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  1. #define FILTERSCRIPT
  2. #include <a_samp>
  3.  
  4. #if !defined SPECIAL_ACTION_PISSING
  5. #define SPECIAL_ACTION_PISSING 68
  6. #endif
  7.  
  8. #pragma tabsize 0
  9. #define COLOR_INTERFACE 0xFDE39DFF
  10. #if defined FILTERSCRIPT
  11.  
  12. public OnFilterScriptInit()
  13. {
  14. print("\n--------------------------------------");
  15. print(" AnimationsFilterScript By HellYeah");
  16. print("--------------------------------------\n");
  17. return 1;
  18. }
  19.  
  20. public OnFilterScriptExit()
  21. {
  22. return 1;
  23. }
  24.  
  25. #else
  26.  
  27. main()
  28. {
  29. }
  30.  
  31. #endif
  32.  
  33. public OnPlayerCommandText(playerid, cmdtext[])
  34. {
  35. new tmp[256], cmd[256], idx;
  36. cmd = strtok(cmdtext, idx);
  37. tmp = strtok(cmdtext, idx);
  38. if(strcmp(cmd, "/animhelp", true) == 0)
  39. {
  40. return SendClientMessage(playerid,COLOR_INTERFACE,"/animbar /animbomber /animbuddy /animcarry\n/animcopambient /animcrack /animdamjump /animdancing\n/animdealer /animdoge /animfood /animgangs /animkissing\n/animped /animrobbank /animstrip /animswat\n~~~~ Special Actions ~~~~\n/pee /handsup /sit\n/smoke /sprunk /wine /stopanim");
  41. }
  42.  
  43. if(strcmp(cmd, "/animbar", true) == 0)
  44. {
  45. switch(strval(tmp))
  46. {
  47. case 1: ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
  48. case 2: ApplyAnimation(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
  49. case 3: ApplyAnimation(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
  50. case 4: ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
  51. case 5: ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
  52. case 6: ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
  53. case 7: ApplyAnimation(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
  54. case 8: ApplyAnimation(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
  55. case 9: ApplyAnimation(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
  56. case 10: ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  57. case 11: ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  58. case 12: ApplyAnimation(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
  59. default: SendClientMessage(playerid, COLOR_INTERFACE, "Benutzung: /animbar [1 - 12]");
  60. }
  61. return 1;
  62. }
  63.  
  64. if(strcmp(cmd, "/animbomber", true) == 0)
  65. {
  66. switch(strval(tmp))
  67. {
  68. case 1: ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
  69. case 2: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  70. case 3: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 0, 0, 1, 1, 1);
  71. case 4: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
  72. case 5: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
  73. case 6: ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  74. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbomber [1 - 6]");
  75. }
  76. return 1;
  77. }
  78.  
  79. if(strcmp(cmd, "/animbox", true) == 0)
  80. {
  81. switch(strval(tmp))
  82. {
  83. case 1: ApplyAnimation(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
  84. case 2: ApplyAnimation(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
  85. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbox [1 - 2]");
  86. }
  87. return 1;
  88. }
  89.  
  90. if(strcmp(cmd, "/animbuddy", true) == 0)
  91. {
  92. switch(strval(tmp))
  93. {
  94. case 1: ApplyAnimation(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  95. case 2: ApplyAnimation(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  96. case 3: ApplyAnimation(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
  97. case 4: ApplyAnimation(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  98. case 5: ApplyAnimation(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
  99. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animbuddy [1 - 5]");
  100. }
  101. return 1;
  102. }
  103.  
  104. if(strcmp(cmd, "/animcarry", true) == 0)
  105. {
  106. switch(strval(tmp))
  107. {
  108. case 1: ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
  109. case 2: ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
  110. case 3: ApplyAnimation(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
  111. case 4: ApplyAnimation(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
  112. case 5: ApplyAnimation(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
  113. case 6: ApplyAnimation(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
  114. case 7: ApplyAnimation(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
  115. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcarry [1 - 7]");
  116. }
  117. return 1;
  118. }
  119.  
  120.  
  121.  
  122. if(strcmp(cmd, "/animcopambient", true) == 0)
  123. {
  124. switch(strval(tmp))
  125. {
  126. case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
  127. case 2: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
  128. case 3: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
  129. case 4: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
  130. case 5: ApplyAnimation(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
  131. case 6: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
  132. case 7: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
  133. case 8: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
  134. case 9: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
  135. case 10: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
  136. case 11: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
  137. case 12: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
  138. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcopa [1 - 12]");
  139. }
  140. return 1;
  141. }
  142.  
  143. if(strcmp(cmd, "/animcrack", true) == 0)
  144. {
  145. switch(strval(tmp))
  146. {
  147. case 1: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
  148. case 2: ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
  149. case 3: ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
  150. case 4: ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
  151. case 5: ApplyAnimation(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
  152. case 6: ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
  153. case 7: ApplyAnimation(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
  154. case 8: ApplyAnimation(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
  155. case 9: ApplyAnimation(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
  156. case 10: ApplyAnimation(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
  157. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animcrack[1 - 10]");
  158. }
  159. return 1;
  160. }
  161.  
  162. if(strcmp(cmd, "/animdamjump", true) == 0)
  163. {
  164. switch(strval(tmp))
  165. {
  166. case 1: ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
  167. case 2: ApplyAnimation(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  168. case 3: ApplyAnimation(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
  169. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdamjump [1 - 3]");
  170. }
  171. return 1;
  172. }
  173.  
  174. if(strcmp(cmd, "/animdancing", true) == 0)
  175. {
  176. switch(strval(tmp))
  177. {
  178. case 1: ApplyAnimation(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
  179. case 2: ApplyAnimation(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
  180. case 3: ApplyAnimation(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
  181. case 4: ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
  182. case 5: ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
  183. case 6: ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  184. case 7: ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
  185. case 8: ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
  186. case 9: ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
  187. case 10: ApplyAnimation(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
  188. case 11: ApplyAnimation(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
  189. case 12: ApplyAnimation(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
  190. case 13: ApplyAnimation(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
  191. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdance [1 - 13]");
  192. }
  193. return 1;
  194. }
  195.  
  196. if(strcmp(cmd, "/animdealer", true) == 0)
  197. {
  198. switch(strval(tmp))
  199. {
  200. case 1: ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  201. case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  202. case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
  203. case 4: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
  204. case 5: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
  205. case 6: ApplyAnimation(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  206. case 7: ApplyAnimation(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  207. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdealer [1 - 7]");
  208. }
  209. return 1;
  210. }
  211.  
  212. if(strcmp(cmd, "/animdodge", true) == 0)
  213. {
  214. switch(strval(tmp))
  215. {
  216. case 1: ApplyAnimation(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
  217. case 2: ApplyAnimation(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
  218. case 3: ApplyAnimation(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
  219. case 4: ApplyAnimation(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
  220. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animdodge [1 - 4]");
  221. }
  222. return 1;
  223. }
  224.  
  225. if(strcmp(cmd, "/animfood", true) == 0)
  226. {
  227. switch(strval(tmp))
  228. {
  229. case 1: ApplyAnimation(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
  230. case 2: ApplyAnimation(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
  231. case 3: ApplyAnimation(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
  232. case 4: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
  233. case 5: ApplyAnimation(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
  234. case 6: ApplyAnimation(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  235. case 7: ApplyAnimation(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  236. case 8: ApplyAnimation(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
  237. case 9: ApplyAnimation(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
  238. case 10: ApplyAnimation(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  239. case 11: ApplyAnimation(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  240. case 12: ApplyAnimation(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
  241. case 13: ApplyAnimation(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
  242. case 14: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
  243. case 15: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
  244. case 16: ApplyAnimation(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
  245. case 17: ApplyAnimation(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  246. case 18: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  247. case 19: ApplyAnimation(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  248. case 20: ApplyAnimation(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
  249. case 21: ApplyAnimation(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  250. case 22: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
  251. case 23: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
  252. case 24: ApplyAnimation(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
  253. case 25: ApplyAnimation(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
  254. case 26: ApplyAnimation(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
  255. case 27: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  256. case 28: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
  257. case 29: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  258. case 30: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
  259. case 31: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
  260. case 32: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  261. case 33: ApplyAnimation(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
  262. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animfood [1 - 33]");
  263. }
  264. return 1;
  265. }
  266.  
  267. if(strcmp(cmd, "/animgangs", true) == 0)
  268. {
  269. switch(strval(tmp))
  270. {
  271. case 1: ApplyAnimation(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  272. case 2: ApplyAnimation(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  273. case 3: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  274. case 4: ApplyAnimation(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  275. case 5: ApplyAnimation(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  276. case 6: ApplyAnimation(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
  277. case 7: ApplyAnimation(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
  278. case 8: ApplyAnimation(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
  279. case 9: ApplyAnimation(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
  280. case 10: ApplyAnimation(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
  281. case 11: ApplyAnimation(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
  282. case 12: ApplyAnimation(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
  283. case 13: ApplyAnimation(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
  284. case 14: ApplyAnimation(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
  285. case 15: ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
  286. case 16: ApplyAnimation(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  287. case 17: ApplyAnimation(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
  288. case 18: ApplyAnimation(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
  289. case 19: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
  290. case 20: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  291. case 21: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
  292. case 22: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  293. case 23: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  294. case 24: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  295. case 25: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  296. case 26: ApplyAnimation(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  297. case 27: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
  298. case 28: ApplyAnimation(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
  299. case 29: ApplyAnimation(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
  300. case 30: ApplyAnimation(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
  301. case 31: ApplyAnimation(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
  302. case 32: ApplyAnimation(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  303. case 33: ApplyAnimation(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  304. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animgangs [1 - 33]");
  305. }
  306. return 1;
  307. }
  308.  
  309. if(strcmp(cmd, "/animkissing", true) == 0)
  310. {
  311. switch(strval(tmp))
  312. {
  313. case 1: ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  314. case 2: ApplyAnimation(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
  315. case 3: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  316. case 4: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  317. case 5: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
  318. case 6: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  319. case 7: ApplyAnimation(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  320. case 8: ApplyAnimation(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
  321. case 9: ApplyAnimation(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
  322. case 10: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  323. case 11: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  324. case 12: ApplyAnimation(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  325. case 13: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  326. case 14: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  327. case 15: ApplyAnimation(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  328. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animkissing [1 - 15]");
  329. }
  330. return 1;
  331. }
  332.  
  333. if(strcmp(cmd, "/animped", true) == 0)
  334. {
  335. switch(strval(tmp))
  336. {
  337. case 1: ApplyAnimation(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
  338. case 2: ApplyAnimation(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
  339. case 3: ApplyAnimation(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
  340. case 4: ApplyAnimation(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
  341. case 5: ApplyAnimation(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
  342. case 6: ApplyAnimation(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
  343. case 7: ApplyAnimation(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
  344. case 8: ApplyAnimation(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
  345. case 9: ApplyAnimation(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
  346. case 10: ApplyAnimation(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
  347. case 11: ApplyAnimation(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
  348. case 12: ApplyAnimation(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
  349. case 13: ApplyAnimation(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  350. case 14: ApplyAnimation(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  351. case 15: ApplyAnimation(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  352. case 16: ApplyAnimation(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  353. case 17: ApplyAnimation(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  354. case 18: ApplyAnimation(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  355. case 19: ApplyAnimation(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  356. case 20: ApplyAnimation(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  357. case 21: ApplyAnimation(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  358. case 22: ApplyAnimation(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  359. case 23: ApplyAnimation(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
  360. case 24: ApplyAnimation(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  361. case 25: ApplyAnimation(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  362. case 26: ApplyAnimation(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  363. case 27: ApplyAnimation(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  364. case 28: ApplyAnimation(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  365. case 29: ApplyAnimation(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  366. case 30: ApplyAnimation(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  367. case 31: ApplyAnimation(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  368. case 32: ApplyAnimation(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  369. case 33: ApplyAnimation(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  370. case 34: ApplyAnimation(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  371. case 35: ApplyAnimation(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  372. case 36: ApplyAnimation(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  373. case 37: ApplyAnimation(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  374. case 38: ApplyAnimation(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
  375. case 39: ApplyAnimation(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  376. case 40: ApplyAnimation(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  377. case 41: ApplyAnimation(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  378. case 42: ApplyAnimation(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
  379. case 43: ApplyAnimation(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
  380. case 44: ApplyAnimation(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
  381. case 45: ApplyAnimation(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  382. case 46: ApplyAnimation(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  383. case 47: ApplyAnimation(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  384. case 48: ApplyAnimation(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
  385. case 49: ApplyAnimation(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  386. case 50: ApplyAnimation(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  387. case 51: ApplyAnimation(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  388. case 52: ApplyAnimation(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  389. case 53: ApplyAnimation(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  390. case 54: ApplyAnimation(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  391. case 55: ApplyAnimation(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
  392. case 56: ApplyAnimation(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
  393. case 57: ApplyAnimation(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
  394. case 58: ApplyAnimation(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  395. case 59: ApplyAnimation(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  396. case 60: ApplyAnimation(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  397. case 61: ApplyAnimation(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
  398. case 62: ApplyAnimation(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
  399. case 63: ApplyAnimation(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
  400. case 64: ApplyAnimation(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
  401. case 65: ApplyAnimation(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
  402. case 66: ApplyAnimation(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
  403. case 67: ApplyAnimation(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
  404. case 68: ApplyAnimation(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
  405. case 69: ApplyAnimation(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
  406. case 70: ApplyAnimation(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
  407. case 71: ApplyAnimation(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
  408. case 72: ApplyAnimation(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
  409. case 73: ApplyAnimation(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1, 1, 1);
  410. case 74: ApplyAnimation(playerid, "PED", "cower", 4.1, 0, 1, 1, 1, 1, 1);
  411. case 75: ApplyAnimation(playerid, "PED", "Crouch_Roll_L", 4.1, 0, 1, 1, 1, 1, 1);
  412. case 76: ApplyAnimation(playerid, "PED", "Crouch_Roll_R", 4.1, 0, 1, 1, 1, 1, 1);
  413. case 77: ApplyAnimation(playerid, "PED", "DAM_armL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  414. case 78: ApplyAnimation(playerid, "PED", "DAM_armL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  415. case 79: ApplyAnimation(playerid, "PED", "DAM_armL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  416. case 80: ApplyAnimation(playerid, "PED", "DAM_armR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  417. case 81: ApplyAnimation(playerid, "PED", "DAM_armR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  418. case 82: ApplyAnimation(playerid, "PED", "DAM_armR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  419. case 83: ApplyAnimation(playerid, "PED", "DAM_LegL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  420. case 84: ApplyAnimation(playerid, "PED", "DAM_LegL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  421. case 85: ApplyAnimation(playerid, "PED", "DAM_LegL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  422. case 86: ApplyAnimation(playerid, "PED", "DAM_LegR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  423. case 87: ApplyAnimation(playerid, "PED", "DAM_LegR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  424. case 88: ApplyAnimation(playerid, "PED", "DAM_LegR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  425. case 89: ApplyAnimation(playerid, "PED", "DAM_stomach_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  426. case 90: ApplyAnimation(playerid, "PED", "DAM_stomach_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  427. case 91: ApplyAnimation(playerid, "PED", "DAM_stomach_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  428. case 92: ApplyAnimation(playerid, "PED", "DAM_stomach_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  429. case 93: ApplyAnimation(playerid, "PED", "DOOR_LHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
  430. case 94: ApplyAnimation(playerid, "PED", "DOOR_RHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
  431. case 95: ApplyAnimation(playerid, "PED", "DrivebyL_L", 4.1, 0, 1, 1, 1, 1, 1);
  432. case 96: ApplyAnimation(playerid, "PED", "DrivebyL_R", 4.1, 0, 1, 1, 1, 1, 1);
  433. case 97: ApplyAnimation(playerid, "PED", "Driveby_L", 4.1, 0, 1, 1, 1, 1, 1);
  434. case 98: ApplyAnimation(playerid, "PED", "Driveby_R", 4.1, 0, 1, 1, 1, 1, 1);
  435. case 99: ApplyAnimation(playerid, "PED", "DRIVE_BOAT", 4.1, 0, 1, 1, 1, 1, 1);
  436. case 100: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_back", 4.1, 0, 1, 1, 1, 1, 1);
  437. case 101: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_L", 4.1, 0, 1, 1, 1, 1, 1);
  438. case 102: ApplyAnimation(playerid, "PED", "DRIVE_BOAT_R", 4.1, 0, 1, 1, 1, 1, 1);
  439. case 103: ApplyAnimation(playerid, "PED", "Drive_L", 4.1, 0, 1, 1, 1, 1, 1);
  440. case 104: ApplyAnimation(playerid, "PED", "Drive_LO_l", 4.1, 0, 1, 1, 1, 1, 1);
  441. case 105: ApplyAnimation(playerid, "PED", "Drive_LO_R", 4.1, 0, 1, 1, 1, 1, 1);
  442. case 106: ApplyAnimation(playerid, "PED", "Drive_L_pro", 4.1, 0, 1, 1, 1, 1, 1);
  443. case 107: ApplyAnimation(playerid, "PED", "Drive_L_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
  444. case 108: ApplyAnimation(playerid, "PED", "Drive_L_slow", 4.1, 0, 1, 1, 1, 1, 1);
  445. case 109: ApplyAnimation(playerid, "PED", "Drive_L_weak", 4.1, 0, 1, 1, 1, 1, 1);
  446. case 110: ApplyAnimation(playerid, "PED", "Drive_L_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
  447. case 111: ApplyAnimation(playerid, "PED", "Drive_R", 4.1, 0, 1, 1, 1, 1, 1);
  448. case 112: ApplyAnimation(playerid, "PED", "Drive_R_pro", 4.1, 0, 1, 1, 1, 1, 1);
  449. case 113: ApplyAnimation(playerid, "PED", "Drive_R_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
  450. case 114: ApplyAnimation(playerid, "PED", "Drive_R_slow", 4.1, 0, 1, 1, 1, 1, 1);
  451. case 115: ApplyAnimation(playerid, "PED", "Drive_R_weak", 4.1, 0, 1, 1, 1, 1, 1);
  452. case 116: ApplyAnimation(playerid, "PED", "Drive_R_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
  453. case 117: ApplyAnimation(playerid, "PED", "Drive_truck", 4.1, 0, 1, 1, 1, 1, 1);
  454. case 118: ApplyAnimation(playerid, "PED", "DRIVE_truck_back", 4.1, 0, 1, 1, 1, 1, 1);
  455. case 119: ApplyAnimation(playerid, "PED", "DRIVE_truck_L", 4.1, 0, 1, 1, 1, 1, 1);
  456. case 120: ApplyAnimation(playerid, "PED", "DRIVE_truck_R", 4.1, 0, 1, 1, 1, 1, 1);
  457. case 121: ApplyAnimation(playerid, "PED", "Drown", 4.1, 0, 1, 1, 1, 1, 1);
  458. case 122: ApplyAnimation(playerid, "PED", "DUCK_cower", 4.1, 0, 1, 1, 1, 1, 1);
  459. case 123: ApplyAnimation(playerid, "PED", "endchat_01", 4.1, 0, 1, 1, 1, 1, 1);
  460. case 124: ApplyAnimation(playerid, "PED", "endchat_02", 4.1, 0, 1, 1, 1, 1, 1);
  461. case 125: ApplyAnimation(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1, 1);
  462. case 126: ApplyAnimation(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 1, 1);
  463. case 127: ApplyAnimation(playerid, "PED", "EV_step", 4.1, 0, 1, 1, 1, 1, 1);
  464. case 128: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
  465. case 129: ApplyAnimation(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
  466. case 130: ApplyAnimation(playerid, "PED", "facgum", 4.1, 0, 1, 1, 1, 1, 1);
  467. case 131: ApplyAnimation(playerid, "PED", "facsurp", 4.1, 0, 1, 1, 1, 1, 1);
  468. case 132: ApplyAnimation(playerid, "PED", "facsurpm", 4.1, 0, 1, 1, 1, 1, 1);
  469. case 133: ApplyAnimation(playerid, "PED", "factalk", 4.1, 0, 1, 1, 1, 1, 1);
  470. case 134: ApplyAnimation(playerid, "PED", "facurios", 4.1, 0, 1, 1, 1, 1, 1);
  471. case 135: ApplyAnimation(playerid, "PED", "FALL_back", 4.1, 0, 1, 1, 1, 1, 1);
  472. case 136: ApplyAnimation(playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 1, 1, 1);
  473. case 137: ApplyAnimation(playerid, "PED", "FALL_fall", 4.1, 0, 1, 1, 1, 1, 1);
  474. case 138: ApplyAnimation(playerid, "PED", "FALL_front", 4.1, 0, 1, 1, 1, 1, 1);
  475. case 139: ApplyAnimation(playerid, "PED", "FALL_glide", 4.1, 0, 1, 1, 1, 1, 1);
  476. case 140: ApplyAnimation(playerid, "PED", "FALL_land", 4.1, 0, 1, 1, 1, 1, 1);
  477. case 141: ApplyAnimation(playerid, "PED", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
  478. case 142: ApplyAnimation(playerid, "PED", "Fight2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  479. case 143: ApplyAnimation(playerid, "PED", "FightA_1", 4.1, 0, 1, 1, 1, 1, 1);
  480. case 144: ApplyAnimation(playerid, "PED", "FightA_2", 4.1, 0, 1, 1, 1, 1, 1);
  481. case 145: ApplyAnimation(playerid, "PED", "FightA_3", 4.1, 0, 1, 1, 1, 1, 1);
  482. case 146: ApplyAnimation(playerid, "PED", "FightA_block", 4.1, 0, 1, 1, 1, 1, 1);
  483. case 147: ApplyAnimation(playerid, "PED", "FightA_G", 4.1, 0, 1, 1, 1, 1, 1);
  484. case 148: ApplyAnimation(playerid, "PED", "FightA_M", 4.1, 0, 1, 1, 1, 1, 1);
  485. case 149: ApplyAnimation(playerid, "PED", "FIGHTIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  486. case 150: ApplyAnimation(playerid, "PED", "FightShB", 4.1, 0, 1, 1, 1, 1, 1);
  487. case 151: ApplyAnimation(playerid, "PED", "FightShF", 4.1, 0, 1, 1, 1, 1, 1);
  488. case 152: ApplyAnimation(playerid, "PED", "FightSh_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  489. case 153: ApplyAnimation(playerid, "PED", "FightSh_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  490. case 154: ApplyAnimation(playerid, "PED", "FightSh_Left", 4.1, 0, 1, 1, 1, 1, 1);
  491. case 155: ApplyAnimation(playerid, "PED", "FightSh_Right", 4.1, 0, 1, 1, 1, 1, 1);
  492. case 156: ApplyAnimation(playerid, "PED", "flee_lkaround_01", 4.1, 0, 1, 1, 1, 1, 1);
  493. case 157: ApplyAnimation(playerid, "PED", "FLOOR_hit", 4.1, 0, 1, 1, 1, 1, 1);
  494. case 158: ApplyAnimation(playerid, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
  495. case 159: ApplyAnimation(playerid, "PED", "fucku", 4.1, 0, 1, 1, 1, 1, 1);
  496. case 160: ApplyAnimation(playerid, "PED", "gang_gunstand", 4.1, 0, 1, 1, 1, 1, 1);
  497. case 161: ApplyAnimation(playerid, "PED", "gas_cwr", 4.1, 0, 1, 1, 1, 1, 1);
  498. case 162: ApplyAnimation(playerid, "PED", "getup", 4.1, 0, 1, 1, 1, 1, 1);
  499. case 163: ApplyAnimation(playerid, "PED", "getup_front", 4.1, 0, 1, 1, 1, 1, 1);
  500. case 164: ApplyAnimation(playerid, "PED", "gum_eat", 4.1, 0, 1, 1, 1, 1, 1);
  501. case 165: ApplyAnimation(playerid, "PED", "GunCrouchBwd", 4.1, 0, 1, 1, 1, 1, 1);
  502. case 166: ApplyAnimation(playerid, "PED", "GunCrouchFwd", 4.1, 0, 1, 1, 1, 1, 1);
  503. case 167: ApplyAnimation(playerid, "PED", "GunMove_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  504. case 168: ApplyAnimation(playerid, "PED", "GunMove_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  505. case 169: ApplyAnimation(playerid, "PED", "GunMove_L", 4.1, 0, 1, 1, 1, 1, 1);
  506. case 170: ApplyAnimation(playerid, "PED", "GunMove_R", 4.1, 0, 1, 1, 1, 1, 1);
  507. case 171: ApplyAnimation(playerid, "PED", "Gun_2_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  508. case 172: ApplyAnimation(playerid, "PED", "GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
  509. case 173: ApplyAnimation(playerid, "PED", "GUN_BUTT_crouch", 4.1, 0, 1, 1, 1, 1, 1);
  510. case 174: ApplyAnimation(playerid, "PED", "Gun_stand", 4.1, 0, 1, 1, 1, 1, 1);
  511. case 175: ApplyAnimation(playerid, "PED", "handscower", 4.1, 0, 1, 1, 1, 1, 1);
  512. case 176: ApplyAnimation(playerid, "PED", "handsup", 4.1, 0, 1, 1, 1, 1, 1);
  513. case 177: ApplyAnimation(playerid, "PED", "HitA_1", 4.1, 0, 1, 1, 1, 1, 1);
  514. case 178: ApplyAnimation(playerid, "PED", "HitA_2", 4.1, 0, 1, 1, 1, 1, 1);
  515. case 179: ApplyAnimation(playerid, "PED", "HitA_3", 4.1, 0, 1, 1, 1, 1, 1);
  516. case 180: ApplyAnimation(playerid, "PED", "HIT_back", 4.1, 0, 1, 1, 1, 1, 1);
  517. case 181: ApplyAnimation(playerid, "PED", "HIT_behind", 4.1, 0, 1, 1, 1, 1, 1);
  518. case 182: ApplyAnimation(playerid, "PED", "HIT_front", 4.1, 0, 1, 1, 1, 1, 1);
  519. case 183: ApplyAnimation(playerid, "PED", "HIT_GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
  520. case 184: ApplyAnimation(playerid, "PED", "HIT_L", 4.1, 0, 1, 1, 1, 1, 1);
  521. case 185: ApplyAnimation(playerid, "PED", "HIT_R", 4.1, 0, 1, 1, 1, 1, 1);
  522. case 186: ApplyAnimation(playerid, "PED", "HIT_walk", 4.1, 0, 1, 1, 1, 1, 1);
  523. case 187: ApplyAnimation(playerid, "PED", "HIT_wall", 4.1, 0, 1, 1, 1, 1, 1);
  524. case 188: ApplyAnimation(playerid, "PED", "Idlestance_fat", 4.1, 0, 1, 1, 1, 1, 1);
  525. case 189: ApplyAnimation(playerid, "PED", "idlestance_old", 4.1, 0, 1, 1, 1, 1, 1);
  526. case 190: ApplyAnimation(playerid, "PED", "IDLE_armed", 4.1, 0, 1, 1, 1, 1, 1);
  527. case 191: ApplyAnimation(playerid, "PED", "IDLE_chat", 4.1, 0, 1, 1, 1, 1, 1);
  528. case 192: ApplyAnimation(playerid, "PED", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  529. case 193: ApplyAnimation(playerid, "PED", "Idle_Gang1", 4.1, 0, 1, 1, 1, 1, 1);
  530. case 194: ApplyAnimation(playerid, "PED", "IDLE_HBHB", 4.1, 0, 1, 1, 1, 1, 1);
  531. case 195: ApplyAnimation(playerid, "PED", "IDLE_ROCKET", 4.1, 0, 1, 1, 1, 1, 1);
  532. case 196: ApplyAnimation(playerid, "PED", "IDLE_stance", 4.1, 0, 1, 1, 1, 1, 1);
  533. case 197: ApplyAnimation(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1, 1);
  534. case 198: ApplyAnimation(playerid, "PED", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
  535. case 199: ApplyAnimation(playerid, "PED", "Jetpack_Idle", 4.1, 0, 1, 1, 1, 1, 1);
  536. case 200: ApplyAnimation(playerid, "PED", "JOG_femaleA", 4.1, 0, 1, 1, 1, 1, 1);
  537. case 201: ApplyAnimation(playerid, "PED", "JOG_maleA", 4.1, 0, 1, 1, 1, 1, 1);
  538. case 202: ApplyAnimation(playerid, "PED", "JUMP_glide", 4.1, 0, 1, 1, 1, 1, 1);
  539. case 203: ApplyAnimation(playerid, "PED", "JUMP_land", 4.1, 0, 1, 1, 1, 1, 1);
  540. case 204: ApplyAnimation(playerid, "PED", "JUMP_launch", 4.1, 0, 1, 1, 1, 1, 1);
  541. case 205: ApplyAnimation(playerid, "PED", "JUMP_launch_R", 4.1, 0, 1, 1, 1, 1, 1);
  542. case 206: ApplyAnimation(playerid, "PED", "KART_drive", 4.1, 0, 1, 1, 1, 1, 1);
  543. case 207: ApplyAnimation(playerid, "PED", "KART_L", 4.1, 0, 1, 1, 1, 1, 1);
  544. case 208: ApplyAnimation(playerid, "PED", "KART_LB", 4.1, 0, 1, 1, 1, 1, 1);
  545. case 209: ApplyAnimation(playerid, "PED", "KART_R", 4.1, 0, 1, 1, 1, 1, 1);
  546. case 210: ApplyAnimation(playerid, "PED", "KD_left", 4.1, 0, 1, 1, 1, 1, 1);
  547. case 211: ApplyAnimation(playerid, "PED", "KD_right", 4.1, 0, 1, 1, 1, 1, 1);
  548. case 212: ApplyAnimation(playerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1, 1);
  549. case 213: ApplyAnimation(playerid, "PED", "KO_shot_front", 4.1, 0, 1, 1, 1, 1, 1);
  550. case 214: ApplyAnimation(playerid, "PED", "KO_shot_stom", 4.1, 0, 1, 1, 1, 1, 1);
  551. case 215: ApplyAnimation(playerid, "PED", "KO_skid_back", 4.1, 0, 1, 1, 1, 1, 1);
  552. case 216: ApplyAnimation(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1, 1);
  553. case 217: ApplyAnimation(playerid, "PED", "KO_spin_L", 4.1, 0, 1, 1, 1, 1, 1);
  554. case 218: ApplyAnimation(playerid, "PED", "KO_spin_R", 4.1, 0, 1, 1, 1, 1, 1);
  555. case 219: ApplyAnimation(playerid, "PED", "pass_Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
  556. case 220: ApplyAnimation(playerid, "PED", "phone_in", 4.1, 0, 1, 1, 1, 1, 1);
  557. case 221: ApplyAnimation(playerid, "PED", "phone_out", 4.1, 0, 1, 1, 1, 1, 1);
  558. case 222: ApplyAnimation(playerid, "PED", "phone_talk", 4.1, 0, 1, 1, 1, 1, 1);
  559. case 223: ApplyAnimation(playerid, "PED", "Player_Sneak", 4.1, 0, 1, 1, 1, 1, 1);
  560. case 224: ApplyAnimation(playerid, "PED", "Player_Sneak_walkstart", 4.1, 0, 1, 1, 1, 1, 1);
  561. case 225: ApplyAnimation(playerid, "PED", "roadcross", 4.1, 0, 1, 1, 1, 1, 1);
  562. case 226: ApplyAnimation(playerid, "PED", "roadcross_female", 4.1, 0, 1, 1, 1, 1, 1);
  563. case 227: ApplyAnimation(playerid, "PED", "roadcross_gang", 4.1, 0, 1, 1, 1, 1, 1);
  564. case 228: ApplyAnimation(playerid, "PED", "roadcross_old", 4.1, 0, 1, 1, 1, 1, 1);
  565. case 229: ApplyAnimation(playerid, "PED", "run_1armed", 4.1, 0, 1, 1, 1, 1, 1);
  566. case 230: ApplyAnimation(playerid, "PED", "run_armed", 4.1, 0, 1, 1, 1, 1, 1);
  567. case 231: ApplyAnimation(playerid, "PED", "run_civi", 4.1, 0, 1, 1, 1, 1, 1);
  568. case 232: ApplyAnimation(playerid, "PED", "run_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  569. case 233: ApplyAnimation(playerid, "PED", "run_fat", 4.1, 0, 1, 1, 1, 1, 1);
  570. case 234: ApplyAnimation(playerid, "PED", "run_fatold", 4.1, 0, 1, 1, 1, 1, 1);
  571. case 235: ApplyAnimation(playerid, "PED", "run_gang1", 4.1, 0, 1, 1, 1, 1, 1);
  572. case 236: ApplyAnimation(playerid, "PED", "run_left", 4.1, 0, 1, 1, 1, 1, 1);
  573. case 237: ApplyAnimation(playerid, "PED", "run_old", 4.1, 0, 1, 1, 1, 1, 1);
  574. case 238: ApplyAnimation(playerid, "PED", "run_player", 4.1, 0, 1, 1, 1, 1, 1);
  575. case 239: ApplyAnimation(playerid, "PED", "run_right", 4.1, 0, 1, 1, 1, 1, 1);
  576. case 240: ApplyAnimation(playerid, "PED", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  577. case 241: ApplyAnimation(playerid, "PED", "Run_stop", 4.1, 0, 1, 1, 1, 1, 1);
  578. case 242: ApplyAnimation(playerid, "PED", "Run_stopR", 4.1, 0, 1, 1, 1, 1, 1);
  579. case 243: ApplyAnimation(playerid, "PED", "Run_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  580. case 244: ApplyAnimation(playerid, "PED", "SEAT_down", 4.1, 0, 1, 1, 1, 1, 1);
  581. case 245: ApplyAnimation(playerid, "PED", "SEAT_idle", 4.1, 0, 1, 1, 1, 1, 1);
  582. case 246: ApplyAnimation(playerid, "PED", "SEAT_up", 4.1, 0, 1, 1, 1, 1, 1);
  583. case 247: ApplyAnimation(playerid, "PED", "SHOT_leftP", 4.1, 0, 1, 1, 1, 1, 1);
  584. case 248: ApplyAnimation(playerid, "PED", "SHOT_partial", 4.1, 0, 1, 1, 1, 1, 1);
  585. case 249: ApplyAnimation(playerid, "PED", "SHOT_partial_B", 4.1, 0, 1, 1, 1, 1, 1);
  586. case 250: ApplyAnimation(playerid, "PED", "SHOT_rightP", 4.1, 0, 1, 1, 1, 1, 1);
  587. case 251: ApplyAnimation(playerid, "PED", "Shove_Partial", 4.1, 0, 1, 1, 1, 1, 1);
  588. case 252: ApplyAnimation(playerid, "PED", "Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
  589. case 253: ApplyAnimation(playerid, "PED", "sprint_civi", 4.1, 0, 1, 1, 1, 1, 1);
  590. case 254: ApplyAnimation(playerid, "PED", "sprint_panic", 4.1, 0, 1, 1, 1, 1, 1);
  591. case 255: ApplyAnimation(playerid, "PED", "Sprint_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  592. case 256: ApplyAnimation(playerid, "PED", "swat_run", 4.1, 0, 1, 1, 1, 1, 1);
  593. case 257: ApplyAnimation(playerid, "PED", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
  594. case 258: ApplyAnimation(playerid, "PED", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  595. case 259: ApplyAnimation(playerid, "PED", "Tap_handP", 4.1, 0, 1, 1, 1, 1, 1);
  596. case 260: ApplyAnimation(playerid, "PED", "turn_180", 4.1, 0, 1, 1, 1, 1, 1);
  597. case 261: ApplyAnimation(playerid, "PED", "Turn_L", 4.1, 0, 1, 1, 1, 1, 1);
  598. case 262: ApplyAnimation(playerid, "PED", "Turn_R", 4.1, 0, 1, 1, 1, 1, 1);
  599. case 263: ApplyAnimation(playerid, "PED", "WALK_armed", 4.1, 0, 1, 1, 1, 1, 1);
  600. case 264: ApplyAnimation(playerid, "PED", "WALK_civi", 4.1, 0, 1, 1, 1, 1, 1);
  601. case 265: ApplyAnimation(playerid, "PED", "WALK_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  602. case 266: ApplyAnimation(playerid, "PED", "Walk_DoorPartial", 4.1, 0, 1, 1, 1, 1, 1);
  603. case 267: ApplyAnimation(playerid, "PED", "WALK_drunk", 4.1, 0, 1, 1, 1, 1, 1);
  604. case 268: ApplyAnimation(playerid, "PED", "WALK_fat", 4.1, 0, 1, 1, 1, 1, 1);
  605. case 269: ApplyAnimation(playerid, "PED", "WALK_fatold", 4.1, 0, 1, 1, 1, 1, 1);
  606. case 270: ApplyAnimation(playerid, "PED", "WALK_gang1", 4.1, 0, 1, 1, 1, 1, 1);
  607. case 271: ApplyAnimation(playerid, "PED", "WALK_gang2", 4.1, 0, 1, 1, 1, 1, 1);
  608. case 272: ApplyAnimation(playerid, "PED", "WALK_old", 4.1, 0, 1, 1, 1, 1, 1);
  609. case 273: ApplyAnimation(playerid, "PED", "WALK_player", 4.1, 0, 1, 1, 1, 1, 1);
  610. case 274: ApplyAnimation(playerid, "PED", "WALK_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  611. case 275: ApplyAnimation(playerid, "PED", "WALK_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  612. case 276: ApplyAnimation(playerid, "PED", "WALK_start", 4.1, 0, 1, 1, 1, 1, 1);
  613. case 277: ApplyAnimation(playerid, "PED", "WALK_start_armed", 4.1, 0, 1, 1, 1, 1, 1);
  614. case 278: ApplyAnimation(playerid, "PED", "WALK_start_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  615. case 279: ApplyAnimation(playerid, "PED", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  616. case 280: ApplyAnimation(playerid, "PED", "Walk_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  617. case 281: ApplyAnimation(playerid, "PED", "WEAPON_crouch", 4.1, 0, 1, 1, 1, 1, 1);
  618. case 282: ApplyAnimation(playerid, "PED", "woman_idlestance", 4.1, 0, 1, 1, 1, 1, 1);
  619. case 283: ApplyAnimation(playerid, "PED", "woman_run", 4.1, 0, 1, 1, 1, 1, 1);
  620. case 284: ApplyAnimation(playerid, "PED", "WOMAN_runbusy", 4.1, 0, 1, 1, 1, 1, 1);
  621. case 285: ApplyAnimation(playerid, "PED", "WOMAN_runfatold", 4.1, 0, 1, 1, 1, 1, 1);
  622. case 286: ApplyAnimation(playerid, "PED", "woman_runpanic", 4.1, 0, 1, 1, 1, 1, 1);
  623. case 287: ApplyAnimation(playerid, "PED", "WOMAN_runsexy", 4.1, 0, 1, 1, 1, 1, 1);
  624. case 288: ApplyAnimation(playerid, "PED", "WOMAN_walkbusy", 4.1, 0, 1, 1, 1, 1, 1);
  625. case 289: ApplyAnimation(playerid, "PED", "WOMAN_walkfatold", 4.1, 0, 1, 1, 1, 1, 1);
  626. case 290: ApplyAnimation(playerid, "PED", "WOMAN_walknorm", 4.1, 0, 1, 1, 1, 1, 1);
  627. case 291: ApplyAnimation(playerid, "PED", "WOMAN_walkold", 4.1, 0, 1, 1, 1, 1, 1);
  628. case 292: ApplyAnimation(playerid, "PED", "WOMAN_walkpro", 4.1, 0, 1, 1, 1, 1, 1);
  629. case 293: ApplyAnimation(playerid, "PED", "WOMAN_walksexy", 4.1, 0, 1, 1, 1, 1, 1);
  630. case 294: ApplyAnimation(playerid, "PED", "WOMAN_walkshop", 4.1, 0, 1, 1, 1, 1, 1);
  631. case 295: ApplyAnimation(playerid, "PED", "XPRESSscratch", 4.1, 0, 1, 1, 1, 1, 1);
  632. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animped [1 - 295]");
  633. }
  634. return 1;
  635. }
  636.  
  637. if(strcmp(cmd, "/animrobbank", true) == 0)
  638. {
  639. switch(strval(tmp))
  640. {
  641. case 1: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_End", 4.1, 0, 1, 1, 1, 1, 1);
  642. case 2: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 1, 1, 1, 1, 1);
  643. case 3: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Open_O", 4.1, 0, 1, 1, 1, 1, 1);
  644. case 4: ApplyAnimation(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.1, 0, 1, 1, 1, 1, 1);
  645. case 5: ApplyAnimation(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
  646. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animrobbank [1 - 5]");
  647. }
  648. return 1;
  649. }
  650.  
  651. if(strcmp(cmd, "/animstrip", true) == 0)
  652. {
  653. switch(strval(tmp))
  654. {
  655. case 1: ApplyAnimation(playerid, "STRIP", "PLY_CASH", 4.1, 0, 1, 1, 1, 1, 1);
  656. case 2: ApplyAnimation(playerid, "STRIP", "PUN_CASH", 4.1, 0, 1, 1, 1, 1, 1);
  657. case 3: ApplyAnimation(playerid, "STRIP", "PUN_HOLLER", 4.1, 0, 1, 1, 1, 1, 1);
  658. case 4: ApplyAnimation(playerid, "STRIP", "PUN_LOOP", 4.1, 0, 1, 1, 1, 1, 1);
  659. case 5: ApplyAnimation(playerid, "STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1, 1);
  660. case 6: ApplyAnimation(playerid, "STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1, 1);
  661. case 7: ApplyAnimation(playerid, "STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1);
  662. case 8: ApplyAnimation(playerid, "STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1);
  663. case 9: ApplyAnimation(playerid, "STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1);
  664. case 10: ApplyAnimation(playerid, "STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1);
  665. case 11: ApplyAnimation(playerid, "STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1);
  666. case 12: ApplyAnimation(playerid, "STRIP", "STR_A2B", 4.1, 0, 1, 1, 1, 1, 1);
  667. case 13: ApplyAnimation(playerid, "STRIP", "STR_B2A", 4.1, 0, 1, 1, 1, 1, 1);
  668. case 14: ApplyAnimation(playerid, "STRIP", "STR_B2C", 4.1, 0, 1, 1, 1, 1, 1);
  669. case 15: ApplyAnimation(playerid, "STRIP", "STR_C1", 4.1, 0, 1, 1, 1, 1, 1);
  670. case 16: ApplyAnimation(playerid, "STRIP", "STR_C2", 4.1, 0, 1, 1, 1, 1, 1);
  671. case 17: ApplyAnimation(playerid, "STRIP", "STR_C2B", 4.1, 0, 1, 1, 1, 1, 1);
  672. case 18: ApplyAnimation(playerid, "STRIP", "STR_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  673. case 19: ApplyAnimation(playerid, "STRIP", "STR_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
  674. case 20: ApplyAnimation(playerid, "STRIP", "STR_Loop_C", 4.1, 0, 1, 1, 1, 1, 1);
  675. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animstrip [1 - 20]");
  676. }
  677. return 1;
  678. }
  679. if(strcmp(cmd, "/animswat", true) == 0)
  680. {
  681. switch(strval(tmp))
  682. {
  683. case 1: ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 1, 1);
  684. case 2: ApplyAnimation(playerid, "SWAT", "JMP_Wall1m_180", 4.1, 0, 1, 1, 1, 1, 1);
  685. case 3: ApplyAnimation(playerid, "SWAT", "Rail_fall", 4.1, 0, 1, 1, 1, 1, 1);
  686. case 4: ApplyAnimation(playerid, "SWAT", "Rail_fall_crawl", 4.1, 0, 1, 1, 1, 1, 1);
  687. case 5: ApplyAnimation(playerid, "SWAT", "swt_breach_01", 4.1, 0, 1, 1, 1, 1, 1);
  688. case 6: ApplyAnimation(playerid, "SWAT", "swt_breach_02", 4.1, 0, 1, 1, 1, 1, 1);
  689. case 7: ApplyAnimation(playerid, "SWAT", "swt_breach_03", 4.1, 0, 1, 1, 1, 1, 1);
  690. case 8: ApplyAnimation(playerid, "SWAT", "swt_go", 4.1, 0, 1, 1, 1, 1, 1);
  691. case 9: ApplyAnimation(playerid, "SWAT", "swt_lkt", 4.1, 0, 1, 1, 1, 1, 1);
  692. case 10: ApplyAnimation(playerid, "SWAT", "swt_sty", 4.1, 0, 1, 1, 1, 1, 1);
  693. case 11: ApplyAnimation(playerid, "SWAT", "swt_vent_01", 4.1, 0, 1, 1, 1, 1, 1);
  694. case 12: ApplyAnimation(playerid, "SWAT", "swt_vent_02", 4.1, 0, 1, 1, 1, 1, 1);
  695. case 13: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_die", 4.1, 0, 1, 1, 1, 1, 1);
  696. case 14: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_in", 4.1, 0, 1, 1, 1, 1, 1);
  697. case 15: ApplyAnimation(playerid, "SWAT", "swt_vnt_sht_loop", 4.1, 0, 1, 1, 1, 1, 1);
  698. case 16: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
  699. case 17: ApplyAnimation(playerid, "SWAT", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
  700. case 18: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
  701. case 19: ApplyAnimation(playerid, "SWAT", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
  702. case 20: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
  703. case 21: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
  704. case 22: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
  705. case 23: ApplyAnimation(playerid, "SWAT", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
  706. case 24: ApplyAnimation(playerid, "SWAT", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
  707. default: SendClientMessage(playerid, COLOR_INTERFACE, "Syntax: /animswat [1 - 24]");
  708. }
  709. return 1;
  710. }
  711.  
  712. if(strcmp(cmdtext, "/handsup", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP);
  713. if(strcmp(cmdtext, "/pee", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
  714. if(strcmp(cmdtext, "/sit", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
  715. if(strcmp(cmdtext, "/smoke", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
  716. if(strcmp(cmdtext, "/sprunk", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
  717. if(strcmp(cmdtext, "/wine", true) == 0) return SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
  718. if(strcmp(cmdtext, "/stopanim", true) == 0) return ClearAnimations(playerid);
  719.  
  720. return 1;
  721. }
  722.  
  723. strtok(const string[], &index)
  724. {
  725. new length = strlen(string);
  726. while ((index < length) && (string[index] <= ' ')) index++;
  727. new offset = index;
  728. new result[20];
  729. while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  730. {
  731. result[index - offset] = string[index];
  732. index++;
  733. }
  734. result[index - offset] = EOS;
  735. return result;
  736. }
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