Advertisement
fireflamesniper

Moon.qc

Feb 28th, 2015
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.14 KB | None | 0 0
  1. // Created by Crowbar 0.24.0.0
  2.  
  3. Compiling...
  4.  
  5. qdir: "c:\users\kyler\desktop\moon\"
  6. gamedir: "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\"
  7. g_path: "moon.qc"
  8. Building binary model files...
  9. Working on "moon.qc"
  10. WARNING: $modelname key has slash as first character. Removing.
  11. SMD MODEL C:\Users\Kyler\Desktop\Moon/ragdoll.smd
  12. SMD MODEL C:\Users\Kyler\Desktop\Moon/prop.smd
  13. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  14. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  15. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  16. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  17. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  18. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  19. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  20. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  21. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  22. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  23. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  24. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  25. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  26. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  27. WARNING: COSTLY COLLISION MODEL!!!! (59 parts - 40 allowed)
  28. WARNING: Error with convex elements of C:\Users\Kyler\Desktop\Moon/prop.smd, building single convex!!!!
  29. Model has 46 convex sub-parts
  30. Collision model completed.
  31. ---------------------
  32. writing C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.mdl:
  33. bones 896 bytes (1)
  34. animation x y ips angle
  35. @idle 0.00 0.00 : 1.#J ( 90.00) 0.0
  36. animations 116 bytes (1 anims) (1 frames) [0:01]
  37. sequences 220 bytes (1 seq)
  38. ik/pose 328 bytes
  39. eyeballs 0 bytes (0 eyeballs)
  40. flexes 0 bytes (0 flexes)
  41. eyeballs 0 bytes (0 eyeballs)
  42. flexes 0 bytes (0 flexes)
  43. textures 72 bytes
  44. keyvalues 0 bytes
  45. bone transforms 0 bytes
  46. bone flex driver 0 bytes
  47. Collision model volume 40402776.00 in^3
  48. collision 0 bytes
  49. total 1856
  50. ---------------------
  51. writing C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.vvd:
  52. vertices 0 bytes (0 vertices)
  53. vertices 28704 bytes (598 vertices)
  54. tangents 0 bytes (0 vertices)
  55. tangents 9568 bytes (598 vertices)
  56. total 38336 bytes
  57. ---------------------
  58. Generating optimized mesh "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.sw.vtx":
  59. body parts: 16 bytes
  60. models: 40 bytes
  61. model LODs: 24 bytes
  62. meshes: 9 bytes
  63. strip groups: 25 bytes
  64. strips: 27 bytes
  65. verts: 5382 bytes
  66. indices: 3828 bytes
  67. bone changes: 16 bytes
  68. everything: 9379 bytes
  69. ---------------------
  70. Generating optimized mesh "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.dx80.vtx":
  71. body parts: 16 bytes
  72. models: 40 bytes
  73. model LODs: 24 bytes
  74. meshes: 9 bytes
  75. strip groups: 25 bytes
  76. strips: 27 bytes
  77. verts: 5382 bytes
  78. indices: 3828 bytes
  79. bone changes: 16 bytes
  80. everything: 9379 bytes
  81. ---------------------
  82. Generating optimized mesh "C:\Users\Kyler\Games\steamapps\common\Half-Life 2\hl2\models/zeldamm3d\Moon.dx90.vtx":
  83. body parts: 16 bytes
  84. models: 40 bytes
  85. model LODs: 24 bytes
  86. meshes: 9 bytes
  87. strip groups: 25 bytes
  88. strips: 27 bytes
  89. verts: 5382 bytes
  90. indices: 3828 bytes
  91. bone changes: 16 bytes
  92. everything: 9379 bytes
  93.  
  94. Completed "moon.qc"
  95.  
  96. ...Compiling finished. Check above for any errors.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement