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- using System;
- class FourFactors
- {
- static void Main()
- {
- double fieldGoals = double.Parse(Console.ReadLine());//FG
- double fieldGoalsAttempt = double.Parse(Console.ReadLine());//FGA
- double thirdP = double.Parse(Console.ReadLine());//3P
- double turnOvers = double.Parse(Console.ReadLine());//TOV
- double offensiveRebounds = double.Parse(Console.ReadLine());//ORB
- double opponentOffensiveRebounds = double.Parse(Console.ReadLine());//Opp ORB
- double freeThrows = double.Parse(Console.ReadLine());// FT
- double freeThrwsAttempt = double.Parse(Console.ReadLine());// FTA
- double efgFormula = (fieldGoals + 0.5 * thirdP) / fieldGoalsAttempt;
- double tov = turnOvers / (fieldGoalsAttempt + 0.44 * freeThrwsAttempt + turnOvers);
- double orb = offensiveRebounds / (offensiveRebounds + opponentOffensiveRebounds);
- double ft = freeThrows / fieldGoalsAttempt;
- Console.WriteLine("eFG% {0:F3}",efgFormula);
- Console.WriteLine("TOV% {0:F3}", tov);
- Console.WriteLine("ORB% {0:F3}", orb);
- Console.WriteLine("FT% {0:F3}", ft);
- }
- }
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