Guest User

Untitled

a guest
Oct 26th, 2012
281
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.79 KB | None | 0 0
  1. 2012-10-27 05:24:58.606 Unity[193:1903] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
  2. 2012-10-27 05:27:49.539 Unity[193:1903] Checking <NSRunningApplication: 0x3505f680 (com.apple.dt.Xcode - 251)>
  3. /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- xcodeproj (LoadError)
  4. from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require'
  5. from /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Assets/Editor/PostprocessBuildPlayer:14
  6. 2012-10-27 05:29:06.901 Unity[193:1903] Checking <NSRunningApplication: 0x2d8c3b70 (com.apple.dt.Xcode - 251)>
  7. 2012-10-27 05:29:06.908 Unity[193:1903] Checking <NSRunningApplication: 0x35096cb0 (com.apple.dt.Xcode - 251)>
  8. _program_shadow GL_ARB_fragment_shader GL_ARB_instanced_arrays GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  9. Loading GUID <-> Path mappings ... 0.023463 seconds.
  10. Loading Asset Database ... 0.019031 seconds
  11. AssetDatabase consistency checks ... 0.097643 seconds
  12. Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  13.  
  14. Unloading -1 unused Assets to reduce memory usage. Loaded Objects now: 50. Operation took 36.189503 ms.
  15. System memory in use: 19.1 MB.
  16. Registering custom dll's ... 0.032965 seconds.
  17. Begin MonoManager ReloadAssembly
  18. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
  19. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
  20. Non platform assembly: /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
  21. Loading /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
  22. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
  23. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll (this message is harmless)
  24. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
  25. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Cecil.dll (this message is harmless)
  26. Mono: successfully reloaded assembly
  27. - Completed reload, in 0.855 seconds
  28. Validating Project structure ... 0.000998 seconds.
  29. Refresh, detecting if any assets need to be imported or removed ... 0.000633 seconds (Nothing changed)
  30. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless)
  31. Unloading 19 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  32.  
  33. Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 984. Operation took 95.204315 ms.
  34. System memory in use: 39.5 MB.
  35. building target 9
  36. - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
  37.  
  38. -----Compiler Commandline Arguments:
  39. Filename: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono
  40. Arguments: '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/smcs.exe' @Temp/UnityTempFile-17be56635ba3e4573af7ec084db57465
  41. MONO_PATH: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity
  42. MONO_CFG_DIR: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc
  43. index: 83
  44. Responsefile: Temp/UnityTempFile-17be56635ba3e4573af7ec084db57465 Contents:
  45. -debug
  46. -target:library
  47. -nowarn:0169
  48. -out:'Temp/Assembly-CSharp.dll'
  49. -r:'/Applications/Unity/Unity.app/Contents/PlaybackEngines/iPhonePlayer/Managed/UnityEngine.dll'
  50. -define:UNITY_3_5_6
  51. -define:UNITY_3_5
  52. -define:UNITY_IOS
  53. -define:UNITY_IPHONE
  54. -define:ENABLE_GENERICS
  55. -define:ENABLE_TERRAIN
  56. -define:ENABLE_WEBCAM
  57. -define:ENABLE_MICROPHONE
  58. -define:ENABLE_NETWORK
  59. -define:ENABLE_CLOTH
  60. -define:ENABLE_WWW
  61. 'Assets/CubePlayer.cs'
  62. 'Assets/F0/F0Server.cs'
  63. 'Assets/F0/F0Util/BoxFilter.cs'
  64. 'Assets/F0/F0Util/NewtRaph.cs'
  65. 'Assets/F0/F0Util/PeakUtil.cs'
  66. 'Assets/F0/F0Util/SmoothSpec.cs'
  67. 'Assets/F0/SimpleF0.cs'
  68. 'Assets/Graphers/Plotter.cs'
  69. 'Assets/Graphers/SpectrumGraph.cs'
  70. 'Assets/Graphers/StaticSG.cs'
  71. 'Assets/SpectrumServer.cs'
  72. 'Assets/iOS FFT/FFT_Wrapper.cs'
  73. 'Assets/z_dead/F0.cs'
  74. 'Assets/z_dead/F0Graph.cs'
  75. 'Assets/z_dead/z_PeakGraph.cs'
  76. 'Assets/z_dead/z_PeakHandler.cs'
  77. 'Assets/z_dead/z_Peaks.cs'
  78.  
  79. -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
  80. Compilation succeeded - 6 warning(s)
  81. -----CompilerOutput:-stderr----------
  82. Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
  83. Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
  84. Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
  85. Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
  86. Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
  87. Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
  88. -----EndCompilerOutput---------------
  89. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  90. Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
  91.  
  92. (Filename: Assets/F0/F0Server.cs Line: 34)
  93.  
  94. Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
  95.  
  96. (Filename: Assets/F0/F0Server.cs Line: 35)
  97.  
  98. Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
  99.  
  100. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 10)
  101.  
  102. Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
  103.  
  104. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 75)
  105.  
  106. Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
  107.  
  108. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 94)
  109.  
  110. Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
  111.  
  112. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 95)
  113.  
  114. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  115.  
  116. Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 1013. Operation took 94.181198 ms.
  117. System memory in use: 43.3 MB.
  118.  
  119.  
  120. Mono dependencies included in the build
  121. mscorlib.dll
  122. Assembly-CSharp.dll
  123.  
  124. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  125.  
  126. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 971. Operation took 74.343910 ms.
  127. System memory in use: 46.0 MB.
  128. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  129.  
  130. Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 1034. Operation took 87.282936 ms.
  131. System memory in use: 46.2 MB.
  132. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  133.  
  134. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 1034. Operation took 87.295044 ms.
  135. System memory in use: 91.1 MB.
  136. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  137.  
  138. Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 1056. Operation took 94.487671 ms.
  139. System memory in use: 90.5 MB.
  140.  
  141. Textures 0.0 kb 0.0%
  142. Meshes 0.0 kb 0.0%
  143. Animations 0.0 kb 0.0%
  144. Sounds 0.0 kb 0.0%
  145. Shaders 0.0 kb 0.0%
  146. Other Assets 0.1 kb 0.0%
  147. Levels 19.5 kb 0.8%
  148. Scripts 19.6 kb 0.8%
  149. Included DLLs 2.4 mb 98.1%
  150. File headers 8.2 kb 0.3%
  151. Complete size 2.4 mb 100.0%
  152.  
  153. Used Assets, sorted by uncompressed size:
  154. 0.1 kb 0.0% Assets/z_dead/z_PeakHandler.cs
  155. 0.1 kb 0.0% Assets/SpectrumServer.cs
  156. 0.1 kb 0.0% Assets/Graphers/SpectrumGraph.cs
  157. 0.1 kb 0.0% Assets/z_dead/z_PeakGraph.cs
  158. 0.1 kb 0.0% Assets/iOS FFT/FFT_Wrapper.cs
  159. 0.1 kb 0.0% Assets/F0/F0Util/SmoothSpec.cs
  160. 0.1 kb 0.0% Assets/F0/F0Util/BoxFilter.cs
  161. 0.1 kb 0.0% Assets/CubePlayer.cs
  162. 0.1 kb 0.0% Assets/z_dead/z_Peaks.cs
  163. 0.1 kb 0.0% Assets/z_dead/F0Graph.cs
  164. 0.1 kb 0.0% Assets/Graphers/StaticSG.cs
  165. 0.1 kb 0.0% Assets/Graphers/Plotter.cs
  166. 0.1 kb 0.0% Assets/F0/SimpleF0.cs
  167. 0.1 kb 0.0% Assets/F0/F0Util/PeakUtil.cs
  168. 0.1 kb 0.0% Assets/F0/F0Util/NewtRaph.cs
  169. 0.1 kb 0.0% Assets/F0/F0Server.cs
  170. 0.1 kb 0.0% Assets/z_dead/F0.cs
  171. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  172.  
  173. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1092. Operation took 74.808754 ms.
  174. System memory in use: 90.5 MB.
  175. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Posix.dll (this message is harmless)
  176. Connecting to Xcode
  177. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Configuration.dll (this message is harmless)
  178. Connected
  179. Sending command 1
  180.  
  181. Received results: OK
  182.  
  183. Disconnecting
  184. Executing PostprocessBuildPlayer...
  185. Connecting to Xcode
  186. Connected
  187. Disconnecting
  188. Connecting to Xcode
  189. Connected
  190. Sending command 1
  191.  
  192. Received results: OK
  193.  
  194. Disconnecting
  195. Connecting to Xcode
  196. Connected
  197. Sending command 2 /Users/sunfish7/TEMP_UnityBuild/iOS Plugin Test/iOSAudio/Unity-iPhone.xcodeproj
  198.  
  199. Received results: OK
  200.  
  201. Sending command 6
  202.  
  203. Received results: OK
  204.  
  205. Disconnecting
  206. Connecting to Xcode
  207. Connected
  208. Sending command 4
  209.  
  210. Received results: OK
  211.  
  212. Disconnecting
  213. Connecting to Xcode
  214. Connected
  215. Sending command 5
  216.  
  217. Received results: OK
  218.  
  219. Disconnecting
  220. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  221.  
  222. Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 1029. Operation took 160.375320 ms.
  223. System memory in use: 93.8 MB.
  224. - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
  225.  
  226. *** Completed 'Build.Player.iPhonePlayer' in 103 seconds
  227.  
  228.  
  229. -----Compiler Commandline Arguments:
  230. Filename: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono
  231. Arguments: '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/smcs.exe' @Temp/UnityTempFile-26e651f3c16234aa1b585ab31f2caa3c
  232. MONO_PATH: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity
  233. MONO_CFG_DIR: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc
  234. index: 83
  235. Responsefile: Temp/UnityTempFile-26e651f3c16234aa1b585ab31f2caa3c Contents:
  236. -debug
  237. -target:library
  238. -nowarn:0169
  239. -out:'Temp/Assembly-CSharp.dll'
  240. -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll'
  241. -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll'
  242. -define:UNITY_3_5_6
  243. -define:UNITY_3_5
  244. -define:UNITY_EDITOR
  245. -define:ENABLE_PROFILER
  246. -define:UNITY_IOS
  247. -define:UNITY_IPHONE
  248. -define:ENABLE_GENERICS
  249. -define:ENABLE_TERRAIN
  250. -define:ENABLE_WEBCAM
  251. -define:ENABLE_MICROPHONE
  252. -define:ENABLE_NETWORK
  253. -define:ENABLE_CLOTH
  254. -define:ENABLE_WWW
  255. 'Assets/CubePlayer.cs'
  256. 'Assets/F0/F0Server.cs'
  257. 'Assets/F0/F0Util/BoxFilter.cs'
  258. 'Assets/F0/F0Util/NewtRaph.cs'
  259. 'Assets/F0/F0Util/PeakUtil.cs'
  260. 'Assets/F0/F0Util/SmoothSpec.cs'
  261. 'Assets/F0/SimpleF0.cs'
  262. 'Assets/Graphers/Plotter.cs'
  263. 'Assets/Graphers/SpectrumGraph.cs'
  264. 'Assets/Graphers/StaticSG.cs'
  265. 'Assets/SpectrumServer.cs'
  266. 'Assets/iOS FFT/FFT_Wrapper.cs'
  267. 'Assets/z_dead/F0.cs'
  268. 'Assets/z_dead/F0Graph.cs'
  269. 'Assets/z_dead/z_PeakGraph.cs'
  270. 'Assets/z_dead/z_PeakHandler.cs'
  271. 'Assets/z_dead/z_Peaks.cs'
  272.  
  273. -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
  274. Compilation succeeded - 6 warning(s)
  275. -----CompilerOutput:-stderr----------
  276. Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
  277. Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
  278. Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
  279. Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
  280. Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
  281. Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
  282. -----EndCompilerOutput---------------
  283. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  284. Assets/F0/F0Server.cs(34,15): warning CS0414: The private field `F0Server.existingTone' is assigned but its value is never used
  285.  
  286. (Filename: Assets/F0/F0Server.cs Line: 34)
  287.  
  288. Assets/F0/F0Server.cs(35,13): warning CS0414: The private field `F0Server.lifetime' is assigned but its value is never used
  289.  
  290. (Filename: Assets/F0/F0Server.cs Line: 35)
  291.  
  292. Assets/iOS FFT/FFT_Wrapper.cs(10,24): warning CS0649: Field `FFT_Wrapper.plotter' is never assigned to, and will always have its default value `null'
  293.  
  294. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 10)
  295.  
  296. Assets/iOS FFT/FFT_Wrapper.cs(75,23): warning CS0414: The private field `FFT_Wrapper.strA' is assigned but its value is never used
  297.  
  298. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 75)
  299.  
  300. Assets/iOS FFT/FFT_Wrapper.cs(94,44): warning CS0649: Field `FFT_Wrapper.floatsInEvent' is never assigned to, and will always have its default value `null'
  301.  
  302. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 94)
  303.  
  304. Assets/iOS FFT/FFT_Wrapper.cs(95,39): warning CS0649: Field `FFT_Wrapper.FFTEvent' is never assigned to, and will always have its default value `null'
  305.  
  306. (Filename: Assets/iOS FFT/FFT_Wrapper.cs Line: 95)
  307.  
  308. Begin MonoManager ReloadAssembly
  309. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
  310. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
  311. Non platform assembly: /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
  312. Loading /Users/sunfish7/Desktop/UnityProjGroups/A_MiscTests/A7_iOS_Plugin/C_StreamerFFTPlugin/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
  313. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
  314. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
  315. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Cecil.dll (this message is harmless)
  316. ----- Total AssetImport time: 0.023893s, Asset Import only: 0.000000s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 1.852395s [1572864.00 GB, 869476032.000000 mb/s], CacheServer Hashing: 90080296.000000s [83893810.70 GB, 953.674316 mb/s]
  317. Mono: successfully reloaded assembly
  318. - Completed reload, in 0.999 seconds
Advertisement
Add Comment
Please, Sign In to add comment