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- Timing starts when you accept the file name
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- Prologue
- *Rogueport*
- Lord Crump
- Mario: Jump x2
- Superguard
- Mario: Jump x2
- Note: It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- Toad Bros. Bazaar
- -Order Contact Lens
- -Buy 2 Fire Flowers
- -Buy 6 Fright Masks
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
- Meet Frankly
- 3 text boxes, up a, b
- *Rogueport Sewers*
- Goomba Trio
- Fright Mask
- Get the Star Piece from behind the block
- Get Pretty Lucky from invisible block (directly south of Puni hole)
- Get Black Key and Plane Curse
- Go to the Thousand-Year Door
- *Rogueport*
- Equip Power Smash (before you go down the pipe)
- *Rogueport Sewers*
- Blooper Battle
- Goombella: Fire Flower
- Mario: Failed Power Smash
- Goombella: Headbonk x2
- Mario: Full Power Smash
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Go to Petal Meadows
- Chapter 1
- *Petal Meadows*
- Collect Close Call on the 2nd screen
- Go to Petalburg
- *Petalburg*
- Talk to Mayor Kroop
- E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
- Get the Star Piece in first bush in the first area east of Petalburg
- Get POW block in box
- Bald Clefts
- Mario: POW Block
- Get POW Block from bush
- Bristles
- Mario: POW Block
- Get Fire Flower from Block
- Use the recover block to heal outside Shwonk Fortress
- *Shhwonk Fortress*
- Thwomp Quiz
- Q1: “Stone Keys” (1st Answer)
- Q2: “12 Coins” (3rd Answer)
- Q3: “Kroop” (4th Answer)
- Q4: “Hooktail Castle” (2nd Answer)
- Q5: “Go Through a Pipe” (3rd Answer)
- Get Moon Stone
- Fuzzy Battle
- Mario: Fire Flower
- Get Sun Stone
- Fuzzy Battle
- Mario: Fright Mask
- Gold Fuzzy Battle
- Mario: Full Power Smash
- (Fuzzy horde appears)
- Goombella: Headbonk x2 on Gold Fuzzy
- Guard Fuzzy horde
- Superguard Gold Fuzzy
- Mario: Jump x2 on Gold Fuzzy
- Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
- Get Multibounce from block
- Go Back to Petal Meadows
- *Petal Meadows*
- Koops joins your party
- Get Fire Flower from block
- Go to Hooktail Castle
- *Hooktail Castle*
- Get Power Bounce in first hall from block
- Koops’ Dad letter (don’t read)
- Red Bones Battle
- Koops: Fire Flower
- Mario: Failed Power Smash
- Level up! (FP > 10)
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Get the Star Piece while doing Flip Skip
- Go all the way to the right and get Black Key from chest
- Get Paper Curse
- Get Attack FX R
- As you unspin from bars (pause menu will cut this animation short)
- Unequip Power Smash
- Equip Attack FX R
- Equip Power Bounce
- Check the e-mail
- Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
- Backtrack to Red Bones room and get Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- In big green block room, grab life shroom on the way up with Koops. (This is necessary)
- Ms. Mowz Cutscene
- Get Castle Key
- Dry Bones
- Mario: Run Away
- Go through locked door
- Get last Castle Key and go through big locked door
- Boss: Hooktail
- Mario: Power Bounce x9
- Koops: Shell Toss
- Guard Hooktail Fire
- Mario: Power Bounce x8
- Koops: Shell Toss
- Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- Mario: Power Bounce x8
- Koops: Shell Toss
- Peach Segment
- Enter shower area and leave immediately to open door (you don’t have to take a shower)
- Visit TEC
- Bowser Segment
- Walk to the end of the hall
- Intermission
- (Peach Email before bridge in Petal Meadows)
- Get the Star Piece in the tree to the left of the pipe to Rogueport Sewers
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Go back to the Thousand-Year Door
- Go into the sewers to the room with Dazzle
- Get the Star Piece behind the pillar next to Dazzle
- Buy Item Hog from Dazzle
- Go to Boggly Woods
- Chapter 2
- *Boggly Woods*
- Go right for Shadow Sirens cutscene
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again
- Leave Great Tree for Flurrie cutscene
- Go to Flurrie’s House
- Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
- Raise Plane Panel
- Talk to Flurrie
- Leave Flurrie’s house for Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Get Quake Hammer in the block on the way to the Shadow Sirens
- Shadow Sirens
- Mario: Jump x2 on Marilyn
- Koops: Power Shell
- Guard all attacks
- Mario: Full Earth Tremor
- Koops: Power Shell
- Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
- Grab necklace
- Go back to Flurrie’s House
- Flurrie joins your party
- Go back to Great Tree
- (Email on screen with great tree)
- Blow away secret entrance and enter Great Tree
- *The Great Tree*
- X-Nauts
- Mario: Fright Mask
- Go to the top of the tree (where the cells are)
- Enter storage room
- X-Naut
- Mario: Power Bounce x4
- Get Red Key and unlock Elder
- Get Power Punch on the way back to Tree Entrance
- Get 10 Punies and Puni Orb
- Use Puni Orb to make Pipe appear
- X-Nauts
- Mario: Fright Mask
- Level up! (BP > 6)
- Blow Punies across gap (unlock door while they are in bubbles)
- 10 Jabbi fight
- Get Blue Key
- Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
- Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
- Go back to cells and release all Punies.
- “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
- Go back to bubble room and blow the 91 Punies across
- Puni Glitch down to the next pipe
- Reveal Hidden block below Damage Dodge P with Koops (switch fast)
- (If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.)
- Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
- 100 Jabbi fight
- Goombella Buffer
- Puni glitch to the pipe in the next room.
- Use Koops to hit Blue switch in water room
- Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
- Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
- Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
- X-Nauts
- Mario: Fright Mask
- During the first escape, go and grab the super boots
- Get Charge with Koops on the way back
- Return back to the escape room (via red door) and re-trigger the escape
- Chase Crump back to tree entrance (leave Punies, you don’t need them)
- X-Nauts
- Mario: Fright Mask
- Escape to front of tree
- Boss: Magnus Von Grapple
- Koops: Power Punch on Mario
- Mario: Power Bounce x7
- Superguard Magnus Attack
- Koops: Shell Toss
- Mario: Power Bounce x6
- Magnus creates fists
- Mario: Power Bounce x6
- Koops: Shell Toss (if needed)
- Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
- Peach Segment
- Visit TEC for dancing (just walk around the door until it opens)
- Bowser Segment
- Beat 1-1 (161 is best possible time, 160 if you get the meats)
- Intermission
- (Peach Email outside Great Tree)
- Leave Boggly Woods and grab Damage Dodge
- (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
- Go to The Thousand-Year Door
- Howz of Badges
- Sell all of your badges except for Charge, Item Hog, Power Bounce, and Multibounce
- -Buy Power Rush
- Do Ultra Hammer Early
- Toad Bros Bazaar
- -Buy Contact Lens
- Charlieton
- -Buy Mega Rush
- -Buy Boo Sheet
- Note: If Charlieton isn’t selling Mega Rush or the Boo sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- West Side Goods
- -Buy Dried Shroom (receive Mushroom)
- -Buy Dizzy Dial
- Answer anything for first question, “Yellow” for second (3rd option)
- Talk to Don Pianta
- West Side Goods
- -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
- On your way to the harbor, check to see if Charlieton has Mega Rush or the Boo Sheet if you didn’t get it 1st try.
- Go to Rougeport Harbor and talk to Francesca
- Give Lumpy 300 coins
- Toad Bros Bazaar
- -Buy 6 Fright Masks (1 is an extra)
- Go Back to Don Pianta and get Blimp Ticket
- (Email on the way to the sewers)
- Enter the vent into the sewers
- Do Teleporter Room Early
- Go 2 rooms to the right
- Read the red note
- Go right to Grodus’ office and get a card key
- Go into the far left room and get the card key
- Go in the first teleporter on the left and go to Sublevel 1
- Go right and enter access code (014029)
- Thwomp Quiz
- Q1: Elevator Key (3rd answer)
- Q2: Koopie Koo (4th answer)
- Q3: 6 Feet (2nd answer)
- Q4: Hooktail’s Belly (3rd answer)
- Q5: Prince Mush (1st answer)
- Get Elevator Key
- Go to Sublevel 2
- Take the teleporter back to Rogueport Sewers (First door to the right of the elevator)
- Go to Glitzville
- Inventory should currently be:
- -6 Fright Masks
- -(Boo Sheet if you got it)
- -1 Thunder Rage
- -1 Life Shroom
- -1 Fire Flower
- Chapter 3
- Take the Blimp back to Rogueport (This is necessary)
- Go back to Glitzville
- *Glitzville*
- Move backwards against the Minor League door to be able to open it
- Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
- Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- Note 3: For all of the Minor League, you can only get a maximum of 12 extra Star Points. It also saves a lot of time time later on to level up right after defeating the Hand-It-Overs.
- 4 Text Boxes to each condition
- Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
- #19 Goomba Bros (5 Goombas)
- Standard: Koops: Power Shell
- Don't Attack With Partners: Multibounce
- Dont Use FP: Earth Tremor
- #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
- Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
- No Items: Jumps + Shell Tosses
- #17 Pokey Triplets (3 Pokeys)
- Standard: Fright Mask
- No Items: Ultra Hammer spin
- #16 Dead Bones (3 Dull Bones)
- Standard: Power Shell
- Don't Attack With Partners: Multibounce
- Dont Use FP: Hammer + Shell Toss
- #15 Spike Storm (2 Spinies and 1 Lakitu)
- Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
- No Items: Earth Tremor
- #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
- Standard: Fright Mask, full Hammer (If Piranha doesn't run)
- No Items: Hammer/Jumps + Shell Tosses
- (Sleep in the bed if you don't get "Don't use items" and have less than 4 FP)
- #13 Punk Rocks (3 Hyper Bald Clefts)
- Standard: Thunder Rage
- No Items: Ultra Hammer spin
- #12 Bomb Squad
- Standard: Fire Flower
- No Items: Multibounce + Power Shell
- #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
- (You want to leave this fight with no more than 7 Star Points)
- Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- No Items: Gale Force, Power Bounce if one is left
- (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
- You may level up here. If you do, level up BP
- Armored Harriers
- #10 Armored Harriers
- Mario: Run Away
- Yoshi hatches and joins your party
- Sleep in the bed to restore your HP and FP
- Go to the shop before leaving Glitzville
- Glitzville Shop:
- -If you have more than 1 extra item, then you should store them until you only have 1 extra item. (Fright Masks, Thunder Rage, Fire Flower)
- -Buy Power Punch
- -Buy 3 Point Swaps (Buy an extra one if you didn't have any extra items from before)
- -Get Ice Storm from 20 shop points
- (You should be leaving this shop with exactly 8 items, or 7 if you didn't get the Boo Sheet yet.)
- Leave Glitzville
- If you didn't get Mega Rush and/or the Boo Sheet from Charlieton, check for them now.
- Go to the Trouble Center (pay Gus)
- Take on Frankie’s trouble (4th from bottom)
- Go to Rogueport Square
- Get 999 coins from Lumpy
- Talk to Frankie about the trouble
- If you didn't get Mega Rush and/or the Boo Sheet from Charlieton, go to the blimp area to reset his inventory and then check for them again.
- Pay Gus and use Yoshi to get to the Wedding Ring
- Give Frankie the wedding ring to get the gold card
- Go to Pianta Parlor and buy exactly 204 piantas
- Buy 6 Power Rushes from the Pianta Parlor (3rd from bottom)
- If you still dont have Mega Rush and/or the Boo Sheet, then you must keep reloading his inventory and checking until you have both of them.
- While going into Paper Mode above the vent:
- -Equip 2 Power Rushes (Or 5 if you leveled up in Chapter 3)
- -Equip Mega Rush
- Go into the vent and into the pipe to the Fahr Outpost area
- Get Double Dip P from the hidden block on the screen with the pipe
- Go back to the sewers and through the teleporter
- Go to the right elevator and go to Sublevel 3
- Go left to the third electric tile room and get card key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 card keys
- Get first struck by the X-Naut PhD to do Conveyor Belt Skip
- (You will want to try to Guard/Superguard the attack. For the Magnus 2.0 fight, you will want to have either 10 HP, 7 HP, or 6 HP. If you need to heal, you can either use the Heal Block by the Yux, or do Sort Glitch to heal with the Life Shroom.)
- Navigate the room and hit the stairs switch
- Hover with Yoshi to get the card key
- Use Card key to enter the final room
- Boss: Magnus Von Grapple 2.0
- (Magnus's attacks do 6 damage unguarded)
- If you have 10 HP and you only have 2 Power Rushes equipped:
- Mario: Defend
- Yoshi: Defend
- Guard the attack
- Mario: Defend
- Yoshi: Swap to Goombella
- Don't guard the attack
- Mario: Power Bounce x5
- Goombella: Swap to Yoshi
- Mario: Power Bounce x5
- If you have 10 HP and you have 5 Power Rushes equipped:
- Mario: Defend
- Yoshi: Defend
- Guard the attack
- Mario: Defend
- Yoshi: Swap to Goombella
- Don't guard the attack
- Mario: Power Bounce x6
- You may level up here. If you do, level up BP
- Bowser Segment
- Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to sublevel 2 and go 2 rooms to the left
- Leave the X-Naut Fortress via teleport
- (Email near loading zone)
- Open The Thousand-Year Door
- Chapter 8
- Run past swoopulas on first staircase
- Get the Shooting Star from the yellow block
- Avoid Bombshell Bills by running between them with Yoshi
- (If Mario is at 10 HP, then you need to get first struck by a Bombshell Bill. You need to get Mario down to at least 5 HP.)
- Go through Spike Room
- Get the Boo Sheet in the Fire Bar room
- First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last fire bars
- Make sure you enter the Dark Bones fight with Mario at 1 HP
- Before the Dark Bones fight:
- -Equip Multibounce
- -Unequip Power Bounce
- -Equip all of your Power Rushes (Should be 7 total)
- -Swap to Yoshi
- (It is faster to only pause once since there is no menu delay on JP)
- Dark Bones
- Mario: Multibounce
- Yoshi: Shooting Star
- Level Up! (BP > 12)
- Get Palace Key
- Get the Ultra Shroom from the yellow block
- Run between Bombshell Bills
- Bombshell Bill Blasters
- Mario: Run Away
- Run between second Bombshell Bills
- Bombshell Bill Blasters
- Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- Equip Item Hog
- Perform Palace Skip (You can use the Ultra Shroom for this. Do not use the Life Shroom.)
- Hit red “!” switch and use Yoshi to get to the Palace Key
- Get First Struck by the Chain Chomp after getting the Palace Key if you have more than 5 HP (The Chain Chomp does 6 damage unguarded)
- (If you don't have a Life Shroom, you will need to use Yoshi to hover to the platform with the Life Shroom on it.)
- Fall down and use the spring to get back up to the Plane Panel
- Fly across the room and unlock the door
- Before Grodus:
- -Unequip Item Hog
- -Equip Power Bounce
- Boss: Grodus
- Yoshi: Ice Storm
- Mario: Power Bounce x4
- Boss: Bowser / Kammy Koopa
- Yoshi: Power Punch on Mario
- Mario: Power Bounce Bowser x5
- Guard Kammy's attack if she targets Mario
- If Mario has anywhere from 5 HP to 1 HP:
- Mario: Power Bounce x3 (Jump x2 if at 1 HP)
- If Mario is attacked, dies, and is now at 10 HP:
- Yoshi: Point Swap on Mario
- Mario: Power Bounce x4
- Level Up! (BP > 15)
- After the fight:
- -Unequip Multibounce
- -Equip Charge
- -Equip Double Dip P
- (If you have a Life Shroom left, you should use it on Mario or one of your partners excluding Goombella. This will save time as it is likely that Goombella will die in the fights, and it is faster to have her dead than to have her revived. You will also want to have a partner with more than 7 HP, so you could use it on one of them.)
- Final Boss: Shadow Queen
- Mario: Swap to Flurrie
- Flurrie: Swap to Koops (Or any partner with more than 7 HP)
- If the Shadow Queen attacked Mario:
- Mario: Power Bounce x3
- Koops: Swap to Goombella
- If the Shadow Queen didn't attack Mario:
- Mario: Charge
- Koops: Double Dip: Point Swap on Mario + Nothing (Press B to cancel the 2nd item and select the 1st answer for the textbox)
- Shadow Queen powers up
- Mario: Power Bounce x3
- Koops: Swap to Goombella
- Phase 2 starts
- Mario: Failed Jump
- Goombella: Boo Sheet on Mario
- Mario: Failed Jump
- (If Goombella is still alive) Goombella: Defend
- Mario: Failed Jump
- (If Goombella is still alive) Goombella: Defend
- Crystal Stars Cutscene
- Mario: Charge
- Goombella: Double Dip: Point Swap on Mario + Boo Sheet on Mario
- Mario: Power Bounce x6 (x7 for safety in case she steals HP)
- (If Goombella is still alive) Goombella: Swap to Yoshi
- Mario: Power Bounce x5 (x6 for safety in case she steals HP)
- If the Shadow Queen steals HP from your partners, then you will need to do an extra jump.
- Aftermath
- Credits Roll
- Timing Ends as soon as you see “The End” on screen after the credits.
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