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- public static Socket _psocket;
- public static bool pDConnected;
- public static string IP = "192.168.0.8";//Temporary.
- public static void Connect2PS4(string ip)
- {
- try
- {
- _psocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- _psocket.ReceiveTimeout = 3000;
- _psocket.SendTimeout = 3000;
- _psocket.Connect(new IPEndPoint(IPAddress.Parse(IP), 9023));
- pDConnected = true;
- return true;
- }
- catch
- {
- pDConnected = false;
- return false;
- }
- }
- public static bool SendPayload(string filename)
- {
- _psocket.SendFile(filename);
- return true;
- }
- public static bool DisconnectPayload()
- {
- pDConnected = false;
- _psocket.Close();
- return true;
- }
- //Below is a simple example using the above to send the payload to ps4.
- Connect2PS4(IP);
- if(_pConnected)
- {
- OpenFileDialog FileO = new OpenFileDialog();
- FileO.FileName = "payload.bin";
- FileO.InitialDirectory = "C:\\";
- FileO.Filter = "bin files|*.bin|All Files|*.*";
- DialogResult result = FileO.ShowDialog();
- if(result == DialogResult.OK)
- SendPayload(FileO.FileName);
- DisconnectPayload();
- }
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