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VCMI game freezes when using menu option > Quit to desktop

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Jun 21st, 2011
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  1. D/VCMI ( 6002): Bonus system node of type 16CBonusSystemNode #detached from# "Lizardmen"
  2. D/VCMI ( 6002): Stack of 0 of Gnolls #attached to# "Gnolls"
  3. D/VCMI ( 6002): Stack of 14 of Gnolls #attached to# Hero Merist
  4. D/VCMI ( 6002): Stack of 0 of Lizardmen #attached to# "Lizardmen"
  5. D/VCMI ( 6002): Stack of 4 of Lizardmen #attached to# Hero Merist
  6. D/VCMI ( 6002): Applied on gs
  7. D/VCMI ( 6002): Made second apply on cl
  8. D/VCMI ( 6002): Listening... received server message of type 12ChangeSpells
  9. D/VCMI ( 6002): Made first apply on cl
  10. D/VCMI ( 6002): Applied on gs
  11. D/VCMI ( 6002): Made second apply on cl
  12. D/VCMI ( 6002): Listening... received server message of type 21SetAvailableArtifacts
  13. D/VCMI ( 6002): Made first apply on cl
  14. D/VCMI ( 6002): Applied on gs
  15. D/VCMI ( 6002): Made second apply on cl
  16. D/VCMI ( 6002): Listening... received server message of type 7NewTurn
  17. D/VCMI ( 6002): Made first apply on cl
  18. D/VCMI ( 6002): Applied on gs
  19. D/VCMI ( 6002): Made second apply on cl
  20. D/VCMI ( 6002): Listening... received server message of type 7NewTurn
  21. D/VCMI ( 6002): Made first apply on cl
  22. D/VCMI ( 6002): Applied on gs
  23. D/VCMI ( 6002): Made second apply on cl
  24. D/VCMI ( 6002): Listening... received server message of type 10InfoWindow
  25. D/VCMI ( 6002): Made first apply on cl
  26. D/VCMI ( 6002): Applied on gs
  27. D/VCMI ( 6002): Made second apply on cl
  28. D/VCMI ( 6002): Listening... received server message of type 14InsertNewStack
  29. D/VCMI ( 6002): Made first apply on cl
  30. D/VCMI ( 6002): Stack of 0 of Pikemen #attached to# "Pikemen"
  31. D/VCMI ( 6002): Stack of 14 of Pikemen #attached to# Town (Castle) of Cornerstone
  32. D/VCMI ( 6002): Applied on gs
  33. D/VCMI ( 6002): Made second apply on cl
  34. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  35. D/VCMI ( 6002): Made first apply on cl
  36. D/VCMI ( 6002): Applied on gs
  37. D/VCMI ( 6002): Made second apply on cl
  38. D/VCMI ( 6002): Listening... received server message of type 14InsertNewStack
  39. D/VCMI ( 6002): Made first apply on cl
  40. D/VCMI ( 6002): Stack of 0 of Harpies #attached to# "Harpies"
  41. D/VCMI ( 6002): Stack of 8 of Harpies #attached to# Town (Dungeon) of Veks
  42. D/VCMI ( 6002): Applied on gs
  43. D/VCMI ( 6002): Made second apply on cl
  44. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  45. D/VCMI ( 6002): Made first apply on cl
  46. D/VCMI ( 6002): Applied on gs
  47. D/VCMI ( 6002): Made second apply on cl
  48. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  49. D/VCMI ( 6002): Made first apply on cl
  50. D/VCMI ( 6002): Applied on gs
  51. D/VCMI ( 6002): Made second apply on cl
  52. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  53. D/VCMI ( 6002): Made first apply on cl
  54. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  55. D/VCMI ( 6002): Stack of 10 of Skeletons #attached to# Bonus system node of type 5CBank
  56. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  57. D/VCMI ( 6002): Stack of 10 of Skeletons #attached to# Bonus system node of type 5CBank
  58. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  59. D/VCMI ( 6002): Stack of 10 of Skeletons #attached to# Bonus system node of type 5CBank
  60. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  61. D/VCMI ( 6002): Stack of 10 of Zombies #attached to# Bonus system node of type 5CBank
  62. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  63. D/VCMI ( 6002): Stack of 10 of Zombies #attached to# Bonus system node of type 5CBank
  64. D/VCMI ( 6002): Applied on gs
  65. D/VCMI ( 6002): Made second apply on cl
  66. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  67. D/VCMI ( 6002): Made first apply on cl
  68. D/VCMI ( 6002): Applied on gs
  69. D/VCMI ( 6002): Made second apply on cl
  70. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  71. D/VCMI ( 6002): Made first apply on cl
  72. D/VCMI ( 6002): Applied on gs
  73. D/VCMI ( 6002): Made second apply on cl
  74. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  75. D/VCMI ( 6002): Made first apply on cl
  76. D/VCMI ( 6002): Applied on gs
  77. D/VCMI ( 6002): Made second apply on cl
  78. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  79. D/VCMI ( 6002): Made first apply on cl
  80. D/VCMI ( 6002): Applied on gs
  81. D/VCMI ( 6002): Made second apply on cl
  82. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  83. D/VCMI ( 6002): Made first apply on cl
  84. D/VCMI ( 6002): Applied on gs
  85. D/VCMI ( 6002): Made second apply on cl
  86. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  87. D/VCMI ( 6002): Made first apply on cl
  88. D/VCMI ( 6002): Applied on gs
  89. D/VCMI ( 6002): Made second apply on cl
  90. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  91. D/VCMI ( 6002): Made first apply on cl
  92. D/VCMI ( 6002): Applied on gs
  93. D/VCMI ( 6002): Made second apply on cl
  94. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  95. D/VCMI ( 6002): Made first apply on cl
  96. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  97. D/VCMI ( 6002): Stack of 10 of Skeletons #attached to# Bonus system node of type 5CBank
  98. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  99. D/VCMI ( 6002): Stack of 10 of Skeletons #attached to# Bonus system node of type 5CBank
  100. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  101. D/VCMI ( 6002): Stack of 10 of Skeletons #attached to# Bonus system node of type 5CBank
  102. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  103. D/VCMI ( 6002): Stack of 10 of Zombies #attached to# Bonus system node of type 5CBank
  104. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  105. D/VCMI ( 6002): Stack of 10 of Zombies #attached to# Bonus system node of type 5CBank
  106. D/VCMI ( 6002): Applied on gs
  107. D/VCMI ( 6002): Made second apply on cl
  108. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  109. D/VCMI ( 6002): Made first apply on cl
  110. D/VCMI ( 6002): Applied on gs
  111. D/VCMI ( 6002): Made second apply on cl
  112. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  113. D/VCMI ( 6002): Made first apply on cl
  114. D/VCMI ( 6002): Applied on gs
  115. D/VCMI ( 6002): Made second apply on cl
  116. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  117. D/VCMI ( 6002): Made first apply on cl
  118. D/VCMI ( 6002): Applied on gs
  119. D/VCMI ( 6002): Made second apply on cl
  120. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  121. D/VCMI ( 6002): Made first apply on cl
  122. D/VCMI ( 6002): Applied on gs
  123. D/VCMI ( 6002): Made second apply on cl
  124. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  125. D/VCMI ( 6002): Made first apply on cl
  126. D/VCMI ( 6002): Applied on gs
  127. D/VCMI ( 6002): Made second apply on cl
  128. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  129. D/VCMI ( 6002): Made first apply on cl
  130. D/VCMI ( 6002): Applied on gs
  131. D/VCMI ( 6002): Made second apply on cl
  132. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  133. D/VCMI ( 6002): Made first apply on cl
  134. D/VCMI ( 6002): Applied on gs
  135. D/VCMI ( 6002): Made second apply on cl
  136. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  137. D/VCMI ( 6002): Made first apply on cl
  138. D/VCMI ( 6002): Applied on gs
  139. D/VCMI ( 6002): Made second apply on cl
  140. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  141. D/VCMI ( 6002): Made first apply on cl
  142. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  143. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  144. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  145. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  146. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  147. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  148. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  149. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  150. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  151. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  152. D/VCMI ( 6002): Applied on gs
  153. D/VCMI ( 6002): Made second apply on cl
  154. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  155. D/VCMI ( 6002): Made first apply on cl
  156. D/VCMI ( 6002): Applied on gs
  157. D/VCMI ( 6002): Made second apply on cl
  158. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  159. D/VCMI ( 6002): Made first apply on cl
  160. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  161. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  162. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  163. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  164. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  165. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  166. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  167. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  168. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  169. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  170. D/VCMI ( 6002): Applied on gs
  171. D/VCMI ( 6002): Made second apply on cl
  172. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  173. D/VCMI ( 6002): Made first apply on cl
  174. D/VCMI ( 6002): Applied on gs
  175. D/VCMI ( 6002): Made second apply on cl
  176. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  177. D/VCMI ( 6002): Made first apply on cl
  178. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  179. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  180. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  181. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  182. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  183. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  184. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  185. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  186. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  187. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  188. D/VCMI ( 6002): Applied on gs
  189. D/VCMI ( 6002): Made second apply on cl
  190. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  191. D/VCMI ( 6002): Made first apply on cl
  192. D/VCMI ( 6002): Applied on gs
  193. D/VCMI ( 6002): Made second apply on cl
  194. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  195. D/VCMI ( 6002): Made first apply on cl
  196. D/VCMI ( 6002): Applied on gs
  197. D/VCMI ( 6002): Made second apply on cl
  198. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  199. D/VCMI ( 6002): Made first apply on cl
  200. D/VCMI ( 6002): Applied on gs
  201. D/VCMI ( 6002): Made second apply on cl
  202. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  203. D/VCMI ( 6002): Made first apply on cl
  204. D/VCMI ( 6002): Applied on gs
  205. D/VCMI ( 6002): Made second apply on cl
  206. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  207. D/VCMI ( 6002): Made first apply on cl
  208. D/VCMI ( 6002): Applied on gs
  209. D/VCMI ( 6002): Made second apply on cl
  210. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  211. D/VCMI ( 6002): Made first apply on cl
  212. D/VCMI ( 6002): Applied on gs
  213. D/VCMI ( 6002): Made second apply on cl
  214. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  215. D/VCMI ( 6002): Made first apply on cl
  216. D/VCMI ( 6002): Applied on gs
  217. D/VCMI ( 6002): Made second apply on cl
  218. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  219. D/VCMI ( 6002): Made first apply on cl
  220. D/VCMI ( 6002): Applied on gs
  221. D/VCMI ( 6002): Made second apply on cl
  222. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  223. D/VCMI ( 6002): Made first apply on cl
  224. D/VCMI ( 6002): Applied on gs
  225. D/VCMI ( 6002): Made second apply on cl
  226. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  227. D/VCMI ( 6002): Made first apply on cl
  228. D/VCMI ( 6002): Applied on gs
  229. D/VCMI ( 6002): Made second apply on cl
  230. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  231. D/VCMI ( 6002): Made first apply on cl
  232. D/VCMI ( 6002): Applied on gs
  233. D/VCMI ( 6002): Made second apply on cl
  234. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  235. D/VCMI ( 6002): Made first apply on cl
  236. D/VCMI ( 6002): Applied on gs
  237. D/VCMI ( 6002): Made second apply on cl
  238. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  239. D/VCMI ( 6002): Made first apply on cl
  240. D/VCMI ( 6002): Applied on gs
  241. D/VCMI ( 6002): Made second apply on cl
  242. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  243. D/VCMI ( 6002): Made first apply on cl
  244. D/VCMI ( 6002): Applied on gs
  245. D/VCMI ( 6002): Made second apply on cl
  246. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  247. D/VCMI ( 6002): Made first apply on cl
  248. D/VCMI ( 6002): Applied on gs
  249. D/VCMI ( 6002): Made second apply on cl
  250. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  251. D/VCMI ( 6002): Made first apply on cl
  252. D/VCMI ( 6002): Applied on gs
  253. D/VCMI ( 6002): Made second apply on cl
  254. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  255. D/VCMI ( 6002): Made first apply on cl
  256. D/VCMI ( 6002): Applied on gs
  257. D/VCMI ( 6002): Made second apply on cl
  258. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  259. D/VCMI ( 6002): Made first apply on cl
  260. D/VCMI ( 6002): Applied on gs
  261. D/VCMI ( 6002): Made second apply on cl
  262. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  263. D/VCMI ( 6002): Made first apply on cl
  264. D/VCMI ( 6002): Applied on gs
  265. D/VCMI ( 6002): Made second apply on cl
  266. D/VCMI ( 6002): Listening... received server message of type 14InsertNewStack
  267. D/VCMI ( 6002): Made first apply on cl
  268. D/VCMI ( 6002): Stack of 0 of Gremlins #attached to# "Gremlins"
  269. D/VCMI ( 6002): Stack of 16 of Gremlins #attached to# Town (Tower) of Valtara
  270. D/VCMI ( 6002): Applied on gs
  271. D/VCMI ( 6002): Made second apply on cl
  272. D/VCMI ( 6002): Listening... received server message of type 14InsertNewStack
  273. D/VCMI ( 6002): Made first apply on cl
  274. D/VCMI ( 6002): Stack of 0 of Gnolls #attached to# "Gnolls"
  275. D/VCMI ( 6002): Stack of 12 of Gnolls #attached to# Town (Fortress) of Mossden
  276. D/VCMI ( 6002): Applied on gs
  277. D/VCMI ( 6002): Made second apply on cl
  278. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  279. D/VCMI ( 6002): Made first apply on cl
  280. D/VCMI ( 6002): Applied on gs
  281. D/VCMI ( 6002): Made second apply on cl
  282. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  283. D/VCMI ( 6002): Made first apply on cl
  284. D/VCMI ( 6002): Applied on gs
  285. D/VCMI ( 6002): Made second apply on cl
  286. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  287. D/VCMI ( 6002): Made first apply on cl
  288. D/VCMI ( 6002): Applied on gs
  289. D/VCMI ( 6002): Made second apply on cl
  290. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  291. D/VCMI ( 6002): Made first apply on cl
  292. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  293. D/VCMI ( 6002): Stack of 12 of Skeletons #attached to# Bonus system node of type 5CBank
  294. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  295. D/VCMI ( 6002): Stack of 10 of Zombies #attached to# Bonus system node of type 5CBank
  296. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  297. D/VCMI ( 6002): Stack of 5 of Wights #attached to# Bonus system node of type 5CBank
  298. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  299. D/VCMI ( 6002): Stack of 10 of Zombies #attached to# Bonus system node of type 5CBank
  300. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  301. D/VCMI ( 6002): Stack of 13 of Skeletons #attached to# Bonus system node of type 5CBank
  302. D/VCMI ( 6002): Applied on gs
  303. D/VCMI ( 6002): Made second apply on cl
  304. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  305. D/VCMI ( 6002): Made first apply on cl
  306. D/VCMI ( 6002): Applied on gs
  307. D/VCMI ( 6002): Made second apply on cl
  308. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  309. D/VCMI ( 6002): Made first apply on cl
  310. D/VCMI ( 6002): Applied on gs
  311. D/VCMI ( 6002): Made second apply on cl
  312. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  313. D/VCMI ( 6002): Made first apply on cl
  314. D/VCMI ( 6002): Applied on gs
  315. D/VCMI ( 6002): Made second apply on cl
  316. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  317. D/VCMI ( 6002): Made first apply on cl
  318. D/VCMI ( 6002): Applied on gs
  319. D/VCMI ( 6002): Made second apply on cl
  320. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  321. D/VCMI ( 6002): Made first apply on cl
  322. D/VCMI ( 6002): Applied on gs
  323. D/VCMI ( 6002): Made second apply on cl
  324. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  325. D/VCMI ( 6002): Made first apply on cl
  326. D/VCMI ( 6002): Applied on gs
  327. D/VCMI ( 6002): Made second apply on cl
  328. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  329. D/VCMI ( 6002): Made first apply on cl
  330. D/VCMI ( 6002): Stack of 0 of Skeletons #attached to# "Skeletons"
  331. D/VCMI ( 6002): Stack of 20 of Skeletons #attached to# Bonus system node of type 5CBank
  332. D/VCMI ( 6002): Stack of 0 of Zombies #attached to# "Zombies"
  333. D/VCMI ( 6002): Stack of 20 of Zombies #attached to# Bonus system node of type 5CBank
  334. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  335. D/VCMI ( 6002): Stack of 10 of Wights #attached to# Bonus system node of type 5CBank
  336. D/VCMI ( 6002): Stack of 0 of Vampires #attached to# "Vampires"
  337. D/VCMI ( 6002): Stack of 5 of Vampires #attached to# Bonus system node of type 5CBank
  338. D/VCMI ( 6002): Applied on gs
  339. D/VCMI ( 6002): Made second apply on cl
  340. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  341. D/VCMI ( 6002): Made first apply on cl
  342. D/VCMI ( 6002): Applied on gs
  343. D/VCMI ( 6002): Made second apply on cl
  344. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  345. D/VCMI ( 6002): Made first apply on cl
  346. D/VCMI ( 6002): Applied on gs
  347. D/VCMI ( 6002): Made second apply on cl
  348. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  349. D/VCMI ( 6002): Made first apply on cl
  350. D/VCMI ( 6002): Applied on gs
  351. D/VCMI ( 6002): Made second apply on cl
  352. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  353. D/VCMI ( 6002): Made first apply on cl
  354. D/VCMI ( 6002): Applied on gs
  355. D/VCMI ( 6002): Made second apply on cl
  356. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  357. D/VCMI ( 6002): Made first apply on cl
  358. D/VCMI ( 6002): Applied on gs
  359. D/VCMI ( 6002): Made second apply on cl
  360. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  361. D/VCMI ( 6002): Made first apply on cl
  362. D/VCMI ( 6002): Applied on gs
  363. D/VCMI ( 6002): Made second apply on cl
  364. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  365. D/VCMI ( 6002): Made first apply on cl
  366. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  367. D/VCMI ( 6002): Stack of 10 of Wights #attached to# Bonus system node of type 5CBank
  368. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  369. D/VCMI ( 6002): Stack of 10 of Wights #attached to# Bonus system node of type 5CBank
  370. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  371. D/VCMI ( 6002): Stack of 10 of Wights #attached to# Bonus system node of type 5CBank
  372. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  373. D/VCMI ( 6002): Stack of 10 of Wights #attached to# Bonus system node of type 5CBank
  374. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  375. D/VCMI ( 6002): Stack of 10 of Wights #attached to# Bonus system node of type 5CBank
  376. D/VCMI ( 6002): Applied on gs
  377. D/VCMI ( 6002): Made second apply on cl
  378. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  379. D/VCMI ( 6002): Made first apply on cl
  380. D/VCMI ( 6002): Applied on gs
  381. D/VCMI ( 6002): Made second apply on cl
  382. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  383. D/VCMI ( 6002): Made first apply on cl
  384. D/VCMI ( 6002): Applied on gs
  385. D/VCMI ( 6002): Made second apply on cl
  386. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  387. D/VCMI ( 6002): Made first apply on cl
  388. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  389. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  390. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  391. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  392. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  393. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  394. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  395. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  396. D/VCMI ( 6002): Stack of 0 of Water Elementals #attached to# "Water Elementals"
  397. D/VCMI ( 6002): Stack of 6 of Water Elementals #attached to# Bonus system node of type 5CBank
  398. D/VCMI ( 6002): Applied on gs
  399. D/VCMI ( 6002): Made second apply on cl
  400. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  401. D/VCMI ( 6002): Made first apply on cl
  402. D/VCMI ( 6002): Applied on gs
  403. D/VCMI ( 6002): Made second apply on cl
  404. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  405. D/VCMI ( 6002): Made first apply on cl
  406. D/VCMI ( 6002): Applied on gs
  407. D/VCMI ( 6002): Made second apply on cl
  408. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  409. D/VCMI ( 6002): Made first apply on cl
  410. D/VCMI ( 6002): Applied on gs
  411. D/VCMI ( 6002): Made second apply on cl
  412. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  413. D/VCMI ( 6002): Made first apply on cl
  414. D/VCMI ( 6002): Applied on gs
  415. D/VCMI ( 6002): Made second apply on cl
  416. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  417. D/VCMI ( 6002): Made first apply on cl
  418. D/VCMI ( 6002): Applied on gs
  419. D/VCMI ( 6002): Made second apply on cl
  420. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  421. D/VCMI ( 6002): Made first apply on cl
  422. D/VCMI ( 6002): Applied on gs
  423. D/VCMI ( 6002): Made second apply on cl
  424. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  425. D/VCMI ( 6002): Made first apply on cl
  426. D/VCMI ( 6002): Applied on gs
  427. D/VCMI ( 6002): Made second apply on cl
  428. D/VCMI ( 6002): Listening... received server message of type 12SetHoverName
  429. D/VCMI ( 6002): Made first apply on cl
  430. D/VCMI ( 6002): Applied on gs
  431. D/VCMI ( 6002): Made second apply on cl
  432. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  433. D/VCMI ( 6002): Made first apply on cl
  434. D/VCMI ( 6002): Applied on gs
  435. D/VCMI ( 6002): Made second apply on cl
  436. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  437. D/VCMI ( 6002): Made first apply on cl
  438. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  439. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  440. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  441. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  442. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  443. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  444. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  445. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  446. D/VCMI ( 6002): Stack of 0 of Wights #attached to# "Wights"
  447. D/VCMI ( 6002): Stack of 3 of Wights #attached to# Bonus system node of type 5CBank
  448. D/VCMI ( 6002): Applied on gs
  449. D/VCMI ( 6002): Made second apply on cl
  450. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  451. D/VCMI ( 6002): Made first apply on cl
  452. D/VCMI ( 6002): Applied on gs
  453. D/VCMI ( 6002): Made second apply on cl
  454. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  455. D/VCMI ( 6002): Made first apply on cl
  456. D/VCMI ( 6002): Applied on gs
  457. D/VCMI ( 6002): Made second apply on cl
  458. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  459. D/VCMI ( 6002): Made first apply on cl
  460. D/VCMI ( 6002): Applied on gs
  461. D/VCMI ( 6002): Made second apply on cl
  462. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  463. D/VCMI ( 6002): Made first apply on cl
  464. D/VCMI ( 6002): Applied on gs
  465. D/VCMI ( 6002): Made second apply on cl
  466. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  467. D/VCMI ( 6002): Made first apply on cl
  468. D/VCMI ( 6002): Applied on gs
  469. D/VCMI ( 6002): Made second apply on cl
  470. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  471. D/VCMI ( 6002): Made first apply on cl
  472. D/VCMI ( 6002): Applied on gs
  473. D/VCMI ( 6002): Made second apply on cl
  474. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  475. D/VCMI ( 6002): Made first apply on cl
  476. D/VCMI ( 6002): Applied on gs
  477. D/VCMI ( 6002): Made second apply on cl
  478. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  479. D/VCMI ( 6002): Made first apply on cl
  480. D/VCMI ( 6002): Applied on gs
  481. D/VCMI ( 6002): Made second apply on cl
  482. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  483. D/VCMI ( 6002): Made first apply on cl
  484. D/VCMI ( 6002): Applied on gs
  485. D/VCMI ( 6002): Made second apply on cl
  486. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  487. D/VCMI ( 6002): Made first apply on cl
  488. D/VCMI ( 6002): Applied on gs
  489. D/VCMI ( 6002): Made second apply on cl
  490. D/VCMI ( 6002): Listening... received server message of type 17SetObjectProperty
  491. D/VCMI ( 6002): Made first apply on cl
  492. D/VCMI ( 6002): Applied on gs
  493. D/VCMI ( 6002): Made second apply on cl
  494. D/VCMI ( 6002): Listening... received server message of type 8YourTurn
  495. D/VCMI ( 6002): Made first apply on cl
  496. D/VCMI ( 6002): Applied on gs
  497. D/VCMI ( 6020): Received client message of type 8SaveGame
  498. I/VCMI ( 6020): handleConnection at vcmi/server/CGameHandler.cpp:604
  499. I/VCMI ( 6020): Ordering clients to serialize...
  500. D/VCMI ( 6020): Sending to all clients a package of type 8SaveGame
  501. I/VCMI ( 6020): Serializing game info...
  502. I/VCMI ( 6020): Serializing server info...
  503. I/VCMI ( 6020): Game has been successfully saved!
  504. I/VCMI ( 6020): handleConnection at vcmi/server/CGameHandler.cpp:606
  505. D/VCMI ( 6020): Message successfully applied (result=1)!
  506. D/VCMI ( 6020): Received client message of type 12SetSelection
  507. I/VCMI ( 6020): handleConnection at vcmi/server/CGameHandler.cpp:604
  508. D/VCMI ( 6020): Sending to all clients a package of type 12SetSelection
  509. I/VCMI ( 6020): handleConnection at vcmi/server/CGameHandler.cpp:606
  510. D/VCMI ( 6020): Message successfully applied (result=1)!
  511. D/VCMI ( 6002): Made second apply on cl
  512. D/VCMI ( 6002): Listening... received server message of type 8SaveGame
  513. D/VCMI ( 6002): Made first apply on cl
  514. D/VCMI ( 6002): Applied on gs
  515. D/VCMI ( 6002): Made second apply on cl
  516. D/VCMI ( 6002): Listening... received server message of type 13SystemMessage
  517. D/VCMI ( 6002): Made first apply on cl
  518. D/VCMI ( 6002): Applied on gs
  519. I/VCMI ( 6002): System message: Game has been saved as Newgame_Autosave_2
  520. D/VCMI ( 6002): Made second apply on cl
  521. D/VCMI ( 6002): Listening... received server message of type 14PackageApplied
  522. D/VCMI ( 6002): Made first apply on cl
  523. D/VCMI ( 6002): Applied on gs
  524. D/VCMI ( 6002): Made second apply on cl
  525. D/VCMI ( 6002): Listening... received server message of type 12SetSelection
  526. D/VCMI ( 6002): Made first apply on cl
  527. D/VCMI ( 6002): Applied on gs
  528. D/VCMI ( 6002): Made second apply on cl
  529. D/VCMI ( 6002): Listening... received server message of type 14PackageApplied
  530. D/VCMI ( 6002): Made first apply on cl
  531. D/VCMI ( 6002): Applied on gs
  532. D/VCMI ( 6002): Made second apply on cl
  533. I/InputReader( 318): dispatchTouch::touch event's action is 0
  534. I/InputDispatcher( 318): Delivering touch to current input target: action: 0, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  535. I/InputReader( 318): dispatchTouch::touch event's action is 1
  536. I/InputDispatcher( 318): Delivering touch to current input target: action: 1, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  537. I/InputReader( 318): dispatchTouch::touch event's action is 0
  538. I/InputDispatcher( 318): Delivering touch to current input target: action: 0, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  539. I/InputReader( 318): dispatchTouch::touch event's action is 1
  540. I/InputDispatcher( 318): Delivering touch to current input target: action: 1, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  541. I/InputReader( 318): dispatchTouch::touch event's action is 0
  542. I/InputDispatcher( 318): Delivering touch to current input target: action: 0, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  543. I/InputReader( 318): dispatchTouch::touch event's action is 1
  544. I/InputDispatcher( 318): Delivering touch to current input target: action: 1, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  545. I/InputReader( 318): dispatchTouch::touch event's action is 0
  546. I/InputDispatcher( 318): Delivering touch to current input target: action: 0, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  547. I/InputReader( 318): dispatchTouch::touch event's action is 1
  548. I/InputDispatcher( 318): Delivering touch to current input target: action: 1, channel '40937340 eu.vcmi/eu.vcmi.MainActivity (server)'
  549. I/VCMI ( 6002): Connection has been requested to be closed.
  550. I/VCMI ( 6002): Sent closing signal to the server
  551. D/VCMI ( 6020): Received client message of type 11CloseServer
  552. I/VCMI ( 6020): handleConnection at vcmi/server/CGameHandler.cpp:604
  553. I/VCMI ( 6020): We have been requested to close.
  554. I/VCMI ( 6020): handleConnection at vcmi/server/CGameHandler.cpp:606
  555. D/VCMI ( 6020): Message successfully applied (result=1)!
  556. D/VCMI ( 6002): Listening... received server message of type 14PackageApplied
  557. I/VCMI ( 6002): Connection handler thread joined
  558. W/VCMI ( 6002): Our socket has been closed.
  559. I/VCMI ( 6002): Closed connection.
  560. I/VCMI ( 6002): Removed GUI.
  561. F/VCMI ( 6020): End of file
  562. F/VCMI ( 6020): Ended handling connection
  563. E/VCMI ( 6002): Warning: an orphaned child!
  564. D/VCMI ( 6002): Bonus system node of type 9TeamState #detached from# Global effects
  565. D/VCMI ( 6002): Bonus system node of type 9TeamState #detached from# Global effects
  566. D/VCMI ( 6002): Bonus system node of type 9TeamState #detached from# Global effects
  567. D/VCMI ( 6002): Bonus system node of type 9TeamState #detached from# Global effects
  568. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Global effects
  569. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Global effects
  570. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  571. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  572. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  573. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  574. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  575. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  576. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  577. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  578. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  579. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  580. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  581. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  582. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  583. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  584. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  585. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  586. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  587. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  588. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  589. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  590. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  591. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  592. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  593. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  594. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  595. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  596. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  597. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  598. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  599. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  600. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  601. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  602. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  603. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  604. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  605. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  606. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  607. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  608. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  609. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  610. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  611. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  612. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  613. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  614. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  615. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  616. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  617. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  618. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  619. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  620. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  621. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  622. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  623. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  624. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  625. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  626. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  627. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  628. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  629. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  630. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  631. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  632. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  633. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  634. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  635. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  636. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  637. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  638. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  639. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  640. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  641. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  642. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  643. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  644. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  645. D/VCMI ( 6002): Bonus system node of type 10CGArtifact #detached from# Global effects
  646. D/VCMI ( 6002): Bonus system node of type 10CGArtifact #detached from# Global effects
  647. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Global effects
  648. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Global effects
  649. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  650. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  651. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  652. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  653. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  654. D/VCMI ( 6002): Bonus system node of type 6CGMine #detached from# Global effects
  655. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  656. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  657. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  658. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  659. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  660. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  661. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  662. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  663. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  664. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  665. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  666. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  667. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  668. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  669. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  670. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  671. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  672. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  673. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  674. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  675. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  676. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  677. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  678. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  679. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  680. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  681. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  682. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  683. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  684. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  685. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  686. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  687. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  688. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  689. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  690. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  691. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  692. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  693. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  694. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  695. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  696. D/VCMI ( 6002): Bonus system node of type 5CBank #detached from# Global effects
  697. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  698. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  699. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  700. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  701. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  702. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  703. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  704. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  705. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  706. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  707. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  708. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  709. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  710. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  711. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  712. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  713. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  714. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  715. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  716. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  717. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  718. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  719. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  720. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  721. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  722. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  723. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  724. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  725. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  726. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  727. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  728. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  729. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  730. D/VCMI ( 6002): Bonus system node of type 10CGResource #detached from# Global effects
  731. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  732. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  733. D/VCMI ( 6002): Bonus system node of type 10CGArtifact #detached from# Global effects
  734. D/VCMI ( 6002): Bonus system node of type 10CGCreature #detached from# Global effects
  735. D/VCMI ( 6002): Bonus system node of type 10CGArtifact #detached from# Global effects
  736. E/VCMI ( 6002): Warning: an orphaned child!
  737. D/VCMI ( 6002): Player Teal #detached from# Bonus system node of type 16CBonusSystemNode
  738. E/VCMI ( 6002): Warning: an orphaned child!
  739. D/VCMI ( 6002): Player Purple #detached from# Bonus system node of type 16CBonusSystemNode
  740. E/VCMI ( 6002): Warning: an orphaned child!
  741. D/VCMI ( 6002): Player Blue #detached from# Bonus system node of type 16CBonusSystemNode
  742. E/VCMI ( 6002): Warning: an orphaned child!
  743. D/VCMI ( 6002): Player Red #detached from# Bonus system node of type 16CBonusSystemNode
  744. E/VCMI ( 6002): Warning: an orphaned child!
  745. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Bonus system node of type 16CBonusSystemNode
  746. E/VCMI ( 6002): Warning: an orphaned child!
  747. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Bonus system node of type 16CBonusSystemNode
  748. E/VCMI ( 6002): Warning: an orphaned child!
  749. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Bonus system node of type 16CBonusSystemNode
  750. E/VCMI ( 6002): Warning: an orphaned child!
  751. D/VCMI ( 6002): Bonus system node of type 20CTownAndVisitingHero #detached from# Bonus system node of type 16CBonusSystemNode
  752. I/VCMI ( 6002): Deleted mapHandler and gameState.
  753. D/VCMI ( 6020): Sending to all clients a package of type 8YourTurn
  754. F/VCMI ( 6020): Broken pipe
  755. I/VCMI ( 6002): Server finished
  756. I/VCMI ( 6002): Deleted playerInts.
  757. I/VCMI ( 6002): Client stopped.
  758. W/VCMI ( 6002): Killing console... done!
  759. V/AudioPolicyManager( 254): stopOutput() output 1, stream 3, session 204
  760. V/AudioPolicyManager( 254): getNewDevice() selected device 0
  761. V/AudioPolicyManager( 254): setOutputDevice() output 1 device 0 delayMs 94 force 0
  762. V/AudioPolicyManager( 254): setOutputDevice() setting same device 0 or null device for output 1
  763. V/AudioPolicyManager( 254): releaseOutput() 1
  764. E/libSDL ( 6002): ERROR: Invalid window
  765. I/libSDL ( 6002): Error: calling ANDROID_FreeHWSurface not from the main thread!
  766. I/VCMI ( 6002): Ending...
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