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Nov 28th, 2015
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  1. auto 50 dontlist | if [$scan == 1] {if [$xM1 < 15] {set $sX1 [$posx+$xM1-7] | set $sY1 [$posy-5] | if [$istileitem.$sX1.$sY1.$posz.5675 || $istileitem.$sX1.$sY1.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX1] | set $tY [$sY1] | say 'Chest at: $sX1 $sY1' | inc $xM1 | wait 1000} | if [$istileitem.$sX1.$sY1.$posz.5675 == 0 || $istileitem.$sX1.$sY1.$posz.5674 == 0 ] {inc $xM1}}} | if [$xM1 >= 15] {set $xM1 [0]}
  2. auto 50 dontlist | if [$scan == 1] {if [$xM2 < 15] {set $sX2 [$posx+$xM2-7] | set $sY2 [$posy-4] | if [$istileitem.$sX2.$sY2.$posz.5675 || $istileitem.$sX2.$sY2.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX2] | set $tY [$sY2] |say 'Chest at: $sX2 $sY2' | inc $xM2 | wait 1000} | if [$istileitem.$sX2.$sY2.$posz.5675 == 0 || $istileitem.$sX2.$sY2.$posz.5674 == 0 ] {inc $xM2}}} | if [$xM2 >= 15] {set $xM2 [0]}
  3. auto 50 dontlist | if [$scan == 1] {if [$xM3 < 15] {set $sX3 [$posx+$xM3-7] | set $sY3 [$posy-3] | if [$istileitem.$sX3.$sY3.$posz.5675 || $istileitem.$sX3.$sY3.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX3] | set $tY [$sY3] |say 'Chest at: $sX3 $sY3' | inc $xM3 | wait 1000} | if [$istileitem.$sX3.$sY3.$posz.5675 == 0 || $istileitem.$sX3.$sY3.$posz.5674 == 0 ] {inc $xM3}}} | if [$xM3 >= 15] {set $xM3 [0]}
  4. auto 50 dontlist | if [$scan == 1] {if [$xM4 < 15] {set $sX4 [$posx+$xM4-7] | set $sY4 [$posy-2] | if [$istileitem.$sX4.$sY4.$posz.5675 || $istileitem.$sX4.$sY4.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX4] | set $tY [$sY4] |say 'Chest at: $sX4 $sY4' | inc $xM4 | wait 1000} | if [$istileitem.$sX4.$sY4.$posz.5675 == 0 || $istileitem.$sX4.$sY4.$posz.5674 == 0 ] {inc $xM4}}} | if [$xM4 >= 15] {set $xM4 [0]}
  5. auto 50 dontlist | if [$scan == 1] {if [$xM5 < 15] {set $sX5 [$posx+$xM5-7] | set $sY5 [$posy-1] | if [$istileitem.$sX5.$sY5.$posz.5675 || $istileitem.$sX5.$sY5.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX5] | set $tY [$sY5] |say 'Chest at: $sX5 $sY5' | inc $xM5 | wait 1000} | if [$istileitem.$sX5.$sY5.$posz.5675 == 0 || $istileitem.$sX5.$sY5.$posz.5674 == 0 ] {inc $xM5}}} | if [$xM5 >= 15] {set $xM5 [0]}
  6. auto 50 dontlist | if [$scan == 1] {if [$xM6 < 15] {set $sX6 [$posx+$xM6-7] | set $sY6 [$posy+0] | if [$istileitem.$sX6.$sY6.$posz.5675 || $istileitem.$sX6.$sY6.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX6] | set $tY [$sY6] |say 'Chest at: $sX6 $sY6' | inc $xM6 | wait 1000} | if [$istileitem.$sX6.$sY6.$posz.5675 == 0 || $istileitem.$sX6.$sY6.$posz.5674 == 0 ] {inc $xM6}}} | if [$xM6 >= 15] {set $xM6 [0]}
  7. auto 50 dontlist | if [$scan == 1] {if [$xM7 < 15] {set $sX7 [$posx+$xM7-7] | set $sY7 [$posy+1] | if [$istileitem.$sX7.$sY7.$posz.5675 || $istileitem.$sX7.$sY7.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX7] | set $tY [$sY7] |say 'Chest at: $sX7 $sY7' | inc $xM7 | wait 1000} | if [$istileitem.$sX7.$sY7.$posz.5675 == 0 || $istileitem.$sX7.$sY7.$posz.5674 == 0 ] {inc $xM7}}} | if [$xM7 >= 15] {set $xM7 [0]}
  8. auto 50 dontlist | if [$scan == 1] {if [$xM8 < 15] {set $sX8 [$posx+$xM8-7] | set $sY8 [$posy+2] | if [$istileitem.$sX8.$sY8.$posz.5675 || $istileitem.$sX8.$sY8.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX8] | set $tY [$sY8] |say 'Chest at: $sX8 $sY8' | inc $xM8 | wait 1000} | if [$istileitem.$sX8.$sY8.$posz.5675 == 0 || $istileitem.$sX8.$sY8.$posz.5674 == 0 ] {inc $xM8}}} | if [$xM8 >= 15] {set $xM8 [0]}
  9. auto 50 dontlist | if [$scan == 1] {if [$xM9 < 15] {set $sX9 [$posx+$xM9-7] | set $sY9 [$posy+3] | if [$istileitem.$sX9.$sY9.$posz.5675 || $istileitem.$sX9.$sY9.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off | set $treasure [1] | set $tX [$sX9] | set $tY [$sY9] |say 'Chest at: $sX9 $sY9' | inc $xM9 | wait 1000} | if [$istileitem.$sX9.$sY9.$posz.5675 == 0 || $istileitem.$sX9.$sY9.$posz.5674 == 0 ] {inc $xM9}}} | if [$xM9 >= 15] {set $xM9 [0]}
  10. auto 50 dontlist | if [$scan == 1] {if [$xM10 < 15] {set $sX10 [$posx+$xM10-7] | set $sY10 [$posy+4] | if [$istileitem.$sX10.$sY10.$posz.5675 || $istileitem.$sX10.$sY10.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' | setcavebot off |set $treasure [1] | set $tX [$sX10] | set $tY [$sY10] |say 'Chest at: $sX10 $sY10' | inc $xM10 | wait 1000} | if [$istileitem.$sX10.$sY10.$posz.5675 == 0 || $istileitem.$sX10.$sY10.$posz.5674 == 0 ] {inc $xM10}}} | if [$xM10 >= 15] {set $xM10 [0]}
  11. auto 50 dontlist | if [$scan == 1] {if [$xM11 < 15] {set $sX11 [$posx+$xM11-7] | set $sY11 [$posy+5] | if [$istileitem.$sX11.$sY11.$posz.5675 || $istileitem.$sX11.$sY11.$posz.5674] {playsound 'defaultmessage.wav' | set $hunt 0 | setattackmode 'Offensive' 'Stand' |setcavebot off | set $treasure [1] | set $tX [$sX11] | set $tY [$sY11] |say 'Chest at: $sX11 $sY11' | inc $xM11 | wait 1000} | if [$istileitem.$sX11.$sY11.$posz.5675 == 0 || $istileitem.$sX11.$sY11.$posz.5674 == 0 ] {inc $xM11}}} | if [$xM11 >= 15] {set $xM11 [0]}
  12. auto 100 dontlist | if [$treasure == 1 || $chest == 1] {set $scan [0]} | if [$treasure == 0 && $chest == 0 ] {set $scan [1]}
  13. auto 100 dontlist | if [$treasure == 1 && $monstersaround.5 == 0] {usegroundxyz $tX $tY $posz | wait 400 | usegroundxyz $tX $tY $posz | wait 400 | usegroundxyz $tX $tY $posz | wait 400 | usegroundxyz $tX $tY $posz | wait 400 | usegroundxyz $tX $tY $posz | wait 400 | usegroundxyz $tX $tY $posz | wait 400 | set $chest [1]}
  14. auto 1000 dontlist | if [$chest ==1] {set $treasure [0] | wait 4500 | useongroundxyz 3453 [$tX+2] [$tY-2] $posz| wait 4500 | useongroundxyz 3453 [$tX-2] [$tY-2] $posz |wait 4500 | useongroundxyz 3453 [$tX-2] [$tY+2] $posz | wait 4500 | useongroundxyz 3453 [$tX+2] [$tY+2] $posz |wait 4500 | useongroundxyz 3453 [$tX-3] [$tY-1] $posz | wait 4500 | useongroundxyz 3453 [$tX-3] [$tY-1] $posz | wait 4500 | useongroundxyz 3453 [$tX+3] [$tY+1] $posz | wait 4500 |set $treasure 0 | set $chest 2}
  15. auto 1000 dontlist | if [$chest == 2] { useongroundxyz 3453 [$tX-3] [$tY+3] $posz | wait 4500 |useongroundxyz 3453 [$tX+3] [$tY+3] $posz | wait 4500 | useongroundxyz 3453 [$tX] [$tY] $posz | wait 4500 | useongroundxyz 3453 [$tX+3] [$tY-3] $posz | wait 4500 | useongroundxyz 3453 [$tX-3] [$tY-3] $posz | wait 4500 |set $chest 3 }
  16. auto 1000 dontlist | if [$chest == 3] {useongroundxyz 3453 [$tX] [$tY+3] $posz | wait 4500 | useongroundxyz 3453 [$tX] [$tY-3] $posz | wait 4500 | useongroundxyz 3453 [$tX+3] [$tY] $posz | wait 4500 | useongroundxyz 3453 [$tX-3] [$tY] $posz | wait 4500 | set $chest 0 | setcavebot on| settargeting on |setattackmode 'Offensive' 'Chase' | set $hunt 1 }
  17. auto 1000 dontlist | if [$chest > 0] { turne | wait 1000 | turnn | wait 1000 | turnw | wait 1000 | turns}
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