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- public class BattleModel : MonoBehaviour
- {
- private void Start()
- {
- // ObservableEventTrigger(uGUI用)とObservableStateMachineTrigger(Animation用)だけはコンポーネントの自動付与がないので手動でアタッチが必要
- // 他のTriggerについてはusing UniRx.Triggers;を付けることでAddComponentの処理(7行目の記載)を省略できる。
- var trigger = this.gameObject.AddComponent<ObservableEventTrigger>();
- trigger.OnPointerClickAsObservable().Subscribe(_ =>
- {
- Debug.Log("hogehoge");
- });
- }
- }
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