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- TODO:
- == In progress ==
- * Player selection screen
- == Bugs ==
- * Fix terrain collision
- - rotate the points according to the unit's ry.
- == Improvements ==
- * Improve graphical assets
- * Improve sound system
- * Add LOD to terrain
- - Subvide terrain into various grids (only index buffers needed)
- == New Features ==
- * Drifting (with modifier)
- * Add multiplayer
- * Add map selector
- * Add credits
- * Make a level editor
- * Add a font system
- * Add main menu
- * Power ups
- == Diary ==
- 17 Feb 2012
- * Sliding code complete.
- * Implemented Euler angles (yaw, pitch, roll).
- 16 Feb 2012
- * Improved XZ terrain collision
- - Instead of checking height difference, check a for the slope's angle.
- * Begun work on player selection
- 15 Feb 2012
- * Add json files for each type of vehicle (with their model and stats)
- * Begun work on dynamic terrain LOD.
- * Customizable controls via configuration file
- * Messed with the XZ collision
- * Initial work on "sliding". Downward slopes accelerate, upward slopes break
- 14 Feb 2012
- * Added goal
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