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Spring 85 on Thinkpad T42 running XP

By: zoggop on Dec 29th, 2011  |  syntax: None  |  size: 19.29 KB  |  hits: 31  |  expires: Never
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  1. Using configuration source: "C:\Documents and Settings\Isaac\Local Settings\Application Data\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 112, flags:
  3.         SSE 1.0:  1,  SSE 2.0:  1
  4.         SSE 3.0:  0, SSSE 3.0:  0
  5.         SSE 4.1:  0,  SSE 4.2:  0
  6.         SSE 4.0A: 0,  SSE 5.0A: 0
  7.         using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows XP Professional Service Pack 3 (build 2600)
  10.         Intel(R) Pentium(R) M processor 1.70GHz; 1534MB RAM, 2485MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (timeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16.   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17.   Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 85.0
  20. Build date/time: Dec 22 2011 00:05:57
  21. Build environment: boost-104600, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: C:\Program Files\Spring\
  24. Using read-only data directory: C:\Documents and Settings\Isaac\My Documents\My Games\Spring\
  25. Scanning: C:\Documents and Settings\Isaac\My Documents\My Games\Spring\maps
  26. Scanning: C:\Documents and Settings\Isaac\My Documents\My Games\Spring\mods
  27. Scanning: C:\Program Files\Spring\maps
  28. Scanning: C:\Program Files\Spring\base
  29. Scanning: C:\Program Files\Spring\games
  30. Scanning: C:\Program Files\Spring\mods
  31. Scanning: C:\Program Files\Spring\packages
  32. Supported Video modes: 1024x768, 960x720, 848x480, 800x600, 720x576, 720x480, 640x480, 640x400, 640x350, 512x384, 400x300, 320x240, 320x200
  33. Video mode set to 800x600/32bit (windowed)
  34. [f=0000000] SDL version:  1.2.10
  35. [f=0000000] GL version:   1.3.1072 WinXP Release
  36. [f=0000000] GL vendor:    ATI Technologies Inc.
  37. [f=0000000] GL renderer:  MOBILITY RADEON 7500 DDR x86/SSE2
  38. [f=0000000] GLSL version: (null)
  39. [f=0000000] GLEW version: 1.5.8
  40. [f=0000000] Video RAM:    unknown
  41. [f=0000000] GL info:
  42.         haveARB: 0, haveGLSL: 0, ATI hacks: 1
  43.         FBO support: 0, NPOT-texture support: 0, 24bit Z-buffer support: 0
  44.         maximum texture size: 2048, compress MIP-map textures: 0
  45. [f=0000000] Joysticks found: 0
  46. [f=0000000] Warning: Joystick 0 not found
  47. [f=0000000] CPU Cores: 1
  48. [f=0000000] CPU affinity not set
  49. [f=0000000] [Sound] OpenAL info:
  50. [f=0000000] [Sound]   Available Devices:
  51. [f=0000000] [Sound]               DirectSound Software
  52. [f=0000000] [Sound]   Device:     DirectSound Software
  53. [f=0000000] [Sound]   Vendor:         OpenAL Community
  54. [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
  55. [f=0000000] [Sound]   Renderer:       OpenAL Soft
  56. [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  57. [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  58. [f=0000000] [Sound]   EFX Enabled: yes
  59. [f=0000000] [Sound]   Max Sounds: 128
  60. [f=0000000] Connecting to local server
  61. [f=0000000] PreGame::StartServer: 111 ms
  62. [f=0000000] Using map: DesertTriad
  63. [f=0000000] Using game: Balanced Annihilation V7.62
  64. [f=0000000] Using game archive: ba762.sdz
  65. [f=0000000] recording demo: demos/20111229_153536_DesertTriad_85.sdf
  66. [f=0000000] PreGame::GameDataReceived: 588 ms
  67. [f=0000000] User number 0 (team 0, allyteam 0)
  68. [f=0000000] Loading Radar Icons
  69. [f=0000000] Loading GameData Definitions
  70. [f=0000000] Loading all definitions:  0.299000
  71. [f=0000000] Game::LoadDefs (GameData): 407 ms
  72. [f=0000000] Loading Sound Definitions
  73. [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
  74. [f=0000000] Game::LoadDefs (Sound): 3 ms
  75. [f=0000000] Parsing Map Information
  76. [f=0000000] Loading SMF
  77. [f=0000000] Loading Map (28 MB)
  78. [f=0000000] Creating Smooth Height Mesh
  79. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 98 ms
  80. [f=0000000] Creating QuadField & CEGs
  81. [f=0000000] Number of damage types: 11
  82. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  83. [f=0000000] Creating Unit Textures
  84. [f=0000000] Loading Weapon Definitions
  85. [f=0000000] Loading Unit Definitions
  86. [f=0000000] Loading Feature Definitions
  87. [f=0000000] Initializing Map Features
  88. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
  89. [f=0000000] PathCosts: creating PE8 cache with 1 PF thread (12 MB)
  90. [f=0000000] PathCosts: precached 0 of 4096
  91. [f=0000000] PathCosts: precached 256 of 4096
  92. [f=0000000] PathCosts: precached 512 of 4096
  93. [f=0000000] PathCosts: precached 768 of 4096
  94. [f=0000000] PathCosts: precached 1024 of 4096
  95. [f=0000000] PathCosts: precached 1280 of 4096
  96. [f=0000000] PathCosts: precached 1536 of 4096
  97. [f=0000000] PathCosts: precached 1792 of 4096
  98. [f=0000000] PathCosts: precached 2048 of 4096
  99. [f=0000000] PathCosts: precached 2304 of 4096
  100. [f=0000000] PathCosts: precached 2560 of 4096
  101. [f=0000000] PathCosts: precached 2816 of 4096
  102. [f=0000000] PathCosts: precached 3072 of 4096
  103. [f=0000000] PathCosts: precached 3328 of 4096
  104. [f=0000000] PathCosts: precached 3584 of 4096
  105. [f=0000000] PathCosts: precached 3840 of 4096
  106. [f=0000000] PathCosts: writing
  107. [f=0000000] PathCosts: written
  108. [f=0000000] PathCosts: creating PE32 cache with 1 PF thread (12 MB)
  109. [f=0000000] PathCosts: precached 0 of 256
  110. [f=0000000] PathCosts: precached 16 of 256
  111. [f=0000000] PathCosts: precached 32 of 256
  112. [f=0000000] PathCosts: precached 48 of 256
  113. [f=0000000] PathCosts: precached 64 of 256
  114. [f=0000000] PathCosts: precached 80 of 256
  115. [f=0000000] PathCosts: precached 96 of 256
  116. [f=0000000] PathCosts: precached 112 of 256
  117. [f=0000000] PathCosts: precached 128 of 256
  118. [f=0000000] PathCosts: precached 144 of 256
  119. [f=0000000] PathCosts: precached 160 of 256
  120. [f=0000000] PathCosts: precached 176 of 256
  121. [f=0000000] PathCosts: precached 192 of 256
  122. [f=0000000] PathCosts: precached 208 of 256
  123. [f=0000000] PathCosts: precached 224 of 256
  124. [f=0000000] PathCosts: precached 240 of 256
  125. [f=0000000] PathCosts: writing
  126. [f=0000000] PathCosts: written
  127. [f=0000000] [CPathManager] pathing data checksum: c22ec185
  128. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  129. [f=0000000] Creating Sky
  130. [f=0000000] Creating ShadowHandler & DecalHandler
  131. [f=0000000] [Init] shadow rendering is disabled (config-value -1)
  132. [f=0000000] Creating GroundDrawer
  133. [f=0000000] Loading Tile Files
  134. [f=0000000] Reading Tile Map
  135. [f=0000000] Loading Square Textures
  136. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  137. [f=0000000] Switching to ROAM Mesh Rendering
  138. [f=0000000] Creating TreeDrawer
  139. [f=0000000] [FarTextureHandler] Warning: framebuffer not valid!
  140. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  141. [f=0000000] Creating Projectile Textures
  142. [f=0000000] Warning: [LoadModelShaders] OpenGL ARB extensions missing for advanced unit shading
  143. [f=0000000] Creating Water
  144. [f=0000000] Game::LoadInterface (Camera&Mouse): 217 ms
  145. [f=0000000] Game::LoadInterface (Console): 2 ms
  146. [f=0000000] Loading LuaRules
  147. [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
  148. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  149. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  150. [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
  151. [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
  152. [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
  153. [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
  154. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  155. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  156. [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
  157. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  158. [f=0000000] Loaded gadget:  Game End            <game_end.lua>
  159. [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
  160. [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
  161. [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
  162. [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
  163. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  164. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  165. [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
  166. [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
  167. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  168. [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
  169. [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
  170. [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
  171. [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
  172. [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
  173. [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
  174. [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
  175. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  176. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  177. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  178. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  179. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  180. [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
  181. [f=0000000] Loaded gadget:  Takeoff Fix         <unit_air_takeoff.lua>
  182. [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
  183. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  184. [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
  185. [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
  186. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  187. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  188. [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
  189. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  190. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  191. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  192. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  193. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  194. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  195. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  196. [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
  197. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  198. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  199. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  200. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  201. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  202. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  203. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  204. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  205. [f=0000000] Loaded gadget:  Takeoff Fix         <unit_air_takeoff.lua>
  206. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  207. [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
  208. [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
  209. [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
  210. [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
  211. [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
  212. [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
  213. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  214. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  215. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  216. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  217. [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
  218. [f=0000000] Loading LuaGaia
  219. [f=0000000] Loading LuaUI
  220. [f=0000000] This game has locked LuaUI access
  221. [f=0000000] This game has locked LuaUI access
  222. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  223. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  224. [f=0000000] LuaUI: bound F11 to the widget selector
  225. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  226. [f=0000000] blur api: texture error
  227. [f=0000000] Hardware is incompatible with Xray shader requirements
  228. [f=0000000] Hardware is incompatible with Xray shader requirements
  229. [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
  230. [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
  231. [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
  232. [f=0000000] blur api: your hardware is missing the necessary RenderToTexture feature
  233. [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
  234. [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
  235. [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
  236. [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
  237. [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
  238. [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
  239. [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
  240. [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
  241. [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
  242. [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
  243. [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
  244. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  245. [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
  246. [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
  247. [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
  248. [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
  249. [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
  250. [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
  251. [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
  252. [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
  253. [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
  254. [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
  255. [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
  256. [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
  257. [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
  258. [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
  259. [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
  260. [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
  261. [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
  262. [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
  263. [f=0000000] Loading widget from mod:   FactoryGuard        <unit_factory_guard.lua> ...
  264. [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_buider.lua> ...
  265. [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
  266. [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
  267. [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
  268. [f=0000000] Loading widget from mod:   Stockpiler          <unit_stockpile.lua> ...
  269. [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
  270. [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
  271. [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
  272. [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
  273. [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
  274. [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
  275. [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
  276. [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
  277. [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
  278. [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
  279. [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
  280. [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
  281. [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
  282. [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
  283. [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
  284. [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
  285. [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
  286. [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
  287. [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
  288. [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
  289. [f=0000000] LuaUI v0.3
  290. [f=0000000] Finalizing
  291. [f=0000000] Connection attempt from UnnamedPlayer
  292. [f=0000000]  -> Version: 85.0
  293. [f=0000000]  -> Connection established (given id 0)
  294. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  295. [f=0000000] GameID: 60f9fc4ec9a365600294bb991cdf4421
  296. [f=0000004] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
  297. [f=0000015] UnnamedPlayer added point: Start 0
  298. [f=0000180] Press Shift+esc to access the quit menu
  299. [f=0000255] Press Shift+esc to access the quit menu
  300. [f=0000375] User exited
  301. [f=0000390] Red_UI_Framework>> last processed widget was "Red Tooltip"
  302. [f=0000390] Red_Drawing>> last processed widget was "Red Tooltip"
  303. [f=0000390] Path cache hits 0 0%
  304. [f=0000390] Path cache hits 0 0%
  305. [f=0000390] Statistics for local connection:
  306. Received: 1583 bytes
  307. Sent: 4732 bytes