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- import logging
- logging.basicConfig(level=logging.DEBUG)
- from time import sleep
- import pygame
- import life_step
- log = logging.getLogger("life")
- X, Y = 10, 10
- CELL_SIZE = 30
- WIDTH, HEIGHT = CELL_SIZE*X, CELL_SIZE*Y
- def make_field():
- field = pygame.Surface((WIDTH, HEIGHT))
- field.fill((255,255,150))
- dx = 0
- while dx <= WIDTH:
- pygame.draw.line(field, (0,0,0), (dx, 0), (dx, HEIGHT))
- dx += CELL_SIZE
- dy = 0
- while dy <= HEIGHT:
- pygame.draw.line(field, (0,0,0), (0,dy), (WIDTH, dy))
- dy += CELL_SIZE
- return field
- def pause(t, name="just pause"):
- log.debug("sleeping %s", name)
- sleep(t)
- #log.debug("wake from %s", name)
- def draw_map(field, Map):
- y = 0
- while y < Y:
- x = 0
- while x < X:
- if Map[y][x] == 1:
- pygame.draw.rect(field, (0,0,0),
- [x*CELL_SIZE, y*CELL_SIZE,
- CELL_SIZE, CELL_SIZE])
- x = x + 1
- y = y+1
- def main():
- Map = [
- [0,0,0,0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0,0,0,0],
- [0,1,0,0,0,0,0,0,0,0],
- [0,0,1,0,0,0,0,0,0,0],
- [1,1,1,0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0,0,0,0]
- ]
- pygame.init()
- screen = pygame.display.set_mode((WIDTH*2+5, HEIGHT*2+5))
- while True:
- field = make_field()
- draw_map(field, Map)
- screen.blit(field, (0,0))
- screen.blit(field, (WIDTH+5,0))
- screen.blit(field, (0, HEIGHT+5))
- screen.blit(field, (WIDTH+5, HEIGHT+5))
- pygame.display.update()
- pause(1)
- Map = life_step.step(Map)
- main()
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