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- 2012-10-27 05:24:58.606 Unity[193:1903] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
- 2012-10-27 05:27:49.539 Unity[193:1903] Checking <NSRunningApplication: 0x3505f680 (com.apple.dt.Xcode - 251)>
- /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- xcodeproj (LoadError)
- from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require'
- from /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Assets/Editor/PostprocessBuildPlayer:14
- 2012-10-27 05:29:06.901 Unity[193:1903] Checking <NSRunningApplication: 0x2d8c3b70 (com.apple.dt.Xcode - 251)>
- 2012-10-27 05:29:06.908 Unity[193:1903] Checking <NSRunningApplication: 0x35096cb0 (com.apple.dt.Xcode - 251)>
- _program_shadow GL_ARB_fragment_shader GL_ARB_instanced_arrays GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
- Loading GUID <-> Path mappings ... 0.023463 seconds.
- Loading Asset Database ... 0.019031 seconds
- AssetDatabase consistency checks ... 0.097643 seconds
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading -1 unused Assets to reduce memory usage. Loaded Objects now: 50. Operation took 36.189503 ms.
- System memory in use: 19.1 MB.
- Registering custom dll's ... 0.032965 seconds.
- Begin MonoManager ReloadAssembly
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
- Non platform assembly: /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
- Loading /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Cecil.dll (this message is harmless)
- Mono: successfully reloaded assembly
- - Completed reload, in 0.855 seconds
- Validating Project structure ... 0.000998 seconds.
- Refresh, detecting if any assets need to be imported or removed ... 0.000633 seconds (Nothing changed)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 984. Operation took 95.204315 ms.
- System memory in use: 39.5 MB.
- building target 9
- - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono
- Arguments: '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/smcs.exe' @Temp/UnityTempFile-17be56635ba3e4573af7ec084db57465
- MONO_PATH: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity
- MONO_CFG_DIR: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc
- index: 83
- Responsefile: Temp/UnityTempFile-17be56635ba3e4573af7ec084db57465 Contents:
- -debug
- -target:library
- -nowarn:0169
- -out:'Temp/Assembly-CSharp.dll'
- -r:'/Applications/Unity/Unity.app/Contents/PlaybackEngines/iPhonePlayer/Managed/UnityEngine.dll'
- -define:UNITY_3_5_6
- -define:UNITY_3_5
- -define:UNITY_IOS
- -define:UNITY_IPHONE
- -define:ENABLE_GENERICS
- -define:ENABLE_TERRAIN
- -define:ENABLE_WEBCAM
- -define:ENABLE_MICROPHONE
- -define:ENABLE_NETWORK
- -define:ENABLE_CLOTH
- -define:ENABLE_WWW
- 'Assets/CubePlayer.cs'
- 'Assets/F0/F0Server.cs'
- 'Assets/F0/F0Util/BoxFilter.cs'
- 'Assets/F0/F0Util/NewtRaph.cs'
- 'Assets/F0/F0Util/PeakUtil.cs'
- 'Assets/F0/F0Util/SmoothSpec.cs'
- 'Assets/F0/SimpleF0.cs'
- 'Assets/Graphers/Plotter.cs'
- 'Assets/Graphers/SpectrumGraph.cs'
- 'Assets/Graphers/StaticSG.cs'
- 'Assets/SpectrumServer.cs'
- 'Assets/iOS FFT/FFT_Wrapper.cs'
- 'Assets/z_dead/F0.cs'
- 'Assets/z_dead/F0Graph.cs'
- 'Assets/z_dead/z_PeakGraph.cs'
- 'Assets/z_dead/z_PeakHandler.cs'
- 'Assets/z_dead/z_Peaks.cs'
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
- Compilation succeeded - 6 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
- Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
- Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
- Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
- Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
- Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
- (Filename: Assets/F0/F0Server.cs Line: 34)
- Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
- (Filename: Assets/F0/F0Server.cs Line: 35)
- Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 10)
- Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 75)
- Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 94)
- Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 95)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 1013. Operation took 94.181198 ms.
- System memory in use: 43.3 MB.
- Mono dependencies included in the build
- mscorlib.dll
- Assembly-CSharp.dll
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 971. Operation took 74.343910 ms.
- System memory in use: 46.0 MB.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 1034. Operation took 87.282936 ms.
- System memory in use: 46.2 MB.
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 1034. Operation took 87.295044 ms.
- System memory in use: 91.1 MB.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 1056. Operation took 94.487671 ms.
- System memory in use: 90.5 MB.
- Textures 0.0 kb 0.0%
- Meshes 0.0 kb 0.0%
- Animations 0.0 kb 0.0%
- Sounds 0.0 kb 0.0%
- Shaders 0.0 kb 0.0%
- Other Assets 0.1 kb 0.0%
- Levels 19.5 kb 0.8%
- Scripts 19.6 kb 0.8%
- Included DLLs 2.4 mb 98.1%
- File headers 8.2 kb 0.3%
- Complete size 2.4 mb 100.0%
- Used Assets, sorted by uncompressed size:
- 0.1 kb 0.0% Assets/z_dead/z_PeakHandler.cs
- 0.1 kb 0.0% Assets/SpectrumServer.cs
- 0.1 kb 0.0% Assets/Graphers/SpectrumGraph.cs
- 0.1 kb 0.0% Assets/z_dead/z_PeakGraph.cs
- 0.1 kb 0.0% Assets/iOS FFT/FFT_Wrapper.cs
- 0.1 kb 0.0% Assets/F0/F0Util/SmoothSpec.cs
- 0.1 kb 0.0% Assets/F0/F0Util/BoxFilter.cs
- 0.1 kb 0.0% Assets/CubePlayer.cs
- 0.1 kb 0.0% Assets/z_dead/z_Peaks.cs
- 0.1 kb 0.0% Assets/z_dead/F0Graph.cs
- 0.1 kb 0.0% Assets/Graphers/StaticSG.cs
- 0.1 kb 0.0% Assets/Graphers/Plotter.cs
- 0.1 kb 0.0% Assets/F0/SimpleF0.cs
- 0.1 kb 0.0% Assets/F0/F0Util/PeakUtil.cs
- 0.1 kb 0.0% Assets/F0/F0Util/NewtRaph.cs
- 0.1 kb 0.0% Assets/F0/F0Server.cs
- 0.1 kb 0.0% Assets/z_dead/F0.cs
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1092. Operation took 74.808754 ms.
- System memory in use: 90.5 MB.
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Posix.dll (this message is harmless)
- Connecting to Xcode
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Configuration.dll (this message is harmless)
- Connected
- Sending command 1
- Received results: OK
- Disconnecting
- Executing PostprocessBuildPlayer...
- Connecting to Xcode
- Connected
- Disconnecting
- Connecting to Xcode
- Connected
- Sending command 1
- Received results: OK
- Disconnecting
- Connecting to Xcode
- Connected
- Sending command 2 /Users/sunfish7/TEMP_UnityBuild/iOS Plugin Test/iOSAudio/Unity-iPhone.xcodeproj
- Received results: OK
- Sending command 6
- Received results: OK
- Disconnecting
- Connecting to Xcode
- Connected
- Sending command 4
- Received results: OK
- Disconnecting
- Connecting to Xcode
- Connected
- Sending command 5
- Received results: OK
- Disconnecting
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 1029. Operation took 160.375320 ms.
- System memory in use: 93.8 MB.
- - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
- *** Completed 'Build.Player.iPhonePlayer' in 103 seconds
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono
- Arguments: '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/smcs.exe' @Temp/UnityTempFile-26e651f3c16234aa1b585ab31f2caa3c
- MONO_PATH: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity
- MONO_CFG_DIR: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc
- index: 83
- Responsefile: Temp/UnityTempFile-26e651f3c16234aa1b585ab31f2caa3c Contents:
- -debug
- -target:library
- -nowarn:0169
- -out:'Temp/Assembly-CSharp.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll'
- -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll'
- -define:UNITY_3_5_6
- -define:UNITY_3_5
- -define:UNITY_EDITOR
- -define:ENABLE_PROFILER
- -define:UNITY_IOS
- -define:UNITY_IPHONE
- -define:ENABLE_GENERICS
- -define:ENABLE_TERRAIN
- -define:ENABLE_WEBCAM
- -define:ENABLE_MICROPHONE
- -define:ENABLE_NETWORK
- -define:ENABLE_CLOTH
- -define:ENABLE_WWW
- 'Assets/CubePlayer.cs'
- 'Assets/F0/F0Server.cs'
- 'Assets/F0/F0Util/BoxFilter.cs'
- 'Assets/F0/F0Util/NewtRaph.cs'
- 'Assets/F0/F0Util/PeakUtil.cs'
- 'Assets/F0/F0Util/SmoothSpec.cs'
- 'Assets/F0/SimpleF0.cs'
- 'Assets/Graphers/Plotter.cs'
- 'Assets/Graphers/SpectrumGraph.cs'
- 'Assets/Graphers/StaticSG.cs'
- 'Assets/SpectrumServer.cs'
- 'Assets/iOS FFT/FFT_Wrapper.cs'
- 'Assets/z_dead/F0.cs'
- 'Assets/z_dead/F0Graph.cs'
- 'Assets/z_dead/z_PeakGraph.cs'
- 'Assets/z_dead/z_PeakHandler.cs'
- 'Assets/z_dead/z_Peaks.cs'
- -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
- Compilation succeeded - 6 warning(s)
- -----CompilerOutput:-stderr----------
- Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
- Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
- Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
- Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
- Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
- Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
- (Filename: Assets/F0/F0Server.cs Line: 34)
- Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
- (Filename: Assets/F0/F0Server.cs Line: 35)
- Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 10)
- Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 75)
- Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 94)
- Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
- (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 95)
- Begin MonoManager ReloadAssembly
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
- Non platform assembly: /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
- Loading /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
- Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Cecil.dll (this message is harmless)
- ----- Total AssetImport time: 0.023893s, Asset Import only: 0.000000s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 1.852395s [1572864.00 GB, 869476032.000000 mb/s], CacheServer Hashing: 90080296.000000s [83893810.70 GB, 953.674316 mb/s]
- Mono: successfully reloaded assembly
- - Completed reload, in 0.999 seconds
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