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- // Created by Crowbar 0.24.0.0
- Compiling...
- qdir: "c:\users\kyler\desktop\moon\"
- gamedir: "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\"
- g_path: "moon.qc"
- Building binary model files...
- Working on "moon.qc"
- WARNING: $modelname key has slash as first character. Removing.
- SMD MODEL C:\Users\Kyler\Desktop\Moon/ragdoll.smd
- SMD MODEL C:\Users\Kyler\Desktop\Moon/prop.smd
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: COSTLY COLLISION MODEL!!!! (59 parts - 40 allowed)
- WARNING: Error with convex elements of C:\Users\Kyler\Desktop\Moon/prop.smd, building single convex!!!!
- Model has 46 convex sub-parts
- Collision model completed.
- ---------------------
- writing C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.mdl:
- bones 896 bytes (1)
- animation x y ips angle
- @idle 0.00 0.00 : 1.#J ( 90.00) 0.0
- animations 116 bytes (1 anims) (1 frames) [0:01]
- sequences 220 bytes (1 seq)
- ik/pose 328 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 72 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- Collision model volume 40402776.00 in^3
- collision 0 bytes
- total 1856
- ---------------------
- writing C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.vvd:
- vertices 0 bytes (0 vertices)
- vertices 28704 bytes (598 vertices)
- tangents 0 bytes (0 vertices)
- tangents 9568 bytes (598 vertices)
- total 38336 bytes
- ---------------------
- Generating optimized mesh "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.sw.vtx":
- body parts: 16 bytes
- models: 40 bytes
- model LODs: 24 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 5382 bytes
- indices: 3828 bytes
- bone changes: 16 bytes
- everything: 9379 bytes
- ---------------------
- Generating optimized mesh "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.dx80.vtx":
- body parts: 16 bytes
- models: 40 bytes
- model LODs: 24 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 5382 bytes
- indices: 3828 bytes
- bone changes: 16 bytes
- everything: 9379 bytes
- ---------------------
- Generating optimized mesh "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.dx90.vtx":
- body parts: 16 bytes
- models: 40 bytes
- model LODs: 24 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 5382 bytes
- indices: 3828 bytes
- bone changes: 16 bytes
- everything: 9379 bytes
- Completed "moon.qc"
- ...Compiling finished. Check above for any errors.
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