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- Fortress
- [Class] [+HP] [+Defense]
- Prerequisites: (Edge), Novice Focus
- At Will - Free Action
- Trigger: You target an enemy with a Struggle attack or a move with the [Weapon Move] tag and end your turn adjacent to the target.
- Effect: You Mark all targets of the attack until the end of your next turn. Marked foes take a penalty to Attack Rolls against any targets besides you equal to your Focus Rank. A Mark from a different source (such as a second Fortress or a Fighting Type Ace's pokemon) will overwrite your Mark.
- Slow or Steady
- [+HP] [+Defense]
- Prerequisites: Fortress
- Static
- Effect: Choose Analytic or Battle Armor. You gain the chosen ability.
- Immovable Object
- [+HP] [+Defense]
- Prerequisites: Slow or Steady
- Static
- Effect: While wearing Heavy Armor, you are considered Blocking Terrain and cannot be Pushed unless you will it. If you would become Blocking Terrain from a different source while wearing Heavy Armor, you instead gain an additional 5 damage reduction. You may pay 1 AP as a free action while shifting to treat enemy Trainers or Pokemon of up to one sizer larger than you as if they were not Rough Terrain.
- Wall of Iron
- [+HP] [+Defense] [Weapon Moves]
- Prerequisites: Fortress
- Static
- Effect: You learn the moves Steel Wing and Iron Tail.
- Merciless Steel
- [+HP] [+Defense]
- Prerequisites: Wall of Iron, Adept Combat or Focus
- 1 AP - Free Action
- Trigger: You make a Weapon Attack.
- Effect: The attack or Move may deal Steel-Type Damage.
- Face Me
- [+HP] [+Defense]
- Prerequisites: Fortress, Expert Combat or Focus
- At-Will - Free Action
- Trigger: A foe under your Mark of Focus attempts to Shift into a Space that's not adjacent to you
- Effect: You may immediately make a Struggle Attack; if you hit, the target is Slowed.
- Unstoppable Force
- [+HP] [+Defense]
- Prerequisites: Face Me, Expert Combat, Expert Focus
- Scene x2 - Free Action
- Trigger: You are Slowed, Stuck, Tripped, Paralyzed, or Confused, you have an active Mark of Focus and you gain Initiative.
- Effect: You ignore the triggering condition for this turn, but must shift towards a target with your Mark of Focus and attempt to make an attack with your actions this turn. If you hit the target, you are cured of one of the triggering conditions.
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