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Zephiles

TTYD Palace Skip Pianta Parlor Route

May 29th, 2016
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  1. Timing starts when you accept the file name
  2.  
  3. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  4.  
  5.  
  6. Prologue
  7.  
  8.  
  9. *Rogueport*
  10. Lord Crump
  11. Mario: Jump x2
  12. Superguard
  13. Mario: Jump x2
  14.  
  15.  
  16. Note: It's always faster to fail the action command for the 2nd jump.
  17.  
  18.  
  19. Goombella joins your party
  20. Break Contact Lens
  21. Toad Bros. Bazaar
  22. -Order Contact Lens
  23. -Buy 2 Fire Flowers
  24. -Buy 6 Fright Masks
  25. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  26.  
  27.  
  28. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  29. Meet Frankly
  30. 3 text boxes, up a, b
  31.  
  32.  
  33. *Rogueport Sewers*
  34. Goomba Trio
  35. Fright Mask
  36.  
  37.  
  38. Get the Star Piece from behind the block
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56.  
  57. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Collect Close Call on the 2nd screen
  66. Go to Petalburg
  67.  
  68.  
  69. *Petalburg*
  70. Talk to Mayor Kroop
  71. E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
  72.  
  73.  
  74. Get the Star Piece in first bush in the first area east of Petalburg
  75. Get POW block in box
  76.  
  77.  
  78. Bald Clefts
  79. Mario: POW Block
  80.  
  81.  
  82. Get POW Block from bush
  83.  
  84.  
  85. Bristles
  86. Mario: POW Block
  87.  
  88.  
  89. Get Fire Flower from Block
  90. Use the recover block to heal outside Shwonk Fortress
  91.  
  92.  
  93. *Shhwonk Fortress*
  94. Thwomp Quiz
  95. Q1: “Stone Keys” (1st Answer)
  96. Q2: “12 Coins” (3rd Answer)
  97. Q3: “Kroop” (4th Answer)
  98. Q4: “Hooktail Castle” (2nd Answer)
  99. Q5: “Go Through a Pipe” (3rd Answer)
  100.  
  101.  
  102. Get Moon Stone
  103.  
  104.  
  105. Fuzzy Battle
  106. Mario: Fire Flower
  107.  
  108.  
  109. Get Sun Stone
  110.  
  111.  
  112. Fuzzy Battle
  113. Mario: Fright Mask
  114.  
  115.  
  116. Gold Fuzzy Battle
  117. Mario: Full Power Smash
  118. (Fuzzy horde appears)
  119. Goombella: Headbonk x2 on Gold Fuzzy
  120. Guard Fuzzy horde
  121. Superguard Gold Fuzzy
  122. Mario: Jump x2 on Gold Fuzzy
  123. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  124.  
  125.  
  126. Get Multibounce from block
  127. Go Back to Petal Meadows
  128.  
  129.  
  130. *Petal Meadows*
  131. Koops joins your party
  132. Get Fire Flower from block
  133.  
  134.  
  135. Go to Hooktail Castle
  136.  
  137.  
  138. *Hooktail Castle*
  139. Get Power Bounce in first hall from block
  140.  
  141.  
  142. Koops’ Dad letter (don’t read)
  143. Red Bones Battle
  144. Koops: Fire Flower
  145. Mario: Failed Power Smash
  146.  
  147.  
  148. Level up! (FP > 10)
  149.  
  150.  
  151. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  152. Get the Star Piece while doing Flip Skip
  153. Go all the way to the right and get Black Key from chest
  154. Get Paper Curse
  155. Get Attack FX R
  156.  
  157. As you unspin from bars (pause menu will cut this animation short)
  158. Unequip Power Smash
  159. Equip Attack FX R
  160. Equip Power Bounce
  161. Check the e-mail
  162.  
  163.  
  164. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  165.  
  166. Backtrack to Red Bones room and get Castle Key
  167. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  168.  
  169.  
  170. In Upper Hallway, hit first “!” block
  171. Use Koops to hit 2nd “!” block
  172.  
  173.  
  174. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  175.  
  176.  
  177. In big green block room, grab life shroom on the way up with Koops. (This is necessary)
  178.  
  179.  
  180. Ms. Mowz Cutscene
  181. Get Castle Key
  182.  
  183.  
  184. Dry Bones
  185. Mario: Run Away
  186.  
  187.  
  188. Go through locked door
  189. Get last Castle Key and go through big locked door
  190.  
  191.  
  192. Boss: Hooktail
  193. Mario: Power Bounce x9
  194. Koops: Shell Toss
  195. Guard Hooktail Fire
  196. Mario: Power Bounce x8
  197. Koops: Shell Toss
  198. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  199. Mario: Power Bounce x8
  200. Koops: Shell Toss
  201.  
  202.  
  203. Peach Segment
  204. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  205. Visit TEC
  206.  
  207.  
  208. Bowser Segment
  209. Walk to the end of the hall
  210.  
  211.  
  212. Intermission
  213. (Peach Email before bridge in Petal Meadows)
  214. Get the Star Piece in the tree to the left of the pipe to Rogueport Sewers
  215. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  216.  
  217. Go back to the Thousand-Year Door
  218. Go into the sewers to the room with Dazzle
  219. Get the Star Piece behind the pillar next to Dazzle
  220. Buy Item Hog from Dazzle
  221. Go to Boggly Woods
  222.  
  223.  
  224. Chapter 2
  225.  
  226.  
  227. *Boggly Woods*
  228. Go right for Shadow Sirens cutscene
  229. Go to the Great Tree
  230. Talk to Punio by the door
  231. Talk to Punio again
  232.  
  233. Leave Great Tree for Flurrie cutscene
  234. Go to Flurrie’s House
  235. Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
  236. Raise Plane Panel
  237.  
  238.  
  239. Talk to Flurrie
  240. Leave Flurrie’s house for Shadow Sirens cutscene
  241. Go back to the Shadow Sirens
  242. Get Quake Hammer in the block on the way to the Shadow Sirens
  243.  
  244.  
  245. Shadow Sirens
  246. Mario: Jump x2 on Marilyn
  247. Koops: Power Shell
  248. Guard all attacks
  249. Mario: Full Earth Tremor
  250. Koops: Power Shell
  251.  
  252. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  253.  
  254.  
  255. Grab necklace
  256. Go back to Flurrie’s House
  257.  
  258.  
  259. Flurrie joins your party
  260. Go back to Great Tree
  261. (Email on screen with great tree)
  262. Blow away secret entrance and enter Great Tree
  263.  
  264.  
  265. *The Great Tree*
  266. X-Nauts
  267. Mario: Fright Mask
  268.  
  269.  
  270. Go to the top of the tree (where the cells are)
  271. Enter storage room
  272.  
  273.  
  274. X-Naut
  275. Mario: Power Bounce x4
  276.  
  277.  
  278. Get Red Key and unlock Elder
  279. Get Power Punch on the way back to Tree Entrance
  280.  
  281.  
  282. Get 10 Punies and Puni Orb
  283. Use Puni Orb to make Pipe appear
  284.  
  285.  
  286. X-Nauts
  287. Mario: Fright Mask
  288.  
  289. Level up! (BP > 6)
  290.  
  291.  
  292. Blow Punies across gap (unlock door while they are in bubbles)
  293.  
  294.  
  295. 10 Jabbi fight
  296. Get Blue Key
  297.  
  298.  
  299. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  300.  
  301. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  302.  
  303.  
  304. Go back to cells and release all Punies.
  305.  
  306.  
  307. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  308.  
  309.  
  310. Go back to bubble room and blow the 91 Punies across
  311.  
  312.  
  313. Puni Glitch down to the next pipe
  314. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  315.  
  316. (If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.)
  317.  
  318.  
  319. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  320.  
  321.  
  322. 100 Jabbi fight
  323.  
  324.  
  325. Goombella Buffer
  326.  
  327.  
  328. Puni glitch to the pipe in the next room.
  329.  
  330.  
  331. Use Koops to hit Blue switch in water room
  332.  
  333.  
  334. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  335.  
  336. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  337.  
  338.  
  339. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  340.  
  341. X-Nauts
  342. Mario: Fright Mask
  343.  
  344. During the first escape, go and grab the super boots
  345. Get Charge with Koops on the way back
  346. Return back to the escape room (via red door) and re-trigger the escape
  347.  
  348.  
  349. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  350.  
  351.  
  352. X-Nauts
  353. Mario: Fright Mask
  354.  
  355.  
  356. Escape to front of tree
  357.  
  358.  
  359. Boss: Magnus Von Grapple
  360. Koops: Power Punch on Mario
  361. Mario: Power Bounce x7
  362. Superguard Magnus Attack
  363. Koops: Shell Toss
  364. Mario: Power Bounce x6
  365. Magnus creates fists
  366. Mario: Power Bounce x6
  367. Koops: Shell Toss (if needed)
  368.  
  369. Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
  370.  
  371.  
  372. Peach Segment
  373. Visit TEC for dancing (just walk around the door until it opens)
  374.  
  375.  
  376. Bowser Segment
  377. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  378.  
  379.  
  380. Intermission
  381. (Peach Email outside Great Tree)
  382. Leave Boggly Woods and grab Damage Dodge
  383. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  384. Go to The Thousand-Year Door
  385.  
  386. Howz of Badges
  387. Sell all of your badges except for Charge, Item Hog, Power Bounce, and Multibounce
  388.  
  389. -Buy Power Rush
  390.  
  391. Do Ultra Hammer Early
  392.  
  393. Toad Bros Bazaar
  394. -Buy Contact Lens
  395.  
  396. Charlieton
  397. -Buy Mega Rush
  398. -Buy Boo Sheet
  399.  
  400. Note: If Charlieton isn’t selling Mega Rush or the Boo sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  401.  
  402. West Side Goods
  403. -Buy Dried Shroom (receive Mushroom)
  404. -Buy Dizzy Dial
  405.  
  406. Answer anything for first question, “Yellow” for second (3rd option)
  407. Talk to Don Pianta
  408.  
  409. West Side Goods
  410. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  411.  
  412. On your way to the harbor, check to see if Charlieton has Mega Rush or the Boo Sheet if you didn’t get it 1st try.
  413.  
  414.  
  415. Go to Rougeport Harbor and talk to Francesca
  416. Give Lumpy 300 coins
  417.  
  418.  
  419. Toad Bros Bazaar
  420. -Buy 6 Fright Masks (1 is an extra)
  421.  
  422.  
  423. Go Back to Don Pianta and get Blimp Ticket
  424. (Email on the way to the sewers)
  425. Enter the vent into the sewers
  426. Do Teleporter Room Early
  427.  
  428. Go 2 rooms to the right
  429. Read the red note
  430. Go right to Grodus’ office and get a card key
  431. Go into the far left room and get the card key
  432. Go in the first teleporter on the left and go to Sublevel 1
  433.  
  434.  
  435. Go right and enter access code (014029)
  436. Thwomp Quiz
  437. Q1: Elevator Key (3rd answer)
  438. Q2: Koopie Koo (4th answer)
  439. Q3: 6 Feet (2nd answer)
  440. Q4: Hooktail’s Belly (3rd answer)
  441. Q5: Prince Mush (1st answer)
  442.  
  443. Get Elevator Key
  444. Go to Sublevel 2
  445. Take the teleporter back to Rogueport Sewers (First door to the right of the elevator)
  446.  
  447.  
  448. Go to Glitzville
  449.  
  450. Inventory should currently be:
  451. -6 Fright Masks
  452. -(Boo Sheet if you got it)
  453. -1 Thunder Rage
  454. -1 Life Shroom
  455. -1 Fire Flower
  456.  
  457. Chapter 3
  458.  
  459. Take the Blimp back to Rogueport (This is necessary)
  460. Go back to Glitzville
  461.  
  462. *Glitzville*
  463. Move backwards against the Minor League door to be able to open it
  464.  
  465. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  466.  
  467. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  468.  
  469. Note 3: For all of the Minor League, you can only get a maximum of 12 extra Star Points. It also saves a lot of time time later on to level up right after defeating the Hand-It-Overs.
  470.  
  471.  
  472. 4 Text Boxes to each condition
  473.  
  474. Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
  475. #19 Goomba Bros (5 Goombas)
  476. Standard: Koops: Power Shell
  477. Don't Attack With Partners: Multibounce
  478. Dont Use FP: Earth Tremor
  479.  
  480. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  481. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  482. No Items: Jumps + Shell Tosses
  483.  
  484. #17 Pokey Triplets (3 Pokeys)
  485. Standard: Fright Mask
  486. No Items: Ultra Hammer spin
  487.  
  488. #16 Dead Bones (3 Dull Bones)
  489. Standard: Power Shell
  490. Don't Attack With Partners: Multibounce
  491. Dont Use FP: Hammer + Shell Toss
  492.  
  493. #15 Spike Storm (2 Spinies and 1 Lakitu)
  494. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  495. No Items: Earth Tremor
  496.  
  497. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  498. Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  499. No Items: Hammer/Jumps + Shell Tosses
  500.  
  501. (Sleep in the bed if you don't get "Don't use items" and have less than 4 FP)
  502.  
  503. #13 Punk Rocks (3 Hyper Bald Clefts)
  504. Standard: Thunder Rage
  505. No Items: Ultra Hammer spin
  506.  
  507. #12 Bomb Squad
  508. Standard: Fire Flower
  509. No Items: Multibounce + Power Shell
  510.  
  511. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  512. (You want to leave this fight with no more than 7 Star Points)
  513. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  514. No Items: Gale Force, Power Bounce if one is left
  515. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  516.  
  517. You may level up here. If you do, level up BP
  518.  
  519. Armored Harriers
  520. #10 Armored Harriers
  521. Mario: Run Away
  522.  
  523.  
  524. Yoshi hatches and joins your party
  525. Sleep in the bed to restore your HP and FP
  526.  
  527.  
  528. Go to the shop before leaving Glitzville
  529.  
  530. Glitzville Shop:
  531. -If you have more than 1 extra item, then you should store them until you only have 1 extra item. (Fright Masks, Thunder Rage, Fire Flower)
  532. -Buy Power Punch
  533. -Buy 3 Point Swaps (Buy an extra one if you didn't have any extra items from before)
  534. -Get Ice Storm from 20 shop points
  535.  
  536. (You should be leaving this shop with exactly 8 items, or 7 if you didn't get the Boo Sheet yet.)
  537.  
  538. Leave Glitzville
  539.  
  540. If you didn't get Mega Rush and/or the Boo Sheet from Charlieton, check for them now.
  541.  
  542. Go to the Trouble Center (pay Gus)
  543. Take on Frankie’s trouble (4th from bottom)
  544. Go to Rogueport Square
  545. Get 999 coins from Lumpy
  546.  
  547.  
  548. Talk to Frankie about the trouble
  549.  
  550. If you didn't get Mega Rush and/or the Boo Sheet from Charlieton, go to the blimp area to reset his inventory and then check for them again.
  551.  
  552. Pay Gus and use Yoshi to get to the Wedding Ring
  553. Give Frankie the wedding ring to get the gold card
  554. Go to Pianta Parlor and buy exactly 204 piantas
  555. Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
  556.  
  557. If you still dont have Mega Rush and/or the Boo Sheet, then you must keep reloading his inventory and checking until you have both of them.
  558.  
  559.  
  560. While going into Paper Mode above the vent:
  561. -Equip 2 Power Rushes (Or 5 if you leveled up in Chapter 3)
  562. -Equip Mega Rush
  563.  
  564.  
  565. Go into the vent and into the pipe to the Fahr Outpost area
  566. Get Double Dip P from the hidden block on the screen with the pipe
  567. Go back to the sewers and through the teleporter
  568. Go to the right elevator and go to Sublevel 3
  569. Go left to the third electric tile room and get card key
  570.  
  571. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  572.  
  573.  
  574. Go right and use the 3 card keys
  575.  
  576. Get first struck by the X-Naut PhD to do Conveyor Belt Skip
  577.  
  578. (You will want to try to Guard/Superguard the attack. For the Magnus 2.0 fight, you will want to have either 10 HP, 7 HP, or 6 HP. If you need to heal, you can either use the Heal Block by the Yux, or do Sort Glitch to heal with the Life Shroom.)
  579.  
  580.  
  581. Navigate the room and hit the stairs switch
  582. Hover with Yoshi to get the card key
  583. Use Card key to enter the final room
  584.  
  585.  
  586. Boss: Magnus Von Grapple 2.0
  587. (Magnus's attacks do 6 damage unguarded)
  588. If you have 10 HP and you only have 2 Power Rushes equipped:
  589. Mario: Defend
  590. Yoshi: Defend
  591. Guard the attack
  592. Mario: Defend
  593. Yoshi: Swap to Goombella
  594. Don't guard the attack
  595. Mario: Power Bounce x5
  596. Goombella: Swap to Yoshi
  597. Mario: Power Bounce x5
  598.  
  599. If you have 10 HP and you have 5 Power Rushes equipped:
  600. Mario: Defend
  601. Yoshi: Defend
  602. Guard the attack
  603. Mario: Defend
  604. Yoshi: Swap to Goombella
  605. Don't guard the attack
  606. Mario: Power Bounce x6
  607.  
  608. You may level up here. If you do, level up BP
  609.  
  610.  
  611. Bowser Segment
  612. Go into Poshley Sanctum
  613.  
  614.  
  615. Intermission
  616. Go to Sublevel 4 and talk to TEC
  617. Head to sublevel 2 and go 2 rooms to the left
  618. Leave the X-Naut Fortress via teleport
  619. (Email near loading zone)
  620. Open The Thousand-Year Door
  621.  
  622.  
  623. Chapter 8
  624.  
  625.  
  626. Run past swoopulas on first staircase
  627. Get the Shooting Star from the yellow block
  628. Avoid Bombshell Bills by running between them with Yoshi
  629.  
  630. (If Mario is at 10 HP, then you need to get first struck by a Bombshell Bill. You need to get Mario down to at least 5 HP.)
  631.  
  632.  
  633. Go through Spike Room
  634. Get the Boo Sheet in the Fire Bar room
  635. First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last fire bars
  636.  
  637.  
  638. Make sure you enter the Dark Bones fight with Mario at 1 HP
  639. Before the Dark Bones fight:
  640. -Equip Multibounce
  641. -Unequip Power Bounce
  642. -Equip all of your Power Rushes (Should be 7 total)
  643. -Swap to Yoshi
  644.  
  645. (It is faster to only pause once since there is no menu delay on JP)
  646.  
  647. Dark Bones
  648. Mario: Multibounce
  649. Yoshi: Shooting Star
  650.  
  651.  
  652. Level Up! (BP > 12)
  653.  
  654.  
  655. Get Palace Key
  656.  
  657.  
  658. Get the Ultra Shroom from the yellow block
  659. Run between Bombshell Bills
  660.  
  661.  
  662. Bombshell Bill Blasters
  663. Mario: Run Away
  664.  
  665.  
  666. Run between second Bombshell Bills
  667.  
  668.  
  669. Bombshell Bill Blasters
  670. Mario: Run Away
  671.  
  672.  
  673. Endless Room
  674. Down - Down - Up - Up - Down - Up - Down
  675.  
  676.  
  677. Go right to the room before Gloomtail
  678.  
  679.  
  680. Equip Item Hog
  681. Perform Palace Skip (You can use the Ultra Shroom for this. Do not use the Life Shroom.)
  682.  
  683.  
  684. Hit red “!” switch and use Yoshi to get to the Palace Key
  685.  
  686.  
  687. Get First Struck by the Chain Chomp after getting the Palace Key if you have more than 5 HP (The Chain Chomp does 6 damage unguarded)
  688.  
  689.  
  690. (If you don't have a Life Shroom, you will need to use Yoshi to hover to the platform with the Life Shroom on it.)
  691.  
  692.  
  693. Fall down and use the spring to get back up to the Plane Panel
  694. Fly across the room and unlock the door
  695.  
  696.  
  697. Before Grodus:
  698. -Unequip Item Hog
  699. -Equip Power Bounce
  700.  
  701.  
  702. Boss: Grodus
  703. Yoshi: Ice Storm
  704. Mario: Power Bounce x4
  705.  
  706.  
  707. Boss: Bowser / Kammy Koopa
  708. Yoshi: Power Punch on Mario
  709. Mario: Power Bounce Bowser x5
  710. Guard Kammy's attack if she targets Mario
  711.  
  712. If Mario has anywhere from 5 HP to 1 HP:
  713. Mario: Power Bounce x3 (Jump x2 if at 1 HP)
  714.  
  715. If Mario is attacked, dies, and is now at 10 HP:
  716. Yoshi: Point Swap on Mario
  717. Mario: Power Bounce x4
  718.  
  719.  
  720. Level Up! (BP > 15)
  721.  
  722.  
  723. After the fight:
  724. -Unequip Multibounce
  725. -Equip Charge
  726. -Equip Double Dip P
  727.  
  728.  
  729. (If you have a Life Shroom left, you should use it on Mario or one of your partners excluding Goombella. This will save time as it is likely that Goombella will die in the fights, and it is faster to have her dead than to have her revived. You will also want to have a partner with more than 7 HP, so you could use it on one of them.)
  730.  
  731.  
  732. Final Boss: Shadow Queen
  733. Mario: Swap to Flurrie
  734. Flurrie: Swap to Koops (Or any partner with more than 7 HP)
  735.  
  736. If the Shadow Queen attacked Mario:
  737. Mario: Power Bounce x3
  738. Koops: Swap to Goombella
  739.  
  740. If the Shadow Queen didn't attack Mario:
  741. Mario: Charge
  742. Koops: Double Dip: Point Swap on Mario + Nothing (Press B to cancel the 2nd item and select the 1st answer for the textbox)
  743. Shadow Queen powers up
  744. Mario: Power Bounce x3
  745. Koops: Swap to Goombella
  746.  
  747.  
  748. Phase 2 starts
  749. Mario: Failed Jump
  750. Goombella: Boo Sheet on Mario
  751. Mario: Failed Jump
  752. (If Goombella is still alive) Goombella: Defend
  753. Mario: Failed Jump
  754. (If Goombella is still alive) Goombella: Defend
  755.  
  756.  
  757. Crystal Stars Cutscene
  758.  
  759.  
  760. Mario: Charge
  761. Goombella: Double Dip: Point Swap on Mario + Boo Sheet on Mario
  762. Mario: Power Bounce x6 (x7 for safety in case she steals HP)
  763. (If Goombella is still alive) Goombella: Swap to Yoshi
  764. Mario: Power Bounce x5 (x6 for safety in case she steals HP)
  765.  
  766. If the Shadow Queen steals HP from your partners, then you will need to do an extra jump.
  767.  
  768. Aftermath
  769. Credits Roll
  770.  
  771.  
  772. Timing Ends as soon as you see “The End” on screen after the credits.
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