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- inline bool isFlowCorrect(Point2f u)
- {
- return !cvIsNaN(u.x) && !cvIsNaN(u.y) && fabs(u.x) < 1e9 && fabs(u.y) < 1e9;
- }
- static Vec3b computeColor(float fx, float fy)
- {
- static bool first = true;
- // relative lengths of color transitions:
- // these are chosen based on perceptual similarity
- // (e.g. one can distinguish more shades between red and yellow
- // than between yellow and green)
- const int RY = 15;
- const int YG = 6;
- const int GC = 4;
- const int CB = 11;
- const int BM = 13;
- const int MR = 6;
- const int NCOLS = RY + YG + GC + CB + BM + MR;
- static Vec3i colorWheel[NCOLS];
- if (first)
- {
- int k = 0;
- for (int i = 0; i < RY; ++i, ++k)
- colorWheel[k] = Vec3i(255, 255 * i / RY, 0);
- for (int i = 0; i < YG; ++i, ++k)
- colorWheel[k] = Vec3i(255 - 255 * i / YG, 255, 0);
- for (int i = 0; i < GC; ++i, ++k)
- colorWheel[k] = Vec3i(0, 255, 255 * i / GC);
- for (int i = 0; i < CB; ++i, ++k)
- colorWheel[k] = Vec3i(0, 255 - 255 * i / CB, 255);
- for (int i = 0; i < BM; ++i, ++k)
- colorWheel[k] = Vec3i(255 * i / BM, 0, 255);
- for (int i = 0; i < MR; ++i, ++k)
- colorWheel[k] = Vec3i(255, 0, 255 - 255 * i / MR);
- first = false;
- }
- const float rad = sqrt(fx * fx + fy * fy);
- const float a = atan2(-fy, -fx) / (float)CV_PI;
- const float fk = (a + 1.0f) / 2.0f * (NCOLS - 1);
- const int k0 = static_cast<int>(fk);
- const int k1 = (k0 + 1) % NCOLS;
- const float f = fk - k0;
- Vec3b pix;
- for (int b = 0; b < 3; b++)
- {
- const float col0 = colorWheel[k0][b] / 255.f;
- const float col1 = colorWheel[k1][b] / 255.f;
- float col = (1 - f) * col0 + f * col1;
- if (rad <= 1)
- col = 1 - rad * (1 - col); // increase saturation with radius
- else
- col *= .75; // out of range
- pix[2 - b] = static_cast<uchar>(255.f * col);
- }
- return pix;
- }
- static void drawOpticalFlow(const Mat_<Point2f>& flow, Mat& dst, float maxmotion = -1)
- {
- dst.create(flow.size(), CV_8UC3);
- dst.setTo(Scalar::all(0));
- // determine motion range:
- float maxrad = maxmotion;
- if (maxmotion <= 0)
- {
- maxrad = 1;
- for (int y = 0; y < flow.rows; ++y)
- {
- for (int x = 0; x < flow.cols; ++x)
- {
- Point2f u = flow(y, x);
- if (!isFlowCorrect(u))
- continue;
- maxrad = max(maxrad, sqrt(u.x * u.x + u.y * u.y));
- }
- }
- }
- for (int y = 0; y < flow.rows; ++y)
- {
- for (int x = 0; x < flow.cols; ++x)
- {
- Point2f u = flow(y, x);
- if (isFlowCorrect(u))
- dst.at<Vec3b>(y, x) = computeColor(u.x / maxrad, u.y / maxrad);
- }
- }
- }
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