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- #define FILTERSCRIPT
- #include <a_samp>
- #if !defined SPECIAL_ACTION_PISSING
- #define SPECIAL_ACTION_PISSING 68
- #endif
- #pragma tabsize 0
- #define COLOR_INTERFACE 0xFDE39DFF
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" AnimationsFilterScript By HellYeah");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- }
- #endif
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new tmp[256], cmd[256], idx;
- cmd = strtok(cmdtext, idx);
- tmp = strtok(cmdtext, idx);
- if(strcmp(cmd, "/animhelp", true) == 0)
- {
- return SendClientMessage(playerid,COLOR_INTERFACE,"/animbar /animbomber /animbuddy /animcarry\n/animcopambient /animcrack /animdamjump /animdancing\n/animdealer /animdoge /animfood /animgangs /animkissing\n/animped /animrobbank /animstrip /animswat\n~~~~ Special Actions ~~~~\n/pee /handsup /sit\n/smoke /sprunk /wine /stopanim");
- }
- if(strcmp(cmd, "/animbar", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Benutzung: /animbar [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbomber", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 0, 0, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbomber [1 - 6]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbox", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbox [1 - 2]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animbuddy", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbuddy [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcarry", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarry [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcopambient", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopa [1 - 12]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animcrack", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrack[1 - 10]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdamjump", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdamjump [1 - 3]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdancing", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdance [1 - 13]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdealer", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdealer [1 - 7]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animdodge", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdodge [1 - 4]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animfood", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfood [1 - 33]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animgangs", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgangs [1 - 33]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animkissing", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkissing [1 - 15]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animped", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimation(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimation(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimation(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimation(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimation(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimation(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimation(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimation(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimation(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimation(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimation(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimation(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimation(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimation(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimation(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 40: ApplyAnimation(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 41: ApplyAnimation(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 42: ApplyAnimation(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
- case 43: ApplyAnimation(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 44: ApplyAnimation(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 45: ApplyAnimation(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 46: ApplyAnimation(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 47: ApplyAnimation(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 48: ApplyAnimation(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
- case 49: ApplyAnimation(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 50: ApplyAnimation(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 51: ApplyAnimation(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 52: ApplyAnimation(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 53: ApplyAnimation(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 54: ApplyAnimation(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 55: ApplyAnimation(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
- case 56: ApplyAnimation(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
- case 57: ApplyAnimation(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
- case 58: ApplyAnimation(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 59: ApplyAnimation(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 60: ApplyAnimation(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 61: ApplyAnimation(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
- case 62: ApplyAnimation(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
- case 63: ApplyAnimation(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
- case 64: ApplyAnimation(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 65: ApplyAnimation(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 66: ApplyAnimation(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
- case 67: ApplyAnimation(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 68: ApplyAnimation(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
- case 69: ApplyAnimation(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 70: ApplyAnimation(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 71: ApplyAnimation(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
- case 72: ApplyAnimation(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 73: ApplyAnimation(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1, 1, 1);
- case 74: ApplyAnimation(playerid, "PED", "cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 75: ApplyAnimation(playerid, "PED", "Crouch_Roll_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 76: ApplyAnimation(playerid, "PED", "Crouch_Roll_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 77: ApplyAnimation(playerid, "PED", "DAM_armL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 78: ApplyAnimation(playerid, "PED", "DAM_armL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 79: ApplyAnimation(playerid, "PED", "DAM_armL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 80: ApplyAnimation(playerid, "PED", "DAM_armR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 81: ApplyAnimation(playerid, "PED", "DAM_armR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 82: ApplyAnimation(playerid, "PED", "DAM_armR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 83: ApplyAnimation(playerid, "PED", "DAM_LegL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 84: ApplyAnimation(playerid, "PED", "DAM_LegL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 85: ApplyAnimation(playerid, "PED", "DAM_LegL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 86: ApplyAnimation(playerid, "PED", "DAM_LegR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 87: ApplyAnimation(playerid, "PED", "DAM_LegR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 88: ApplyAnimation(playerid, "PED", "DAM_LegR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 89: ApplyAnimation(playerid, "PED", "DAM_stomach_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 90: ApplyAnimation(playerid, "PED", "DAM_stomach_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 91: ApplyAnimation(playerid, "PED", "DAM_stomach_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 92: ApplyAnimation(playerid, "PED", "DAM_stomach_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 93: ApplyAnimation(playerid, "PED", "DOOR_LHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 94: ApplyAnimation(playerid, "PED", "DOOR_RHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 95: ApplyAnimation(playerid, "PED", "DrivebyL_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 96: ApplyAnimation(playerid, "PED", "DrivebyL_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 97: ApplyAnimation(playerid, "PED", "Driveby_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 98: ApplyAnimation(playerid, "PED", "Driveby_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 99: ApplyAnimation(playerid, "PED", "DRIVE_BOAT", 4.1, 0, 1, 1, 1, 1, 1);
- case 100: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 101: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 102: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 103: ApplyAnimation(playerid, "PED", "Drive_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 104: ApplyAnimation(playerid, "PED", "Drive_LO_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 105: ApplyAnimation(playerid, "PED", "Drive_LO_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 106: ApplyAnimation(playerid, "PED", "Drive_L_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 107: ApplyAnimation(playerid, "PED", "Drive_L_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 108: ApplyAnimation(playerid, "PED", "Drive_L_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 109: ApplyAnimation(playerid, "PED", "Drive_L_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 110: ApplyAnimation(playerid, "PED", "Drive_L_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 111: ApplyAnimation(playerid, "PED", "Drive_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 112: ApplyAnimation(playerid, "PED", "Drive_R_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 113: ApplyAnimation(playerid, "PED", "Drive_R_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 114: ApplyAnimation(playerid, "PED", "Drive_R_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 115: ApplyAnimation(playerid, "PED", "Drive_R_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 116: ApplyAnimation(playerid, "PED", "Drive_R_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 117: ApplyAnimation(playerid, "PED", "Drive_truck", 4.1, 0, 1, 1, 1, 1, 1);
- case 118: ApplyAnimation(playerid, "PED", "DRIVE_truck_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 119: ApplyAnimation(playerid, "PED", "DRIVE_truck_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 120: ApplyAnimation(playerid, "PED", "DRIVE_truck_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 121: ApplyAnimation(playerid, "PED", "Drown", 4.1, 0, 1, 1, 1, 1, 1);
- case 122: ApplyAnimation(playerid, "PED", "DUCK_cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 123: ApplyAnimation(playerid, "PED", "endchat_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 124: ApplyAnimation(playerid, "PED", "endchat_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 125: ApplyAnimation(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 126: ApplyAnimation(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 1, 1);
- case 127: ApplyAnimation(playerid, "PED", "EV_step", 4.1, 0, 1, 1, 1, 1, 1);
- case 128: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
- case 129: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
- case 130: ApplyAnimation(playerid, "PED", "facgum", 4.1, 0, 1, 1, 1, 1, 1);
- case 131: ApplyAnimation(playerid, "PED", "facsurp", 4.1, 0, 1, 1, 1, 1, 1);
- case 132: ApplyAnimation(playerid, "PED", "facsurpm", 4.1, 0, 1, 1, 1, 1, 1);
- case 133: ApplyAnimation(playerid, "PED", "factalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 134: ApplyAnimation(playerid, "PED", "facurios", 4.1, 0, 1, 1, 1, 1, 1);
- case 135: ApplyAnimation(playerid, "PED", "FALL_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 136: ApplyAnimation(playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 1, 1, 1);
- case 137: ApplyAnimation(playerid, "PED", "FALL_fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 138: ApplyAnimation(playerid, "PED", "FALL_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 139: ApplyAnimation(playerid, "PED", "FALL_glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 140: ApplyAnimation(playerid, "PED", "FALL_land", 4.1, 0, 1, 1, 1, 1, 1);
- case 141: ApplyAnimation(playerid, "PED", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
- case 142: ApplyAnimation(playerid, "PED", "Fight2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 143: ApplyAnimation(playerid, "PED", "FightA_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 144: ApplyAnimation(playerid, "PED", "FightA_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 145: ApplyAnimation(playerid, "PED", "FightA_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 146: ApplyAnimation(playerid, "PED", "FightA_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 147: ApplyAnimation(playerid, "PED", "FightA_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 148: ApplyAnimation(playerid, "PED", "FightA_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 149: ApplyAnimation(playerid, "PED", "FIGHTIDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 150: ApplyAnimation(playerid, "PED", "FightShB", 4.1, 0, 1, 1, 1, 1, 1);
- case 151: ApplyAnimation(playerid, "PED", "FightShF", 4.1, 0, 1, 1, 1, 1, 1);
- case 152: ApplyAnimation(playerid, "PED", "FightSh_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 153: ApplyAnimation(playerid, "PED", "FightSh_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 154: ApplyAnimation(playerid, "PED", "FightSh_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 155: ApplyAnimation(playerid, "PED", "FightSh_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 156: ApplyAnimation(playerid, "PED", "flee_lkaround_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 157: ApplyAnimation(playerid, "PED", "FLOOR_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 158: ApplyAnimation(playerid, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
- case 159: ApplyAnimation(playerid, "PED", "fucku", 4.1, 0, 1, 1, 1, 1, 1);
- case 160: ApplyAnimation(playerid, "PED", "gang_gunstand", 4.1, 0, 1, 1, 1, 1, 1);
- case 161: ApplyAnimation(playerid, "PED", "gas_cwr", 4.1, 0, 1, 1, 1, 1, 1);
- case 162: ApplyAnimation(playerid, "PED", "getup", 4.1, 0, 1, 1, 1, 1, 1);
- case 163: ApplyAnimation(playerid, "PED", "getup_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 164: ApplyAnimation(playerid, "PED", "gum_eat", 4.1, 0, 1, 1, 1, 1, 1);
- case 165: ApplyAnimation(playerid, "PED", "GunCrouchBwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 166: ApplyAnimation(playerid, "PED", "GunCrouchFwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 167: ApplyAnimation(playerid, "PED", "GunMove_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 168: ApplyAnimation(playerid, "PED", "GunMove_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 169: ApplyAnimation(playerid, "PED", "GunMove_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 170: ApplyAnimation(playerid, "PED", "GunMove_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 171: ApplyAnimation(playerid, "PED", "Gun_2_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 172: ApplyAnimation(playerid, "PED", "GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
- case 173: ApplyAnimation(playerid, "PED", "GUN_BUTT_crouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 174: ApplyAnimation(playerid, "PED", "Gun_stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 175: ApplyAnimation(playerid, "PED", "handscower", 4.1, 0, 1, 1, 1, 1, 1);
- case 176: ApplyAnimation(playerid, "PED", "handsup", 4.1, 0, 1, 1, 1, 1, 1);
- case 177: ApplyAnimation(playerid, "PED", "HitA_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 178: ApplyAnimation(playerid, "PED", "HitA_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 179: ApplyAnimation(playerid, "PED", "HitA_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 180: ApplyAnimation(playerid, "PED", "HIT_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 181: ApplyAnimation(playerid, "PED", "HIT_behind", 4.1, 0, 1, 1, 1, 1, 1);
- case 182: ApplyAnimation(playerid, "PED", "HIT_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 183: ApplyAnimation(playerid, "PED", "HIT_GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
- case 184: ApplyAnimation(playerid, "PED", "HIT_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 185: ApplyAnimation(playerid, "PED", "HIT_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 186: ApplyAnimation(playerid, "PED", "HIT_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 187: ApplyAnimation(playerid, "PED", "HIT_wall", 4.1, 0, 1, 1, 1, 1, 1);
- case 188: ApplyAnimation(playerid, "PED", "Idlestance_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 189: ApplyAnimation(playerid, "PED", "idlestance_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 190: ApplyAnimation(playerid, "PED", "IDLE_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 191: ApplyAnimation(playerid, "PED", "IDLE_chat", 4.1, 0, 1, 1, 1, 1, 1);
- case 192: ApplyAnimation(playerid, "PED", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 193: ApplyAnimation(playerid, "PED", "Idle_Gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 194: ApplyAnimation(playerid, "PED", "IDLE_HBHB", 4.1, 0, 1, 1, 1, 1, 1);
- case 195: ApplyAnimation(playerid, "PED", "IDLE_ROCKET", 4.1, 0, 1, 1, 1, 1, 1);
- case 196: ApplyAnimation(playerid, "PED", "IDLE_stance", 4.1, 0, 1, 1, 1, 1, 1);
- case 197: ApplyAnimation(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1, 1);
- case 198: ApplyAnimation(playerid, "PED", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
- case 199: ApplyAnimation(playerid, "PED", "Jetpack_Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 200: ApplyAnimation(playerid, "PED", "JOG_femaleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 201: ApplyAnimation(playerid, "PED", "JOG_maleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 202: ApplyAnimation(playerid, "PED", "JUMP_glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 203: ApplyAnimation(playerid, "PED", "JUMP_land", 4.1, 0, 1, 1, 1, 1, 1);
- case 204: ApplyAnimation(playerid, "PED", "JUMP_launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 205: ApplyAnimation(playerid, "PED", "JUMP_launch_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 206: ApplyAnimation(playerid, "PED", "KART_drive", 4.1, 0, 1, 1, 1, 1, 1);
- case 207: ApplyAnimation(playerid, "PED", "KART_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 208: ApplyAnimation(playerid, "PED", "KART_LB", 4.1, 0, 1, 1, 1, 1, 1);
- case 209: ApplyAnimation(playerid, "PED", "KART_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 210: ApplyAnimation(playerid, "PED", "KD_left", 4.1, 0, 1, 1, 1, 1, 1);
- case 211: ApplyAnimation(playerid, "PED", "KD_right", 4.1, 0, 1, 1, 1, 1, 1);
- case 212: ApplyAnimation(playerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1, 1);
- case 213: ApplyAnimation(playerid, "PED", "KO_shot_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 214: ApplyAnimation(playerid, "PED", "KO_shot_stom", 4.1, 0, 1, 1, 1, 1, 1);
- case 215: ApplyAnimation(playerid, "PED", "KO_skid_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 216: ApplyAnimation(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 217: ApplyAnimation(playerid, "PED", "KO_spin_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 218: ApplyAnimation(playerid, "PED", "KO_spin_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 219: ApplyAnimation(playerid, "PED", "pass_Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
- case 220: ApplyAnimation(playerid, "PED", "phone_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 221: ApplyAnimation(playerid, "PED", "phone_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 222: ApplyAnimation(playerid, "PED", "phone_talk", 4.1, 0, 1, 1, 1, 1, 1);
- case 223: ApplyAnimation(playerid, "PED", "Player_Sneak", 4.1, 0, 1, 1, 1, 1, 1);
- case 224: ApplyAnimation(playerid, "PED", "Player_Sneak_walkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 225: ApplyAnimation(playerid, "PED", "roadcross", 4.1, 0, 1, 1, 1, 1, 1);
- case 226: ApplyAnimation(playerid, "PED", "roadcross_female", 4.1, 0, 1, 1, 1, 1, 1);
- case 227: ApplyAnimation(playerid, "PED", "roadcross_gang", 4.1, 0, 1, 1, 1, 1, 1);
- case 228: ApplyAnimation(playerid, "PED", "roadcross_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 229: ApplyAnimation(playerid, "PED", "run_1armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 230: ApplyAnimation(playerid, "PED", "run_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 231: ApplyAnimation(playerid, "PED", "run_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 232: ApplyAnimation(playerid, "PED", "run_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 233: ApplyAnimation(playerid, "PED", "run_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 234: ApplyAnimation(playerid, "PED", "run_fatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 235: ApplyAnimation(playerid, "PED", "run_gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 236: ApplyAnimation(playerid, "PED", "run_left", 4.1, 0, 1, 1, 1, 1, 1);
- case 237: ApplyAnimation(playerid, "PED", "run_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 238: ApplyAnimation(playerid, "PED", "run_player", 4.1, 0, 1, 1, 1, 1, 1);
- case 239: ApplyAnimation(playerid, "PED", "run_right", 4.1, 0, 1, 1, 1, 1, 1);
- case 240: ApplyAnimation(playerid, "PED", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 241: ApplyAnimation(playerid, "PED", "Run_stop", 4.1, 0, 1, 1, 1, 1, 1);
- case 242: ApplyAnimation(playerid, "PED", "Run_stopR", 4.1, 0, 1, 1, 1, 1, 1);
- case 243: ApplyAnimation(playerid, "PED", "Run_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 244: ApplyAnimation(playerid, "PED", "SEAT_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 245: ApplyAnimation(playerid, "PED", "SEAT_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 246: ApplyAnimation(playerid, "PED", "SEAT_up", 4.1, 0, 1, 1, 1, 1, 1);
- case 247: ApplyAnimation(playerid, "PED", "SHOT_leftP", 4.1, 0, 1, 1, 1, 1, 1);
- case 248: ApplyAnimation(playerid, "PED", "SHOT_partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 249: ApplyAnimation(playerid, "PED", "SHOT_partial_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 250: ApplyAnimation(playerid, "PED", "SHOT_rightP", 4.1, 0, 1, 1, 1, 1, 1);
- case 251: ApplyAnimation(playerid, "PED", "Shove_Partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 252: ApplyAnimation(playerid, "PED", "Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
- case 253: ApplyAnimation(playerid, "PED", "sprint_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 254: ApplyAnimation(playerid, "PED", "sprint_panic", 4.1, 0, 1, 1, 1, 1, 1);
- case 255: ApplyAnimation(playerid, "PED", "Sprint_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 256: ApplyAnimation(playerid, "PED", "swat_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 257: ApplyAnimation(playerid, "PED", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
- case 258: ApplyAnimation(playerid, "PED", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- case 259: ApplyAnimation(playerid, "PED", "Tap_handP", 4.1, 0, 1, 1, 1, 1, 1);
- case 260: ApplyAnimation(playerid, "PED", "turn_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 261: ApplyAnimation(playerid, "PED", "Turn_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 262: ApplyAnimation(playerid, "PED", "Turn_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 263: ApplyAnimation(playerid, "PED", "WALK_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 264: ApplyAnimation(playerid, "PED", "WALK_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 265: ApplyAnimation(playerid, "PED", "WALK_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 266: ApplyAnimation(playerid, "PED", "Walk_DoorPartial", 4.1, 0, 1, 1, 1, 1, 1);
- case 267: ApplyAnimation(playerid, "PED", "WALK_drunk", 4.1, 0, 1, 1, 1, 1, 1);
- case 268: ApplyAnimation(playerid, "PED", "WALK_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 269: ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 270: ApplyAnimation(playerid, "PED", "WALK_gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 271: ApplyAnimation(playerid, "PED", "WALK_gang2", 4.1, 0, 1, 1, 1, 1, 1);
- case 272: ApplyAnimation(playerid, "PED", "WALK_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 273: ApplyAnimation(playerid, "PED", "WALK_player", 4.1, 0, 1, 1, 1, 1, 1);
- case 274: ApplyAnimation(playerid, "PED", "WALK_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 275: ApplyAnimation(playerid, "PED", "WALK_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- case 276: ApplyAnimation(playerid, "PED", "WALK_start", 4.1, 0, 1, 1, 1, 1, 1);
- case 277: ApplyAnimation(playerid, "PED", "WALK_start_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 278: ApplyAnimation(playerid, "PED", "WALK_start_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 279: ApplyAnimation(playerid, "PED", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 280: ApplyAnimation(playerid, "PED", "Walk_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 281: ApplyAnimation(playerid, "PED", "WEAPON_crouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 282: ApplyAnimation(playerid, "PED", "woman_idlestance", 4.1, 0, 1, 1, 1, 1, 1);
- case 283: ApplyAnimation(playerid, "PED", "woman_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 284: ApplyAnimation(playerid, "PED", "WOMAN_runbusy", 4.1, 0, 1, 1, 1, 1, 1);
- case 285: ApplyAnimation(playerid, "PED", "WOMAN_runfatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 286: ApplyAnimation(playerid, "PED", "woman_runpanic", 4.1, 0, 1, 1, 1, 1, 1);
- case 287: ApplyAnimation(playerid, "PED", "WOMAN_runsexy", 4.1, 0, 1, 1, 1, 1, 1);
- case 288: ApplyAnimation(playerid, "PED", "WOMAN_walkbusy", 4.1, 0, 1, 1, 1, 1, 1);
- case 289: ApplyAnimation(playerid, "PED", "WOMAN_walkfatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 290: ApplyAnimation(playerid, "PED", "WOMAN_walknorm", 4.1, 0, 1, 1, 1, 1, 1);
- case 291: ApplyAnimation(playerid, "PED", "WOMAN_walkold", 4.1, 0, 1, 1, 1, 1, 1);
- case 292: ApplyAnimation(playerid, "PED", "WOMAN_walkpro", 4.1, 0, 1, 1, 1, 1, 1);
- case 293: ApplyAnimation(playerid, "PED", "WOMAN_walksexy", 4.1, 0, 1, 1, 1, 1, 1);
- case 294: ApplyAnimation(playerid, "PED", "WOMAN_walkshop", 4.1, 0, 1, 1, 1, 1, 1);
- case 295: ApplyAnimation(playerid, "PED", "XPRESSscratch", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animped [1 - 295]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animrobbank", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrobbank [1 - 5]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animstrip", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "STRIP", "PLY_CASH", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "STRIP", "PUN_CASH", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "STRIP", "PUN_HOLLER", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "STRIP", "PUN_LOOP", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "STRIP", "STR_A2B", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "STRIP", "STR_B2A", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "STRIP", "STR_B2C", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "STRIP", "STR_C1", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "STRIP", "STR_C2", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "STRIP", "STR_C2B", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "STRIP", "STR_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "STRIP", "STR_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "STRIP", "STR_Loop_C", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animstrip [1 - 20]");
- }
- return 1;
- }
- if(strcmp(cmd, "/animswat", true) == 0)
- {
- switch(strval(tmp))
- {
- case 1: ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimation(playerid, "SWAT", "JMP_Wall1m_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimation(playerid, "SWAT", "Rail_fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimation(playerid, "SWAT", "Rail_fall_crawl", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimation(playerid, "SWAT", "swt_breach_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimation(playerid, "SWAT", "swt_breach_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimation(playerid, "SWAT", "swt_breach_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimation(playerid, "SWAT", "swt_go", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimation(playerid, "SWAT", "swt_lkt", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimation(playerid, "SWAT", "swt_sty", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimation(playerid, "SWAT", "swt_vent_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimation(playerid, "SWAT", "swt_vent_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_die", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimation(playerid, "SWAT", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
- default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animswat [1 - 24]");
- }
- return 1;
- }
- if(strcmp(cmdtext, "/handsup", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP);
- if(strcmp(cmdtext, "/pee", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
- if(strcmp(cmdtext, "/sit", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
- if(strcmp(cmdtext, "/smoke", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
- if(strcmp(cmdtext, "/sprunk", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
- if(strcmp(cmdtext, "/wine", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
- if(strcmp(cmdtext, "/stopanim", true) == 0) return ClearAnimations(playerid);
- return 1;
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' ')) index++;
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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