UserShadow7989

Jodie Reynolds/Fashion Zombies

Apr 18th, 2014
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  1. =User Information=
  2.  
  3. Name: Jodie Reynolds
  4.  
  5.  
  6. Personality:
  7. On the surface, Jodie's range of emotion barely justifies the use of the word 'range'. Unflappably cheerful and subdued, she rarely seems anything other than enthusiastic or politely disinterested. She speaks soft and slow, putting weight behind each word and never letting her smile fade.
  8.  
  9. This outer cheer doesn't always reflect her thoughts. She has the same spectrum of emotions as everyone else underneath it all, but she has difficulty expressing it, having become so used to repressing negative and even just strong feelings that she's become emotionally stunted. As such, she has grown obsessed with individuality and expression through art and action. She is often overly-affectionate around friends. Not only that, but she has taken to gesturing wildly with her hands to convey things better, and has developed a habit of touching or otherwise obscuring her face to distract from her smile and eyes. Her eyes are also why she always wears tinted glasses of some sort.
  10.  
  11. In some cases, she uses her offbeat outer self to her advantage to throw people off or keep a solid poker face. She even combines it with her love of obscure trivia and facts to distract or confuse with a well-timed non-sequitur, sometimes explaining things in a roundabout way to draw attention away from herself, or give pause to someone so she can get a word in edgewise. These moments aren't especially common, just a tool she's willing to use despite the uncomfortable way it draws attention to her issues.
  12.  
  13. That does not mean her apparent happiness is false. At her core, Jodie is an outgoing, loving, and optimistic individual. She can be passionate and even forceful in spite of her issues. Obstacles are merely met with redoubled vigor, and her certainty in herself is rarely shaken. It also doesn't mean she can't experience negative emotions. If pressed consistently, her distress can boil over and cause her to lash out- keeping the same dissonant expression. She has a violent streak, and though she won't admit it (even to herself), she enjoys the chance to be justified in acting out her emotions in that manner- a trait that has remained from her youth, despite her efforts to quash it.
  14.  
  15. Her repressed side expresses itself through her stand. When left idle and out of danger, her animated servants act childishly and violently towards each other, usually inflicting some sort of slapstick among one another, and pantomiming insults or mocking behavior. Immature and lacking empathy, they are kept in check by Jodie's self control and the divide of their intelligence among their members.
  16.  
  17. This has some 'interesting' effects when Jodie is put under significant pressure or put into an extremely emotional state for long. Namely, her personality and that of her stand seem to switch. More than just a change of demeanor, Jodie acts like an entirely different person, and her memory of these periods are limited (as are her memories of her actions while in her original state while she is under this influence, the mental fog covering everything back to her early teenage years).
  18.  
  19. Referring to herself as 'Jane' during these episodes (connected to her former distaste towards her 'kiddy' name), she is prone to mood swings, boisterous, selfish, and bratty in her behavior. Her only goal besides fulfilling whatever whim she has at the time is recovering her memory of her 'lost' years, unaware of her nature. As she learns of Jodie's existence, she quickly grows to hate her other self, but is willing to keep their lives relatively intact so long as she can go unhindered during her own escapades (Jodie being a convenient scapegoat for the messes she makes and the only one of them capable of providing for themselves).
  20.  
  21. Fashion Zombies itself is the key to this, and likely the actual root of this switching, rather than DID (which the changes share some- vague and superficial- resemblance towards). Indeed, it's closer to a coping mechanism than a true split personality. The stand's limited intelligence is able to draw on the knowledge of both personalities and their memories due to being connected to their soul and will, and to an extent the suppressed persona can exhibit limited awareness through the animated garments.
  22.  
  23.  
  24. Appearance:
  25. (See end of document for original appearance, complete with an excellent picture drawn by ChaosKiwi)
  26.  
  27. Though fully grown, Jodie is on the short side and petite in frame. The exact specifics of her outfit change on a whim, made easy thanks to her stand. Her feathered blond hair is short and wiry, swept down and to the side, and adorned a simple gold clip in the shape of Saturn. She wears a matching pair of earrings and a necklace tucked beneath her clothes, though she excludes both from her wardrobe once she starts getting into fights. Her peachy skin is unblemished and neither especially tan nor pale.
  28.  
  29. Her taste in clothing can only politely be described as 'unique', hailing back to the fashions of the 70s. A long, rainbow-striped scarf sits around her neck and hangs draped over her shoulders. She wears a loose white hooded jacket with sleeves long enough to reach her knuckles, white slowly transitioning to violet from her elbows down to the ends of her sleeves. A pair of faux-gold Saturn cuff links securing the flared out end of each. Sewn into the arm of each sleeve are short lines of gold thread, forming shooting stars on her cuffs with the tails reaching her elbow.
  30.  
  31. A pair of pockets were sewn into the sides of her jacket with eye-catching thick golden thread, similar but much better hidden pockets all but lining the inside of her outfit so she has plenty of storage for different knickknacks and cloth. Shooting star patterns formed from thin stitches (smaller than the sets on her sleeves) appear on her jacket around her chest in places they weren't before once she gets a better hold of her stand, a personal touch she toys with through her ability when bored. They tend to be less uniform, with curled trails and rotated 'stars' to give the impression of tumbling through the sky.
  32.  
  33. She usually wears her jacket closed and with the hood down, though she will sometimes thicken her scarf and raise the hood to hide her face. Her jacket is buttoned up by a set of more faux gold circles, each hole rimmed with a color of the rainbow and aligned with a similarly colored thin stripe on the button in such a manner that it appears to be a 'ring' akin to Saturn's. Under her jacket is a simple white shirt, with a colorful checkered pattern running down its sides.
  34.  
  35. Thin white sequin gloves cover her hands midway up her forearms underneath her sleeves, though they are usually replaced with a plain white pair of ballroom gloves when she is working or otherwise planning to get her hands dirty. She rarely removes her gloves for any reason other than eating, enjoying the tactile sensation of cloth moving between her fingers.
  36.  
  37. Her stereotypical tastes would not be complete without a pair of white bell-bottom pants and elevated white wedged-heel boots. The former match the pattern of her jacket with the cloth slowly fading from white to violet starting at the knee, though they turn purple by the time they reach the end, where each have a split where an oddly-placed button is left open. Beneath her bell-bottoms are a pair of thigh-high socks, covered in a diamond pattern that fades from blue through a rainbow of colors and ending at purple, with equally thick bands of white separating each color into zigzagging stripes.
  38.  
  39. The boots come up half way to her knees, with the platform 1.25 inches thick and the heel 2.5 thick for that extra bit of height that still fails to bring her to eye level with most people. Velcro straps secure each boot, which open in the front over her shins when the straps are loosened.
  40.  
  41. Perhaps the most notable part of her flashy state of dress is that she is never seen without a pair of sunglasses with rose-tinted lenses. Though she has several pairs with thin frames and round lenses, her favorite pair has a thicker gold frame with heart-shaped lenses and "LOVE" on each side of the frame. This is connected to her expression and her embarrassment over it- a constant faint smile is not the issue so much as her blank, unfocused eyes. Despite her best efforts, while she can work around or suppress her grin, she can't for the life of her get emotion to reflect in her eyes.
  42.  
  43. Her fashion sense is acknowledged in-universe as strange, and she genuinely, unironically enjoys wearing the things she does and finds them cool. She's slightly concerned with her personal figure (her height and other areas she perceives as lacking), and uses her abilities as an excuse to stuff areas of her clothing to make herself look slightly more shapely (with the large cuffs of her windbreaker/bell-bottoms and multitude of hidden pockets she sews in her outfit early in the series serving to carry the rest of her resources for her abilities).
  44.  
  45. Notably, 'Jane' neither shares Jodie's taste in fashion and art, nor does she have the same problems with displaying her emotions through her facial expression. She tends to shed the jacket and scarf of Jodie's outfit (finding the undershirt less embarrassing), as well as her sunglasses, and if she has the chance, she'll exchange her bell bottoms for proper jeans and the platform shoes for boots, opting for black clothing over white. Unlike some other examples of split personality in fiction, she does not physically change with the personality swap.
  46.  
  47.  
  48. History:
  49. Jodie's personality can be traced back to a fight she had as a young teen. She had a simple but clean life; good family, good school, good friends, and she stayed out of trouble, even if she was far from an angel. She was initially more energetic and quick to get riled up, but nonviolent, settling for more childish payback whenever she felt slighted.
  50.  
  51. On an otherwise normal day, Jodie found herself alone in the halls between classes with a complete stranger, who after bumping into her and blaming her for not watching where she was going, reacted to her arguments to the contrary with insults. After one too many petty remarks from the school bully, she lost control of her temper. Though her memory is foggy from that moment, she distinctly recalls what happened afterwards: being pulled off a badly injured, bloodied mess by the teacher.
  52.  
  53. The bully was hospitalized for several months. Her social circle retreated from her out of fear of her temper, she was expelled from the school she was attending at the time, and her parents' treatment of her became more strict in the hopes of curbing what they saw as a developing violent streak. Jodie herself wasn't quick to blame them, frightened by the loss of control and the idea she could have killed the boy over mere words.
  54.  
  55. She repressed the memory over time. At points early on in her new school, she denied being responsible for it in her own mind- if she couldn't remember, then someone else could have done it, right? This phase passed soon enough. Whenever she felt her temper building, she reflexively clamped down on the emotion, and this soon extended to every other strong feeling 'just in case'. She wasn't sure why she reacted the way she did that day, but she would not repeat it.
  56.  
  57. Word of her past faded from gossip soon enough. Someone so passively sweet snapping like that? Ridiculous as far as her new circle of friends were concerned. If anything, she had the opposite problem- she never really expressed herself. It had been a few years by the time it became blatant. Jodie was nearing the end of her high school education when someone brought up the fact she never seemed to react. It had started with an argument over an imagined slight on the part of the other person, who apologized when they realized her dispassionate responses were not meant as disinterest or downplaying their ideas or concerns.
  58.  
  59. Confused by the reaction and startled as the people she asked agreed, Jodie started searching for workarounds- ways to express herself outside of tone or expression, as despite her best efforts the face in the mirror barely seemed to respond or change. She became interested in arts and fashion as means to an end. Not what was popular, but what she felt most attracted to through flash and uniqueness. Even if who she was wouldn't show through her eyes and lips, she could certainly make it clear through other means.
  60.  
  61. The new direction worked, despite the odd looks her outfit and gestures earned from time to time. Satisfied, she continued onward with her life, eventually going into college to work towards a major in geophysics (of all things) and minors in physics and (much more fittingly) fashion- the latter having been her original goal, but put aside for a more productive career (as her tastes and what she liked to design would be a niche market at best).
  62.  
  63. Jodie's life progressed relatively well from that point on. She lives on her own, works part time in a coffee shop, and her lack of contact with her parents is because she and her family are constantly busy, instead of any sense of animosity or a falling out. The one tiny hitch of her life comes from the time she was playing with a bit of string out of boredom one day, and found she could make it move without touching it.
  64.  
  65. Jodie is completely unsure of when she received her stand, not being totally savvy towards their common origins. With no real marked event she could point to as out of place or even an idea of how, she's simply left to deal with the trouble her new ability brings as best she can... and there's plenty to go around.
  66.  
  67. ((Given the details above, it's entirely likely she awoke to her stand at a young age, around or just before the bully began to agitate her; when she wished he would leave her alone, her stand responded to the 'order' by attacking him, leading towards her wanting to believe there was 'another person' who had done it. She repressed the memory from shock, and blocked out any signs of the ability over the years as a result.))
  68.  
  69.  
  70. Misc. Information:
  71. -Physical Data: 26 yo, 4'10"/147.3cm, 104 lb (first appearance; Jodie's weight would likely increase over time, due to accumulating muscle).
  72. -Favorite Drink: Long Island Iced Tea, in moderation. Despite her light frame, Jodie seems to handle the alcohol-laden beverage well. She picked up a taste for the drink early in college, wanting something she could pass off as non-alcoholic should her parents visit or she go somewhere that drinking is prohibited. Prefers hers with bourbon replacing the tequila, and actual lemon juice instead of sour mix.
  73. -Hobbies: Stargazing, Astrology; Jodie doesn't believe in fortune-telling, but often tries to identify coincidental patterns for fun, and always reads her horroscope in the paper every morning. She gained her interest in geophysics when it occurred to her that the Earth itself was a heavenly body, and (for obvious reasons) the one understood most deeply of any known. She chose it over Astronomy because she did not want to turn the stars she viewed as a brief escape from her troubles into her work.
  74. -
  75.  
  76.  
  77. =Stand Information=
  78.  
  79. Stand Name: Fashion Zombies
  80.  
  81. Stand Appearance: (Note: design most recently modified June 2nd, 2018) The closest the stand comes to having a physical manifestation is when bound to a mass of individual, loose threads of fabric, which it can form into a humanoid shape on Jodie's command. In this form, Fashion Zombies has a somewhat feminine but mostly featureless body, resembling a mis-assembled mannequin.
  82.  
  83. Its head has a trio of small oval-shaped bulges resembling the usual mechanical eyes common to stands, a cone-like point for a nose, and stray ends exiting the back of its head as 'hair' in the shape of a pony tail. The most eye-catching feature of the stand's 'body' is its ability to shape extra fabric and thread into extra, thin doll-like arms, used mainly when attacking physically to compensate for its middling speed and merely average strength with multiple strikes and points through which to apply both.
  84.  
  85. These arms have an exposed ball joint, action figure-like articulation to them, at least in appearance. Each arm is in three segments, an extra set between the forearm and upper arm. The joints are slightly covered in flairs resembling Jodie's sleeves and bell bottoms. Its legs are similarly articulated, ending in jagged square-like edges where the ankles would be.
  86.  
  87. Oddly, the different strands that form its body inevitably seem to organize into perfectly even blocks of color, giving it a patchwork look. Despite this apparent care, the arms are laced with thin strands (by design) that stick out two or three inches from the false body. With the majority of Jodie's material being white and the glinting from the bits of metal she weaves into her clothing, the stand's coloration and slight sheen give the impression of a disco ball.
  88.  
  89. When traveling heavy (which is near always), Jodie takes to cloaking her stand in hat, wig, glasses, and trenchcoat, obscuring its inhuman features, so it can carry much of her luggage and excess fabric. This is especially the case as she becomes more and more embroiled in the world of stands, her dummy serving as companion, courier, decoy, and bodyguard.
  90.  
  91.  
  92. Stand Type: Bounded
  93. Stand Range: 50m
  94. Ability Range: Touch
  95.  
  96.  
  97. Ability: As the name implies, Jodie can animate inanimate fabric at a touch, or by having her animated cloth 'spread' the effect, similar to a zombie outbreak. As much as 50 pounds of material can be animated at one time. Only the material itself counts towards that weight limit, though soaking an object or covering it in grime may reduce its ability to move about. The material has to be highly flexible or malleable to the touch, with minerals or metals (such as earrings or brass knuckles) being unaffected by the stand, and latex or leather being less effective and taking double or even triple the effort.
  98.  
  99. Jodie can control these materials through mental orders, the complexity of which and the precision with which the animated fabrics carry them out dependent on both how far from Jodie they are and how much material is animated. At close range, a pair of gloves could type on a keyboard and manipulate complex controls, but with a large amount of material, the precision is divided among each 'zombie', making simple 'move from point a to point b' style commands the upper limit. Precision also drops for any of her 'zombies' as they move further from her.
  100.  
  101. The stand is similarly limited by how many tasks can be distributed among the fabric. Even with ideal conditions, Jodie can set a collective total of 5 different tasks at a time for her stand. However, she can dedicate as much of her material to each task as she wishes, and gains a bit of wiggle room in complexity if the end task is simple and there are enough 'zombies' working in unison towards it. She can even 'program' specific items by giving it multiple tasks, if done carefully.
  102.  
  103. The final limitation comes in the form of awareness, or the lack thereof. Jodie can always 'feel' the general location and condition of each piece of animated fabric, even when the effect is lessened by range and amount of material, but she cannot 'see' or 'hear' with anything but her own eyes and ears- essentially meaning she must trust the limited and straightforward intelligence of each piece to handle any jobs she gives it that require it leaving her line of sight. The 'zombies' themselves are limited in their awareness, having no sense of sight or hearing beyond what Jodie registers and mentally passes on to them, but can detect by 'feel' and vibrations out to a very short range.
  104.  
  105. The materials are modified slightly while under the effects of Fashion Zombies. Each object can exert a small amount of force based on its size and weight, usually somewhere between 1-4 lbs, though things like tassels or ribbons weighing a few ounces or less, or individual threads, are much lower. Further, each strand of fabric gains increased tensile strength, enough to support 10 times the amount of weight hanging from it or resist a similarly increased amount of force trying to tear it, but do not receive a corresponding increase to shear strength against cutting or shredding.
  106.  
  107. Power: C Speed: C Range: B Staying: B Precision: A Learning: A
  108.  
  109. Techniques:
  110. X. Note that all of the below take concentration or a decent chunk of Jodie's mental and physical resources to perform, making it very difficult to do more than one at a time or do them with a large number of animated materials.
  111.  
  112. X1. Not particularly a technique, per se, but Jodie will eventually learn to lace her garments with things like razor wire or needles to make destroying them with brute force infeasible, or to enhance her stand's function as a great tool set with lock picks. This might end with her throwing up a seemingly last resort defensive wall, only for her attacker to find out the hard way what she has up her sleeve. Perhaps this could be used in conjunction with a source of electricity to shock an ensnared foe?
  113.  
  114. X1.1. Will eventually stretch to include some basic disguise materials such as wigs, likely in combination with technique number 5.
  115.  
  116. X2. Similarly not specifically a technique, but Jodie keeps stray strands of thread the same general color and length of her hair hidden on her scalp, as an extra preparedness measure if somehow disarmed or kept from using her main sources of cloth- hoping to plant the strand somewhere that it can spread the effect to other bits of cloth.
  117.  
  118. X3. For other musings on her equipment and personal effects, see the following paste: http://pastebin.com/b2RPrn9w
  119.  
  120. 1. By slipping extra pieces of fabric inside a glove or having a number of long scarves wrap together, Jodie can 'stack' these effects for greater results. Notably, multiple pieces of fabric working in tandem are superior to a single large sheet of equal mass in these qualities, though in exchange take up more of the user's concentration and control. This is likely because the force and resistance is spread out over the fabric, meaning a number of smaller pieces can better focus them into a single area.
  121.  
  122. 1.1. The ultimate extension of the above is to animate individual fibers. Though each is limited in strength, by forming them into a humanoid shape with a common goal, they can focus all that power into devastating strikes while warping and separating to avoid retaliation. This technique requires the full precision and concentration of the user, essentially limiting its range to E like a normal short-range stand and preventing Jodie from doing much else of note in exchange for buffering Power, Speed, and Staying up a letter grade each.
  123.  
  124. 1.2. The above can also be used to really stretch her resources- animating some but not all of the threads in a given piece of cloth to reduce the strain, get some of the above benefits, and squeeze that extra bit of clothing into her control limit. She can even go so far as to animate the bare minimum needed to perform a task or as little as a single thread, having the effect spread instantaneously to the rest of the garment proportionate to the needed strength and revert back to its bare minimum.
  125.  
  126. 1.3. If Jodie were to learn more about the musculature of powerful animals, the strength of the above short-range stand imitation could be further increased, perhaps at the cost of precision or speed in its attacks, or be used to poorly emulate other limbs, especially if combined with the below coiling technique to generate extra force. Similarly, learning more about muscle in general (such as a greater surface area providing more power over equal but compact mass) would help.
  127.  
  128. 2. By using a series of scarves/elbow gloves/thigh-high socks coiled around each other tightly, Jodie can form a highly durable rope or grapple to perform her best Spider-man impression, or even animate several sets to rush about quickly on spider-like legs. This technique could also be used to create arm-like appendages to attack or a bridge from point to point, though the technique isn't effective for fighting at a range due to the garment stacking having limited effect beyond a certain point (and animating individual fibers becomes impossible entirely).
  129.  
  130. 2.1. This same coiling technique can be used to make netting, lassos, or even springs. Layering things like shirts can make an improvised parachute or stretcher, though the quality of anything made in this manner is questionable at best and its effectiveness limited. It's a stopgap measure, not a first or even second resort.
  131.  
  132. 3. While the force exuded by worn clothing simply isn't enough to harm its wearer beyond mild bruising at best, it can throw off the victim's performance in precision tasks like aiming a gun or manipulating controls, and can trip the unaware. This would also allow Jodie to vaguely 'track' a target within her range.
  133.  
  134. 4. Wrapping her torso in animated clothing can mildly increase Jodie's physical capabilities and endurance. Not enough to stop or even slow a bullet, or give her agility on par with athletes, but it could be the difference between evading by the skin of her teeth or being struck, or between being on the receiving end of an ORAORAORA being lethal or survivable. In a pinch, could combine this effect with thread stacking for a noticeable increase in speed, strength, and endurance, at the cost of self-injury.
  135.  
  136. 4.1 Using a more whole piece of cloth or additional strands that meet the attack en route to Jodie could further reduce the damage, though it lacks the subtlety of the above method and is impossible against particularly fast foes.
  137.  
  138. 5. Can create a humanoid dummy with enough materials, acting as a decoy to flush out foes or draw attention. A bit too clumsy to use for much else, and if too far away or outside of Jodie's sight, it'll move too unnaturally to fool those who are attentive- it could even give her away due to the limited range at which she can use this effect well, though she could pull a double bluff and make a poor dummy at the edge of her range under the guise of it being an act of desperation. If she really needs it, she could plant a phone in the dummy for audio and possibly video information, but it would be rare since they'd almost certainly be destroyed (and her wallet would be hurting enough just replacing lost clothing) or risk having the sounds around one echoing through.
  139.  
  140. 5.1. To alleviate the range and precision issue, Jodie can instead animate a 'frame' of loose threads within the dummy, rather than the clothing making the dummy itself. It'd still be limited in application and the rouse would fail under scrutiny, but it is a notable step up.
  141.  
  142. 5.2. She could even stuff additional garments into the dummy, allowing it to act as a carrier for them or plant them about while it moves for later activation.
  143.  
  144. 5.3. Alternately, she could create multiple dummies with a 'wire frame' of threads underneath, activating and deactivating more and less of each as needed (leaving a single thread within still active so she can reanimate them later if she needs to otherwise shut them 'off'). By dolling them up some with some costume pieces, she could even have them follow her like an entourage and carry luggage or other mundane uses.
  145.  
  146. 5.4. A more densely packed dummy serves as a means to carry her luggage, excess fabric, and other odds and ends once she gets a better handle on her upper limits (and the budget to stockpile cheap cloth).
  147.  
  148. 6. Scouting is possible by giving small scraps of cloth awareness and tiny objects (such as glass shards or needles) to damage themselves with. Besides being able to map out a rough area through feel, if their sense of touch is stimulated by something in specific (such as a vibration from someone stomping about or a specific type of feeling like sandpaper, flesh, or cloth), they can damage themselves to immediately alert Jodie to the location. They could also loosen threads for use as antennae to sense movements in the air.
  149.  
  150. 6. (Corollary, 2/4/16) Alternately, Jodie could place a stray string with the scout, and order it to activate and deactivate the string when triggered to directly signal Jodie without carrying excess bulk or damaging itself.
  151.  
  152. 6. (Continued) This method in particular is easily countered or misled when someone catches on, and is nearly impossible to use over large areas, as it requires either a large amount of cloth to cover it (which hinders Jodie's connection) or too much time to cover it. Could use a noise maker such as a whistle in such cases, but then the target will be alerted both to the spying and to how the technique works. A more limited version would be to intertwine two different sets of animated cloth, and have one send signals to the other for certain actions (such as one acting as a trip wire and the other attacking when the former is triggered).
  153.  
  154. 6.1 To expand on this, Jodie can animate a large number of strings and have them surround her in a loose sphere, connecting them to unused garments on her person. If something agitates the strings, they will animate the garments to attack, then return them and undo the animation to avoid sacrificing precision once their jobs are done. Essentially, Jodie can plant or carry with her a dangerous area of effect that will spring an assault on her would-be attackers, or simply block attacks/projectiles.
  155.  
  156. 6.1 (Continued) However, the defense is far from invincible. Particularly durable or persistent foes can push through the barrage of counterattacks, strong foes can overpower the cushioning technique meant to soften blows, and especially fast foes can attack before she can react (though if generating enough wind around themselves, they could disturb the strands in advance, giving them time to act). Burning the strands, while risky (see below) could force Jodie to abandon portions of her web and create weak points. Lastly, multiple attacks from different directions can cause the web to stretch too thin, also opening holes.
  157.  
  158. 6.2 As a final extension of this ability, Jodie can eventually learn to utilize limited strands to gauge the direction something is moving, weight, speed (if spaced out enough), size of footprints, and so on. The needed precision limits the situations she can use this, but if given the chance to assess an enemy, or put in a situation she can't see or find the foe, she can use this ability to gather information or organize her garments well enough to attack completely without sight or other senses.
  159.  
  160. 7. Animated pieces of cloth are still animated even if separated into pieces or heavily damaged. As such, destroying Jodie's 'zombies' is a difficult process, as is subduing or blocking them- the interrupted attack simply splits into pieces to circumvent the guard of the defender or continue their assault. Freezing them, weighing them down, or otherwise restricting or destroying the whole product are the only reliable ways of destroying them. Burning them could work if one is able to control the flames or willing to risk a suicide charge from the burning garment.
  161.  
  162. 7.1 At some point she would develop a technique to deal with fire involving using thin sheets to smother the flames and quickly pull away repeatedly, letting her nullify weaker fire attacks and deal with mundane fire more easily. Similarly wringing out sheets with an adaption of the coiling technique could remove absorbed by the fabric.
  163.  
  164. 8. Notably, Jodie can get around her drop in precision from range by unraveling a single thread from the zombie and keeping it on her person, technically keeping it close by at all times (even as the business end of it gets further away). This does provide an obvious weak point if the thread is spotted, though, and an enemy could presumably follow it back to get closer to Jodie (though she could in turn plant it somewhere or on someone else if she wanted, but that would reduce the precision of her stand in exchange). It also has limited use in combination with multiple individual threads, as she must have a portion of a thread animated on its own to extend the benefit to that thread.
  165.  
  166. 9. Building on her tendency to store sharp or tiny objects in the weave of her garments, Jodie can coil string tightly around a needle or other light, narrow item and launch it as a projectile. She can even tie a string to the needle to help its aim (if her precision is at the top of its game) or to simply move the thread to a new position quickly. Even small pebbles could potentially be weaponized this way, as well as bullets, though it lacks the punch of an actual gun.
  167.  
  168. 10. Of note is the lack of synchronization between Jodie and her stand- as the latter lacks a real form, only taking on one by meshing animated cloth together into a humanoid shape, fully immobilizing or injuring her does not affect her stand, nor would somehow destroying or immobilizing her stand affect her, which combined with the durability and nature of how animated cloth reacts to damage makes her difficult to stop.
  169.  
  170. 10.1 In case of severe injury, paralysis, etc, Jodie can animate her own clothing and the reserves hidden on her person to puppeteer herself, the close range allowing her an excellent range of movement and allowing her to escape or continue fighting even beyond that point.
  171.  
  172. 10.1 (Continued) She can utilize this even when able to move in order to speed up her own reaction time, having her outfit and a number of other garments on her person animate to pull her this way or that, allowing her to evade and counter attacks with speed beyond a normal human. This could also be considered part of #4 above, with similar drawbacks for yanking herself around like a rag doll.
  173.  
  174. NOTE 1: (UNCONFIRMED ABILITY) One possibility I've flipflopped on is whether Jodie's zombies can effectively 'float' or not under her power due to her stand bonding to them, such as what a regular stand can do, or if they're still subject to gravity and need to sit/stand on or be supported by something. At bare minimum, the 'zombies' have enough strength to support their own weight.
  175.  
  176. I'm leaning towards 'yes, but' it requries a great deal more effort from Jodie; her concentration cannot be spread too thin, the involved threads must be very light and/or within relatively close range of her, and they cannot hold up more than a very small fraction of their usual carrying capacity without supporting themselves from a solid perch or ground for any significant length of time. Unburdened, individual threads can float gently through the air unimpeded even at her maximum range, however. In a singular humanoid form at minimum range, the mass of thread and cloth can manage only slightly worse than other stands in this regard.
  177.  
  178. Evolved Version:
  179. Fashion Zombies Requiem/Asphalt Cemetery: When the humanoid form of this stand undergoes this transformation, the silk wrappings slowly come apart from around the new form of stand energy like a cocoon being torn through by the butterfly within it. Asphalt Cemetery can extend a clumsy version of the stand's effect to any material, through the same methods as Jodie's normal ability, though spreading very slowly instead of instantly from the point of contact.
  180.  
  181. Jodie still has a 50 pound limit, but can easily de-animate small portions of the affected material, and is free to separate otherwise solid material affected by this ability into thin strands akin to the composition of fabric, tearing apart anything and everything at the seams. It can also reverse this effect to repair damaged materials of any sort, with the caveat that it can only directly 'fuse' like materials (different materials can be woven together, but not truly merged).
  182.  
  183. If a requiem stand, this can even extend to metaphysical things, essentially erasing action and reaction within its area of influence (filling the air thanks to the lack of weight in gases), though if an evolved effect, the stand can only extend to solids and the physical.
  184.  
  185. The stand's new manifestation can apply Jodie's power through its own touch and essentially has all the strengths and benefits of her humanoid facsimile without using any of her 50 lb. limit, but has the weaknesses of a humanoid stand as well while manifested, transferring damage and physical force to Jodie. Using the effects unique to the evolved version of Fashion Zombies requires Jodie manifest this body, which is somewhat lacking in durability compared to its fabric counterpart and is essentially a weak point.
  186.  
  187. Power: A Speed: C Range: D Staying: D Precision: C Learning: C
  188.  
  189.  
  190.  
  191.  
  192.  
  193. Removed:
  194.  
  195.  
  196. Appearance (Original):
  197. (Excellent picture drawn by ChaosKiwi: http://s733.photobucket.com/user/UserShadow7989/media/imgo_zpscweo64o1.jpg.html?o=0 )
  198.  
  199. Though a full grown adult, Jodie is on the short side and petite in frame. The specifics of her outfit change on a whim, made easy thanks to her stand. Her blond hair is short, straight, and fashioned into wild spikes carefully swept to the side, a simple gold clip in the shape of Saturn adoring her head. She also has a pair of matching earrings and a necklace tucked beneath her clothes (though she drops both from her wardrobe once she starts getting into fights). Her peachy skin is unblemished and neither especially tan nor pale.
  200.  
  201. Those are the most normal things about her appearance. Her taste in clothing can only politely be described as 'unique', hailing back to fashions of the 70s. A lengthy rainbow-striped scarf sits around her neck and hangs draped over her shoulders. She wears a loose white windbreaker with checkered colors going down its sides and Saturn shapes covering her sleeves, sometimes closed and sometimes open to reveal a black under shirt with the same checkered pattern as her wind breaker, one that is also shared with her otherwise blank white bell-bottoms.
  202.  
  203. Her hands are clad in sequin-covered elbow-length gloves, though she sometimes replaces them with various different styles for work or other purposes. Beneath her bell-bottoms are a pair of thigh-high socks, covered in a diamond pattern that fades from blue through a rainbow of colors and ending at purple, with bands of white sections separating the colors. Rounding out the stereotype is a pair of light blue ankle-length platform shoes (even with which she comes up short to most people).
  204.  
  205. Most notable is that she is never seen without some sort of tinted eye wear. Her favorite pair is a gold-framed set of rose color heart-shape lenses, the word 'Love' on each side. This is connected to her expression and her embarrassment over it- a constant faint smile is not the issue so much as her blank, unfocused eyes. Despite her best efforts, while she can work around or suppress her grin, she can't for the life of her get emotion to reflect in her eyes.
  206.  
  207. Her fashion sense is acknowledged in-universe as strange, and she genuinely, unironically enjoys wearing the things she does and finds them cool. She's slightly concerned with her personal figure (her height and other areas she perceives as lacking), and uses her abilities as an excuse to stuff areas of her clothing to make herself look slightly more shapely (with the large cuffs of her windbreaker/bell-bottoms and multitude of hidden pockets she sews in her outfit early in the series serving to carry the rest of her resources for her abilities).
  208.  
  209. Notably, 'Jane' neither shares Jodie's taste in fashion and art, nor does she have the same problems with displaying her emotions through her facial expression. She tends to shed the jacket and scarf of Jodie's outfit (finding the undershirt less embarrassing), as well as her sunglasses, and if she has the chance, she'll exchange her bell bottoms for proper jeans and the platform shoes for boots. Unlike some other examples of split personality in fiction, she does not physically change with the personality swap.
  210.  
  211.  
  212. Appearance (Updated):
  213. (As Original, but with some changes listed here. I feel I poorly designed her original appearance, which was admittedly part of the point, but more so than I had intended. I've also thought of a few touches I liked. Think of this as an alternate set of clothes for her given her constantly changing tastes.)
  214.  
  215. -Her feathered hair is swept down and to each side, otherwise keeping the same style; she switches between this and her original hairstyle whenever the mood strikes her, though defaults to this.
  216. -Her windbreaker is long-sleeved, to the point of covering her hands to the knuckles (a detail I forgot to mention from the original).
  217. -Remove the small Saturns from the ends of her sleeves. In their place are a pair of brass cuff links in the shape of Saturn.
  218. -The front of her windbreaker is lined with large, decorative Saturn-shaped buttons. The slits for the buttons are angled, and lined with one color of the rainbow each (matching a stripe near the middle of each button), serving as the 'rings'. A very tiny pair of buttons on her bell-bottoms' side and back pockets share the pattern.
  219. -The very bottoms of her bell-bottoms split, revealing her ankles (for a given definition of 'revealing').
  220. -When her preferred pair of sunglasses are inevitably broken in some fight, Jodie will take to sporting a version of them with simple, rimless, circular lenses. She will have her usual pair repaired or replaced, but reserve them for special occasions and switch out when she suspects trouble.
  221. -Sewn into each side of her windbreaker are a pair of large pockets, one directly above the other, both of which are slanted diagonally with their openings facing up and forwards.
  222. -Sewn throughout the outfit with gold thread are a number of very tiny shooting stars (spaced lines donating a tail behind an outline of a star shape); their positions are seemingly shifted whenever one looks away, no doubt a result of Jodie's ability, though it doesn't seem to be a conscious decision on her part. They appear after Jodie has run into a number of other stand users and learned to animate individual threads, as a means to simultaneously squeeze in just that extra amount of resources and accessorize further.
  223. -After some time has passed, she'll adjust her muffler to be a bit thicker and her windbreaker's hood to fit a bit more snugly, using them to hide her face when entering a fight (to better apply her decoys). She'll include some short blond wigs in up her sleeves for similar reasons, though they won't show.
  224. -Rather than light blue platform shoes, she will occasionally wear white wedged-heel boots with a short elevation. The boots come up half way to her knees, with the platform 1.25 inches thick and the heel 2.5 thick. Velcro straps secure each boot, which open in the front over her shins when the straps are loosened. This might be her go to once the 'Jane' subplot is in swing/has been resolved as a compromise between their tastes.
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