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Mar 7th, 2012
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  1. ===QC File===
  2.  
  3. $cd "C:\Users\Owner\Desktop\Compile\Output"
  4. $modelname "weapons\v_models\v_knife_spy.mdl"
  5. $model "v_knife_spy" "v_knife_spy.dmx.smd"
  6. $cdmaterials "models\weapons\v_knife\"
  7. $cdmaterials "models\player\spy\"
  8. $texturegroup skinfamilies
  9. {
  10. {"spy_hands_red"
  11. "v_knife"
  12. }
  13. {"spy_hands_blue"
  14. "v_knife"
  15. }
  16. }
  17. $hboxset "default"
  18. $hbox 0 "bip_upperArm_R" -2.150 0.000 -3.420 2.880 14.560 1.990
  19. $hbox 0 "bip_lowerArm_R" -2.200 0.000 -2.620 2.620 13.180 3.260
  20. $hbox 0 "weapon_bone" -1.500 -0.500 -2.000 12.500 0.500 1.000
  21. $attachment "weapon_bone" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
  22. $surfaceprop "default"
  23. $illumposition 2.545 -10.813 33.191
  24. $sequence ref "ref" fps 30.00
  25. $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised {
  26. { event 5004 1 "Weapon_Knife.Draw" }
  27. { event 5004 10 "Weapon_Knife.Open1" }
  28. { event 5004 16 "Weapon_Knife.Open5" }
  29. { event 5004 22 "Weapon_Knife.Open8" }
  30. }
  31.  
  32. $sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
  33. $sequence stab_a "stab_a" ACT_VM_HITCENTER 2 fps 30.00
  34. $sequence stab_b "stab_b" ACT_VM_HITCENTER 1 fps 30.00
  35. $sequence stab_c "stab_c" ACT_VM_HITCENTER 1 fps 30.00
  36. $sequence backstab "backstab" ACT_VM_SWINGHARD 1 fps 30.00 node raised
  37. $sequence backstab_up "backstab_up" ACT_BACKSTAB_VM_UP 1 fps 30.00
  38. $sequence backstab_down "backstab_down" ACT_BACKSTAB_VM_DOWN 1 fps 30.00
  39. $sequence backstab_idle "backstab_idle" loop ACT_BACKSTAB_VM_IDLE 1 fps 30.00 node raised
  40. $sequence stun "stun" ACT_MELEE_VM_STUN 1 fps 30.00 node raised
  41.  
  42. ==v_knife_spy.dmx.smd===
  43.  
  44. version 1
  45. nodes
  46. 0 "root" -1
  47. 1 "bip_upperArm_R" 0
  48. 2 "bip_lowerArm_R" 1
  49. 3 "bip_hand_R" 2
  50. 4 "bip_thumb_0_R" 3
  51. 5 "bip_thumb_1_R" 4
  52. 6 "bip_thumb_2_R" 5
  53. 7 "bip_index_0_R" 3
  54. 8 "bip_index_1_R" 7
  55. 9 "bip_index_2_R" 8
  56. 10 "bip_middle_0_R" 3
  57. 11 "bip_middle_1_R" 10
  58. 12 "bip_middle_2_R" 11
  59. 13 "bip_ring_0_R" 3
  60. 14 "bip_ring_1_R" 13
  61. 15 "bip_ring_2_R" 14
  62. 16 "bip_pinky_0_R" 3
  63. 17 "bip_pinky_1_R" 16
  64. 18 "bip_pinky_2_R" 17
  65. 19 "weapon_bone" 3
  66. 20 "v_knife_spy_blade" 19
  67. 21 "v_knife_spy_handle" 20
  68. 22 "v_knife_spy_lock" 21
  69. end
  70. skeleton
  71. time 0
  72. 0 0.000000 46.698849 -0.827193 -3.130702 -0.000000 0.000000
  73. 1 -8.653000 -22.135235 3.978734 -0.172505 -0.042860 0.461771
  74. 2 0.000004 14.313019 0.000003 -0.487806 -0.000000 0.000000
  75. 3 -0.000019 13.013483 -0.000008 0.000000 -0.000000 0.000000
  76. 4 0.552589 1.343534 -1.604462 -0.415180 0.312114 -0.422073
  77. 5 -0.000019 2.021631 0.000023 0.186809 -0.000000 0.000000
  78. 6 -0.000011 1.136196 -0.000015 -0.210112 -0.000000 0.000000
  79. 7 0.032715 4.587772 -1.352289 2.844703 1.216154 2.484989
  80. 8 -0.000008 1.754524 -0.000034 0.662896 -0.000000 0.000000
  81. 9 0.000000 1.227070 0.000030 0.092659 -0.000000 0.000000
  82. 10 0.368004 4.208414 -0.173239 2.943027 1.091688 2.536230
  83. 11 -0.000008 2.372322 -0.000030 0.722081 -0.000000 0.000000
  84. 12 0.000002 1.580166 0.000035 0.034255 -0.000000 0.000000
  85. 13 0.937668 3.860712 0.959333 3.044206 1.001841 2.581100
  86. 14 -0.000010 1.690662 0.000019 0.491549 -0.000000 0.000000
  87. 15 0.000010 1.423424 0.000025 0.234212 -0.000000 0.000000
  88. 16 1.546654 3.404219 1.915583 3.024294 0.944156 2.514435
  89. 17 -0.000023 1.437874 0.000030 0.424957 -0.000000 0.000000
  90. 18 0.000008 1.059364 0.000004 0.322075 -0.000000 0.000000
  91. 19 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
  92. 20 6.160137 0.000000 -0.024324 1.570796 1.570796 0.000000
  93. 21 0.699253 0.000004 -0.000002 0.000000 -0.000000 -1.539262
  94. 22 7.071594 -0.070850 0.000004 0.000000 -0.000000 -1.602331
  95. end
  96. triangles
  97. Full.jpg
  98. 21 -19.281235 47.120766 6.221510 0.540557 -0.841300 -0.003558 0.803200 0.331400
  99. 21 -19.257854 47.145607 6.331909 -0.034323 -0.867817 0.495697 0.791700 0.331400
  100. 21 -19.542854 47.292126 6.359310 -0.428400 -0.797541 0.424738 0.791700 0.223300
  101. [This Full.jpg loops to about 2000 lines down]
  102.  
  103. ===Compile Log===
  104.  
  105. Loaded QC file - "C:\Users\Owner\Desktop\Compile\Output\clickme.qc"
  106.  
  107.  
  108. qdir: "c:\users\owner\desktop\compile\output\"
  109. gamedir: "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\"
  110. g_path: "C:\Users\Owner\Desktop\Compile\Output\clickme.qc"
  111. Building binary model files...
  112. Working on "clickme.qc"
  113. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/v_knife_spy.dmx.smd
  114. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/ref.smd
  115. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/draw.smd
  116. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/idle.smd
  117. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stab_a.smd
  118. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stab_b.smd
  119. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stab_c.smd
  120. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab.smd
  121. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab_up.smd
  122. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab_down.smd
  123. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/backstab_idle.smd
  124. SMD MODEL C:\Users\Owner\Desktop\Compile\Output/stun.smd
  125. ---------------------
  126. writing c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.mdl:
  127. bones 2492 bytes (7)
  128. animations 8920 bytes (11 anims) (338 frames) [0:11]
  129. sequences 2732 bytes (11 seq)
  130. ik/pose 164 bytes
  131. eyeballs 0 bytes (0 eyeballs)
  132. flexes 0 bytes (0 flexes)
  133. textures 144 bytes
  134. keyvalues 0 bytes
  135. bone transforms 1016 bytes
  136. collision 0 bytes
  137. total 16092
  138. ---------------------
  139. writing c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.vvd:
  140. vertices 19200 bytes (400 vertices)
  141. tangents 6400 bytes (400 vertices)
  142. total 25664 bytes
  143. ---------------------
  144. Generating optimized mesh "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.sw.vtx":
  145. body parts: 8 bytes
  146. models: 20 bytes
  147. model LODs: 12 bytes
  148. meshes: 9 bytes
  149. strip groups: 25 bytes
  150. strips: 27 bytes
  151. verts: 3600 bytes
  152. indices: 2880 bytes
  153. bone changes: 8 bytes
  154. everything: 6613 bytes
  155. ---------------------
  156. Generating optimized mesh "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.dx80.vtx":
  157. body parts: 8 bytes
  158. models: 20 bytes
  159. model LODs: 12 bytes
  160. meshes: 9 bytes
  161. strip groups: 25 bytes
  162. strips: 27 bytes
  163. verts: 3600 bytes
  164. indices: 2880 bytes
  165. bone changes: 16 bytes
  166. everything: 6621 bytes
  167. ---------------------
  168. Generating optimized mesh "c:\program files (x86)\steam\steamapps\MYUSERNAME\team fortress 2\tf\models/weapons\v_models\v_knife_spy.dx90.vtx":
  169. body parts: 8 bytes
  170. models: 20 bytes
  171. model LODs: 12 bytes
  172. meshes: 9 bytes
  173. strip groups: 25 bytes
  174. strips: 27 bytes
  175. verts: 3600 bytes
  176. indices: 2880 bytes
  177. bone changes: 16 bytes
  178. everything: 6621 bytes
  179.  
  180. Completed "clickme.qc"
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