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POTATO TODO List

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Feb 17th, 2012
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  1. TODO:
  2.  
  3. == In progress ==
  4. * Player selection screen
  5.  
  6.  
  7. == Bugs ==
  8. * Fix terrain collision
  9. - rotate the points according to the unit's ry.
  10.  
  11. == Improvements ==
  12. * Improve graphical assets
  13. * Improve sound system
  14. * Add LOD to terrain
  15. - Subvide terrain into various grids (only index buffers needed)
  16.  
  17. == New Features ==
  18. * Drifting (with modifier)
  19. * Add multiplayer
  20. * Add map selector
  21. * Add credits
  22. * Make a level editor
  23. * Add a font system
  24. * Add main menu
  25. * Power ups
  26.  
  27. == Diary ==
  28. 17 Feb 2012
  29. * Sliding code complete.
  30. * Implemented Euler angles (yaw, pitch, roll).
  31.  
  32. 16 Feb 2012
  33. * Improved XZ terrain collision
  34. - Instead of checking height difference, check a for the slope's angle.
  35. * Begun work on player selection
  36.  
  37. 15 Feb 2012
  38. * Add json files for each type of vehicle (with their model and stats)
  39. * Begun work on dynamic terrain LOD.
  40. * Customizable controls via configuration file
  41. * Messed with the XZ collision
  42. * Initial work on "sliding". Downward slopes accelerate, upward slopes break
  43.  
  44. 14 Feb 2012
  45. * Added goal
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