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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6359MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring-94.1\maps
  29. Scanning: C:\Spiele\spring-94.1\base
  30. Scanning: C:\Spiele\spring-94.1\games
  31. Scanning: C:\Spiele\springcontent\maps
  32. Scanning: C:\Spiele\springcontent\base
  33. Scanning: C:\Spiele\springcontent\games
  34. Scanning: C:\Spiele\springcontent\mods
  35. Scanning: C:\Spiele\springcontent\packages
  36. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  37. Video mode set to 1280x1024/32bit (windowed)
  38. [f=0000000] SDL version: 1.2.10
  39. [f=0000000] GL version: 2.1.8545 Release
  40. [f=0000000] GL vendor: ATI Technologies Inc.
  41. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  42. [f=0000000] GLSL version: 1.20
  43. [f=0000000] GLEW version: 1.5.8
  44. [f=0000000] Video RAM: total 210MB, available 210MB
  45. [f=0000000] GL info:
  46. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  47. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  48. maximum texture size: 4096, compress MIP-map textures: 0
  49. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  50. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  51. number of UniformBufferBindings: 0 (0kB)
  52. [f=0000000] VSync disabled
  53. [f=0000000] Joysticks found: 0
  54. [f=0000000] Warning: Joystick 0 not found
  55. [f=0000000] CPU Cores: 2
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 96
  67. [f=0000000] Connecting to local server
  68. [f=0000000] PreGame::StartServer: 18 ms
  69. [f=0000000] Using map: AlienDesert
  70. [f=0000000] Using game: XTA 9.725 [patch 1.8]
  71. [f=0000000] Using game archive: XTAPEv9725p1.8.sdz
  72. [f=0000000] recording demo: demos/20130405_032220_AlienDesert_94.sdf
  73. [f=0000000] PreGame::GameDataReceived: 106 ms
  74. [f=0000000] User number 0 (team 0, allyteam 0)
  75. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  76. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  77. [f=0000000] Loading Radar Icons
  78. [f=0000000] Loading GameData Definitions
  79. [f=0000000] [unitdefs.lua] Error: Error parsing units/arm_iceberg.fbi: no [UNITINFO] table
  80. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_copperheadold.fbi: no [UNITINFO] table
  81. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_crockold.fbi: no [UNITINFO] table
  82. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_mobile_artilleryold.fbi: no [UNITINFO] table
  83. [f=0000000] Weapons_post: Local sound option detected, moving sounds to customparams
  84. [f=0000000] Loading all definitions: 0.551000
  85. [f=0000000] Game::LoadDefs (GameData): 666 ms
  86. [f=0000000] Loading Sound Definitions
  87. [f=0000000] [Sound] parsed 344 sounds from gamedata/sounds.lua
  88. [f=0000000] Game::LoadDefs (Sound): 29 ms
  89. [f=0000000] Parsing Map Information
  90. [f=0000000] Loading SMF
  91. [f=0000000] Loading Map (38 MB)
  92. [f=0000000] Creating Smooth Height Mesh
  93. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 65 ms
  94. [f=0000000] Creating QuadField & CEGs
  95. [f=0000000] Number of damage types: 17
  96. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  97. [f=0000000] Creating Unit Textures
  98. [f=0000000] Creating Sky
  99. [f=0000000] Loading Weapon Definitions
  100. [f=0000000] Warning: WeaponDef (ak_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  101. [f=0000000] Warning: WeaponDef (arm_fast) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  102. [f=0000000] Warning: WeaponDef (arm_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  103. [f=0000000] Warning: WeaponDef (arm_laserh1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  104. [f=0000000] Warning: WeaponDef (arm_paralyzer) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  105. [f=0000000] Warning: WeaponDef (arm_parlay) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  106. [f=0000000] Warning: WeaponDef (arm_rhino_shield) isShield is removed. Use weaponType="Shield" instead!
  107. [f=0000000] Warning: WeaponDef (arm_tiny_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  108. [f=0000000] Warning: WeaponDef (arm_total_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  109. [f=0000000] Warning: WeaponDef (armamph_weapon1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  110. [f=0000000] Warning: WeaponDef (armfhlt_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  111. [f=0000000] Warning: WeaponDef (armflea_killer) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  112. [f=0000000] Warning: WeaponDef (armflea_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  113. [f=0000000] Warning: WeaponDef (armfleabowl_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  114. [f=0000000] Warning: WeaponDef (armlatnk_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  115. [f=0000000] Warning: WeaponDef (armmanni_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  116. [f=0000000] Warning: WeaponDef (armscorp_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  117. [f=0000000] Warning: WeaponDef (armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  118. [f=0000000] Warning: WeaponDef (armsnipe_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  119. [f=0000000] Warning: WeaponDef (butter) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  120. [f=0000000] Warning: WeaponDef (core_batslaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  121. [f=0000000] Warning: WeaponDef (core_canlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  122. [f=0000000] Warning: WeaponDef (core_doomsday) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  123. [f=0000000] Warning: WeaponDef (core_laserh1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  124. [f=0000000] Warning: WeaponDef (core_total_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  125. [f=0000000] Warning: WeaponDef (corept_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  126. [f=0000000] Warning: WeaponDef (corfast_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  127. [f=0000000] Warning: WeaponDef (corfhlt_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  128. [f=0000000] Warning: WeaponDef (corjar_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  129. [f=0000000] Warning: WeaponDef (corkrog_head) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  130. [f=0000000] Warning: WeaponDef (corkrow_mainweapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  131. [f=0000000] Warning: WeaponDef (corsab_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  132. [f=0000000] Warning: WeaponDef (corsfig_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  133. [f=0000000] Warning: WeaponDef (corsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  134. [f=0000000] Warning: WeaponDef (corsumo_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  135. [f=0000000] Warning: WeaponDef (corvipe_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  136. [f=0000000] Warning: WeaponDef (csarmcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  137. [f=0000000] Warning: WeaponDef (cscorcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  138. [f=0000000] Warning: WeaponDef (fakeshield) isShield is removed. Use weaponType="Shield" instead!
  139. [f=0000000] Warning: WeaponDef (fhlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  140. [f=0000000] Warning: WeaponDef (fleagoth) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  141. [f=0000000] Warning: WeaponDef (garpike_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  142. [f=0000000] Warning: WeaponDef (gator_goliath_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  143. [f=0000000] Warning: WeaponDef (gator_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  144. [f=0000000] Warning: WeaponDef (lightskycruiseranni) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  145. [f=0000000] Warning: WeaponDef (minigoth) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  146. [f=0000000] Warning: WeaponDef (noruasswordofjustice) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  147. [f=0000000] Warning: WeaponDef (orcone_shield) isShield is removed. Use weaponType="Shield" instead!
  148. [f=0000000] Warning: WeaponDef (scorp_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  149. [f=0000000] Warning: WeaponDef (shield1) isShield is removed. Use weaponType="Shield" instead!
  150. [f=0000000] Warning: WeaponDef (shield2) isShield is removed. Use weaponType="Shield" instead!
  151. [f=0000000] Warning: WeaponDef (skycruiseranni) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  152. [f=0000000] Warning: WeaponDef (tarmcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  153. [f=0000000] Warning: WeaponDef (tcorcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  154. [f=0000000] Loading Unit Definitions
  155. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "arm_plesiosaur" (move-class "hover4"): canFloat, but not a ship-based movetype
  156. [f=0000000] Warning: Could not load sound from def: hovsmof1
  157. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "zulu" (move-class "hover4"): canFloat, but not a ship-based movetype
  158. [f=0000000] Loading Feature Definitions
  159. [f=0000000] Reading Estimate PathCosts [8]
  160. [f=0000000] Reading Estimate PathCosts [32]
  161. [f=0000000] [CPathManager] pathing data checksum: c8a827e3
  162. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  163. [f=0000000] Initializing Map Features
  164. [f=0000000] Creating ShadowHandler & DecalHandler
  165. [f=0000000] Creating GroundDrawer
  166. [f=0000000] Loading Tile Files
  167. [f=0000000] Reading Tile Map
  168. [f=0000000] Loading Square Textures
  169. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  170. [f=0000000] Switching to ROAM Mesh Rendering
  171. [f=0000000] Creating TreeDrawer
  172. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  173. [f=0000000] Creating Projectile Textures
  174. [f=0000000] Creating Water
  175. [f=0000000] Game::LoadInterface (Camera&Mouse): 139 ms
  176. [f=0000000] Game::LoadInterface (Console): 3 ms
  177. [f=0000000] Loading LuaRules
  178. [f=0000000] Failed to load: gui_endstats.lua (duplicate name)
  179. [f=0000000] No Self Pwn: Nonexisting unit: core_mobile_artilleryold
  180. [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
  181. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  182. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  183. [f=0000000] Loaded gadget: Announce kills <ui_announce_kills.lua>
  184. [f=0000000] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
  185. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  186. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  187. [f=0000000] Loaded gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
  188. [f=0000000] Loaded gadget: Fire Rate <unit_fire_rate.lua>
  189. [f=0000000] Loaded gadget: Game End <game_end.lua>
  190. [f=0000000] Loaded gadget: Health Upgrade <unit_health_upgrade.lua>
  191. [f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  192. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  193. [f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
  194. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  195. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  196. [f=0000000] Loaded gadget: Mission Script Engine <game_mission_script.lua>
  197. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  198. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  199. [f=0000000] Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
  200. [f=0000000] Loaded gadget: Production Rate <unit_buildspeed.lua>
  201. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  202. [f=0000000] Loaded gadget: Repair Pad <unit_refuel.lua>
  203. [f=0000000] Loaded gadget: Spawn <commoption.lua>
  204. [f=0000000] Loaded gadget: State Broadcast <game_statebroadcast.lua>
  205. [f=0000000] Loaded gadget: Unfinished unit orders <unit_unfinishedorders.lua>
  206. [f=0000000] Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
  207. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  208. [f=0000000] Loaded gadget: UnitStealth <unit_stealth.lua>
  209. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  210. [f=0000000] Loaded gadget: gui_endstats <dbg_testceg.lua>
  211. [f=0000000] Loaded gadget: gui_minimapX <gui_minimapx.lua>
  212. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  213. [f=0000000] Loaded gadget: snd_local <snd_local.lua>
  214. [f=0000000] Loaded gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
  215. [f=0000000] Loaded gadget: unit_crashing_aircraft <unit_crashing_aircraft.lua>
  216. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  217. [f=0000000] Loaded gadget: Cursor too far <gui_cursortoofar.lua>
  218. [f=0000000] Loaded gadget: Sneer after comnap <ui_comnapsneer.lua>
  219. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  220. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  221. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  222. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  223. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  224. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  225. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  226. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  227. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  228. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  229. [f=0000000] Error: Spring 94.1 (OMP) has crashed.
  230. [f=0000000] Error: DLL information:
  231. [f=0000000] Error: 0x00400000 spring
  232. [f=0000000] Error: 0x778c0000 ntdll
  233. [f=0000000] Error: 0x773a0000 kernel32
  234. [f=0000000] Error: 0x10000000 DevIL
  235. [f=0000000] Error: 0x71aa0000 MSVCP80
  236. [f=0000000] Error: 0x71a00000 MSVCR80
  237. [f=0000000] Error: 0x77010000 msvcrt
  238. [f=0000000] Error: 0x77630000 USER32
  239. [f=0000000] Error: 0x76b40000 GDI32
  240. [f=0000000] Error: 0x770c0000 ADVAPI32
  241. [f=0000000] Error: 0x76d80000 RPCRT4
  242. [f=0000000] Error: 0x64e50000 GLU32
  243. [f=0000000] Error: 0x63c90000 OPENGL32
  244. [f=0000000] Error: 0x624a0000 DDRAW
  245. [f=0000000] Error: 0x74320000 DCIMAN32
  246. [f=0000000] Error: 0x77190000 SETUPAPI
  247. [f=0000000] Error: 0x75f90000 OLEAUT32
  248. [f=0000000] Error: 0x76b90000 ole32
  249. [f=0000000] Error: 0x74120000 dwmapi
  250. [f=0000000] Error: 0x776d0000 IMAGEHLP
  251. [f=0000000] Error: 0x62480000 pthreadGC2
  252. [f=0000000] Error: 0x72360000 WSOCK32
  253. [f=0000000] Error: 0x77710000 WS2_32
  254. [f=0000000] Error: 0x77740000 NSI
  255. [f=0000000] Error: 0x76020000 SHELL32
  256. [f=0000000] Error: 0x779f0000 SHLWAPI
  257. [f=0000000] Error: 0x6b600000 OpenAL32
  258. [f=0000000] Error: 0x748c0000 WINMM
  259. [f=0000000] Error: 0x74880000 OLEACC
  260. [f=0000000] Error: 0x70780000 vorbisfile
  261. [f=0000000] Error: 0x68140000 ogg
  262. [f=0000000] Error: 0x64cc0000 vorbis
  263. [f=0000000] Error: 0x62e80000 zlib1
  264. [f=0000000] Error: 0x66fc0000 freetype6
  265. [f=0000000] Error: 0x62aa0000 glew32
  266. [f=0000000] Error: 0x00370000 SDL
  267. [f=0000000] Error: 0x7c340000 MSVCR71
  268. [f=0000000] Error: 0x76d60000 IMM32
  269. [f=0000000] Error: 0x77a50000 MSCTF
  270. [f=0000000] Error: 0x77700000 LPK
  271. [f=0000000] Error: 0x77320000 USP10
  272. [f=0000000] Error: 0x74b30000 comctl32
  273. [f=0000000] Error: 0x70910000 dsound
  274. [f=0000000] Error: 0x75280000 POWRPROF
  275. [f=0000000] Error: 0x77480000 CLBCatQ
  276. [f=0000000] Error: 0x74e80000 MMDevApi
  277. [f=0000000] Error: 0x74f10000 WINTRUST
  278. [f=0000000] Error: 0x758b0000 CRYPT32
  279. [f=0000000] Error: 0x75a10000 MSASN1
  280. [f=0000000] Error: 0x75e30000 USERENV
  281. [f=0000000] Error: 0x75e10000 Secur32
  282. [f=0000000] Error: 0x72210000 wdmaud
  283. [f=0000000] Error: 0x72350000 ksuser
  284. [f=0000000] Error: 0x74f00000 AVRT
  285. [f=0000000] Error: 0x721e0000 AUDIOSES
  286. [f=0000000] Error: 0x72170000 audioeng
  287. [f=0000000] Error: 0x75ee0000 PSAPI
  288. [f=0000000] Error: 0x72160000 msacm32
  289. [f=0000000] Error: 0x72140000 MSACM32
  290. [f=0000000] Error: 0x72130000 midimap
  291. [f=0000000] Error: 0x69030000 atioglxx
  292. [f=0000000] Error: 0x75640000 VERSION
  293. [f=0000000] Error: 0x029d0000 atiadlxx
  294. [f=0000000] Error: 0x6bb20000 DINPUT
  295. [f=0000000] Error: 0x744f0000 HID
  296. [f=0000000] Error: 0x6be70000 dbghelp
  297. [f=0000000] Error: Exception: Access violation (0xc0000005)
  298. [f=0000000] Error: Exception Address: 0x691cab30
  299. [f=0000000] Error: Stacktrace:
  300. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  301. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xda5d0) [0x691CAB30]
  302. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xd9e59) [0x691CA3B9]
  303. [f=0000000] Error: (2) Unknown [0x14EBDF8C]
  304. [f=0000000] Error: (3) C:\Spiele\spring-94.1\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5ed860) [0x00E17E00]
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