Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {$CLEO}
- hex
- 02 00 01 @code 00
- end
- :Variables
- hex
- 00 00 00 00
- 00 00 00 00 // 34@
- 00 00 00 00 // 35@
- 00 00 00 00 // 36@
- 00 00 00 00 // 37@
- 00 00 00 00 // 38@
- 00 00 00 00 // 39@
- 00 00 00 00 // 40@
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00 //50
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00 //55
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00 //60
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00 //65
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- 00 00 00 00
- end
- :code
- 0A9F: 0@ = current_thread_pointer
- 0A8E: 1@ = 0@ + 0x10
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- 000E: 1@ -= @Variables
- 000A: 0@ += 0xC4
- 0A8F: 31@ = 1@ - 0@
- 0016: 31@ /= 4
- //0xB7CD98 - Player pointer, direct offset to the ped pool start (CPed)
- //Slot Start = Cped + 1440 + (28 * Slot)
- wait 250
- while true
- wait 0
- if and
- 80DF: not actor $PLAYER_ACTOR driving
- 0ab0: 88
- 30@ == 0
- then
- gosub @markers
- 0A92: create_custom_thread "tags.s"
- 0A92: create_custom_thread "oystrs.s"
- 0A92: create_custom_thread "photo.s"
- 0A92: create_custom_thread "horse.s"
- //*************************No Weapon***********//
- 0A96: 0@ = actor $PLAYER_ACTOR struct
- 0@ += 1440
- 1@ = 0 //
- 1@ *= 28
- 005A: 0@ += 1@ // (int)
- 0A8D: 2@ = read_memory 0@ size 4 virtual_protect 1 //type
- 0@ += 8
- 0A8D: 3@ = read_memory 0@ size 4 virtual_protect 1 //ammo in clip
- 0@ += 4
- 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //*************************No Weapon***********//
- //************************Melee************//
- 0A96: 4@ = actor $PLAYER_ACTOR struct
- 4@ += 1440
- 5@ = 1 //
- 5@ *= 28
- 005A: 4@ += 5@ // (int)
- 0A8D: 6@ = read_memory 4@ size 4 virtual_protect 1 //type
- 4@ += 8
- 0A8D: 7@ = read_memory 4@ size 4 virtual_protect 1 //ammo in clip
- 4@ += 4
- 0A8D: 4@ = read_memory 4@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //***********************Melee*************//
- //*************************pistols***********//
- 0A96: 8@ = actor $PLAYER_ACTOR struct
- 8@ += 1440
- 9@ = 2 //pistol slot
- 9@ *= 28
- 005A: 8@ += 9@ // (int)
- 0A8D: 10@ = read_memory 8@ size 4 virtual_protect 1 //type
- 8@ += 8
- 0A8D: 11@ = read_memory 8@ size 4 virtual_protect 1 //ammo in clip
- 8@ += 4
- 0A8D: 8@ = read_memory 8@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //*************************pistols***********//
- //********************Shotguns****************//
- 0A96: 12@ = actor $PLAYER_ACTOR struct
- 12@ += 1440
- 13@ = 3 //
- 13@ *= 28
- 005A: 12@ += 13@ // (int)
- 0A8D: 14@ = read_memory 12@ size 4 virtual_protect 1 //type
- 12@ += 8
- 0A8D: 15@ = read_memory 12@ size 4 virtual_protect 1 //ammo in clip
- 12@ += 4
- 0A8D: 12@ = read_memory 12@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //***********************Shotguns*************//
- //********************Sub-Machineguns****************//
- 0A96: 16@ = actor $PLAYER_ACTOR struct
- 16@ += 1440
- 17@ = 4 //
- 17@ *= 28
- 005A: 16@ += 17@ // (int)
- 0A8D: 18@ = read_memory 16@ size 4 virtual_protect 1 //type
- 16@ += 8
- 0A8D: 19@ = read_memory 16@ size 4 virtual_protect 1 //ammo in clip
- 16@ += 4
- 0A8D: 16@ = read_memory 16@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //********************Sub-Machineguns****************//
- //*****************Machineguns*******************//
- 0A96: 20@ = actor $PLAYER_ACTOR struct
- 20@ += 1440
- 21@ = 5 //
- 21@ *= 28
- 005A: 20@ += 21@ // (int)
- 0A8D: 22@ = read_memory 20@ size 4 virtual_protect 1 //type
- 20@ += 8
- 0A8D: 23@ = read_memory 20@ size 4 virtual_protect 1 //ammo in clip
- 20@ += 4
- 0A8D: 20@ = read_memory 20@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //*****************Machineguns*******************//
- //*******************Rifles*****************//
- 0A96: 24@ = actor $PLAYER_ACTOR struct
- 24@ += 1440
- 25@ = 6 //
- 25@ *= 28
- 005A: 24@ += 25@ // (int)
- 0A8D: 26@ = read_memory 24@ size 4 virtual_protect 1 //type
- 24@ += 8
- 0A8D: 27@ = read_memory 24@ size 4 virtual_protect 1 //ammo in clip
- 24@ += 4
- 0A8D: 24@ = read_memory 24@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //*****************Rifles*******************//
- //*******************Heavy Weapons*****************//
- 0A96: 28@ = actor $PLAYER_ACTOR struct
- 28@ += 1440
- 29@ = 7 //
- 29@ *= 28
- 005A: 28@ += 29@ // (int)
- 0A8D: 34@(31@,1i) = read_memory 28@ size 4 virtual_protect 1 //type
- 28@ += 8
- 0A8D: 35@(31@,1i) = read_memory 28@ size 4 virtual_protect 1 //ammo in clip
- 28@ += 4
- 0A8D: 28@ = read_memory 28@ size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //********************Heavy Weapons****************//
- //***********Projectiles*************************//
- 0A96: 36@(31@,1i) = actor $PLAYER_ACTOR struct
- 36@(31@,1i) += 1440
- 37@(31@,1i) = 8 //
- 37@(31@,1i) *= 28
- 005A: 36@(31@,1i) += 37@(31@,1i) // (int)
- 0A8D: 38@(31@,1i) = read_memory 36@(31@,1i) size 4 virtual_protect 1 //type
- 36@(31@,1i) += 8
- 0A8D: 39@(31@,1i) = read_memory 36@(31@,1i) size 4 virtual_protect 1 //ammo in clip
- 36@(31@,1i) += 4
- 0A8D: 36@(31@,1i) = read_memory 36@(31@,1i) size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //**********Projectiles**************************//
- //***************Spray Can*********************//
- 0A96: 40@(31@,1i) = actor $PLAYER_ACTOR struct
- 40@(31@,1i) += 1440
- 41@(31@,1i) = 9 //
- 41@(31@,1i) *= 28
- 005A: 40@(31@,1i) += 41@(31@,1i) // (int)
- 0A8D: 42@(31@,1i) = read_memory 40@(31@,1i) size 4 virtual_protect 1 //type
- 40@(31@,1i) += 8
- 0A8D: 43@(31@,1i) = read_memory 40@(31@,1i) size 4 virtual_protect 1 //ammo in clip
- 40@(31@,1i) += 4
- 0A8D: 40@(31@,1i) = read_memory 40@(31@,1i) size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //****************Spray Can********************//
- //*******************Flowers*****************//
- 0A96: 44@(31@,1i) = actor $PLAYER_ACTOR struct
- 44@(31@,1i) += 1440
- 45@(31@,1i) = 10 //
- 45@(31@,1i) *= 28
- 005A: 44@(31@,1i) += 45@(31@,1i) // (int)
- 0A8D: 46@(31@,1i) = read_memory 44@(31@,1i) size 4 virtual_protect 1 //type
- 44@(31@,1i) += 8
- 0A8D: 47@(31@,1i) = read_memory 44@(31@,1i) size 4 virtual_protect 1 //ammo in clip
- 44@(31@,1i) += 4
- 0A8D: 44@(31@,1i) = read_memory 44@(31@,1i) size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //********************Flowers****************//
- //*********************Goggles***************//
- 0A96: 48@(31@,1i) = actor $PLAYER_ACTOR struct
- 48@(31@,1i) += 1440
- 49@(31@,1i) = 11 //
- 49@(31@,1i) *= 28
- 005A: 48@(31@,1i) += 49@(31@,1i) // (int)
- 0A8D: 50@(31@,1i) = read_memory 48@(31@,1i) size 4 virtual_protect 1 //type
- 48@(31@,1i) += 8
- 0A8D: 51@(31@,1i) = read_memory 48@(31@,1i) size 4 virtual_protect 1 //ammo in clip
- 48@(31@,1i) += 4
- 0A8D: 48@(31@,1i) = read_memory 48@(31@,1i) size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //********************Goggles****************//
- //*********************Detonators***************//
- 0A96: 52@(31@,1i) = actor $PLAYER_ACTOR struct
- 52@(31@,1i) += 1440
- 53@(31@,1i) = 12 //
- 53@(31@,1i) *= 28
- 005A: 52@(31@,1i) += 53@(31@,1i) // (int)
- 0A8D: 54@(31@,1i) = read_memory 52@(31@,1i) size 4 virtual_protect 1 //type
- 52@(31@,1i) += 8
- 0A8D: 55@(31@,1i) = read_memory 52@(31@,1i) size 4 virtual_protect 1 //ammo in clip
- 52@(31@,1i) += 4
- 0A8D: 52@(31@,1i) = read_memory 52@(31@,1i) size 4 virtual_protect 1 //total ammo remaining (all ammo, including that in clip)
- //********************Detonators****************//
- 0390: load_txd_dictionary 'weapon'
- 038F: load_texture "gun_dildo1" as 64
- 038F: load_texture "gun_dildo2" as 65
- 038F: load_texture "gun_vibe1" as 66
- 038F: load_texture "gun_vibe2" as 67
- 038F: load_texture "gun_cane" as 68
- 038F: load_texture "dummy" as 69
- 038F: load_texture "colt45" as 70
- 038F: load_texture "silenced" as 71
- 038F: load_texture "desert_eagle" as 72
- 038F: load_texture "unarmed" as 73
- 038F: load_texture "brassknuckle" as 74
- 038F: load_texture "golfclub" as 75
- 038F: load_texture "nitestick" as 76
- 038F: load_texture "knifecur" as 77
- 038F: load_texture "bat" as 78
- 038F: load_texture "shovel" as 79
- 038F: load_texture "katana" as 80
- 038F: load_texture "poolcue" as 81
- 038F: load_texture "chnsaw" as 82
- 038F: load_texture "chromegun" as 83
- 038F: load_texture "sawnoff" as 84
- 038F: load_texture "shotgspa" as 85
- 038F: load_texture "micro_uzi" as 86
- 038F: load_texture "mp5lng" as 87
- 038F: load_texture "tec9" as 88
- 038F: load_texture "ak47" as 89
- 038F: load_texture "m4" as 90
- 038F: load_texture "cuntgun" as 91
- 038F: load_texture "sniper" as 92
- 038F: load_texture "rocketla" as 93
- 038F: load_texture "heatseek" as 94
- 038F: load_texture "flame" as 95
- 038F: load_texture "minigun" as 96
- 038F: load_texture "grenade" as 97
- 038F: load_texture "molotov" as 98
- 038F: load_texture "satchel" as 99
- 038F: load_texture "spraycan" as 100
- 038F: load_texture "fire_ex" as 101
- 038F: load_texture "camera" as 102
- 038F: load_texture "flowera" as 103
- 038F: load_texture "goggles" as 104
- 038F: load_texture "gun_para" as 105
- 038F: load_texture "detonator" as 106
- 038F: load_texture "teargas" as 107
- 038F: load_texture "notepad" as 108
- 038F: load_texture "trad" as 109
- 038F: load_texture "dot" as 110
- 038F: load_texture "trad_h" as 111
- 038F: load_texture "trad_m" as 112
- //
- 0A8C: write_memory 0x53BF8A size 2 value 0x9090 virtual_protect 1
- 0A8C: write_memory 0x53BF96 size 4 value 0x90909090 virtual_protect 1
- 0A8C: write_memory 0x53BF9A size 2 value 0x9090 virtual_protect 1
- 0A8C: write_memory 0x58FCC2 size 4 value 0x90909090 virtual_protect 1
- 0A8C: write_memory 0x58D4BE size 4 value 0x90909090 virtual_protect 1
- 0A8C: write_memory 0x58D4C2 size 4 value 0x90909090 virtual_protect 1
- 0A8C: write_memory 0xB7CB49 size 1 value 1 virtual_protect 0
- 30@ = 1
- end
- if
- 30@ == 1
- then
- gosub @100percents
- gosub @clock
- /////////*******************////////drawing[updated, http://hotmist.ddo.jp/id/weapon.html]/////////********************
- /////////*******************////////no weapon/////////********************
- if or
- 2@ == 0
- 6@ == 0
- 10@ == 0
- 14@ == 0
- 18@ == 0
- 22@ == 0
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 23.00 65.0 GXT 'STWE003'
- //045B: draw_text_2numbers 22.00 80.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 73 position 50.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 1
- 34@(31@,1i) == 0
- 38@(31@,1i) == 0
- 42@(31@,1i) == 0
- 46@(31@,1i) == 0
- 50@(31@,1i) == 0
- 54@(31@,1i) == 0
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 23.00 65.0 GXT 'STWE003'
- //045B: draw_text_2numbers 22.00 80.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 73 position 50.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 1
- 6@ == 1
- 10@ == 1
- 14@ == 1
- 18@ == 1
- 22@ == 1
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 23.00 65.0 GXT 'STWE003'
- //045B: draw_text_2numbers 22.00 80.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 74 position 50.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 1
- 34@(31@,1i) == 1
- 38@(31@,1i) == 1
- 42@(31@,1i) == 1
- 46@(31@,1i) == 1
- 50@(31@,1i) == 1
- 54@(31@,1i) == 1
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 23.00 65.0 GXT 'STWE003'
- //045B: draw_text_2numbers 22.00 80.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 74 position 50.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////no weapon/////////********************
- /////////*******************////////slot 1-Melee/////////********************
- {
- 6@ == 0
- 03F0: enable_text_draw 1
- 038D: draw_texture 69 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- }
- if or
- 2@ == 2
- 6@ == 2
- 10@ == 2
- 14@ == 2
- 18@ == 2
- 22@ == 2
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 75 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 2
- 34@(31@,1i) == 2
- 38@(31@,1i) == 2
- 42@(31@,1i) == 2
- 46@(31@,1i) == 2
- 50@(31@,1i) == 2
- 54@(31@,1i) == 2
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 75 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 3
- 6@ == 3
- 10@ == 3
- 14@ == 3
- 18@ == 3
- 22@ == 3
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 76 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 3
- 34@(31@,1i) == 3
- 38@(31@,1i) == 3
- 42@(31@,1i) == 3
- 46@(31@,1i) == 3
- 50@(31@,1i) == 3
- 54@(31@,1i) == 3
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 76 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 4
- 6@ == 4
- 10@ == 4
- 14@ == 4
- 18@ == 4
- 22@ == 4
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 77 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 4
- 34@(31@,1i) == 4
- 38@(31@,1i) == 4
- 42@(31@,1i) == 4
- 46@(31@,1i) == 4
- 50@(31@,1i) == 4
- 54@(31@,1i) == 4
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 77 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 5
- 6@ == 5
- 10@ == 5
- 14@ == 5
- 18@ == 5
- 22@ == 5
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 78 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 5
- 34@(31@,1i) == 5
- 38@(31@,1i) == 5
- 42@(31@,1i) == 5
- 46@(31@,1i) == 5
- 50@(31@,1i) == 5
- 54@(31@,1i) == 5
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 78 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 6
- 6@ == 6
- 10@ == 6
- 14@ == 6
- 18@ == 6
- 22@ == 6
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 79 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 6
- 34@(31@,1i) == 6
- 38@(31@,1i) == 6
- 42@(31@,1i) == 6
- 46@(31@,1i) == 6
- 50@(31@,1i) == 6
- 54@(31@,1i) == 6
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 79 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 7
- 6@ == 7
- 10@ == 7
- 14@ == 7
- 18@ == 7
- 22@ == 7
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 81 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 7
- 34@(31@,1i) == 7
- 38@(31@,1i) == 7
- 42@(31@,1i) == 7
- 46@(31@,1i) == 7
- 50@(31@,1i) == 7
- 54@(31@,1i) == 7
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 81 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 8
- 6@ == 8
- 10@ == 8
- 14@ == 8
- 18@ == 8
- 22@ == 8
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 80 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 8
- 34@(31@,1i) == 8
- 38@(31@,1i) == 8
- 42@(31@,1i) == 8
- 46@(31@,1i) == 8
- 50@(31@,1i) == 8
- 54@(31@,1i) == 8
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 80 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 9
- 6@ == 9
- 10@ == 9
- 14@ == 9
- 18@ == 9
- 22@ == 9
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 82 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 9
- 34@(31@,1i) == 9
- 38@(31@,1i) == 9
- 42@(31@,1i) == 9
- 46@(31@,1i) == 9
- 50@(31@,1i) == 9
- 54@(31@,1i) == 9
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 82 position 64.00 120.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////slot 1/////////********************
- /////////*******************////////slot 1.5 - dildos////////********************
- if or
- 2@ == 10
- 6@ == 10
- 10@ == 10
- 14@ == 10
- 18@ == 10
- 22@ == 10
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 64 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 10
- 34@(31@,1i) == 10
- 38@(31@,1i) == 10
- 42@(31@,1i) == 10
- 46@(31@,1i) == 10
- 50@(31@,1i) == 10
- 54@(31@,1i) == 10
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 64 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 11
- 6@ == 11
- 10@ == 11
- 14@ == 11
- 18@ == 11
- 22@ == 11
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 65 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 11
- 34@(31@,1i) == 11
- 38@(31@,1i) == 11
- 42@(31@,1i) == 11
- 46@(31@,1i) == 11
- 50@(31@,1i) == 11
- 54@(31@,1i) == 11
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 65 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 12
- 6@ == 12
- 10@ == 12
- 14@ == 12
- 18@ == 12
- 22@ == 12
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 66 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 12
- 34@(31@,1i) == 12
- 38@(31@,1i) == 12
- 42@(31@,1i) == 12
- 46@(31@,1i) == 12
- 50@(31@,1i) == 12
- 54@(31@,1i) == 12
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 66 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 13
- 6@ == 13
- 10@ == 13
- 14@ == 13
- 18@ == 13
- 22@ == 13
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 67 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 13
- 34@(31@,1i) == 13
- 38@(31@,1i) == 13
- 42@(31@,1i) == 13
- 46@(31@,1i) == 13
- 50@(31@,1i) == 13
- 54@(31@,1i) == 13
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 67 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 14
- 6@ == 14
- 10@ == 14
- 14@ == 14
- 18@ == 14
- 22@ == 14
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 371.5 35.0 GXT 'SNIPE'
- //045B: draw_text_2numbers 380.00 70.0 GXT 'msefct' numbers 27@ 24@ //flowers
- 038D: draw_texture 103 position 526.00 185.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 14
- 34@(31@,1i) == 14
- 38@(31@,1i) == 14
- 42@(31@,1i) == 14
- 46@(31@,1i) == 14
- 50@(31@,1i) == 14
- 54@(31@,1i) == 14
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 371.5 35.0 GXT 'SNIPE'
- //045B: draw_text_2numbers 380.00 70.0 GXT 'msefct' numbers 27@ 24@
- 038D: draw_texture 103 position 526.00 185.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 15
- 6@ == 15
- 10@ == 15
- 14@ == 15
- 18@ == 15
- 22@ == 15
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 68 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 15
- 34@(31@,1i) == 15
- 38@(31@,1i) == 15
- 42@(31@,1i) == 15
- 46@(31@,1i) == 15
- 50@(31@,1i) == 15
- 54@(31@,1i) == 15
- then
- 03F0: enable_text_draw 1
- 038D: draw_texture 68 position 64.00 160.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////slot 1.5 - dildos////////********************
- /////////*******************////////Slot: Projectiles/////////********************
- if or
- 2@ == 16
- 6@ == 16
- 10@ == 16
- 14@ == 16
- 18@ == 16
- 22@ == 16
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //grenade
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 155.0 GXT 'NUMBER' number 36@(31@,1i) //
- 038D: draw_texture 97 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 16
- 34@(31@,1i) == 16
- 38@(31@,1i) == 16
- 42@(31@,1i) == 16
- 46@(31@,1i) == 16
- 50@(31@,1i) == 16
- 54@(31@,1i) == 16
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //grenade
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 155.0 GXT 'NUMBER' number 36@(31@,1i) //
- 038D: draw_texture 97 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 17
- 6@ == 17
- 10@ == 17
- 14@ == 17
- 18@ == 17
- 22@ == 17
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //teargas
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 155.0 GXT 'NUMBER' number 36@(31@,1i) //
- 038D: draw_texture 107 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 17
- 34@(31@,1i) == 17
- 38@(31@,1i) == 17
- 42@(31@,1i) == 17
- 46@(31@,1i) == 17
- 50@(31@,1i) == 17
- 54@(31@,1i) == 17
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //teargas
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 155.0 GXT 'NUMBER' number 36@(31@,1i) //
- 038D: draw_texture 107 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 18
- 6@ == 18
- 10@ == 18
- 14@ == 18
- 18@ == 18
- 22@ == 18
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //molotov
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 155.0 GXT 'NUMBER' number 36@(31@,1i) //
- 038D: draw_texture 98 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 18
- 34@(31@,1i) == 18
- 38@(31@,1i) == 18
- 42@(31@,1i) == 18
- 46@(31@,1i) == 18
- 50@(31@,1i) == 18
- 54@(31@,1i) == 18
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //molotov
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 155.0 GXT 'NUMBER' number 36@(31@,1i) //
- 038D: draw_texture 98 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot: Projectiles/////////********************
- //19 20 21 - PROJECTILE
- /////////*******************////////Slot2: Handguns/////////********************
- if or
- 2@ == 22
- 6@ == 22
- 10@ == 22
- 14@ == 22
- 18@ == 22
- 22@ == 22
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 121.00 30.0 GXT 'STWE001'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 100.00 70.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 70 position 110.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 22
- 34@(31@,1i) == 22
- 38@(31@,1i) == 22
- 42@(31@,1i) == 22
- 46@(31@,1i) == 22
- 50@(31@,1i) == 22
- 54@(31@,1i) == 22
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 121.00 30.0 GXT 'STWE001'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 100.00 70.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 70 position 110.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 23
- 6@ == 23
- 10@ == 23
- 14@ == 23
- 18@ == 23
- 22@ == 23
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 123.00 30.0 GXT 'STWE002'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 100.00 70.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 71 position 110.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 23
- 34@(31@,1i) == 23
- 38@(31@,1i) == 23
- 42@(31@,1i) == 23
- 46@(31@,1i) == 23
- 50@(31@,1i) == 23
- 54@(31@,1i) == 23
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 123.00 30.0 GXT 'STWE002'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 100.00 70.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 71 position 110.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 24
- 6@ == 24
- 10@ == 24
- 14@ == 24
- 18@ == 24
- 22@ == 24
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 123.00 30.0 GXT 'STWE003'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 100.00 70.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 72 position 110.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 24
- 34@(31@,1i) == 24
- 38@(31@,1i) == 24
- 42@(31@,1i) == 24
- 46@(31@,1i) == 24
- 50@(31@,1i) == 24
- 54@(31@,1i) == 24
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 123.00 30.0 GXT 'STWE003'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 100.00 70.0 GXT 'msefct' numbers 11@ 8@
- 038D: draw_texture 72 position 110.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot2: Handguns/////////********************
- /////////*******************////////Slot3: Shotguns/////////********************
- if or
- 2@ == 25
- 6@ == 25
- 10@ == 25
- 14@ == 25
- 18@ == 25
- 22@ == 25
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 181.5 30.0 GXT 'STWE004'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 173.00 70.0 GXT 'msefct' numbers 15@ 12@
- 038D: draw_texture 83 position 192.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 25
- 34@(31@,1i) == 25
- 38@(31@,1i) == 25
- 42@(31@,1i) == 25
- 46@(31@,1i) == 25
- 50@(31@,1i) == 25
- 54@(31@,1i) == 25
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 181.5 30.0 GXT 'STWE004'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 173.00 70.0 GXT 'msefct' numbers 15@ 12@
- 038D: draw_texture 83 position 192.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 26
- 6@ == 26
- 10@ == 26
- 14@ == 26
- 18@ == 26
- 22@ == 26
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 181.5 30.0 GXT 'STWE005'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 173.00 70.0 GXT 'msefct' numbers 15@ 12@
- 038D: draw_texture 84 position 192.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 26
- 34@(31@,1i) == 26
- 38@(31@,1i) == 26
- 42@(31@,1i) == 26
- 46@(31@,1i) == 26
- 50@(31@,1i) == 26
- 54@(31@,1i) == 26
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 181.5 30.0 GXT 'STWE005'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 173.00 70.0 GXT 'msefct' numbers 15@ 12@
- 038D: draw_texture 84 position 192.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 27
- 6@ == 27
- 10@ == 27
- 14@ == 27
- 18@ == 27
- 22@ == 27
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 181.5 30.0 GXT 'STWE006'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 173.00 70.0 GXT 'msefct' numbers 15@ 12@
- 038D: draw_texture 85 position 192.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 27
- 34@(31@,1i) == 27
- 38@(31@,1i) == 27
- 42@(31@,1i) == 27
- 46@(31@,1i) == 27
- 50@(31@,1i) == 27
- 54@(31@,1i) == 27
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 181.5 30.0 GXT 'STWE006'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 173.00 70.0 GXT 'msefct' numbers 15@ 12@
- 038D: draw_texture 85 position 192.00 60.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot3: Shotguns/////////********************
- /////////*******************////////Slot4: Sub-Machineguns/////////********************
- if or
- 2@ == 28
- 6@ == 28
- 10@ == 28
- 14@ == 28
- 18@ == 28
- 22@ == 28
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 241.5 20.0 GXT 'UZI'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 235.00 70.0 GXT 'msefct' numbers 19@ 16@
- 038D: draw_texture 86 position 245.00 50.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 28
- 34@(31@,1i) == 28
- 38@(31@,1i) == 28
- 42@(31@,1i) == 28
- 46@(31@,1i) == 28
- 50@(31@,1i) == 28
- 54@(31@,1i) == 28
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 241.5 20.0 GXT 'UZI'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 235.00 70.0 GXT 'msefct' numbers 19@ 16@
- 038D: draw_texture 86 position 245.00 50.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 29
- 6@ == 29
- 10@ == 29
- 14@ == 29
- 18@ == 29
- 22@ == 29
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 241.5 20.0 GXT 'STWE008'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 235.00 70.0 GXT 'msefct' numbers 19@ 16@
- 038D: draw_texture 87 position 245.00 50.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 29
- 34@(31@,1i) == 29
- 38@(31@,1i) == 29
- 42@(31@,1i) == 29
- 46@(31@,1i) == 29
- 50@(31@,1i) == 29
- 54@(31@,1i) == 29
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 241.5 20.0 GXT 'STWE008'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 235.00 70.0 GXT 'msefct' numbers 19@ 16@
- 038D: draw_texture 87 position 245.00 50.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 32
- 6@ == 32
- 10@ == 32
- 14@ == 32
- 18@ == 32
- 22@ == 32
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 241.5 20.0 GXT 'STWE011'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 230.00 70.0 GXT 'msefct' numbers 19@ 16@
- 038D: draw_texture 88 position 245.00 50.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 32
- 34@(31@,1i) == 32
- 38@(31@,1i) == 32
- 42@(31@,1i) == 32
- 46@(31@,1i) == 32
- 50@(31@,1i) == 32
- 54@(31@,1i) == 32
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 241.5 20.0 GXT 'STWE011'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 230.00 70.0 GXT 'msefct' numbers 19@ 16@
- 038D: draw_texture 88 position 245.00 50.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot4: Sub-Machineguns/////////********************
- /////////*******************////////Slot5: Machineguns/////////********************
- if or
- 2@ == 30
- 6@ == 30
- 10@ == 30
- 14@ == 30
- 18@ == 30
- 22@ == 30
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 305.5 35.0 GXT 'STWE009'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 305.00 70.0 GXT 'msefct' numbers 23@ 20@
- 038D: draw_texture 89 position 321.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 30
- 34@(31@,1i) == 30
- 38@(31@,1i) == 30
- 42@(31@,1i) == 30
- 46@(31@,1i) == 30
- 50@(31@,1i) == 30
- 54@(31@,1i) == 30
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 305.5 35.0 GXT 'STWE009'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 305.00 70.0 GXT 'msefct' numbers 23@ 20@
- 038D: draw_texture 89 position 321.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 31
- 6@ == 31
- 10@ == 31
- 14@ == 31
- 18@ == 31
- 22@ == 31
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 305.5 35.0 GXT 'STWE009'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 305.00 70.0 GXT 'msefct' numbers 23@ 20@
- 038D: draw_texture 90 position 321.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 31
- 34@(31@,1i) == 31
- 38@(31@,1i) == 31
- 42@(31@,1i) == 31
- 46@(31@,1i) == 31
- 50@(31@,1i) == 31
- 54@(31@,1i) == 31
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 305.5 35.0 GXT 'STWE009'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 305.00 70.0 GXT 'msefct' numbers 23@ 20@
- 038D: draw_texture 90 position 321.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot5: Machineguns/////////********************
- /////////*******************////////Slot6: Rifles/////////********************
- if or
- 2@ == 33
- 6@ == 33
- 10@ == 33
- 14@ == 33
- 18@ == 33
- 22@ == 33
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 371.5 35.0 GXT 'RIFLE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 380.00 70.0 GXT 'msefct' numbers 27@ 24@
- 038D: draw_texture 91 position 400.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 33
- 34@(31@,1i) == 33
- 38@(31@,1i) == 33
- 42@(31@,1i) == 33
- 46@(31@,1i) == 33
- 50@(31@,1i) == 33
- 54@(31@,1i) == 33
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 371.5 35.0 GXT 'RIFLE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 380.00 70.0 GXT 'msefct' numbers 27@ 24@
- 038D: draw_texture 91 position 400.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 34
- 6@ == 34
- 10@ == 34
- 14@ == 34
- 18@ == 34
- 22@ == 34
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 371.5 35.0 GXT 'SNIPE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 380.00 70.0 GXT 'msefct' numbers 27@ 24@
- 038D: draw_texture 92 position 400.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 34
- 34@(31@,1i) == 34
- 38@(31@,1i) == 34
- 42@(31@,1i) == 34
- 46@(31@,1i) == 34
- 50@(31@,1i) == 34
- 54@(31@,1i) == 34
- then
- 03F0: enable_text_draw 1
- //033E: set_draw_text_position 371.5 35.0 GXT 'SNIPE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 380.00 70.0 GXT 'msefct' numbers 27@ 24@
- 038D: draw_texture 92 position 400.00 57.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot6: Rifles/////////********************
- /////////*******************////////Slot7: Heavy Weapons/////////********************
- if or
- 2@ == 35
- 6@ == 35
- 10@ == 35
- 14@ == 35
- 18@ == 35
- 22@ == 35
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 35.0 GXT 'ROCKET'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 93 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 35
- 34@(31@,1i) == 35
- 38@(31@,1i) == 35
- 42@(31@,1i) == 35
- 46@(31@,1i) == 35
- 50@(31@,1i) == 35
- 54@(31@,1i) == 35
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 35.0 GXT 'ROCKET'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 93 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 36
- 6@ == 36
- 10@ == 36
- 14@ == 36
- 18@ == 36
- 22@ == 36
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 35.0 GXT 'ROCKET'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 94 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 36
- 34@(31@,1i) == 36
- 38@(31@,1i) == 36
- 42@(31@,1i) == 36
- 46@(31@,1i) == 36
- 50@(31@,1i) == 36
- 54@(31@,1i) == 36
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 35.0 GXT 'ROCKET'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 94 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 37
- 6@ == 37
- 10@ == 37
- 14@ == 37
- 18@ == 37
- 22@ == 37
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 35.0 GXT 'FLAMET'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 95 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 37
- 34@(31@,1i) == 37
- 38@(31@,1i) == 37
- 42@(31@,1i) == 37
- 46@(31@,1i) == 37
- 50@(31@,1i) == 37
- 54@(31@,1i) == 37
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 35.0 GXT 'FLAMET'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 95 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 38
- 6@ == 38
- 10@ == 38
- 14@ == 38
- 18@ == 38
- 22@ == 38
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 30.0 GXT 'MINIGU'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 96 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 38
- 34@(31@,1i) == 38
- 38@(31@,1i) == 38
- 42@(31@,1i) == 38
- 46@(31@,1i) == 38
- 50@(31@,1i) == 38
- 54@(31@,1i) == 38
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 435.5 30.0 GXT 'MINIGU'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 540.00 204.0 GXT 'msefct' numbers 35@(31@,1i) 28@
- 038D: draw_texture 96 position 576.00 200.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot7: Heavy Weapons/////////********************
- if or
- 2@ == 39
- 6@ == 39
- 10@ == 39
- 14@ == 39
- 18@ == 39
- 22@ == 39
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //satchel chrg
- 038D: draw_texture 99 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 39
- 34@(31@,1i) == 39
- 38@(31@,1i) == 39
- 42@(31@,1i) == 39
- 46@(31@,1i) == 39
- 50@(31@,1i) == 39
- 54@(31@,1i) == 39
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 560.00 155.0 GXT 'msefct' numbers 36@(31@,1i) 36@(31@,1i) //satchel chrg
- 038D: draw_texture 99 position 526.00 165.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot12:Detonators?///////********************
- if or
- 2@ == 40
- 6@ == 40
- 10@ == 40
- 14@ == 40
- 18@ == 40
- 22@ == 40
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 106 position 566.00 240.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 40
- 34@(31@,1i) == 40
- 38@(31@,1i) == 40
- 42@(31@,1i) == 40
- 46@(31@,1i) == 40
- 50@(31@,1i) == 40
- 54@(31@,1i) == 40
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 106 position 566.00 240.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot12:Detonators///////********************
- /////////*******************////////Slot9:Special1/////////********************
- if or
- 2@ == 41
- 6@ == 41
- 10@ == 41
- 14@ == 41
- 18@ == 41
- 22@ == 41
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 125.0 GXT 'msefct' numbers 40@(31@,1i) 40@(31@,1i) //sprcan
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 125.0 GXT 'NUMBER' number 40@(31@,1i) //
- 038D: draw_texture 100 position 526.00 125.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 41
- 34@(31@,1i) == 41
- 38@(31@,1i) == 41
- 42@(31@,1i) == 41
- 46@(31@,1i) == 41
- 50@(31@,1i) == 41
- 54@(31@,1i) == 41
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 125.0 GXT 'msefct' numbers 40@(31@,1i) 40@(31@,1i) //sprcan
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045A: draw_text_1number 560.00 125.0 GXT 'NUMBER' number 40@(31@,1i) //
- 038D: draw_texture 100 position 526.00 125.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 42
- 6@ == 42
- 10@ == 42
- 14@ == 42
- 18@ == 42
- 22@ == 42
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 560.00 125.0 GXT 'msefct' numbers 44@(31@,1i) 40@(31@,1i) //extinguish
- 038D: draw_texture 101 position 526.00 125.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 42
- 34@(31@,1i) == 42
- 38@(31@,1i) == 42
- 42@(31@,1i) == 42
- 46@(31@,1i) == 42
- 50@(31@,1i) == 42
- 54@(31@,1i) == 42
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 045B: draw_text_2numbers 560.00 125.0 GXT 'msefct' numbers 44@(31@,1i) 40@(31@,1i) //extinguish
- 038D: draw_texture 101 position 526.00 125.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 43
- 6@ == 43
- 10@ == 43
- 14@ == 43
- 18@ == 43
- 22@ == 43
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 125.0 GXT 'msefct' numbers 44@(31@,1i) 40@(31@,1i) //camera
- 038D: draw_texture 102 position 576.00 125.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 43
- 34@(31@,1i) == 43
- 38@(31@,1i) == 43
- 42@(31@,1i) == 43
- 46@(31@,1i) == 43
- 50@(31@,1i) == 43
- 54@(31@,1i) == 43
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 125.0 GXT 'msefct' numbers 44@(31@,1i) 40@(31@,1i) //camera
- 038D: draw_texture 102 position 576.00 125.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot9:Special1////////********************
- /////////*******************////////Slot11:Special2////////********************
- if or
- 2@ == 44
- 6@ == 44
- 10@ == 44
- 14@ == 44
- 18@ == 44
- 22@ == 44
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 104 position 526.00 185.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 44
- 34@(31@,1i) == 44
- 38@(31@,1i) == 44
- 42@(31@,1i) == 44
- 46@(31@,1i) == 44
- 50@(31@,1i) == 44
- 54@(31@,1i) == 44
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 104 position 526.00 185.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 45
- 6@ == 45
- 10@ == 45
- 14@ == 45
- 18@ == 45
- 22@ == 45
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 104 position 526.00 185.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 45
- 34@(31@,1i) == 45
- 38@(31@,1i) == 45
- 42@(31@,1i) == 45
- 46@(31@,1i) == 45
- 50@(31@,1i) == 45
- 54@(31@,1i) == 45
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 104 position 526.00 185.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 2@ == 46
- 6@ == 46
- 10@ == 46
- 14@ == 46
- 18@ == 46
- 22@ == 46
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 105{0} position 526.00 250.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- if or
- 26@ == 46
- 34@(31@,1i) == 46
- 38@(31@,1i) == 46
- 42@(31@,1i) == 46
- 46@(31@,1i) == 46
- 50@(31@,1i) == 46
- 54@(31@,1i) == 46
- then
- 03F0: enable_text_draw 1
- ////033E: set_draw_text_position 499.5 30.0 GXT 'GRENADE'
- //045B: draw_text_2numbers 560.00 85.0 GXT 'msefct' numbers 48@(31@,1i) 44@(31@,1i)
- 038D: draw_texture 105 position 526.00 250.00 scale 64.00 32.00 RGBA 255 255 255 255
- end
- /////////*******************////////Slot11:Special2////////********************
- if
- 0ab0: 67
- then
- wait 0
- 03F0: enable_text_draw 0
- 0391: release_txd_dictionary
- 0A8C: write_memory 0xB7CB49 size 1 value 0 virtual_protect 0 // Unfreeze
- 0A8C: write_memory 0x53BF8A size 2 value 0xC084 virtual_protect 1 // Disable frozen game stuff
- 0A8C: write_memory 0x53BF96 size 4 value 0x0298850F virtual_protect 1 // Disable frozen game stuff
- 0A8C: write_memory 0x53BF9A size 2 value 0x0 virtual_protect 1 // Disable frozen game stuff
- 0A8C: write_memory 0x58FCC2 size 4 value 0x4D75C084 virtual_protect 1 // Disable frozen game text draw
- 0A8C: write_memory 0x58D4BE size 4 value 0x850FC084 virtual_protect 1 // Disable frozen game texture draw
- 0A8C: write_memory 0x58D4C2 size 4 value 0x000000AF virtual_protect 1 // Disable frozen game texture draw
- //0A8C: write_memory 0xB7CB49 size 1 value 0 virtual_protect 0 // Unfreeze
- wait 100
- 30@ = 0
- end
- //////////gang recruitment
- if
- 0ab0: 74 //J
- then
- wait 0
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- 08F4: set_max_group_members 20
- 07F6: get_group $PLAYER_GROUP number_of_leaders_to 59@(31@,1i) number_of_members_to 60@(31@,1i)
- if
- 60@(31@,1i) < 20
- then
- for 0@ = 0 to 35584 step 256
- 0085: 57@(31@,1i) = 0@
- for 1@ = 0 to 127
- if and
- 056D: actor 57@(31@,1i) defined // if we've got an actor
- 803C: not $PLAYER_ACTOR == 57@(31@,1i) // make sure we've not got the player.
- then
- 089F: get_actor 57@(31@,1i) pedtype_to 61@(31@,1i)
- if and
- 61@(31@,1i) == 8
- 00F3: actor 57@(31@,1i) near_actor $PLAYER_ACTOR radius 50.0 50.0 0 on_foot
- then
- #AK47.Load
- if
- #AK47.Available
- then
- wait 0
- 01B2: give_actor 57@(31@,1i) weapon 30 ammo 500 // Load the weapon model before using this
- wait 0
- 01B9: set_actor 57@(31@,1i) armed_weapon_to 30
- wait 0
- #AK47.Destroy
- 0631: put_actor 57@(31@,1i) in_group $PLAYER_GROUP
- //0187: 30@ = create_marker_above_actor 57@(31@,1i)
- end
- break
- end
- end
- 000A: 57@(31@,1i) += 1
- end
- end
- end
- end
- end
- end
- :markers
- for 0@ = 0x9788DC to 0x97D63C step 0x20
- 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
- if
- 0039: 1@ == 15
- then
- 000A: 0@ += -0x18
- 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0
- 000A: 0@ += 0x18
- if
- 8039: not 1@ == 0
- then
- 0A8D: 2@ = read_memory 0xB7449C size 4 virtual_protect 0
- 0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
- 0062: 1@ -= 2@
- 0016: 1@ /= 0x19C
- 0A8D: 2@ = read_memory 0xB7449C size 4 virtual_protect 0
- 000A: 2@ += 0x4
- 0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
- 005A: 2@ += 1@
- 0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0
- 0012: 1@ *= 0x100
- 005A: 1@ += 2@
- 0188: 3@ = create_marker_above_object 1@
- 0168: set_marker 3@ size 1
- 0165: set_marker 3@ color_to 6
- end
- end
- end
- return
- :100percents
- 03F0: enable_text_draw 1
- 0653: 56@(31@,1i) = float_stat 15
- if
- 56@(31@,1i) < 1039000.0
- then
- //0343: set_text_draw_linewidth 800.0
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 162 217 221 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 415.00 292.0 GXT '100PC1' numbers 32
- end
- if
- $STAT_Tags_Sprayed < 100
- then
- //0343: set_text_draw_linewidth 800.0
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 302.0 GXT '100PC2' numbers $STAT_Tags_Sprayed 100
- end
- if
- $STAT_Taken_Photos < 50
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 312.0 GXT '100PC3' numbers $STAT_Taken_Photos 50
- end
- if
- $Collected_Horshoes < 50
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 322.0 GXT '100PC4' numbers $Collected_Horshoes 50
- end
- if
- $Collected_Oysters < 50
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 332.0 GXT '100PC5' numbers $Collected_Oysters 50
- end
- if
- $Mission_Taxi_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 172 273 241
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 342.0 GXT '100PC6' numbers $Total_Passengers_DroppedOff 50
- end
- if
- $Mission_Vigilante_Passed == 0
- then
- 0652: 0@ = integer_stat 157
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 172 273 241
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 352.0 GXT '100PC7' numbers 0@ 12
- end
- if
- $8213 < 13
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 172 273 241
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 362.0 GXT '100PC8' numbers $8213 12
- end
- if
- $Mission_Pimping_Passed == 0
- then
- 0652: 57@(31@,1i) = integer_stat 210 //Pimping level
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 172 273 241
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 372.0 GXT '100PC9' numbers 57@(31@,1i) 10
- end
- if
- not $Paramedic_Mission_Level == 13
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 172 273 241
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 382.0 GXT '100PC10' numbers $Paramedic_Mission_Level 13
- end
- if
- $8239 == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 415.00 392.0 GXT '100PC11' numbers 2
- end
- if
- $Mission_BMX_Stunt_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 48 143 122 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 402.0 GXT '100PC12' numbers $Mission_BMX_Stunt_Passed 1
- end
- if
- $Mission_Chiliad_Challenge_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 48 143 122 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 415.00 412.0 GXT '100PC13' numbers 3
- end
- if
- $Mission_NRG500_Stunt_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 48 143 122 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 415.00 422.0 GXT '100PC14' numbers $Mission_NRG500_Stunt_Passed 1
- end
- if or
- $Mission_BloodRing_Passed == 0
- $Mission_Kickstart_Passed == 0
- $Races_Won[26] == 0
- $Races_Won[25] == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 48 143 122 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 292.0 GXT '100PC15' numbers 4
- end
- if or
- $8153 == 0
- $8154 == 0
- $8158 == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 302.0 GXT '100PC16' numbers 3
- end
- if
- $1861 < 4
- then
- 0652: 58@(31@,1i) = integer_stat 174
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 312.0 GXT '100PC17' numbers 58@(31@,1i) 4
- end
- if or
- $Mission_Driving_School_Passed == 0 //bike
- $Mission_Boat_School_Passed == 0 //boat
- $Mission_Back_to_School_Passed == 0 //car
- $Mission_Learning_to_Fly_Passed = 0 //fly
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 322.0 GXT '100PC18' numbers 4
- end
- if
- $Trucking_Total_Passed_Missions < 8
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 332.0 GXT '100PC19' numbers $Trucking_Total_Passed_Missions 8
- end
- 0652: 59@(31@,1i) = integer_stat 175
- if
- 59@(31@,1i) < 25
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 342.0 GXT '100PC20' numbers 5
- end
- if
- $Mission_Quarry_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 352.0 GXT '100PC21' numbers $Quarry_Missions_Passed 7
- end
- if
- $Mission_Courier_LS_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 128 0 255 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 362.0 GXT '100PC22' numbers $Mission_Courier_LS_Passed 1
- end
- if
- $Mission_Courier_SF_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 128 0 255 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 372.0 GXT '100PC23' numbers $Mission_Courier_SF_Passed 1
- end
- if
- $Mission_Courier_LV_Passed == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 128 0 255 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 382.0 GXT '100PC24' numbers $Mission_Courier_LV_Passed 1
- end
- if
- $All_Races_Won_Prize_Flag == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 392.0 GXT '100PC25' numbers 22
- end
- if
- $All_Cars_Collected_Flag == 0
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 402.0 GXT '100PC26' numbers 3
- end
- if
- $Riot_Total_Passed_Missions < 5//missions
- then
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 0 194 224 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045A: draw_text_1numbers 525.00 412.0 GXT '100PC27' numbers 96
- end
- 0A8D: 63@(31@,1f) = read_memory 0xA4A61C size 4 virtual_protect 0
- if
- 63@(31@,1f) < 100.0
- then
- 0A8D: 64@(31@,1f) = read_memory 0xA4A61C size 4 virtual_protect 0
- 0A8D: 65@(31@,1f) = read_memory 0xA4A61C size 4 virtual_protect 0
- 0092: 65@(31@,1i) = float 65@(31@,1f) to_integer
- 0093: 66@(31@,1f) = integer 65@(31@,1i) to_float
- 64@(31@,1f) -= 66@(31@,1f)
- 64@(31@,1f) *= 100.0
- 0092: 64@(31@,1i) = float 64@(31@,1f) to_integer
- 0343: set_text_draw_linewidth 800.0
- 060D: draw_text_shadow 0 color_RGBA 0 0 0 255
- 0340: set_text_draw_RGBA 85 122 192 255
- 081C: draw_text_outline 1 RGBA 0 0 0 255
- 033F: set_text_draw_letter_size 0.286 0.9392
- 045B: draw_text_2numbers 525.00 422.0 GXT '100PC28' numbers 65@(31@,1i) 64@(31@,1i)
- 03E3: set_texture_to_be_drawn_antialiased 1
- 038D: draw_texture 108 position 520.00 360.0 scale 230.0 158.00 RGBA 255 255 255 198
- end
- return
- :clock
- 03F0: enable_text_draw 1
- 03E3: set_texture_to_be_drawn_antialiased 1
- 038D: draw_texture 109 position 360.00 400.0 size 64.0 64.0 RGBA 255 255 255 198 // base
- 00BF: 67@(31@,1i) = current_time_hours, 68@(31@,1i) = current_time_minutes
- 0093: 67@(31@,1f) = integer 67@(31@,1i) to_float
- 0093: 68@(31@,1f) = integer 68@(31@,1i) to_float
- 0087: 69@(31@,1f) = 68@(31@,1f) // (float)
- 67@(31@,1f) *= 30.0
- 69@(31@,1f) /= 2.0
- 005B: 67@(31@,1f) += 69@(31@,1i) // (float)
- 68@(31@,1f) *= 6.0
- 074B: draw_texture 111 position 360.00 400.0 scale 4.0 64.0 angle 67@(31@,1i) color_RGBA 255 255 255 198 // hour
- 074B: draw_texture 112 position 359.50 399.0 scale 4.0 64.0 angle 68@(31@,1i) color_RGBA 255 255 255 198 // minutes
- return
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement