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- /* SSGAMERS.COM.BR :D */
- /* SSGAMERS.COM.BR :D */
- /* SSGAMERS.COM.BR :D */
- /* SSGAMERS.COM.BR :D */
- /* SSGAMERS.COM.BR :D */
- /* SSGAMERS.COM.BR :D */
- /* SSGAMERS.COM.BR :D */
- #include <a_samp>
- //-------------------------- Configurações - (Preço Das Armas) --------------------//
- //1.SMG's.
- #define UZI_PRICE (3000) // Modificavel
- #define UZI_AMMO (150)
- #define TEC9_PRICE (3000)
- #define TEC9_AMMO (150)
- //2.Pistols
- #define Deagle_PRICE (1000)// Modificavel
- #define Deagle_AMMO (200)
- #define S9mm_PRICE (1000)
- #define S9mm_AMMO (200)
- #define P9mm_PRICE (1000)
- #define P9mm_AMMO (200)
- //3.Shotguns
- #define Swanoff_PRICE (5000)// Modificavel
- #define Swanoff_AMMO (150)
- #define Combat_PRICE (5000)
- #define Combat_AMMO (150)
- //4.Rifles
- #define M4_PRICE (2000)// Modificavel
- #define M4_AMMO (300)
- #define AK47_PRICE (2000)
- #define AK47_AMMO (300)
- #define Sniper_PRICE (2000)
- #define Sniper_AMMO (2000)
- #define Country_PRICE (2000)
- #define Country_AMMO (2000)
- //5.Extra
- #define Grenade_PRICE (6000)// Modificavel
- #define Grenade_AMMO (20)
- #define Molotov_PRICE (5000)
- #define Molotov_AMMO (20)
- #define Knife_PRICE (500)
- #define Knife_AMMO (1)
- #define Teargas_PRICE (500)
- #define Teargas_AMMO (20)
- // Variaveis Dos Text's Draws's
- new PlayerText:Textdraw0[MAX_PLAYERS];
- new PlayerText:Textdraw1[MAX_PLAYERS];
- new PlayerText:Textdraw2[MAX_PLAYERS];
- new PlayerText:Textdraw3[MAX_PLAYERS];
- new PlayerText:Textdraw4[MAX_PLAYERS];
- new PlayerText:Textdraw5[MAX_PLAYERS];
- new PlayerText:Textdraw6[MAX_PLAYERS];
- new PlayerText:Textdraw7[MAX_PLAYERS];
- new PlayerText:Textdraw8[MAX_PLAYERS];
- new PlayerText:Textdraw9[MAX_PLAYERS];
- new PlayerText:Textdraw10[MAX_PLAYERS];
- new PlayerText:Textdraw11[MAX_PLAYERS];
- new PlayerText:Textdraw12[MAX_PLAYERS];
- new PlayerText:Textdraw13[MAX_PLAYERS];
- new PlayerText:Textdraw14[MAX_PLAYERS];
- new PlayerText:Textdraw15[MAX_PLAYERS];
- new PlayerText:Textdraw16[MAX_PLAYERS];
- new PlayerText:Textdraw17[MAX_PLAYERS];
- new PlayerText:Textdraw18[MAX_PLAYERS];
- new PlayerText:Textdraw19[MAX_PLAYERS];
- new PlayerText:Textdraw20[MAX_PLAYERS];
- new PlayerText:Textdraw21[MAX_PLAYERS];
- new PlayerText:Textdraw22[MAX_PLAYERS];
- new PlayerText:Textdraw23[MAX_PLAYERS];
- new PlayerText:Textdraw24[MAX_PLAYERS];
- // Variaveis Dos Player's
- new bool:IsPlayerInSMGSelection[MAX_PLAYERS] = false;
- new bool:IsPlayerInPistolsSelection[MAX_PLAYERS] = false;
- new bool:IsPlayerInShotgunsSelection[MAX_PLAYERS] = false;
- new bool:IsPlayerInRifleSelection[MAX_PLAYERS] = false;
- new bool:IsPlayerInExtraSelection[MAX_PLAYERS] = false;
- new CurrentPlayerWeapon[MAX_PLAYERS] = 0;
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Criador : Desconhecido");
- print(" Tradução e Conversão strcmp : LukasT ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 501.375000, 113.499984, "usebox");
- PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 33.801387);
- PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 98.000000, 0.000000);
- PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
- PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
- Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 241.250000, 120.166679, "Loja de Armas");
- PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.449999, 1.600000);
- PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw1[playerid], -225902337);
- PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw1[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1);
- Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 208.125000, 131.250000, ".");
- PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 15.769989, 0.899999);
- PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw2[playerid], -225902337);
- PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw2[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
- Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 386.250000, 163.333328, "_");
- PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 108.125000, 91.583343);
- PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw3[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
- PlayerTextDrawSetPreviewModel(playerid, Textdraw3[playerid], 325135);//o Ponto de Interrogação Ira Aparecer Apenas se o Objeto foi Desconhecido!
- Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 377.500000, 11.083313, "I");
- PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.158123, 52.530815);
- PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw4[playerid], -225902337);
- PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
- Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 391.875000, 138.833328, "Informacao da Arma");
- PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.264373, 1.045832);
- PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw5[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
- Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 385.625000, 271.833282, "- Ammo: 0~n~- Dano: 0~n~- Preco: $0~n~- Exatidao: ~r~0%");
- PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.283122, 1.495000);
- PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw6[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
- Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 393.750000, 383.833343, "Buy Weapon");
- PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000);
- PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw7[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
- Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 387.500000, 380.333312, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw8[playerid], 108.125000, 23.916624);
- PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw8[playerid], -225902337);
- PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw8[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw8[playerid], true);
- Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 225.750000, 166.000030, "usebox");
- PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.000000, 1.056017);
- PlayerTextDrawTextSize(playerid, Textdraw9[playerid], 98.000000, 0.000000);
- PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw9[playerid], -1162167740);
- PlayerTextDrawUseBox(playerid, Textdraw9[playerid], true);
- PlayerTextDrawBoxColor(playerid, Textdraw9[playerid], -2139062017);
- PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw9[playerid], 0);
- Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 106.250000, 165.666610, "Categorias~n~~n~SMG ~>~~n~~n~Pistols ~>~~n~~n~Shotguns ~>~~n~~n~Rifles ~>~~n~~n~Extra ~>~");
- PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.331247, 0.964164);
- PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw10[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw10[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1);
- Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 233.125000, 181.999984, "- First slot");
- PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.405624, 0.981666);
- PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw11[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw11[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw11[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw11[playerid], 1);
- Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 232.250000, 199.333328, "- Second slot");
- PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.405624, 0.981666);
- PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw12[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw12[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw12[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw12[playerid], 1);
- Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 232.000000, 214.333328, "- Third slot");
- PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.405624, 0.981666);
- PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw13[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw13[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw13[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw13[playerid], 1);
- Textdraw14[playerid] = CreatePlayerTextDraw(playerid, 232.375000, 229.333343, "- Fourth slot");
- PlayerTextDrawLetterSize(playerid, Textdraw14[playerid], 0.405624, 0.981666);
- PlayerTextDrawAlignment(playerid, Textdraw14[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw14[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw14[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw14[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw14[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw14[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw14[playerid], 1);
- Textdraw15[playerid] = CreatePlayerTextDraw(playerid, 101.250000, 181.416656, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw15[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw15[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw15[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw15[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw15[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw15[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw15[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw15[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw15[playerid], true);
- Textdraw16[playerid] = CreatePlayerTextDraw(playerid, 101.250000, 198.916687, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw16[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw16[playerid], 123.125000, 12.833343);
- PlayerTextDrawAlignment(playerid, Textdraw16[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw16[playerid], 85);
- PlayerTextDrawSetShadow(playerid, Textdraw16[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw16[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw16[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw16[playerid], true);
- Textdraw17[playerid] = CreatePlayerTextDraw(playerid, 101.000000, 215.666671, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw17[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw17[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw17[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw17[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw17[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw17[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw17[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw17[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw17[playerid], true);
- Textdraw18[playerid] = CreatePlayerTextDraw(playerid, 100.750000, 233.583343, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw18[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw18[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw18[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw18[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw18[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw18[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw18[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw18[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw18[playerid], true);
- Textdraw19[playerid] = CreatePlayerTextDraw(playerid, 101.125000, 250.916748, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw19[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw19[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw19[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw19[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw19[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw19[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw19[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw19[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw19[playerid], true);
- Textdraw20[playerid] = CreatePlayerTextDraw(playerid, 230.875000, 181.333435, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw20[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw20[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw20[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw20[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw20[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw20[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw20[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw20[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw20[playerid], true);
- Textdraw21[playerid] = CreatePlayerTextDraw(playerid, 231.250000, 196.916748, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw21[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw21[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw21[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw21[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw21[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw21[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw21[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw21[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw21[playerid], true);
- Textdraw22[playerid] = CreatePlayerTextDraw(playerid, 231.625000, 211.916732, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw22[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw22[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw22[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw22[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw22[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw22[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw22[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw22[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw22[playerid], true);
- Textdraw23[playerid] = CreatePlayerTextDraw(playerid, 230.125000, 227.500091, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, Textdraw23[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw23[playerid], 122.500000, 14.000000);
- PlayerTextDrawAlignment(playerid, Textdraw23[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw23[playerid], 102);
- PlayerTextDrawSetShadow(playerid, Textdraw23[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw23[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw23[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw23[playerid], 4);
- PlayerTextDrawSetSelectable(playerid, Textdraw23[playerid], true);
- Textdraw24[playerid] = CreatePlayerTextDraw(playerid, 486.875000, 107.916664, "x");
- PlayerTextDrawLetterSize(playerid, Textdraw24[playerid], 0.449999, 1.600000);
- PlayerTextDrawAlignment(playerid, Textdraw24[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw24[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw24[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw24[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, Textdraw24[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw24[playerid], 1);
- PlayerTextDrawSetProportional(playerid, Textdraw24[playerid], 1);
- PlayerTextDrawSetSelectable(playerid, Textdraw24[playerid], true);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/armas", cmdtext, true, 10) == 0)
- {
- PlayerTextDrawShow(playerid,Textdraw0[playerid]);
- PlayerTextDrawShow(playerid,Textdraw1[playerid]);
- PlayerTextDrawShow(playerid,Textdraw2[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- PlayerTextDrawShow(playerid,Textdraw4[playerid]);
- PlayerTextDrawShow(playerid,Textdraw5[playerid]);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw7[playerid]);
- PlayerTextDrawShow(playerid,Textdraw8[playerid]);
- PlayerTextDrawShow(playerid,Textdraw9[playerid]);
- PlayerTextDrawShow(playerid,Textdraw10[playerid]);
- PlayerTextDrawShow(playerid,Textdraw15[playerid]);
- PlayerTextDrawShow(playerid,Textdraw16[playerid]);
- PlayerTextDrawShow(playerid,Textdraw17[playerid]);
- PlayerTextDrawShow(playerid,Textdraw18[playerid]);
- PlayerTextDrawShow(playerid,Textdraw19[playerid]);
- PlayerTextDrawShow(playerid,Textdraw24[playerid]);// Botão Cancelar
- SelectTextDraw(playerid, 0x00FF00FF);
- return 1;
- }
- return 0;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- PlayerTextDrawDestroy(playerid,Textdraw0[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw1[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw2[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw3[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw4[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw5[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw6[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw7[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw8[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw9[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw10[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw11[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw12[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw13[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw14[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw15[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw16[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw17[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw18[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw19[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw20[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw21[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw22[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw23[playerid]);
- PlayerTextDrawDestroy(playerid,Textdraw24[playerid]);
- return 1;
- }
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- {
- new string[126];
- if(playertextid == Textdraw15[playerid])
- {
- MostrandoCategoria(playerid);
- IsPlayerInSMGSelection[playerid] = true;// Eu gosto de redefinir as variáveis para evitar erros que você pode removê-los!
- IsPlayerInPistolsSelection[playerid] = false;
- IsPlayerInShotgunsSelection[playerid] = false;
- IsPlayerInRifleSelection[playerid] = false;
- IsPlayerInExtraSelection[playerid] = false;
- PlayerTextDrawSetString(playerid,Textdraw11[playerid],"- UZI");
- PlayerTextDrawSetString(playerid,Textdraw12[playerid],"- Tec9");
- PlayerTextDrawShow(playerid,Textdraw11[playerid]);
- PlayerTextDrawShow(playerid,Textdraw12[playerid]);
- PlayerTextDrawShow(playerid,Textdraw20[playerid]);
- PlayerTextDrawShow(playerid,Textdraw21[playerid]);
- }
- if(playertextid == Textdraw16[playerid])
- {
- MostrandoCategoria(playerid);
- IsPlayerInSMGSelection[playerid] = false;// Eu gosto de redefinir as variáveis para evitar erros que você pode removê-los!
- IsPlayerInPistolsSelection[playerid] = true;
- IsPlayerInShotgunsSelection[playerid] = false;
- IsPlayerInRifleSelection[playerid] = false;
- IsPlayerInExtraSelection[playerid] = false;
- PlayerTextDrawSetString(playerid,Textdraw11[playerid],"- Desert eagle");
- PlayerTextDrawSetString(playerid,Textdraw12[playerid],"- S. 9mm");
- PlayerTextDrawSetString(playerid,Textdraw13[playerid],"- 9mm");
- PlayerTextDrawShow(playerid,Textdraw20[playerid]);
- PlayerTextDrawShow(playerid,Textdraw21[playerid]);
- PlayerTextDrawShow(playerid,Textdraw22[playerid]);
- PlayerTextDrawShow(playerid,Textdraw11[playerid]);
- PlayerTextDrawShow(playerid,Textdraw12[playerid]);
- PlayerTextDrawShow(playerid,Textdraw13[playerid]);
- }
- if(playertextid == Textdraw17[playerid])
- {
- MostrandoCategoria(playerid);
- IsPlayerInSMGSelection[playerid] = false;// Eu gosto de redefinir as variáveis para evitar erros que você pode removê-los!
- IsPlayerInPistolsSelection[playerid] = false;
- IsPlayerInShotgunsSelection[playerid] = true;
- IsPlayerInRifleSelection[playerid] = false;
- IsPlayerInExtraSelection[playerid] = false;
- PlayerTextDrawSetString(playerid,Textdraw11[playerid],"- Swan-off");
- PlayerTextDrawSetString(playerid,Textdraw12[playerid],"- Combat Shotgun");
- PlayerTextDrawShow(playerid,Textdraw20[playerid]);
- PlayerTextDrawShow(playerid,Textdraw21[playerid]);
- PlayerTextDrawShow(playerid,Textdraw11[playerid]);
- PlayerTextDrawShow(playerid,Textdraw12[playerid]);
- }
- if(playertextid == Textdraw18[playerid])
- {
- MostrandoCategoria(playerid);
- IsPlayerInSMGSelection[playerid] = false;// Eu gosto de redefinir as variáveis para evitar erros que você pode removê-los!
- IsPlayerInPistolsSelection[playerid] = false;
- IsPlayerInShotgunsSelection[playerid] = false;
- IsPlayerInRifleSelection[playerid] = true;
- IsPlayerInExtraSelection[playerid] = false;
- PlayerTextDrawSetString(playerid,Textdraw11[playerid],"- M4");
- PlayerTextDrawSetString(playerid,Textdraw12[playerid],"- AK-47");
- PlayerTextDrawSetString(playerid,Textdraw13[playerid],"- Sniper Rifle");
- PlayerTextDrawSetString(playerid,Textdraw14[playerid],"- Country Rifle");
- PlayerTextDrawShow(playerid,Textdraw20[playerid]);
- PlayerTextDrawShow(playerid,Textdraw21[playerid]);
- PlayerTextDrawShow(playerid,Textdraw22[playerid]);
- PlayerTextDrawShow(playerid,Textdraw23[playerid]);
- PlayerTextDrawShow(playerid,Textdraw11[playerid]);
- PlayerTextDrawShow(playerid,Textdraw12[playerid]);
- PlayerTextDrawShow(playerid,Textdraw13[playerid]);
- PlayerTextDrawShow(playerid,Textdraw14[playerid]);
- }
- if(playertextid == Textdraw19[playerid])
- {
- MostrandoCategoria(playerid);
- IsPlayerInSMGSelection[playerid] = false;// Eu gosto de redefinir as variáveis para evitar erros que você pode removê-los!
- IsPlayerInPistolsSelection[playerid] = false;
- IsPlayerInShotgunsSelection[playerid] = false;
- IsPlayerInRifleSelection[playerid] = false;
- IsPlayerInExtraSelection[playerid] = true;
- PlayerTextDrawSetString(playerid,Textdraw11[playerid],"- Grenade");
- PlayerTextDrawSetString(playerid,Textdraw13[playerid],"- Molotov");
- PlayerTextDrawSetString(playerid,Textdraw12[playerid],"- Knife");
- PlayerTextDrawSetString(playerid,Textdraw14[playerid],"- Tear Gas");
- PlayerTextDrawShow(playerid,Textdraw20[playerid]);
- PlayerTextDrawShow(playerid,Textdraw21[playerid]);
- PlayerTextDrawShow(playerid,Textdraw22[playerid]);
- PlayerTextDrawShow(playerid,Textdraw23[playerid]);
- PlayerTextDrawShow(playerid,Textdraw11[playerid]);
- PlayerTextDrawShow(playerid,Textdraw12[playerid]);
- PlayerTextDrawShow(playerid,Textdraw13[playerid]);
- PlayerTextDrawShow(playerid,Textdraw14[playerid]);
- }
- if(playertextid == Textdraw20[playerid])
- {
- if(IsPlayerInSMGSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 28;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 352);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~10~n~~w~- Preco: $%d~n~- Exatidao: ~y~50%",UZI_AMMO,UZI_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInPistolsSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 24;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 348);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~g~49~n~~w~- Preco: $%d~n~- Exatidao: ~g~80%",Deagle_AMMO,Deagle_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInShotgunsSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 26;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 350);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~y~46~n~~w~- Preco: $%d~n~- Exatidao: ~y~50%",Swanoff_AMMO,Swanoff_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInRifleSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 31;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 356);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~y~20~n~~w~- Preco: $%d~n~- Exatidao: ~g~90%",M4_AMMO,M4_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInExtraSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 16;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 342);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~g~82~n~~w~- Preco: $%d~n~- Exatidao: ~y~50%",Grenade_AMMO,Grenade_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- }
- if(playertextid == Textdraw21[playerid])
- {
- if(IsPlayerInSMGSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 32;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 372);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~10~n~~w~- Preco: $%d~n~- Exatidao: ~y~50%",TEC9_AMMO,TEC9_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInPistolsSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 23;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 347);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~10~n~~w~- Preco: $%d~n~- Exatidao: ~y~50%",S9mm_AMMO,S9mm_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInShotgunsSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 27;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 351);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~y~39~n~~w~- Preco: $%d~n~- Exatidao: ~y~50%",Combat_AMMO,Combat_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInRifleSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 30;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 355);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~20~n~~w~- Preco: $%d~n~- Exatidao: ~g~80%",AK47_AMMO,AK47_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInExtraSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 4;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 335);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~1 - ~g~(100)~n~~w~- Preco: $%d~n~- Exatidao: ~g~100%",Knife_AMMO,Knife_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- }
- if(playertextid == Textdraw22[playerid])
- {
- if(IsPlayerInPistolsSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 22;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 346);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~12~n~~w~- Preco: $%d~n~- Exatidao: ~r~40%",P9mm_AMMO,P9mm_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInRifleSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 34;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 358);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~y~50~n~~w~- Preco: $%d~n~- Exatidao: ~g~100%",Sniper_AMMO,Sniper_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInExtraSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 18;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 344);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~N/A~n~~w~- Preco: $%d~n~- Exatidao: ~r~N/A",Molotov_AMMO,Molotov_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- }
- if(playertextid == Textdraw23[playerid])
- {
- if(IsPlayerInRifleSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 33;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 357);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~10~n~~w~- Preco: $%d~n~- Exatidao: ~g~90%",Country_AMMO,Country_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- else if(IsPlayerInExtraSelection[playerid] == true)
- {
- CurrentPlayerWeapon[playerid] = 17;
- PlayerTextDrawSetPreviewModel(playerid,Textdraw3[playerid], 343);
- PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], 0.0, 0.0, 0.0, 2.5);
- format(string,sizeof(string),"- Ammo: %d~n~- Dano: ~r~0~n~~w~- Preco: $%d~n~- Exatidao: ~r~N/A",Teargas_AMMO,Teargas_PRICE);
- PlayerTextDrawSetString(playerid,Textdraw6[playerid],string);
- PlayerTextDrawShow(playerid,Textdraw6[playerid]);
- PlayerTextDrawShow(playerid,Textdraw3[playerid]);
- }
- }
- if(playertextid == Textdraw8[playerid])
- {
- if(CurrentPlayerWeapon[playerid] == 0) return SendClientMessage(playerid,0xFF0000FF,"[Erro] {FFFFFF}Selecione uma arma Primeiro!");
- switch(CurrentPlayerWeapon[playerid])
- {
- case 28:
- {
- if(GetPlayerMoney(playerid) < UZI_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-UZI_PRICE);
- GivePlayerWeapon(playerid,28,UZI_AMMO);
- PurchaseMSG(playerid,28);
- }
- case 32:
- {
- if(GetPlayerMoney(playerid) < TEC9_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-TEC9_PRICE);
- GivePlayerWeapon(playerid,32,TEC9_AMMO);
- PurchaseMSG(playerid,32);
- }
- case 24:
- {
- if(GetPlayerMoney(playerid) < Deagle_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Deagle_PRICE);
- GivePlayerWeapon(playerid,24,Deagle_AMMO);
- PurchaseMSG(playerid,24);
- }
- case 23:
- {
- if(GetPlayerMoney(playerid) < S9mm_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-S9mm_PRICE);
- GivePlayerWeapon(playerid,23,S9mm_AMMO);
- PurchaseMSG(playerid,23);
- }
- case 22:
- {
- if(GetPlayerMoney(playerid) < P9mm_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-S9mm_PRICE);
- GivePlayerWeapon(playerid,22,P9mm_AMMO);
- PurchaseMSG(playerid,22);
- }
- case 26:
- {
- if(GetPlayerMoney(playerid) < Swanoff_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Swanoff_PRICE);
- GivePlayerWeapon(playerid,26,Swanoff_AMMO);
- PurchaseMSG(playerid,26);
- }
- case 27:
- {
- if(GetPlayerMoney(playerid) < Combat_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Combat_PRICE);
- GivePlayerWeapon(playerid,27,Combat_AMMO);
- PurchaseMSG(playerid,27);
- }
- case 31:
- {
- if(GetPlayerMoney(playerid) < M4_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-M4_PRICE);
- GivePlayerWeapon(playerid,31,M4_AMMO);
- PurchaseMSG(playerid,31);
- }
- case 30:
- {
- if(GetPlayerMoney(playerid) < AK47_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-AK47_PRICE);
- GivePlayerWeapon(playerid,30,AK47_AMMO);
- PurchaseMSG(playerid,30);
- }
- case 34:
- {
- if(GetPlayerMoney(playerid) < Sniper_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Sniper_PRICE);
- GivePlayerWeapon(playerid,34,Sniper_AMMO);
- PurchaseMSG(playerid,34);
- }
- case 33:
- {
- if(GetPlayerMoney(playerid) < Country_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Country_PRICE);
- GivePlayerWeapon(playerid,33,Country_AMMO);
- PurchaseMSG(playerid,33);
- }
- //
- case 16:
- {
- if(GetPlayerMoney(playerid) < Grenade_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Grenade_PRICE);
- GivePlayerWeapon(playerid,16,Grenade_AMMO);
- PurchaseMSG(playerid,16);
- }
- case 18:
- {
- if(GetPlayerMoney(playerid) < Molotov_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Molotov_PRICE);
- GivePlayerWeapon(playerid,18,Molotov_AMMO);
- PurchaseMSG(playerid,18);
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < Knife_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Knife_PRICE);
- GivePlayerWeapon(playerid,4,Knife_AMMO);
- PurchaseMSG(playerid,4);
- }
- case 17:
- {
- if(GetPlayerMoney(playerid) < Teargas_PRICE) return AlgoErrado(playerid);
- GivePlayerMoney(playerid,-Teargas_PRICE);
- GivePlayerWeapon(playerid,17,Teargas_AMMO);
- PurchaseMSG(playerid,17);
- }
- }
- }
- if(playertextid == Textdraw24[playerid])
- {
- PlayerTextDrawHide(playerid,Textdraw0[playerid]);
- PlayerTextDrawHide(playerid,Textdraw1[playerid]);
- PlayerTextDrawHide(playerid,Textdraw2[playerid]);
- PlayerTextDrawHide(playerid,Textdraw3[playerid]);
- PlayerTextDrawHide(playerid,Textdraw4[playerid]);
- PlayerTextDrawHide(playerid,Textdraw5[playerid]);
- PlayerTextDrawHide(playerid,Textdraw6[playerid]);
- PlayerTextDrawHide(playerid,Textdraw7[playerid]);
- PlayerTextDrawHide(playerid,Textdraw8[playerid]);
- PlayerTextDrawHide(playerid,Textdraw9[playerid]);
- PlayerTextDrawHide(playerid,Textdraw10[playerid]);
- PlayerTextDrawHide(playerid,Textdraw11[playerid]);
- PlayerTextDrawHide(playerid,Textdraw12[playerid]);
- PlayerTextDrawHide(playerid,Textdraw13[playerid]);
- PlayerTextDrawHide(playerid,Textdraw14[playerid]);
- PlayerTextDrawHide(playerid,Textdraw15[playerid]);
- PlayerTextDrawHide(playerid,Textdraw16[playerid]);
- PlayerTextDrawHide(playerid,Textdraw17[playerid]);
- PlayerTextDrawHide(playerid,Textdraw18[playerid]);
- PlayerTextDrawHide(playerid,Textdraw19[playerid]);
- PlayerTextDrawHide(playerid,Textdraw20[playerid]);
- PlayerTextDrawHide(playerid,Textdraw21[playerid]);
- PlayerTextDrawHide(playerid,Textdraw22[playerid]);
- PlayerTextDrawHide(playerid,Textdraw23[playerid]);
- PlayerTextDrawHide(playerid,Textdraw24[playerid]);
- CancelSelectTextDraw(playerid);
- }
- return 1;
- }
- stock MostrandoCategoria(playerid)
- {
- PlayerTextDrawHide(playerid,Textdraw20[playerid]);
- PlayerTextDrawHide(playerid,Textdraw21[playerid]);
- PlayerTextDrawHide(playerid,Textdraw22[playerid]);
- PlayerTextDrawHide(playerid,Textdraw23[playerid]);
- PlayerTextDrawHide(playerid,Textdraw11[playerid]);
- PlayerTextDrawHide(playerid,Textdraw12[playerid]);
- PlayerTextDrawHide(playerid,Textdraw13[playerid]);
- PlayerTextDrawHide(playerid,Textdraw14[playerid]);
- return 1;
- }
- stock AlgoErrado(playerid)
- {
- SendClientMessage(playerid,0xFF0000FF,"Erro » {FFFFFF}Você Não tem Dinheiro Suficiente Para Comprar Essa Arma!");
- return true;
- }
- stock PurchaseMSG(playerid,WeaponID)
- {
- new string[126],gunname[32];
- GetWeaponName(WeaponID,gunname,sizeof(gunname));
- if(WeaponID == 18) gunname = "Molotov Cocktail";
- format(string,sizeof(string),"{5EFF00}Loja de Armas » {FFFFFF}Você comprou com sucesso %s.",gunname);
- SendClientMessage(playerid,-1,string);
- return 1;
- }
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