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- ===QC File===
- $cd "C:\Users\Owner\Desktop\Compile\Output"
- $modelname "weapons\v_models\v_knife_spy.mdl"
- $model "v_knife_spy" "v_knife_spy.dmx.smd"
- $cdmaterials "models\weapons\v_knife\"
- $cdmaterials "models\player\spy\"
- $texturegroup skinfamilies
- {
- {"spy_hands_red"
- "v_knife"
- }
- {"spy_hands_blue"
- "v_knife"
- }
- }
- $hboxset "default"
- $hbox 0 "bip_upperArm_R" -2.150 0.000 -3.420 2.880 14.560 1.990
- $hbox 0 "bip_lowerArm_R" -2.200 0.000 -2.620 2.620 13.180 3.260
- $hbox 0 "weapon_bone" -1.500 -0.500 -2.000 12.500 0.500 1.000
- $attachment "weapon_bone" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
- $surfaceprop "default"
- $illumposition 2.545 -10.813 33.191
- $sequence ref "ref" fps 30.00
- $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised {
- { event 5004 1 "Weapon_Knife.Draw" }
- { event 5004 10 "Weapon_Knife.Open1" }
- { event 5004 16 "Weapon_Knife.Open5" }
- { event 5004 22 "Weapon_Knife.Open8" }
- }
- $sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
- $sequence stab_a "stab_a" ACT_VM_HITCENTER 2 fps 30.00
- $sequence stab_b "stab_b" ACT_VM_HITCENTER 1 fps 30.00
- $sequence stab_c "stab_c" ACT_VM_HITCENTER 1 fps 30.00
- $sequence backstab "backstab" ACT_VM_SWINGHARD 1 fps 30.00 node raised
- $sequence backstab_up "backstab_up" ACT_BACKSTAB_VM_UP 1 fps 30.00
- $sequence backstab_down "backstab_down" ACT_BACKSTAB_VM_DOWN 1 fps 30.00
- $sequence backstab_idle "backstab_idle" loop ACT_BACKSTAB_VM_IDLE 1 fps 30.00 node raised
- $sequence stun "stun" ACT_MELEE_VM_STUN 1 fps 30.00 node raised
- ==v_knife_spy.dmx.smd===
- version 1
- nodes
- 0 "root" -1
- 1 "bip_upperArm_R" 0
- 2 "bip_lowerArm_R" 1
- 3 "bip_hand_R" 2
- 4 "bip_thumb_0_R" 3
- 5 "bip_thumb_1_R" 4
- 6 "bip_thumb_2_R" 5
- 7 "bip_index_0_R" 3
- 8 "bip_index_1_R" 7
- 9 "bip_index_2_R" 8
- 10 "bip_middle_0_R" 3
- 11 "bip_middle_1_R" 10
- 12 "bip_middle_2_R" 11
- 13 "bip_ring_0_R" 3
- 14 "bip_ring_1_R" 13
- 15 "bip_ring_2_R" 14
- 16 "bip_pinky_0_R" 3
- 17 "bip_pinky_1_R" 16
- 18 "bip_pinky_2_R" 17
- 19 "weapon_bone" 3
- 20 "v_knife_spy_blade" 19
- 21 "v_knife_spy_handle" 20
- 22 "v_knife_spy_lock" 21
- end
- skeleton
- time 0
- 0 0.000000 46.698849 -0.827193 -3.130702 -0.000000 0.000000
- 1 -8.653000 -22.135235 3.978734 -0.172505 -0.042860 0.461771
- 2 0.000004 14.313019 0.000003 -0.487806 -0.000000 0.000000
- 3 -0.000019 13.013483 -0.000008 0.000000 -0.000000 0.000000
- 4 0.552589 1.343534 -1.604462 -0.415180 0.312114 -0.422073
- 5 -0.000019 2.021631 0.000023 0.186809 -0.000000 0.000000
- 6 -0.000011 1.136196 -0.000015 -0.210112 -0.000000 0.000000
- 7 0.032715 4.587772 -1.352289 2.844703 1.216154 2.484989
- 8 -0.000008 1.754524 -0.000034 0.662896 -0.000000 0.000000
- 9 0.000000 1.227070 0.000030 0.092659 -0.000000 0.000000
- 10 0.368004 4.208414 -0.173239 2.943027 1.091688 2.536230
- 11 -0.000008 2.372322 -0.000030 0.722081 -0.000000 0.000000
- 12 0.000002 1.580166 0.000035 0.034255 -0.000000 0.000000
- 13 0.937668 3.860712 0.959333 3.044206 1.001841 2.581100
- 14 -0.000010 1.690662 0.000019 0.491549 -0.000000 0.000000
- 15 0.000010 1.423424 0.000025 0.234212 -0.000000 0.000000
- 16 1.546654 3.404219 1.915583 3.024294 0.944156 2.514435
- 17 -0.000023 1.437874 0.000030 0.424957 -0.000000 0.000000
- 18 0.000008 1.059364 0.000004 0.322075 -0.000000 0.000000
- 19 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
- 20 6.160137 0.000000 -0.024324 1.570796 1.570796 0.000000
- 21 0.699253 0.000004 -0.000002 0.000000 -0.000000 -1.539262
- 22 7.071594 -0.070850 0.000004 0.000000 -0.000000 -1.602331
- end
- triangles
- Full.jpg
- 21 -19.281235 47.120766 6.221510 0.540557 -0.841300 -0.003558 0.803200 0.331400
- 21 -19.257854 47.145607 6.331909 -0.034323 -0.867817 0.495697 0.791700 0.331400
- 21 -19.542854 47.292126 6.359310 -0.428400 -0.797541 0.424738 0.791700 0.223300
- [This Full.jpg loops to about 2000 lines down]
- ===Compile Log===
- Loaded QC file - "C:\Users\Owner\Desktop\Compile\Output\clickme.qc"
- qdir: "c:\users\owner\desktop\compile\output\"
- gamedir: "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\"
- g_path: "C:\Users\Owner\Desktop\Compile\Output\clickme.qc"
- Building binary model files...
- Working on "clickme.qc"
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/v_knife_spy.dmx.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/ref.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/draw.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/idle.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stab_a.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stab_b.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stab_c.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab_up.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab_down.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab_idle.smd
- SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stun.smd
- ---------------------
- writing c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.mdl:
- bones 2492 bytes (7)
- animations 8920 bytes (11 anims) (338 frames) [0:11]
- sequences 2732 bytes (11 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 144 bytes
- keyvalues 0 bytes
- bone transforms 1016 bytes
- collision 0 bytes
- total 16092
- ---------------------
- writing c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.vvd:
- vertices 19200 bytes (400 vertices)
- tangents 6400 bytes (400 vertices)
- total 25664 bytes
- ---------------------
- Generating optimized mesh "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.sw.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 3600 bytes
- indices: 2880 bytes
- bone changes: 8 bytes
- everything: 6613 bytes
- ---------------------
- Generating optimized mesh "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.dx80.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 3600 bytes
- indices: 2880 bytes
- bone changes: 16 bytes
- everything: 6621 bytes
- ---------------------
- Generating optimized mesh "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 3600 bytes
- indices: 2880 bytes
- bone changes: 16 bytes
- everything: 6621 bytes
- Completed "clickme.qc"
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