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  1. Using configuration source: "C:\Users\Baal\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 888, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 0
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 1, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Business Edition, 64-bit (build 7600)
  10. AMD Phenom(tm) II X4 955 Processor; 8189MB RAM, 16377MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: C:\Program Files (x86)\Spring\
  24. Using read-only data directory: C:\Users\Baal\Documents\My Games\Spring\
  25. Scanning: C:\Program Files (x86)\Spring\maps
  26. Scanning: C:\Program Files (x86)\Spring\base
  27. Scanning: C:\Program Files (x86)\Spring\games
  28. Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  29. Video mode set to 1920x1080/32bit
  30. [f=0000000] SDL version: 1.2.10
  31. [f=0000000] GL version: 4.3.0
  32. [f=0000000] GL vendor: NVIDIA Corporation
  33. [f=0000000] GL renderer: GeForce GTX 460/PCIe/SSE2
  34. [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
  35. [f=0000000] GLEW version: 1.5.8
  36. [f=0000000] Video RAM: total 1023MB, available 724MB
  37. [f=0000000] GL info:
  38. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  39. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  40. maximum texture size: 16384, compress MIP-map textures: 0
  41. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
  42. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  43. number of UniformBufferBindings: 84 (64kB)
  44. [f=0000000] VSync disabled
  45. [f=0000000] Joysticks found: 0
  46. [f=0000000] Warning: Joystick 0 not found
  47. [f=0000000] [Sound] OpenAL info:
  48. [f=0000000] CPU Cores: 4
  49. [f=0000000] [Sound] Available Devices:
  50. [f=0000000] Loading startscript from: C:\Program Files (x86)\Spring\script.txt
  51. [f=0000000] [Sound] DirectSound Software
  52. [f=0000000] Connecting to local server
  53. [f=0000000] [Sound] Device: DirectSound Software
  54. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  55. [f=0000000] [Sound] Vendor: OpenAL Community
  56. [f=0000000] [UDPListener] successfully bound socket on port 8452
  57. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  58. [f=0000000] PreGame::StartServer: 84 ms
  59. [f=0000000] [Sound] Renderer: OpenAL Soft
  60. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  61. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  62. [f=0000000] [Sound] EFX Enabled: yes
  63. [f=0000000] [Sound] Max Sounds: 128
  64. [f=0000000] Using map: Red Comet
  65. [f=0000000] Using game: Open Machines
  66. [f=0000000] Using game archive: openmachines.sdd
  67. [f=0000000] recording demo: demos/20130725_114004_Red Comet_94.sdf
  68. [f=0000000] PreGame::GameDataReceived: 538 ms
  69. [f=0000000] User number 0 (team 0, allyteam 0)
  70. [f=0000000] [Threading] Main thread CPU affinity mask set: 12
  71. [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.800000"! Clamping to 0..1 range!!
  72. [f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.800000"! Clamping to 0..1 range!!
  73. [f=0000000] Loading Radar Icons
  74. [f=0000000] Loading GameData Definitions
  75. [f=0000000] [unitdefs.lua] Error: Error parsing units/assassin.lua: error = 3, units/assassin.lua, [string "units/assassin.lua"]:15: unexpected symbol near ','
  76.  
  77. [f=0000000] [unitdefs.lua] Error: Error parsing units/assassinheal.lua: error = 3, units/assassinheal.lua, [string "units/assassinheal.lua"]:15: unexpected symbol near ','
  78.  
  79. [f=0000000] [unitdefs.lua] Error: Error parsing units/bee.lua: error = 3, units/bee.lua, [string "units/bee.lua"]:15: unexpected symbol near ','
  80.  
  81. [f=0000000] [unitdefs.lua] Error: Error parsing units/behemoth.lua: error = 3, units/behemoth.lua, [string "units/behemoth.lua"]:15: unexpected symbol near ','
  82.  
  83. [f=0000000] [unitdefs.lua] Error: Error parsing units/builder.lua: error = 3, units/builder.lua, [string "units/builder.lua"]:15: unexpected symbol near ','
  84.  
  85. [f=0000000] [unitdefs.lua] Error: Error parsing units/bull.lua: error = 3, units/bull.lua, [string "units/bull.lua"]:15: unexpected symbol near ','
  86.  
  87. [f=0000000] [unitdefs.lua] Error: Error parsing units/commandantheal.lua: error = 3, units/commandantheal.lua, [string "units/commandantheal.lua"]:15: unexpected symbol near ','
  88.  
  89. [f=0000000] [unitdefs.lua] Error: Error parsing units/commandantpr.lua: error = 3, units/commandantpr.lua, [string "units/commandantpr.lua"]:15: unexpected symbol near ','
  90.  
  91. [f=0000000] [unitdefs.lua] Error: Error parsing units/commheal.lua: error = 3, units/commheal.lua, [string "units/commheal.lua"]:15: unexpected symbol near ','
  92.  
  93. [f=0000000] [unitdefs.lua] Error: Error parsing units/commpr.lua: error = 3, units/commpr.lua, [string "units/commpr.lua"]:15: unexpected symbol near ','
  94.  
  95. [f=0000000] [unitdefs.lua] Error: Error parsing units/eagleapc.lua: error = 3, units/eagleapc.lua, [string "units/eagleapc.lua"]:15: unexpected symbol near ','
  96.  
  97. [f=0000000] [unitdefs.lua] Error: Error parsing units/enfbt.lua: error = 3, units/enfbt.lua, [string "units/enfbt.lua"]:15: unexpected symbol near ','
  98.  
  99. [f=0000000] [unitdefs.lua] Error: Error parsing units/enfpl.lua: error = 3, units/enfpl.lua, [string "units/enfpl.lua"]:15: unexpected symbol near ','
  100.  
  101. [f=0000000] [unitdefs.lua] Error: Error parsing units/engineer.lua: error = 3, units/engineer.lua, [string "units/engineer.lua"]:15: unexpected symbol near ','
  102.  
  103. [f=0000000] [unitdefs.lua] Error: Error parsing units/goliath.lua: error = 3, units/goliath.lua, [string "units/goliath.lua"]:15: unexpected symbol near ','
  104.  
  105. [f=0000000] [unitdefs.lua] Error: Error parsing units/gorilla.lua: error = 3, units/gorilla.lua, [string "units/gorilla.lua"]:15: unexpected symbol near ','
  106.  
  107. [f=0000000] [unitdefs.lua] Error: Error parsing units/grndapc.lua: error = 3, units/grndapc.lua, [string "units/grndapc.lua"]:15: unexpected symbol near ','
  108.  
  109. [f=0000000] [unitdefs.lua] Error: Error parsing units/judas.lua: error = 3, units/judas.lua, [string "units/judas.lua"]:15: unexpected symbol near ','
  110.  
  111. [f=0000000] [unitdefs.lua] Error: Error parsing units/lordheal.lua: error = 3, units/lordheal.lua, [string "units/lordheal.lua"]:15: unexpected symbol near ','
  112.  
  113. [f=0000000] [unitdefs.lua] Error: Error parsing units/lordml.lua: error = 3, units/lordml.lua, [string "units/lordml.lua"]:15: unexpected symbol near ','
  114.  
  115. [f=0000000] [unitdefs.lua] Error: Error parsing units/niteml.lua: error = 3, units/niteml.lua, [string "units/niteml.lua"]:15: unexpected symbol near ','
  116.  
  117. [f=0000000] [unitdefs.lua] Error: Error parsing units/nitepl.lua: error = 3, units/nitepl.lua, [string "units/nitepl.lua"]:15: unexpected symbol near ','
  118.  
  119. [f=0000000] [unitdefs.lua] Error: Error parsing units/nitetempml.lua: error = 3, units/nitetempml.lua, [string "units/nitetempml.lua"]:15: unexpected symbol near ','
  120.  
  121. [f=0000000] [unitdefs.lua] Error: Error parsing units/nitetemppl.lua: error = 3, units/nitetemppl.lua, [string "units/nitetemppl.lua"]:15: unexpected symbol near ','
  122.  
  123. [f=0000000] [unitdefs.lua] Error: Error parsing units/ox.lua: error = 3, units/ox.lua, [string "units/ox.lua"]:15: unexpected symbol near ','
  124.  
  125. [f=0000000] [unitdefs.lua] Error: Error parsing units/prospector.lua: error = 3, units/prospector.lua, [string "units/prospector.lua"]:15: unexpected symbol near ','
  126.  
  127. [f=0000000] [unitdefs.lua] Error: Error parsing units/ranger.lua: error = 3, units/ranger.lua, [string "units/ranger.lua"]:15: unexpected symbol near ','
  128.  
  129. [f=0000000] [unitdefs.lua] Error: Error parsing units/rhino.lua: error = 3, units/rhino.lua, [string "units/rhino.lua"]:15: unexpected symbol near ','
  130.  
  131. [f=0000000] [unitdefs.lua] Error: Error parsing units/scavenger.lua: error = 3, units/scavenger.lua, [string "units/scavenger.lua"]:15: unexpected symbol near ','
  132.  
  133. [f=0000000] [unitdefs.lua] Error: Error parsing units/scoutelec.lua: error = 3, units/scoutelec.lua, [string "units/scoutelec.lua"]:15: unexpected symbol near ','
  134.  
  135. [f=0000000] [unitdefs.lua] Error: Error parsing units/sharkapc.lua: error = 3, units/sharkapc.lua, [string "units/sharkapc.lua"]:15: unexpected symbol near ','
  136.  
  137. [f=0000000] [unitdefs.lua] Error: Error parsing units/spy.lua: error = 3, units/spy.lua, [string "units/spy.lua"]:15: unexpected symbol near ','
  138.  
  139. [f=0000000] [unitdefs.lua] Error: Error parsing units/spyadv.lua: error = 3, units/spyadv.lua, [string "units/spyadv.lua"]:15: unexpected symbol near ','
  140.  
  141. [f=0000000] [unitdefs.lua] Error: Error parsing units/technician.lua: error = 3, units/technician.lua, [string "units/technician.lua"]:8: unfinished string near '"1Units",'
  142.  
  143. [f=0000000] [unitdefs.lua] Error: Error parsing units/titan.lua: error = 3, units/titan.lua, [string "units/titan.lua"]:15: unexpected symbol near ','
  144.  
  145. [f=0000000] [unitdefs.lua] Error: Error parsing units/waspmissle.lua: error = 3, units/waspmissle.lua, [string "units/waspmissle.lua"]:15: unexpected symbol near ','
  146.  
  147. [f=0000000] [unitdefs.lua] Error: removed polytest unitDef, missing model file (springship.obj)
  148. [f=0000000] [unitdefs.lua] Error: removed plsmreaper unitDef, missing model file (plasmareaper.s3o)
  149. [f=0000000] [unitdefs.lua] Error: removed firegrunt unitDef, missing model file (firegrunt.s3o)
  150. [f=0000000] [unitdefs.lua] Error: removed unused1 unitDef, missing model file ()
  151. [f=0000000] [unitdefs.lua] Error: removed warrior unitDef, missing model file (warrior.s3o)
  152. [f=0000000] [unitdefs.lua] Error: removed elecgrunt unitDef, missing model file (electricgrunt.s3o)
  153. [f=0000000] [unitdefs.lua] Error: removed the "polytest" entry from the "simplefactory" build menu
  154. [f=0000000] Loading all definitions: 0.956000
  155. [f=0000000] Game::LoadDefs (GameData): 1024 ms
  156. [f=0000000] Loading Sound Definitions
  157. [f=0000000] [Sound] parsed 3 sounds from gamedata/sounds.lua
  158. [f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
  159. [f=0000000] Game::LoadDefs (Sound): 65 ms
  160. [f=0000000] Parsing Map Information
  161. [f=0000000] Loading SMF
  162. [f=0000000] Loading Map (38 MB)
  163. [f=0000000] Creating Smooth Height Mesh
  164. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 38 ms
  165. [f=0000000] Creating QuadField & CEGs
  166. [f=0000000] Number of damage types: 1
  167. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  168. [f=0000000] Creating Unit Textures
  169. [f=0000000] Creating Sky
  170. [f=0000000] Loading Weapon Definitions
  171. [f=0000000] Warning: Could not load sound from def: bolter
  172. [f=0000000] Warning: WeaponDef (rapier) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  173. [f=0000000] Warning: WeaponDef (scoutbolter) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  174. [f=0000000] Warning: Could not load sound from def: mislnch
  175. [f=0000000] Warning: Could not load sound from def: mislnch
  176. [f=0000000] Warning: Could not load sound from def: lsting
  177. [f=0000000] Loading Unit Definitions
  178. [f=0000000] Warning: Could not load sound from def: Medium_unit/unit_scanning.ogg
  179. [f=0000000] Warning: [UnitDef] inconsistent path-type 2 for "brainbox" (move-class "hover2x2"): !(canHover || canFloat), but not a ground-based movetype
  180. [f=0000000] Warning: Could not load sound from def: Assault/At_SEL_3
  181. [f=0000000] Warning: Could not load sound from def: Assault/At_BAD_4
  182. [f=0000000] Warning: Could not load sound from def: Utility_unit/Cs_mov_1
  183. [f=0000000] Warning: Could not load sound from def: Utility_unit/unit_select
  184. [f=0000000] Warning: Could not load sound from def: Assault/At_SEL_3
  185. [f=0000000] Warning: Could not load sound from def: Assault/At_BAD_4
  186. [f=0000000] Warning: Could not load sound from def: Medium_unit/unit_scanning.ogg
  187. [f=0000000] Warning: [UnitDef] inconsistent path-type 2 for "warlord" (move-class "hover2x2"): !(canHover || canFloat), but not a ground-based movetype
  188. [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_1.wav
  189. [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_2.wav
  190. [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_3.wav
  191. [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_4.wav
  192. [f=0000000] Warning: Could not load sound from def: Overseer/Be_SEL_1
  193. [f=0000000] Warning: Could not load sound from def: Overseer/Be_SEL_2
  194. [f=0000000] Warning: Could not load sound from def: Overseer/Be_DAM_1.wav
  195. [f=0000000] Warning: Could not load sound from def: Overseer/Be_DAM_2.wav
  196. [f=0000000] Loading Feature Definitions
  197. [f=0000000] Reading Estimate PathCosts [8]
  198. [f=0000000] Reading Estimate PathCosts [32]
  199. [f=0000000] [CPathManager] pathing data checksum: b61d54cc
  200. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  201. [f=0000000] Initializing Map Features
  202. [f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
  203. [f=0000000] Creating ShadowHandler & DecalHandler
  204. [f=0000000] Creating GroundDrawer
  205. [f=0000000] Loading Tile Files
  206. [f=0000000] Reading Tile Map
  207. [f=0000000] Loading Square Textures
  208. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
  209. [f=0000000] Switching to ROAM Mesh Rendering
  210. [f=0000000] Creating TreeDrawer
  211. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  212. [f=0000000] Creating Projectile Textures
  213. [f=0000000] Warning: [CCEG::Load] table for CEG "redsmoke" invalid (parse errors?)
  214. [f=0000000] Creating Water
  215. [f=0000000] Game::LoadInterface (Camera&Mouse): 53 ms
  216. [f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
  217. [f=0000000] Game::LoadInterface (Console): 12 ms
  218. [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
  219. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
  220. [f=0000000] Loading LuaRules
  221. [f=0000000] Error: Failed to load: api_subdir_gadgets.lua ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:20: attempt to index local 'gh' (a nil value))
  222. [f=0000000] Error: Failed to load: game_spawn.lua ([string "LuaRules/Gadgets/game_spawn.lua"]:59: bad argument #1 to 'GetTeamInfo' (number expected, got nil))
  223. [f=0000000] Error: Failed to load: location.lua ([string "LuaRules/Gadgets/location.lua"]:52: 'end' expected (to close 'function' at line 47) near '<eof>')
  224. [f=0000000] Error: Failed to load: machinesify.lua ([string "LuaRules/Gadgets/machinesify.lua"]:17: <name> or '...' expected near '"OpenMachines"')
  225. [f=0000000] Loaded SYNCED gadget: SpawnPlayer <spawnplayer.lua>
  226. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  227. [f=0000000] [unit_script.lua] Error: Failed to load: plasmawraithscript.lua ([string "scripts/plasmawraithscript.lua"]:2: '=' expected near '<eof>')
  228. [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
  229. [f=0000000] Loaded SYNCED gadget: Team Resourcing <startcashmoney.lua>
  230. [f=0000000] Loaded SYNCED gadget: locatecmd <locatecmd.lua>
  231. [f=0000000] Loaded SYNCED gadget: noland <nolanding.lua>
  232. [f=0000000] Loading LuaGaia
  233. [f=0000000] Loading LuaUI
  234. [f=0000000] LuaSocketEnabled: yes
  235. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  236. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  237. [f=0000000] LuaUI: bound F11 to the widget selector
  238. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  239. [f=0000000] [widgets.lua] Error: Failed to load: machsidebar.lua ([string "LuaUI/Widgets/machsidebar.lua"]:39: '=' expected near '+')
  240. [f=0000000] [widgets.lua] Error: Failed to load: mpush.lua ([string "LuaUI/Widgets/mpush.lua"]:21: 'then' expected near '=')
  241. [f=0000000] LuaUI v0.3
  242. [f=0000000] Initializing PathCache
  243. [f=0000000] Finalizing
  244. [f=0000000] Loaded DecalsDrawer: Legacy
  245. [f=0000000] Connection attempt from invalid
  246. [f=0000000] -> Version: 94.1 (OMP)
  247. [f=0000000] -> Connection established (given id 0)
  248. [f=0000000] Player invalid finished loading and is now ingame
  249. [f=0000000] GameID: dd46f151b5cf0252ff5039c212f08f5a
  250. [f=0000000] [Texture] Warning: [LoadS3OTextureNow] could not load texture "Tk in challenger.png" from model "objects3d/temp.s3o"
  251. [f=0000000] GameFrame initiated.
  252. [f=0000010] GameFrame initiated.
  253. [f=0000020] GameFrame initiated.
  254. [f=0000030] GameFrame initiated.
  255. [f=0000040] GameFrame initiated.
  256. [f=0000044] commandfallback is called.
  257. [f=0000050] GameFrame initiated.
  258. [f=0000050] The locator is told to distance check for mineral deposits.
  259. [f=0000060] GameFrame initiated.
  260. [f=0000060] The locator is told to distance check for mineral deposits.
  261. [f=0000070] GameFrame initiated.
  262. [f=0000070] The locator is told to distance check for mineral deposits.
  263. [f=0000080] GameFrame initiated.
  264. [f=0000080] The locator is told to distance check for mineral deposits.
  265. [f=0000090] GameFrame initiated.
  266. [f=0000090] The locator is told to distance check for mineral deposits.
  267. [f=0000100] GameFrame initiated.
  268. [f=0000100] The locator is told to distance check for mineral deposits.
  269. [f=0000110] GameFrame initiated.
  270. [f=0000110] The locator is told to distance check for mineral deposits.
  271. [f=0000120] GameFrame initiated.
  272. [f=0000120] The locator is told to distance check for mineral deposits.
  273. [f=0000130] GameFrame initiated.
  274. [f=0000130] The locator is told to distance check for mineral deposits.
  275. [f=0000140] GameFrame initiated.
  276. [f=0000140] The locator is told to distance check for mineral deposits.
  277. [f=0000150] GameFrame initiated.
  278. [f=0000150] The locator is told to distance check for mineral deposits.
  279. [f=0000160] GameFrame initiated.
  280. [f=0000160] The locator is told to distance check for mineral deposits.
  281. [f=0000170] GameFrame initiated.
  282. [f=0000170] The locator is told to distance check for mineral deposits.
  283. [f=0000180] GameFrame initiated.
  284. [f=0000180] The locator is told to distance check for mineral deposits.
  285. [f=0000190] GameFrame initiated.
  286. [f=0000190] The locator is told to distance check for mineral deposits.
  287. [f=0000200] GameFrame initiated.
  288. [f=0000200] The locator is told to distance check for mineral deposits.
  289. [f=0000200] The Locator is within range of a mineral deposit!
  290. [f=0000210] GameFrame initiated.
  291. [f=0000210] The locator is told to distance check for mineral deposits.
  292. [f=0000210] The Locator is within range of a mineral deposit!
  293. [f=0000220] GameFrame initiated.
  294. [f=0000220] The locator is told to distance check for mineral deposits.
  295. [f=0000220] The Locator is within range of a mineral deposit!
  296. [f=0000230] GameFrame initiated.
  297. [f=0000230] The locator is told to distance check for mineral deposits.
  298. [f=0000230] The Locator is within range of a mineral deposit!
  299. [f=0000240] GameFrame initiated.
  300. [f=0000240] The locator is told to distance check for mineral deposits.
  301. [f=0000240] The Locator is within range of a mineral deposit!
  302. [f=0000250] GameFrame initiated.
  303. [f=0000250] The locator is told to distance check for mineral deposits.
  304. [f=0000250] The Locator is within range of a mineral deposit!
  305. [f=0000260] GameFrame initiated.
  306. [f=0000260] The locator is told to distance check for mineral deposits.
  307. [f=0000260] The Locator is within range of a mineral deposit!
  308. [f=0000270] GameFrame initiated.
  309. [f=0000270] The locator is told to distance check for mineral deposits.
  310. [f=0000270] The Locator is within range of a mineral deposit!
  311. [f=0000280] GameFrame initiated.
  312. [f=0000280] The locator is told to distance check for mineral deposits.
  313. [f=0000290] GameFrame initiated.
  314. [f=0000290] The locator is told to distance check for mineral deposits.
  315. [f=0000300] GameFrame initiated.
  316. [f=0000300] The locator is told to distance check for mineral deposits.
  317. [f=0000310] GameFrame initiated.
  318. [f=0000310] The locator is told to distance check for mineral deposits.
  319. [f=0000320] GameFrame initiated.
  320. [f=0000320] The locator is told to distance check for mineral deposits.
  321. [f=0000330] GameFrame initiated.
  322. [f=0000330] The locator is told to distance check for mineral deposits.
  323. [f=0000340] GameFrame initiated.
  324. [f=0000340] The locator is told to distance check for mineral deposits.
  325. [f=0000350] GameFrame initiated.
  326. [f=0000350] The locator is told to distance check for mineral deposits.
  327. [f=0000360] GameFrame initiated.
  328. [f=0000360] The locator is told to distance check for mineral deposits.
  329. [f=0000370] GameFrame initiated.
  330. [f=0000370] The locator is told to distance check for mineral deposits.
  331. [f=0000380] GameFrame initiated.
  332. [f=0000380] The locator is told to distance check for mineral deposits.
  333. [f=0000390] GameFrame initiated.
  334. [f=0000390] The locator is told to distance check for mineral deposits.
  335. [f=0000400] GameFrame initiated.
  336. [f=0000400] The locator is told to distance check for mineral deposits.
  337. [f=0000410] GameFrame initiated.
  338. [f=0000410] The locator is told to distance check for mineral deposits.
  339. [f=0000420] GameFrame initiated.
  340. [f=0000420] The locator is told to distance check for mineral deposits.
  341. [f=0000425] commandfallback is called.
  342. [f=0000430] GameFrame initiated.
  343. [f=0000430] The locator is told to distance check for mineral deposits.
  344. [f=0000440] GameFrame initiated.
  345. [f=0000440] The locator is told to distance check for mineral deposits.
  346. [f=0000450] GameFrame initiated.
  347. [f=0000450] The locator is told to distance check for mineral deposits.
  348. [f=0000460] GameFrame initiated.
  349. [f=0000460] The locator is told to distance check for mineral deposits.
  350. [f=0000470] GameFrame initiated.
  351. [f=0000470] The locator is told to distance check for mineral deposits.
  352. [f=0000470] The Locator is within range of a mineral deposit!
  353. [f=0000480] GameFrame initiated.
  354. [f=0000480] The locator is told to distance check for mineral deposits.
  355. [f=0000490] GameFrame initiated.
  356. [f=0000490] The locator is told to distance check for mineral deposits.
  357. [f=0000500] GameFrame initiated.
  358. [f=0000500] The locator is told to distance check for mineral deposits.
  359. [f=0000510] GameFrame initiated.
  360. [f=0000510] The locator is told to distance check for mineral deposits.
  361. [f=0000520] GameFrame initiated.
  362. [f=0000520] The locator is told to distance check for mineral deposits.
  363. [f=0000530] GameFrame initiated.
  364. [f=0000530] The locator is told to distance check for mineral deposits.
  365. [f=0000530] The Locator is within range of a mineral deposit!
  366. [f=0000540] GameFrame initiated.
  367. [f=0000540] The locator is told to distance check for mineral deposits.
  368. [f=0000540] The Locator is within range of a mineral deposit!
  369. [f=0000550] GameFrame initiated.
  370. [f=0000550] The locator is told to distance check for mineral deposits.
  371. [f=0000550] The Locator is within range of a mineral deposit!
  372. [f=0000560] GameFrame initiated.
  373. [f=0000560] The locator is told to distance check for mineral deposits.
  374. [f=0000570] GameFrame initiated.
  375. [f=0000570] The locator is told to distance check for mineral deposits.
  376. [f=0000580] GameFrame initiated.
  377. [f=0000580] The locator is told to distance check for mineral deposits.
  378. [f=0000590] GameFrame initiated.
  379. [f=0000590] The locator is told to distance check for mineral deposits.
  380. [f=0000600] GameFrame initiated.
  381. [f=0000600] The locator is told to distance check for mineral deposits.
  382. [f=0000610] GameFrame initiated.
  383. [f=0000610] The locator is told to distance check for mineral deposits.
  384. [f=0000620] GameFrame initiated.
  385. [f=0000620] The locator is told to distance check for mineral deposits.
  386. [f=0000624] commandfallback is called.
  387. [f=0000630] GameFrame initiated.
  388. [f=0000630] The locator is told to distance check for mineral deposits.
  389. [f=0000640] GameFrame initiated.
  390. [f=0000640] The locator is told to distance check for mineral deposits.
  391. [f=0000650] GameFrame initiated.
  392. [f=0000650] The locator is told to distance check for mineral deposits.
  393. [f=0000660] GameFrame initiated.
  394. [f=0000660] The locator is told to distance check for mineral deposits.
  395. [f=0000670] GameFrame initiated.
  396. [f=0000670] The locator is told to distance check for mineral deposits.
  397. [f=0000680] GameFrame initiated.
  398. [f=0000680] The locator is told to distance check for mineral deposits.
  399. [f=0000690] GameFrame initiated.
  400. [f=0000690] The locator is told to distance check for mineral deposits.
  401. [f=0000700] GameFrame initiated.
  402. [f=0000700] The locator is told to distance check for mineral deposits.
  403. [f=0000700] The Locator is within range of a mineral deposit!
  404. [f=0000710] GameFrame initiated.
  405. [f=0000710] The locator is told to distance check for mineral deposits.
  406. [f=0000710] The Locator is within range of a mineral deposit!
  407. [f=0000720] GameFrame initiated.
  408. [f=0000720] The locator is told to distance check for mineral deposits.
  409. [f=0000720] The Locator is within range of a mineral deposit!
  410. [f=0000730] GameFrame initiated.
  411. [f=0000730] The locator is told to distance check for mineral deposits.
  412. [f=0000730] The Locator is within range of a mineral deposit!
  413. [f=0000740] GameFrame initiated.
  414. [f=0000740] The locator is told to distance check for mineral deposits.
  415. [f=0000740] The Locator is within range of a mineral deposit!
  416. [f=0000750] GameFrame initiated.
  417. [f=0000750] The locator is told to distance check for mineral deposits.
  418. [f=0000750] The Locator is within range of a mineral deposit!
  419. [f=0000760] GameFrame initiated.
  420. [f=0000760] The locator is told to distance check for mineral deposits.
  421. [f=0000760] The Locator is within range of a mineral deposit!
  422. [f=0000770] GameFrame initiated.
  423. [f=0000770] The locator is told to distance check for mineral deposits.
  424. [f=0000770] The Locator is within range of a mineral deposit!
  425. [f=0000780] GameFrame initiated.
  426. [f=0000780] The locator is told to distance check for mineral deposits.
  427. [f=0000780] The Locator is within range of a mineral deposit!
  428. [f=0000790] GameFrame initiated.
  429. [f=0000790] The locator is told to distance check for mineral deposits.
  430. [f=0000800] GameFrame initiated.
  431. [f=0000800] The locator is told to distance check for mineral deposits.
  432. [f=0000810] GameFrame initiated.
  433. [f=0000810] The locator is told to distance check for mineral deposits.
  434. [f=0000820] GameFrame initiated.
  435. [f=0000820] The locator is told to distance check for mineral deposits.
  436. [f=0000830] GameFrame initiated.
  437. [f=0000830] The locator is told to distance check for mineral deposits.
  438. [f=0000840] GameFrame initiated.
  439. [f=0000840] The locator is told to distance check for mineral deposits.
  440. [f=0000850] GameFrame initiated.
  441. [f=0000850] The locator is told to distance check for mineral deposits.
  442. [f=0000860] GameFrame initiated.
  443. [f=0000860] The locator is told to distance check for mineral deposits.
  444. [f=0000870] GameFrame initiated.
  445. [f=0000870] The locator is told to distance check for mineral deposits.
  446. [f=0000880] GameFrame initiated.
  447. [f=0000880] The locator is told to distance check for mineral deposits.
  448. [f=0000890] GameFrame initiated.
  449. [f=0000890] The locator is told to distance check for mineral deposits.
  450. [f=0000900] GameFrame initiated.
  451. [f=0000900] The locator is told to distance check for mineral deposits.
  452. [f=0000910] GameFrame initiated.
  453. [f=0000910] The locator is told to distance check for mineral deposits.
  454. [f=0000920] GameFrame initiated.
  455. [f=0000920] The locator is told to distance check for mineral deposits.
  456. [f=0000930] GameFrame initiated.
  457. [f=0000930] The locator is told to distance check for mineral deposits.
  458. [f=0000940] GameFrame initiated.
  459. [f=0000940] The locator is told to distance check for mineral deposits.
  460. [f=0000950] GameFrame initiated.
  461. [f=0000950] The locator is told to distance check for mineral deposits.
  462. [f=0000960] GameFrame initiated.
  463. [f=0000960] The locator is told to distance check for mineral deposits.
  464. [f=0000970] GameFrame initiated.
  465. [f=0000970] The locator is told to distance check for mineral deposits.
  466. [f=0000980] GameFrame initiated.
  467. [f=0000980] The locator is told to distance check for mineral deposits.
  468. [f=0000990] GameFrame initiated.
  469. [f=0000990] The locator is told to distance check for mineral deposits.
  470. [f=0001000] GameFrame initiated.
  471. [f=0001000] The locator is told to distance check for mineral deposits.
  472. [f=0001010] GameFrame initiated.
  473. [f=0001010] The locator is told to distance check for mineral deposits.
  474. [f=0001020] GameFrame initiated.
  475. [f=0001020] The locator is told to distance check for mineral deposits.
  476. [f=0001030] GameFrame initiated.
  477. [f=0001030] The locator is told to distance check for mineral deposits.
  478. [f=0001040] GameFrame initiated.
  479. [f=0001040] The locator is told to distance check for mineral deposits.
  480. [f=0001050] GameFrame initiated.
  481. [f=0001050] The locator is told to distance check for mineral deposits.
  482. [f=0001060] GameFrame initiated.
  483. [f=0001060] The locator is told to distance check for mineral deposits.
  484. [f=0001070] GameFrame initiated.
  485. [f=0001070] The locator is told to distance check for mineral deposits.
  486. [f=0001080] GameFrame initiated.
  487. [f=0001080] The locator is told to distance check for mineral deposits.
  488. [f=0001090] GameFrame initiated.
  489. [f=0001090] The locator is told to distance check for mineral deposits.
  490. [f=0001100] GameFrame initiated.
  491. [f=0001100] The locator is told to distance check for mineral deposits.
  492. [f=0001110] GameFrame initiated.
  493. [f=0001110] The locator is told to distance check for mineral deposits.
  494. [f=0001120] GameFrame initiated.
  495. [f=0001120] The locator is told to distance check for mineral deposits.
  496. [f=0001130] GameFrame initiated.
  497. [f=0001130] The locator is told to distance check for mineral deposits.
  498. [f=0001130] User exited
  499. [f=0001132] [CCollisionHandler] dis-/continuous tests: 0/61566
  500. [f=0001132] Path cache hits 0 0%
  501. [f=0001132] Path cache hits 0 0%
  502. [f=0001132] Statistics for RectangleOptimizer: 0%
  503. [f=0001132] Statistics for RectangleOptimizer: 0%
  504. [f=0001132] Statistics for local connection:
  505. Received: 2331 bytes
  506. Sent: 11971 bytes
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