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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="BRONZE_HORSE_CW_202610" />
  4.     <CARDNAME text="BRONZE_HORSE" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Bronze Horse]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="202610" />
  19.     <ARTID value="BRONZE_HORSE" />
  20.     <ARTIST name="Mark Poole" />
  21.     <CASTING_COST cost="{7}" />
  22.     <TYPE metaname="Artifact" />
  23.     <TYPE metaname="Creature" />
  24.     <SUB_TYPE metaname="Horse" />
  25.     <EXPANSION value="LEG" />
  26.     <RARITY metaname="U" />
  27.     <POWER value="4" />
  28.     <TOUGHNESS value="4" />
  29.     <STATIC_ABILITY>
  30.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
  39.         <INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
  40.     </STATIC_ABILITY>
  41.     <TRIGGERED_ABILITY>
  42.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.]]></LOCALISED_TEXT>
  53.         <TRIGGER value="BECAME_TARGET_OF_SPELL" simple_qualifier="self" />
  54.         <RESOLUTION_TIME_ACTION>
  55.             local source = EffectSource()
  56.             if source ~= nil then
  57.                 local delayDC = EffectDC():Make_Chest(1)
  58.                 delayDC:Set_CardPtr(0, source)
  59.                 delayDC:Set_CardPtr(1, TriggerObject())
  60.                 delayDC:Protect_CardPtr(0)
  61.                 delayDC:Protect_CardPtr(1)
  62.                 MTG():CreateDelayedTrigger(2, delayDC)
  63.             end
  64.         </RESOLUTION_TIME_ACTION>
  65.     </TRIGGERED_ABILITY>
  66.     <TRIGGERED_ABILITY replacement_effect="1" resource_id="2">
  67.         <TRIGGER value="OBJECT_TAKES_DAMAGE" pre_trigger="1" damage_type="all">
  68.             return TriggerObject() == EffectDC():Get_CardPtr(0) and SecondaryObject() == EffectDC():Get_CardPtr(1)
  69.         </TRIGGER>
  70.         <RESOLUTION_TIME_ACTION>
  71.             local filter = ClearFilter()
  72.             filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
  73.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  74.             if filter:Count() &gt;= 2 then
  75.                 Damage():PreventAll()
  76.             end
  77.         </RESOLUTION_TIME_ACTION>
  78.         <CLEANUP>
  79.             return SecondaryObject() == nil
  80.         </CLEANUP>
  81.     </TRIGGERED_ABILITY>
  82.     <HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
  83.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  84.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  85.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  86.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  87.     <DATE><![CDATA[20-11-16]]></DATE>
  88. </CARD_V2>
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