankeys spawning in from the top of the screen are not exactly fair (and what are they doing in an "ice" level, anyway?). Magnet is mostly fine, though I have a few hangups in the video; it's more of a patience and puzzle thing, which is fine in this level (wouldn't be in say Speedrun Man, for example). Dust is just really bad, but our two makers have already promised a huge overhaul. I think I demonstrated enough why I think Gravity leaves something to be desired; key point being "ladders aren't fun ever", at least in my humblest of opinions. Why Plant is kinda...uh...I already addressed (doesn't make it better from a gameplay perspective, but that might just be me hating the fuck out of those gorilla robots).
  2. And in this broad sweep, these are the shortest stage comments! Funny how that works...
Add Comment
Please, Sign In to add comment