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- if (!fade){
- text="Press Enter to run Iji in fullscreen mode (recommended)."
- text2="Press Escape to run in windowed mode."
- //OH HEY YOU FOUND ONE OF SAIUS'S SMALL CHANGES HE TRIES TO DO TO MAKE HIMSELF FEEL LIKE HE'S CONTRIBUTED
- if (splash == 0) {
- text3="By picking either of these options, you are entering Hell."
- }
- else if (splash == 1) {
- text3="Cops. That's what the sunuva bitch uses against black people.";
- }
- else if (splash == 2) {
- text3="PS7LL!743";
- }
- else if (splash == 3) {
- text3="This WILL suck.";
- }
- else if (splash == 4) {
- text3="This is probably the only normal part of this Repaint.";
- }
- else if (splash == 5) {
- text3="What the hell is an Iji? -Everyone looking at this game.";
- }
- else if (splash == 6) {
- text3="SSD be damned.";
- }
- else if (splash == 7) {
- text3="You cannot grasp such concepts.";
- }
- else if (splash == 8) {
- text3="Senses are gonna work overtime.";
- }
- else if (splash == 9) {
- text3="Deus Ex and Malkavian Mod references are gonna come, alright.";
- }
- else if (splash == 10) {
- text3="Games Repainted streaming a game almost nobody knows about?";
- }
- else if (splash == 11) {
- text3="PS7LL!743";
- }
- else if (splash == 12) {
- text3="This WILL suck.";
- }
- else if (splash == 13) {
- text3="Cops. That's what the sunuva bitch uses against black people.";
- }
- else if (splash == 14) {
- text3="If you're wondering, the most recent update for the original game took seven years, since 2010."
- }
- else if (splash == 15) {
- text3="Anything goes, even this game.";
- }
- else if (splash == 16) {
- text3="In-jokes abound, hope you're crazy enough to understand some of them.";
- }
- else if (splash == 17) {
- text3="This game is not Undertale; don't make that comparison.";
- }
- else if (splash == 18) {
- text3="Who the fuck is this SSD guy, anyway?";
- }
- text4="Superfinite is not responsible for any brain cells lost playing this bastardization of Iji."
- draw_text_sprite(64,156,text,28,672,spr_text_special,32,1);
- draw_text_sprite(64,184,text2,28,672,spr_text_white,32,1);
- draw_text_sprite(64,240,text3,28,672,spr_text_white,32,1);
- draw_text_sprite(64,324,text4,28,672,spr_text_white,32,1);
- }
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