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Mar 3rd, 2016
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  1. Enforcer ENF-6CC
  2.  
  3. Mass: 50 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Tournament Legal
  7. Era: Clan Invasion
  8. Tech Rating/Era Availability: E/X-X-E-A
  9. Production Year: 3070
  10. Cost: 9,311,000 C-Bills
  11. Battle Value: 1,681
  12.  
  13. Chassis: Unknown Standard
  14. Power Plant: Unknown 250 Fusion XL Engine
  15. Walking Speed: 54.0 km/h
  16. Maximum Speed: 86.4 km/h
  17. Jump Jets: Unknown
  18. Jump Capacity: 150 meters
  19. Armor: Unknown Ferro-Fibrous
  20. Armament:
  21. 1 Plasma Rifle
  22. 1 ER Large Laser
  23. 2 Medium Lasers
  24. 1 Beagle Active Probe
  25. 1 Guardian ECM Suite
  26. Manufacturer: Unknown
  27. Primary Factory: Unknown
  28. Communications System: Unknown
  29. Targeting and Tracking System: Unknown
  30.  
  31. Overview:
  32. Created as a result of Duke Davion's interest in autocannons, the ENF-4R
  33. Enforcer performs as a mobile barrage vehicle. In this key combat role, it will
  34. lay down a fast and withering pattern of fire with its autocannon and lasers,
  35. either as a prelude to an offensive or to blunt an approaching enemy's attack.
  36.  
  37. The Enforcer is based on ideas gleaned from detailed plans of an unbuilt 'Mech
  38. design that Davion forces discovered in an engineering library at Achernar.
  39. Though those plans called for two medium lasers on the left arm, Davion
  40. engineers discovered that the 'Mech was structurally strong enough to handle a
  41. heavy laser instead. This proved a better weapon because the heavy laser's
  42. range matches that of a Class 10 autocannon. The Enforcer was commissioned by
  43. House Davion in 2777.
  44.  
  45.  
  46. Capabilities:
  47. Besides being a barrage vehicle, the Enforcer can also serve passibly as a
  48. trooper 'Mech. Though it has no hands, the 'Mech is a good brawler with good
  49. jump capability. Its front torso armor allows it to stand exposed to attack for
  50. short periods, while pounding out its own punishment. What the Enforcer cannot
  51. take are attacks to its rear torso, where its armor is weaker than that of even
  52. some light 'Mechs.
  53.  
  54. The autocannon, built by government weapon works, is an excellent
  55. large-caliber model. The weapon is packed within a cooling jacket, which
  56. doubles as protection for its sensitive innards when the 'Mech is in a brawl.
  57. The autocannon's massive recoil is also efficiently controlled, which reduces
  58. the amount of 'Mech shudder and permits the pilot to fire his other weapons
  59. simultaneously without worrying about his aim.
  60.  
  61. The only real problem with the mating of autocannon and 'Mech was,
  62. predictably, the feed system. Many an Enforcer prototype has its weapon jam. In
  63. some cases, the jamming round exploded, blowing off the 'Mech's entire arm and
  64. injuring the MechWarrior.
  65.  
  66. As good as the autocannon is, the Enforcer's one major flaw is that it can
  67. carry only ten rounds for it. Attempts to boost the number of rounds carried
  68. have proved either unreliable or have slowed the 'Mech down.
  69.  
  70. To meet this problem, Enforcers use big, ten-round clips that are easily
  71. slipped into and out of the 'Mech's back. If possible, a truck and crane system
  72. are parked close to Enforcers during battle to allow quick reloading of the
  73. 'Mech's autocannon. If the battle is too mobile and the Enforcer has no
  74. opportunities to reload, its pilot has no option but to mother his ten shots.
  75.  
  76. In the hands of a good MechWarrior, the Enforcer can stand up well against
  77. almost all other 'Mechs in one-on-one combat. Only those 'Mechs whose armor can
  78. withstand more than two or three autocannon or laser-fire hits are too tough
  79. for the Enforcer to handle alone.
  80.  
  81. The Enforcer is also an excellent city sniper. If its pilot is familiar with
  82. the city, he can hit and run many times, returning to base to be reloaded while
  83. the enemy force flounders about looking for him.
  84.  
  85.  
  86. Battle History:
  87. Used throughout the history of the Federated Suns, the Enforcer has
  88. participated honorably in countless battles.
  89.  
  90. In the defense of New Avalon, unattached Enforcers were assembled into a
  91. sniper troop whose purpose was to harass the enemy as it marched through the
  92. deserted city of Selby. Though all these Enforcers were eventually hunted down
  93. and destroyed, it was only after they had inflicted much damage, buying the
  94. Davion forces enough time to regroup.
  95.  
  96. At the offense on Capra in the First Succession War, the Enforcers of the 2nd
  97. Crucis Lancers are credited with laying down such a concentrated barrage of
  98. autocannon fire that the opposing forces withdrew before the Enforcers had even
  99. finished. A minor legend grew up around that engagement. Lieutenant Cyril
  100. Sombelbime, commander of an all-Enforcer lance, was heard exhorting his group
  101. to fire "until your cannon glows. If need be, until it explodes!" According to
  102. the story, the lieutenant's autocannon did indeed start to glow, and its
  103. eventual explosion killed the prophetic officer.
  104.  
  105. In the assault on Tannil in the Second Succession War, Enforcers were doubly
  106. important. As part of the initial group of 'Mechs to drop onto the planet, they
  107. were responsible for setting up a secure perimeter within which the remainder
  108. of the assault forces could safely land. After all the troops were down and
  109. assembled, Enforcers then participated in the move toward the city objective.
  110.  
  111.  
  112. Variants:
  113. In an effort to alleviate the Enforcer's worst flaws, engineers have been
  114. attempting to up the number of shells the 'Mech can carry. Removing the small
  115. laser and implanting another ton of ammo seemed the obvious route. The problem
  116. is that the linkages and mechanics of sending a shell from the left torso to
  117. the right arm is extremely complicated. Even worse, the only way to bypass the
  118. 'Mech's engine is to route the ammo toward the back. Such routing would mean
  119. that even a minor hit to the 'Mech's back would totally jam its autocannon.
  120.  
  121. Efforts are therefore now underway to rebuild the Enforcer's entire torso,
  122. using a newer and more compact engine. Whether this will result in a new
  123. Enforcer model or a completely new 'Mech design remains to be seen.
  124.  
  125.  
  126. Notable 'Mechs & MechWarriors:
  127. MechWarrior Colin McBurnham
  128.  
  129. Of proud Scottish descent, Colin is well known for cursing in Scotch Gaelic
  130. during the heat of battle. His 'Mech, the Bannockburn, is painted in his
  131. family's dark green, brown, and blue kilt colors. Its unmistakable appearance
  132. sometimes so intimidates McBurnham's foes that he can make an easy kill.
  133.  
  134. Colin's specialty is city fighting. He loves the tense anticipation of waiting
  135. for an opponent to blunder into his gunsight. One tactic for which he is famous
  136. has him hiding in a dark alley while a column of enemy 'Mechs passes by. Just
  137. as the last in line moves past, Colin reaches out to grab and kill it, without
  138. so much as a shout or scrape of metal. After the first such score, Colin's
  139. regimental commander found it almost impossible to believe the man could kill
  140. so silently. In the next battle, he tagged along with Colin, waiting for a
  141. demonstration of this extraordinary skill. Colin complied, impressing as well
  142. as terrifying even his commander.
  143.  
  144.  
  145. MechWarrior Sarah Nealson
  146.  
  147. Tall and beautiful, Sarah has earned a reputation as a fearless fighter who
  148. will stand up and face withering enemy fire without the least hesitation. In
  149. turn, her aim is deadly. As a member of the Davion Heavy Guards, she has had
  150. plenty of chances to demonstrate her devil's eye.
  151.  
  152.  
  153. Additional:
  154. Text from TRO 3025, entered by Josh Helton, aka Maverick
  155.  
  156.  
  157. Distribution from RS 3025/3026, entered by Thom Breakiron
  158.  
  159.  
  160. ================================================================================
  161. Equipment Type Rating Mass
  162. --------------------------------------------------------------------------------
  163. Internal Structure: Standard 83 points 5.00
  164. Engine: XL Fusion Engine 250 6.50
  165. Walking MP: 5
  166. Running MP: 8
  167. Jumping MP: 5 Standard
  168. Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
  169. Heat Sinks: Double Heat Sink 14(28) 4.00
  170. Heat Sink Locations: 1 LT, 2 RT, 1 LA
  171. Gyro: Standard 3.00
  172. Cockpit: Standard 3.00
  173. Actuators: L: SH+UA+LA R: SH+UA+LA
  174. Armor: Ferro-Fibrous AV - 161 9.00
  175. Armor Locations: 1 CT, 2 LT, 1 RT, 4 LA, 6 RA
  176.  
  177. Internal Armor
  178. Structure Factor
  179. Head 3 9
  180. Center Torso 16 25
  181. Center Torso (rear) 7
  182. L/R Torso 12 18
  183. L/R Torso (rear) 6
  184. L/R Arm 8 16
  185. L/R Leg 12 20
  186.  
  187. ================================================================================
  188. Equipment Location Heat Critical Mass
  189. --------------------------------------------------------------------------------
  190. Plasma Rifle RA 10 2 6.00
  191. ER Large Laser LA 12 2 5.00
  192. Guardian ECM Suite RT 0 2 1.50
  193. 2 Medium Lasers LT 6 2 2.00
  194. Beagle Active Probe LT 0 2 1.50
  195. @Plasma Rifle (10) RA - 1 1.00
  196. Free Critical Slots: 1
  197.  
  198. BattleForce Statistics
  199. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
  200. 5j 3 3 1 0 2 0 Structure: 2
  201. Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
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