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- FALLOUT 4 SPEEDRUN ROUTE NOTES, created by BubblesDelFuego with help from many others
- I recommend turning off the dialogue camera in the options
- Start with 10 in Endurance and Agility, 4 in intelligence.
- #
- Timer starts when you begin movement, which is 3.5 seconds after hitting OK on character creation
- If you don't get a Biometric Scanner at the store, farm one from the turret on the way to decoding the chip.
- #
- Do vault 111
- Clip to electric room
- Grab Gun and rounds
- Clip to skip Pip-Boy
- Setup the slide and do the slide upon exiting the vault(style varies)
- #
- Grab the museum FT(Fast Travel) point
- Grab pistols for item clipping, minutemen outfit if possible
- Look for Jet/Buffout inside within coolers
- Kill the raiders inside, talk to Preston (get some coffee cups for ceramic)
- Go outside, get the Power Armor and Minigun
- Fight the raiders outside
- kill everyone else, Get Action Boy
- FT to the Museum
- #
- Talk to Preston again, cover slide to Greenetech with Power Armor
- Leave the power armor there
- Clip in the sewer with menu warp
- #
- Walk to Goodneighbor
- Discover Mass Fusion on the way
- General Store Vendor for armor, meds, biometric scanner(bonus: guns, buffout, nc quantum, jet, fatigues, baseball outfit)
- Steal Fat Man and Mini Nuke
- Equip/Bind everything, level up for Solar Powered
- Discover Park Street Station
- Clip into DC then leave
- #
- Run to Virgil's Cave
- Set up coverslide on the way
- Make a hard save file outside of the cave
- FT to Greenetech, get Power Armor
- Slide from Vault 111 to Fort Hagan
- #
- Clip to Kellogg and kill Kellogg with Fat Man
- Get the military grade circuit board
- Get the quest in the terminal
- Quicksave and Load Warp to Sewer
- #
- FT to Park Street Station
- Clip all the way to Nick and save him
- Quicksave after getting the memories quest
- Load warp to Sewer
- #
- FT to Goodneighbor
- While Nick is being looked at, grab the Jet upstairs on the middle mirror-table if you need it
- Leave building after memories
- Leave and FT to Virgil's cave
- Get the courser quest
- #
- FT to Greenetech Genetics
- Kill courser with Fat Man, get the chip
- Quicksave and warp to Sewer
- #
- FT to Mass Fusion
- Walk to the Old North Church, go inside, head to Railroad HQ
- Make a save file at the door to the HQ inside
- Decode the chip with Tinker Tom
- Quicksave and Wrong Warp to Virgil's Cave
- Talk to Virgil, leave, level up pickpocket perk twice
- #
- FT to Sanctuary
- Pickpocket Sturges and get the settler quest
- FT to the museum
- Walk to the settlers and kill them
- Tell Preston about the settlers, get the teleporter quest
- FT to Sanctuary
- Do everything you have to do to build the teleporter (Preston, sturges, build, sturges, build, sturges)
- Teleport into Institute
- #
- Warp to Institute
- Relay the Minutemen inside, get the reactor bomb from Preston
- Make a save file by the door near the elevator
- Chair clip and jet jump OoB into Advance Science
- Load the reactor core with the bomb
- Quicksave and Load Warp to the teleporter room
- Go to the teleporter, get Desdemona's quest
- Quicksave and Load Warp to Railroad HQ
- #
- See Tinker Tom, get the quest
- Quicksave and Load Warp back to Institute
- Enter the teleporter, flip the button
- Timer ends when the HUD goes away before the cutscene
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