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PhyXer

Baha DATA memes

Aug 2nd, 2016
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  1. Baha DATA Weapons - 4.6% DA/TA SL 10, 7% DA/TA SL15.
  2.  
  3. Damage Increase SL15 - Theoretical - 0.07 * 300 = 21 + (0.93 * 0.07 * 200 = 13.02) = 33.02.
  4.  
  5. Damage Increase SL10 - Theoretical - 0.046 * 300 = 13.8 + (0.954 * 0.046 * 200 = 8.7768) = 22.5768
  6.  
  7. But HOLD UP. Characters have BASE DA/TA rates. Note that higher base DA/TA rates will devalue the addition of Baha DATA weapons, so the following would be a worst-case scenario.
  8.  
  9. Base Rates are reported to be 10% DA, 5% TA for higher-end types.
  10.  
  11. [Base damage magnification - 10% DA, 5% TA]
  12.  
  13. TA: 0.05 * 300 = 15
  14. DA: 0.95 * 0.10 * 200 = 19
  15. TOTAL - 34 (34% Damage increase)
  16.  
  17. [Add SL10 Baha DATA weapon - 14.6% DA, 9.6% TA]
  18.  
  19. TA: 0.096 * 300 = 28.8
  20. DA: 0.904 * 0.146 * 200 = 26.3968
  21. TOTAL - 55.1968 (55.1968% Damage increase)
  22.  
  23. Damage increase over base: (155.1968 - 134)/134 = 0.1582, or 15.82%.
  24.  
  25. [Add SL15 Baha DATA weapon - 17% DA, 12% TA]
  26.  
  27. TA: 0.12 * 300 = 36
  28. DA: 0.88 * 0.17 * 200 = 29.92
  29. Total - 65.92 (65.92% Damage Increase)
  30.  
  31. Damage increase over base: (165.92 - 134)/134 = 0.2382, or 23.82%
  32.  
  33. [Analysis (Opinion-based, think for yourself as well)]
  34.  
  35. PRO
  36.  
  37. -Significantly more HP than regular ATK/HP Baha option (32% versus 18%)
  38. -Damage increase is direclty multiplicative, as DA/TA will simply take your final attack value and either hit twice/three times.
  39. -DA/TA has other beneficial effects (Meter gain, character-specific effects)
  40.  
  41. CON
  42.  
  43. -Single-race only, meaning you may need to make multiple ones to suit your team needs.
  44. -RNG-based. May have limited or no effect at all, or you can score 3 TAs in a row without other buffs.
  45. -No benefit to ougis/nukes
  46.  
  47. NEUTRAL
  48.  
  49. -Benefits significantly from skill leveling, which means more fodder investment. Still you're eventually capping that stuff anyway, right?
  50. -Can stack with ATK/HP Baha for 32% ATK/50% HP/7% DA/7% TA, but may not be suitable for your pool. Generally also gives up raw damage values.
  51. -May have anti-synergy with certain skills (Ferry's 100% TA buff directly devalues Baha DATA buffs, for example)
  52.  
  53.  
  54. EXTRA - BIRDMAN
  55.  
  56. Birdman gives 5% TA to the team once 5* and leveled appropriately. How good is this?
  57.  
  58. [Base + Birdman - 10% DA, 10% TA]
  59.  
  60. TA: 0.10 * 300 = 30
  61. DA: 0.90 * 0.1 * 200 = 18
  62. Total: 38% Increase
  63.  
  64. Increase over base: (138-134)/134 = 0.0299 or ~3% increase in damage.
  65.  
  66. [Base + Baha DATA + Birdman - 17% DA, 17% TA]
  67.  
  68. TA: 0.17 * 300 = 51
  69. DA: 0.83 * 0.17 * 200 = 28.22
  70. TOTAL: 79.22% Increase
  71.  
  72. Increase over Base + Baha DATA: (179.22 - 165.92)/165.92 = 0.0802, or ~8%
  73.  
  74. So yeah, TA increases synergize with each other.
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