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  1. #############################################################################
  2. # Config for ASkyblock
  3. # It is recommended that you check at least these settings:
  4. #
  5. # 1. island distance - the distance between islands. If upgrading set to what you had.
  6. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  7. # 3. islandLevel (general section) - the height you want your islands to float
  8. # 4. protectionRange - how big a player's island is at the start
  9. #
  10. ##############################################################################
  11.  
  12. ##### Island Related Settings #####
  13.  
  14. island:
  15. # Space between islands in blocks - NEVER change this mid-game.
  16. # Values for a new world:
  17. # 400 - puts players distance enough that they usually cannot see each other
  18. # 200 - allows some expansion of the protected zone (recommended)
  19. # 110 - for compatibility with established worlds. Cozy.
  20. # 50 - minimum - not recommended
  21. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  22. # OR RESET YOUR WORLD
  23. # Value must be an even number
  24.  
  25. distance: 200
  26.  
  27. # Default protection range (even number). Min = 0, Recommended = 100
  28. # Value must be at least 16 blocks less than the island distance unless you set
  29. # overridelimit: true below.
  30. # Use this permission to set for different groups: askyblock.island.range.<number>
  31. # Larger values will take longer to calculate the island level
  32. # Admins can change protection sizes for players individually using /asadmin setrange
  33. protectionRange: 100
  34.  
  35. # If you want to have protection range = distance set the following to true.
  36. # It may result in incomplete deletion of islands. Not recommended, but not fatal.
  37. overridelimit: false
  38.  
  39. # Start islands at these coordinates. This is where new islands will start in the
  40. # world. These must be a factor of your island distance, but the plugin will auto
  41. # calculate the closest location on the grid. Islands develop around this location
  42. # both positively and negatively in a square grid.
  43. # If none of this makes sense, leave it at 0,0.
  44. startx: 0
  45. startz: 0
  46.  
  47. # Default max team size
  48. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  49. # Permission size cannot be less than the default.
  50. maxteamsize: 4
  51.  
  52. # Items that will be in the chest when the player starts an island
  53. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  54. # or <Material>:<Data>:<Qty>
  55. # Use <Data> to set the durability of a item or to select sub-items/colors.
  56. # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
  57. # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
  58. # Check console for errors and guidance after reloading configuration
  59. # Schematics can override this - see schematicsection
  60.  
  61. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  62.  
  63. # Default island companion. Set schematic-specific companions in the schematicsection
  64. # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  65. # RABBIT, WOLF or NOTHING. Default is COW.
  66.  
  67. companion: COW
  68.  
  69. # Default list of names, picked at random that will apply to the companion
  70. # You can add more if you like. If none are listed, the companion will not be
  71. # named.
  72. # Set schematic-specific companion names in the schematicsection
  73. companionnames:
  74. - "&9[player]'s cow"
  75. - "&cEmergency &fFood?"
  76. - "&aD&6a&di&6s&9y"
  77.  
  78. # Island Protection Settings for Visitors
  79. # Players can be given the ability to change all setting using /island settings with the
  80. # askyblock.settings.* permission.
  81. # Individual permissions can also be given, e.g., askyblock.settings.allowPvP
  82. # Full list is:
  83. # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
  84. # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
  85. # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
  86. # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
  87. # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
  88. # allowPvP, allowNetherPvP, allowRedStone, allowShearing
  89. # Permissions are CASE SENSITIVE!
  90.  
  91. # Default settings
  92. # Allow anvil use by visitors
  93. allowanviluse: true
  94. # Allow armor stand use by visitors (1.8+ only)
  95. allowarmorstanduse: false
  96. # Allow beacon use by visitors
  97. allowbeaconaccess: false
  98. # Allow players to be able to sleep in beds not on their island
  99. allowbeduse: false
  100. # Other players can break blocks or not or generally damage things
  101. allowbreakblocks: false
  102. # Allow animal breeding by visitors
  103. allowbreeding: false
  104. # Allow players to use cauldrons and brewing stands
  105. allowbrewing: false
  106. # Allow players to use buckets, either fill or dump them
  107. allowbucketuse: false
  108. # Allow players to access chests of any kind, droppers, dispensers and hoppers
  109. allowchestaccess: false
  110. # Allow players to use crafting benches
  111. allowcrafting: true
  112. # Allow players to trample crops
  113. allowcroptrample: false
  114. # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
  115. allowdooruse: false
  116. # Allow use of enchanting tables
  117. allowenchanting: true
  118. # Allow players to throw enderpearls and teleport
  119. allowenderpearls: false
  120. # Allow players to access furnaces
  121. allowfurnaceuse: false
  122. # Allow gates to be used
  123. allowgateuse: false
  124. # Allow visitors to ride horses
  125. allowhorseriding: false
  126. # Allow visitors access to horse inventories - only works when riding is enabled
  127. allowhorseinventoryaccess: false
  128. # Allow friendly mobs to be hurt (cows etc.)
  129. allowhurtmobs: false
  130. # Allow leash use
  131. allowleashuse: false
  132. # Allow players to use levers or buttons
  133. allowleverbuttonuse: false
  134. # Allow players to use jukeboxes, eject discs and hit note blocks
  135. allowmusic: false
  136. # Other players can place blocks
  137. allowplaceblocks: false
  138. # Allow portal use by visitors
  139. allowportaluse: true
  140. # Allow pressure plate activation by visitors (players only)
  141. allowpressureplates: true
  142. # PVP is allowed or not.
  143. # If a player sets PVP, everyone on the island is given a warning
  144. allowPvP: false
  145. allowNetherPvP: false
  146. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  147. pvpcooldown: 60
  148. # Allow players to adjust diodes or comparators
  149. allowredstone: false
  150. # Allow players to shear sheep
  151. allowshearing: false
  152.  
  153. # System settings - these cannot be changed by players, only viewed
  154.  
  155. # Allow monsters to be hurt (creepers,slimes, etc.)
  156. # Don't change this to false unless you accept that island visitors will not be
  157. # able to defend themselves!
  158. allowhurtmonsters: true
  159. # Allow Enderman Griefing (default is to allow, see next setting)
  160. allowendermangriefing: true
  161. # Make enderman drop the block he is holding if he dies (recommended)
  162. endermandeathdrop: true
  163. # Allow creeper explosion damage to block (explosion still hurts)
  164. allowcreeperdamage: true
  165. # Allow visitors to use creeper explosions to grief islands
  166. allowcreepergriefing: false
  167. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  168. allowtntdamage: false
  169. # Allow spawn egg use
  170. allowspawneggs: true
  171. # Allow use of Flint & Steel by visitors
  172. allowfire: false
  173. # Allow fire spread (global - not just for visitors)
  174. allowfirespread: false
  175. # Allow chests to be blown up by creepers or TNT
  176. allowchestdamage: false
  177. # Allow item drop by visitors
  178. allowvisitoritemdrop: true
  179. # Allow item pickup by visitors
  180. allowvisitoritempickup: true
  181. # Allow visitors to keep their items if they die
  182. allowvisitorkeepinvondeath: false
  183. # Allow pistons to push outside of the protected area (maybe to make bridges)
  184. allowpistonpush: true
  185.  
  186. # General Settings
  187. general:
  188. # Check for updates - this will tell Ops and the console if there is a new
  189. # version available. It contacts dev.bukkit.org to request the latest version
  190. # info. It does not download the latest version or change any files
  191. checkupdates: true
  192.  
  193. # Sea level height (don't changes this mid-game unless you delete the world)
  194. # Minimum is 0, which means you are playing sky block!
  195. # If sea level is less than about 10, then players will drop right through it
  196. # if it exists. Makes for an interesting variation on sky block.
  197. sealevel: 0
  198.  
  199. # Island level - the height of the island.
  200. # Height should not be lower than sea level, but can be if you have an
  201. # island schematic that supports it
  202. # Lowest level is 5
  203. islandlevel: 120
  204.  
  205. # Name of the world - if it does not exist then it will be generated
  206. worldName: Skyblock
  207.  
  208. # Maximum number of islands. Set to 0 for unlimited.
  209. # If the number of islands is greater than this number, no new islands will be
  210. # allowed
  211. maxIslands: 0
  212.  
  213. # Use the control panel as the default display for /island
  214. # /island will always create an island if one does not exist
  215. # If the control panel is not used, then /island will teleport the player home
  216. usecontrolpanel: false
  217.  
  218. # Create Nether - if this is false, the nether world will not be made and access to
  219. # AcidIsland control of the nether will not occur. Other plugins may still enable
  220. # portal usage.
  221. # Note: Some challenges will not be possible if there is no nether.
  222. # Note that in AcidIsland, all players arrive at the same portal and entering a
  223. # portal will return them back to their islands.
  224. createnether: true
  225.  
  226. # New island-style nether. Change to false for standard nether
  227. newnether: true
  228. # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
  229. nethertrees: true
  230.  
  231. #How long a player must wait before they can reset their island again in second
  232. resetwait: 300
  233.  
  234. #The number of seconds to wait for confirmation of a reset
  235. resetconfirmwait: 10
  236.  
  237. #How long a player must wait until they can rejoin a team island after being
  238. #kicked in minutes. This slows the effectiveness of players repeating challenges
  239. #by repetitively being invited to a team island.
  240. invitewait: 60
  241.  
  242. # Use new level calculation (super speedy). Set to false if you want the old
  243. # method (slower).
  244. fastlevelcalc: true
  245.  
  246. # Island level calculation cool down in seconds
  247. levelwait: 60
  248.  
  249. # Calculate level on login
  250. # If true, the plugin will run the level command for the player when they login
  251. # If the command is busy, it will fail silently
  252. loginlevel: false
  253.  
  254. #How many resets a player is allowed (override with /asadmin clearreset <player>
  255. #Value of -1 means unlimited, 0 means hardcore - no resets.
  256. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  257. resetlimit: 2
  258.  
  259. #Commands to run when the player resets their island (uncomment and customize)
  260. # [player] is the player name of who is reseting
  261. resetcommands:
  262. #- kit tools [player]
  263. #- some other command
  264.  
  265. # Commands to execute when player leaves a team, either by leaving or being kicked
  266. # Commands will execute even if the player is offline, so may cause errors in
  267. # the console if the commands doesn't make sense
  268. leavecommands:
  269. #- kit tools [player]
  270. #- some other command
  271.  
  272. # Commands to execute when a player starts a new island for the first time - NOT a reset
  273. startcommands:
  274. #- asadmin lock [player]
  275. #- some other command
  276.  
  277. # Visitor banned commands: Visitors to islands cannot use these commands
  278. visitorbannedcommands:
  279. - spawner
  280. - spawnmob
  281.  
  282. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  283. damageops: false
  284.  
  285. # Acid damage to player per second by being in acid if they have no armor on.
  286. # A fully health player has 20 health points. Players will regen some health
  287. # so the default will give players about 3 seconds to get out the acid
  288. # 0 = no damage, 10 = default damage, 20 = instant death
  289. aciddamage: 0
  290. # Damage that monsters will experience.
  291. mobaciddamage: 0
  292. # Damage that rain does.
  293. raindamage: 0
  294. # Damage that animals will experience in acid.
  295. animaldamage: 0
  296. # Damage chickens in acid - true or false - chickens tend to go swimming...
  297. damagechickens: false
  298.  
  299. # Damage type to apply in addition to acid damage
  300. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  301. # If you just want these to act, then make the acid damage 0 above
  302. # Note - these are potion effects and so can be cured by milk
  303. damagetype:
  304. #-confusion
  305.  
  306. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  307. # players return to their island if the island has been overrun by monsters
  308. # Con is that it kills any mob grinders
  309. # Remove mobs when logging in
  310. loginremovemobs: true
  311.  
  312. # Remove mobs when /island.
  313. islandremovemobs: false
  314.  
  315. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  316. # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
  317. # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
  318. mobwhitelist:
  319. - Wither
  320. - Enderman
  321. - Pig_Zombie
  322.  
  323. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  324. # Note: this does not limit the number of monsters, just how many spawn naturally.
  325. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  326. monsterspawnlimit: 100
  327.  
  328. # Sets the limit for number of animals that can spawn in a chunk in this world.
  329. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  330. animalspawnlimit: 15
  331.  
  332. # Animal breeding limits - if this is set to more than 0, then players will not be able
  333. # to breed more animals than that number on their island. A value of zero means no
  334. # limit. Note that animals will not be killed or reduced to this limit.
  335. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  336. # still appear, but breeding will not happen.
  337. breedinglimit: 0
  338.  
  339. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  340. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  341. # Max is 100
  342. wateranimalspawnlimit: 15
  343.  
  344. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  345. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  346. villagerlimit: 0
  347.  
  348. # General entity limiting
  349. # Use this section to limit how many entities can be added to an island.
  350. # 0 means the item will be blocked from placement completely.
  351. # Uncomment to set the limit. The numbers are just suggested values.
  352. # These are the ONLY blocks that can be limited (because they are entities).
  353. entitylimits:
  354. #BANNER: 20
  355. #ITEM_FRAME: 30
  356. #FURNACE: 10
  357. #CHEST: 50
  358. #TRAPPED_CHEST: 50
  359. #ENDER_CHEST: 1
  360. #JUKEBOX: 5
  361. #DISPENSER: 5
  362. #DROPPER: 5
  363. #SIGN: 10
  364. #MOB_SPAWNER: 10
  365. #NOTE_BLOCK: 5
  366. #ENCHANTMENT_TABLE: 5
  367. #BEACON: 12
  368. #SKULL: 50
  369. #DAYLIGHT_DETECTOR: 10
  370. #HOPPER: 30
  371. #REDSTONE_COMPARATOR: 30
  372. #FLOWER_POT: 20
  373. #PAINTING: 5
  374. #ARMOR_STAND: 5
  375.  
  376. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  377. abandonedislandlevel: 10
  378.  
  379. ##### Economy ######
  380. # Use economy or not. If true, an economy plugin is required. If false,
  381. # no money is used or give and the mini-shop is disabled.
  382. # If there is no economy plugin present anyway, money will be automatically
  383. # disabled.
  384. useeconomy: true
  385.  
  386. # Reset Money - if this is true, will reset the player's money to
  387. # the starting money (see below) when they start an island or reset
  388. # Recommendation is that this is set to true, but if you run multi-worlds
  389. # make sure your economy handles multi-worlds too.
  390. resetmoney: false
  391.  
  392. # Starting money - this is how much money new players will have as their
  393. # balance at the start of an island.
  394. startingmoney: 10.00
  395.  
  396. # Reset Challenges - if this is true, player's challenges will reset when they
  397. # reset an island
  398. resetchallenges: true
  399.  
  400. # Reset inventory - if true, the player's inventory will be cleared when they start
  401. # or restart and island. Default is true.
  402. # Note: if you have MultiInv running or a similar inventory control plugin, that
  403. # plugin may still reset the inventory when the world changes.
  404. resetinventory: true
  405.  
  406. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  407. # start or restart their island. Default is false.
  408. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  409. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  410. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  411. # permission.
  412. resetenderchest: false
  413.  
  414. # Nether spawn protection radius - this is the distance around the nether spawn
  415. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  416. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  417. # Only applies to standard nether.
  418. netherspawnradius: 25
  419.  
  420. # Broadcast 1st time challenge completion messages to all players.
  421. # Change to false if the spam becomes too much.
  422. broadcastmessages: true
  423.  
  424. # Allow /island teleport when falling. If set to false, all teleporting is
  425. # disabled until death from the void or until you hit something.
  426. # See commands that this will block too
  427. # Using "*" (with quotes) will block ALL commands when falling
  428. allowfallingteleport: true
  429. blockingcommands:
  430. - home
  431. #- anotherCommand
  432. #- andAnotherOne
  433. #- "*"
  434.  
  435. # Remove non-repeatable challenges from the challenge GUI when complete
  436. removecompleteonetimechallenges: false
  437.  
  438. # Add enchanted glow to completed challenges (does not work with all clients)
  439. # Also currently adds an "enchanted" line of text...
  440. addcompletedglow: true
  441.  
  442. # Use physics when pasting schematic blocks. If this is false, then blocks
  443. # like water will not flow from the schematic
  444. # Set schematic-specific options in the schematicsection
  445. usephysics: false
  446.  
  447. # Default maximum number of homes a player can have. Min = 1
  448. # Accessed via sethome <number> or go <number>
  449. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  450. maxhomes: 1
  451.  
  452. # Make island if player teleports to the island world and does not have one
  453. makeislandifnone: false
  454.  
  455. # Immediately teleport player to their island (home 1 if it exists) when
  456. # entering the world
  457. immediateteleport: false
  458.  
  459. # Have player's respawn on their island if they die
  460. respawnonisland: false
  461.  
  462. # Team Chat
  463. # This enables player to set is so their chat goes to their team mates only
  464. # using the /island teamchat command.
  465. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  466. teamchat: true
  467.  
  468. # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
  469. # be replaced by the player's island level.
  470. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  471.  
  472. # Restrict Wither
  473. # This allows the Wither to only damage the island where it is spawned.
  474. # Damage to any islands or players will not occur.
  475. # This prevents griefing-by-wither.
  476. restrictwither: true
  477.  
  478. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  479. # text will be used
  480. usewarppanel: true
  481.  
  482. # Mute death messages
  483. mutedeathmessages: false
  484.  
  485. # How often the grid will be saved to file in mins. Default is 5 minutes.
  486. # This helps prevent issues if the server crashes. Grid is also saved at important
  487. # points in the game
  488. backupduration: 5
  489.  
  490. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  491. # plugin config has been updated. If a new config is detected, it will be
  492. # auto-saved to config.new.yml.
  493. version: 2.9.6.6
  494.  
  495. # Spawn protection options - different to regular islands
  496. spawn:
  497. # The following are recommended to be true at spawn
  498. allowdooruse: true
  499. allowleverbuttonuse: true
  500. allowchestaccess: true
  501. allowfurnaceuse: true
  502. allowmusic: true
  503. allowcrafting: true
  504. allowbrewing: true
  505. allowgateuse: true
  506. allowanimalspawn: true
  507. allowmobkilling: true
  508. allowenchanting: true
  509. allowanviluse: true
  510. allowpressureplates: true
  511. allowvisitoritemdrop: true
  512. allowvisitoritempickup: true
  513.  
  514. # The following are recommended to be false at spawn, but you can change
  515. allowbreakblocks: false
  516. allowplaceblocks: false
  517. allowredstone: false
  518. allowanimalkilling: false
  519. allowmobspawn: false
  520. allowbeaconaccess: false
  521. allowspawneggs: false
  522. alloweggs: false
  523. # The following stops water above sea level from being acid at spawn if acid is active
  524. allowspawnnoacidwater: false
  525. allowPVP: false
  526. allowmilking: false
  527. allowlavacollection: false
  528. allowwatercollection: false
  529. allowhorseriding: false
  530. allowhorseinventoryaccess: false
  531.  
  532.  
  533. # This section contains the biomes that can be bought or used
  534. biomesettings:
  535. # The default cost for changing biome. Can be over-ridden by the Biome settings
  536. # Default is 100 if this is not set. Cannot be <0.
  537. defaultcost: 100
  538.  
  539. # Default biome - what every player will start with. Default is PLAINS. See below
  540. # for other options
  541. defaultbiome: PLAINS
  542.  
  543. # List of biomes and their settings.
  544. # Cost - cost in currency to change to that biome
  545. # permission - the permission required to use that biome
  546. # If the biome is not listed, it is not available
  547. # icon = icon used in control panel
  548. # friendlyname = A friendly name for the biome. If it does not exist, the official
  549. # biome name will be used with pretty formatting. Mostly this is just used to convert
  550. # Hell to Nether
  551. # description = a description of the biome and what it gives the player
  552. # remove ice/water/snow - will be done once when the biome is made
  553.  
  554. biomes:
  555. COLD_TAIGA:
  556. icon: SAPLING
  557. description: "Snowy and cold. Brrr."
  558. # Perms can be any string you like!
  559. #permission: any.perm.you.want
  560. DESERT:
  561. icon: DEAD_BUSH
  562. description: "A dry desert. Warning - Ice or snow have to go."
  563. #permission: any.perm.you.want
  564. FLOWER_FOREST:
  565. icon: RED_ROSE
  566. description: "The place for flowers!"
  567. #permission: any.perm.you.want
  568. HELL:
  569. icon: LAVA_BUCKET
  570. cost: 1000
  571. # Note, this permission can be anything you like
  572. permission: askyblock.biomes.hell
  573. friendlyname: Nether
  574. description: "Warning - all water, snow and ice will be removed."
  575. #permission: any.perm.you.want
  576. JUNGLE:
  577. icon: VINE
  578. description: "Lush jungle. Warning - Ice or snow have to go."
  579. #permission: any.perm.you.want
  580. MUSHROOM_ISLAND:
  581. icon: RED_MUSHROOM
  582. # Note, this permission can be anything you like
  583. permission: askyblock.biomes.mushoom_island
  584. description: "Mushroom island"
  585. PLAINS:
  586. icon: GRASS
  587. description: Plain plains!
  588. cost: 0
  589. #permission: any.perm.you.want
  590. SWAMPLAND:
  591. icon: WATER_LILY
  592. description: "Swampy. Warning - Ice or snow have to go."
  593. #permission: any.perm.you.want
  594. MESA:
  595. icon: HARD_CLAY
  596. description: "Rare dry, desert biome. Warning - Ice or snow have to go."
  597. #permission: any.perm.you.want
  598. cost: 500
  599. SAVANNA:
  600. icon: LONG_GRASS
  601. description: "Flat and dry, no rain. Warning - Ice or snow have to go."
  602. #permission: any.perm.you.want
  603. ROOFED_FOREST:
  604. icon: LOG
  605. description: "Black forest"
  606. #permission: any.perm.you.want
  607.  
  608. schematicsection:
  609. # All schematics should be put in the schematics folder
  610.  
  611. # Schematic panel - if more than one schematic is available to the player
  612. # Show a panel to choose. If this is false, no panel is shown and the starter
  613. # island is picked by permission. If a player has more than one permission
  614. # the island selected is undefined - the plugin will pick one.
  615. # Permissions are taken from the below schematics section even if the GUI is
  616. # not used.
  617. useschematicspanel: true
  618.  
  619. # Random island, only apply when useschematicspanel is false - if set to false
  620. # the plugin will choose the first island it found with the user permissions
  621. # to generate a new island. If set to true, the plugin will generate an island
  622. # randomly from the list of all islands available to the player.
  623. chooseislandrandomly: false
  624.  
  625. # This section lists all the schematics available
  626. # Settings are:
  627. # show - whether this island will show in the GUI or not. Typically used for partner
  628. # schematics, but can be used to temporarily hide schematics.
  629. # icon - the icon to show in the GUI. It must be a known Material
  630. # order - the priority for showing in the GUI. Lower numbers are shown first.
  631. # name - a friendly short name for the schematic. Color codes okay.
  632. # description - a longer description. Use | to split lines. Color codes okay.
  633. # filename - the filename of the schematic in the schematic folder
  634. # useDefaultChest - fill a chest on the island with the items in this config. If false
  635. # the contents will come from the schematic.
  636. # partnerSchematic - the island that will be pasted in the Nether.
  637. # biome - the biome this island should have. All pasted blocks will have this biome.
  638. # These next settings may cause lag if true. Default is false. Use judiciously.
  639. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  640. # usephysics - if true, causes lava or water to flow after being pasted.
  641. # pasteair - Only set to true if you need to paste below sea level.
  642. # permission - the permission required to use this schematic. It can be anything you like
  643. # You can add or remove from this list. If this section is missing, only the default
  644. # island works.
  645. schematics:
  646. # default heading is required
  647. default:
  648. # Icon - if this is missing or wrong, it will be a MAP
  649. icon: DIRT
  650. # Order of preference in listing
  651. order: 1
  652. # Short name - color codes with & okay
  653. name: "The Original"
  654. # Longer description. Use | for new lines. Color codes okay.
  655. description: "Challenging|starter|island!"
  656. # Filename of the schematic in the schematic folder
  657. filename: island.schematic
  658. # Use default chest if true, or use schematic chest contents if false
  659. useDefaultChest: true
  660. # Which schematic will be used in the opposite world if newnether:true
  661. # If there is no partner, this island will be used
  662. partnerSchematic: nether
  663. # This is the default nether island - do not remove this section!
  664. nether:
  665. # Hide or show this schematic to players in the GUI
  666. show: false
  667. icon: NETHERRACK
  668. # If the biome is HELL it is assumed this island goes in the Nether
  669. biome: HELL
  670. name: "NetherBlock Island"
  671. description: "An island in the nether|overlooked by a mob tower"
  672. filename: nether.schematic
  673. # Nether schematics should generally use the schematic chest contents
  674. useDefaultChest: false
  675. # The partner to this schematic is the default island
  676. partnerSchematic: default
  677. # Schematics can include entities (mobs) in them and if pasteentities is true,
  678. # mobs will be pasted.
  679. pasteentities: true
  680. # Usephysics causes lava or water to flow after being pasted. Change to false
  681. # if it lags
  682. usephysics: true
  683. # Additional heading names can be anything you like, but must be unique
  684. island1:
  685. # Credit to Antal1609 for this schematic!
  686. icon: RED_ROSE
  687. order: 2
  688. name: "Island Duo"
  689. description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  690. filename: double.schematic
  691. # Schematics can have biomes set when they are created
  692. biome: FLOWER_FOREST
  693. useDefaultChest: true
  694. # You can set the chest items here in this list
  695. # Material:Qty, or Material:Data:Qty
  696. #chestItems:
  697. #- MELON:1
  698. #- ICE:1
  699. # Your island companion. Overrides the default setting. If more than one is
  700. # listed, one will be chosen at random.
  701. # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  702. # RABBIT, WOLF or NOTHING. Default is COW.
  703. companion:
  704. - CHICKEN
  705. # This is a list of names, picked at random that will apply to the companion
  706. # You can add more if you like. If none are listed, the companion will not be
  707. # named.
  708. companionnames:
  709. - "&9[player]'s chicken"
  710. - "&dFree-Range Eggs"
  711. partnerSchematic: nether
  712. #permission: any.perm.you.like
  713. # New snowy schematic
  714. donor:
  715. icon: OBSIDIAN
  716. order: 3
  717. # Ski theme - a black diamond run is hard.
  718. name: "DONOR"
  719. description: "&6&lIf you have Donor rank you can use this island|&2&lCheck /Warp Islands to check it out!!!"
  720. filename: donor.schematic
  721. biome: COLD_TAIGA
  722. useDefaultChest: true
  723. # Chest items can be defined here if useDefaultChest is false
  724. # Material:Qty, or Material:Data:Qty
  725. #chestItems:
  726. #- MELON:1
  727. #- ICE:1
  728. # Schematics that require water or lava to hover can prevent physics when pasting
  729. usephysics: true
  730. # Schematics may include entities (mobs) in them and if pasteentities is true,
  731. # mobs will be pasted.
  732. # Example: Setting this to true for this schematic will give a wolf.
  733. pasteentities: false
  734. partnerSchematic: nether
  735. #permission: any.perm.you.like
  736. # This optional block determines where the player will spawn. It must be unique in
  737. # the schematic and will be replaced by air when pasted.
  738. spawnblock: SPONGE
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