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Feb 21st, 2017
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  1. public class BattleModel : MonoBehaviour
  2. {
  3. private void Start()
  4. {
  5. // ObservableEventTrigger(uGUI用)とObservableStateMachineTrigger(Animation用)だけはコンポーネントの自動付与がないので手動でアタッチが必要
  6. // 他のTriggerについてはusing UniRx.Triggers;を付けることでAddComponentの処理(7行目の記載)を省略できる。
  7. var trigger = this.gameObject.AddComponent<ObservableEventTrigger>();
  8.  
  9. trigger.OnPointerClickAsObservable().Subscribe(_ =>
  10. {
  11. Debug.Log("hogehoge");
  12. });
  13. }
  14. }
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