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- 12/18/2014 3:44:53 PM: DEBUG -
- 12/18/2014 3:44:53 PM: DEBUG - ----------------------------------------
- 12/18/2014 3:44:53 PM: DEBUG - Program opening, running diagnostics...
- 12/18/2014 3:44:53 PM: DEBUG - Current OS Full name: Microsoft Windows 7 Ultimate
- 12/18/2014 3:44:53 PM: DEBUG - Current OS Version: 6.1.7601.65536
- 12/18/2014 3:44:53 PM: DEBUG - Is the current OS 64-bit? True
- 12/18/2014 3:44:53 PM: DEBUG - Directory program is running in: C:\Users\Cody\Desktop
- 12/18/2014 3:44:53 PM: DEBUG - Selected PSO2 Directory: C:\Program Files (x86)\SEGA\PHANTASYSTARONLINE2\pso2_bin
- 12/18/2014 3:44:53 PM: DEBUG - Is Unrar Available: True
- 12/18/2014 3:44:53 PM: DEBUG - Run as Administrator: True
- 12/18/2014 3:44:53 PM: DEBUG - Is 7zip available: True
- 12/18/2014 3:44:53 PM: DEBUG - Is 7zip available: True
- 12/18/2014 3:44:53 PM: DEBUG - ----------------------------------------
- 12/18/2014 3:44:53 PM Program opened successfully! Version 3.0.0.3 [OK!]
- 12/18/2014 3:44:53 PM Checking for updates, please wait a moment...
- 12/18/2014 3:44:53 PM: DEBUG - Checking for the latest version of the program...
- 12/18/2014 3:44:53 PM You have the latest version of the program: 3.0.0.3
- 12/18/2014 3:44:53 PM Checking for PSO2 Updates...
- 12/18/2014 3:44:53 PM Done!
- 12/18/2014 3:44:53 PM Checking for updates to patches...
- 12/18/2014 3:44:54 PM You have the latest story patch updates! [OK!]
- 12/18/2014 3:44:54 PM Current Story Patch version is: 12/17/2014
- 12/18/2014 3:44:54 PM Current EN Patch version is: patch_2014_12_17
- 12/18/2014 3:44:54 PM Current Large Files version is: 2014_12_17_largefiles
- 12/18/2014 3:44:54 PM If any of the above versions are incorrect, use the override in options to fix them.
- 12/18/2014 3:44:54 PM Downloading latest item patch files...
- 12/18/2014 3:44:56 PM Done!
- 12/18/2014 3:44:56 PM All done - System ready!
- 12/18/2014 3:46:02 PM: DEBUG - Input string was not in a correct format.
- 12/18/2014 3:46:02 PM ERROR - Input string was not in a correct format.
- 12/18/2014 3:47:32 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:47:32 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:47:40 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:47:48 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:47:54 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:47:58 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:48:02 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:48:10 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Draw Level...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Texture Resolution...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Interface Size...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Shader Quality...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Movie Play...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Window Mode (Windowed)...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Window Mode (Fullscreen)...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Window Mode (Virtual Fullscreen)...
- 12/18/2014 3:48:24 PM: DEBUG - Saving Resolution...
- 12/18/2014 3:48:25 PM: DEBUG - Microsoft.VisualBasic.ApplicationServices.UnhandledExceptionEventArgs
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