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- Using configuration source: "C:\Users\Baal\AppData\Local\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 888, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 0
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 1, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows 7 Business Edition, 64-bit (build 7600)
- AMD Phenom(tm) II X4 955 Processor; 8189MB RAM, 16377MB pagefile
- OS: emulated 32bit mode
- [Watchdog] Installed (HangTimeout: 10sec)
- Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 94.1 (OMP)
- Build date/time: Mar 26 2013 00:28:09
- Build environment: boost-105000, GNU libstdc++ version 20120920
- Compiler: gcc-4.7.2
- Using read-write data directory: C:\Program Files (x86)\Spring\
- Using read-only data directory: C:\Users\Baal\Documents\My Games\Spring\
- Scanning: C:\Program Files (x86)\Spring\maps
- Scanning: C:\Program Files (x86)\Spring\base
- Scanning: C:\Program Files (x86)\Spring\games
- Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
- Video mode set to 1920x1080/32bit
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 4.3.0
- [f=0000000] GL vendor: NVIDIA Corporation
- [f=0000000] GL renderer: GeForce GTX 460/PCIe/SSE2
- [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: total 1023MB, available 724MB
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 84 (64kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] CPU Cores: 4
- [f=0000000] [Sound] Available Devices:
- [f=0000000] Loading startscript from: C:\Program Files (x86)\Spring\script.txt
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] Connecting to local server
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] Binding UDP socket to IP (v6) :: port 8452
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [UDPListener] successfully bound socket on port 8452
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] PreGame::StartServer: 84 ms
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Using map: Red Comet
- [f=0000000] Using game: Open Machines
- [f=0000000] Using game archive: openmachines.sdd
- [f=0000000] recording demo: demos/20130725_114004_Red Comet_94.sdf
- [f=0000000] PreGame::GameDataReceived: 538 ms
- [f=0000000] User number 0 (team 0, allyteam 0)
- [f=0000000] [Threading] Main thread CPU affinity mask set: 12
- [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.800000"! Clamping to 0..1 range!!
- [f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.800000"! Clamping to 0..1 range!!
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] [unitdefs.lua] Error: Error parsing units/assassin.lua: error = 3, units/assassin.lua, [string "units/assassin.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/assassinheal.lua: error = 3, units/assassinheal.lua, [string "units/assassinheal.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/bee.lua: error = 3, units/bee.lua, [string "units/bee.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/behemoth.lua: error = 3, units/behemoth.lua, [string "units/behemoth.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/builder.lua: error = 3, units/builder.lua, [string "units/builder.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/bull.lua: error = 3, units/bull.lua, [string "units/bull.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/commandantheal.lua: error = 3, units/commandantheal.lua, [string "units/commandantheal.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/commandantpr.lua: error = 3, units/commandantpr.lua, [string "units/commandantpr.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/commheal.lua: error = 3, units/commheal.lua, [string "units/commheal.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/commpr.lua: error = 3, units/commpr.lua, [string "units/commpr.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/eagleapc.lua: error = 3, units/eagleapc.lua, [string "units/eagleapc.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/enfbt.lua: error = 3, units/enfbt.lua, [string "units/enfbt.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/enfpl.lua: error = 3, units/enfpl.lua, [string "units/enfpl.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/engineer.lua: error = 3, units/engineer.lua, [string "units/engineer.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/goliath.lua: error = 3, units/goliath.lua, [string "units/goliath.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/gorilla.lua: error = 3, units/gorilla.lua, [string "units/gorilla.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/grndapc.lua: error = 3, units/grndapc.lua, [string "units/grndapc.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/judas.lua: error = 3, units/judas.lua, [string "units/judas.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/lordheal.lua: error = 3, units/lordheal.lua, [string "units/lordheal.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/lordml.lua: error = 3, units/lordml.lua, [string "units/lordml.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/niteml.lua: error = 3, units/niteml.lua, [string "units/niteml.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/nitepl.lua: error = 3, units/nitepl.lua, [string "units/nitepl.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/nitetempml.lua: error = 3, units/nitetempml.lua, [string "units/nitetempml.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/nitetemppl.lua: error = 3, units/nitetemppl.lua, [string "units/nitetemppl.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/ox.lua: error = 3, units/ox.lua, [string "units/ox.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/prospector.lua: error = 3, units/prospector.lua, [string "units/prospector.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/ranger.lua: error = 3, units/ranger.lua, [string "units/ranger.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/rhino.lua: error = 3, units/rhino.lua, [string "units/rhino.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/scavenger.lua: error = 3, units/scavenger.lua, [string "units/scavenger.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/scoutelec.lua: error = 3, units/scoutelec.lua, [string "units/scoutelec.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/sharkapc.lua: error = 3, units/sharkapc.lua, [string "units/sharkapc.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/spy.lua: error = 3, units/spy.lua, [string "units/spy.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/spyadv.lua: error = 3, units/spyadv.lua, [string "units/spyadv.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/technician.lua: error = 3, units/technician.lua, [string "units/technician.lua"]:8: unfinished string near '"1Units",'
- [f=0000000] [unitdefs.lua] Error: Error parsing units/titan.lua: error = 3, units/titan.lua, [string "units/titan.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: Error parsing units/waspmissle.lua: error = 3, units/waspmissle.lua, [string "units/waspmissle.lua"]:15: unexpected symbol near ','
- [f=0000000] [unitdefs.lua] Error: removed polytest unitDef, missing model file (springship.obj)
- [f=0000000] [unitdefs.lua] Error: removed plsmreaper unitDef, missing model file (plasmareaper.s3o)
- [f=0000000] [unitdefs.lua] Error: removed firegrunt unitDef, missing model file (firegrunt.s3o)
- [f=0000000] [unitdefs.lua] Error: removed unused1 unitDef, missing model file ()
- [f=0000000] [unitdefs.lua] Error: removed warrior unitDef, missing model file (warrior.s3o)
- [f=0000000] [unitdefs.lua] Error: removed elecgrunt unitDef, missing model file (electricgrunt.s3o)
- [f=0000000] [unitdefs.lua] Error: removed the "polytest" entry from the "simplefactory" build menu
- [f=0000000] Loading all definitions: 0.956000
- [f=0000000] Game::LoadDefs (GameData): 1024 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 3 sounds from gamedata/sounds.lua
- [f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
- [f=0000000] Game::LoadDefs (Sound): 65 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (38 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 38 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 1
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Warning: Could not load sound from def: bolter
- [f=0000000] Warning: WeaponDef (rapier) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
- [f=0000000] Warning: WeaponDef (scoutbolter) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
- [f=0000000] Warning: Could not load sound from def: mislnch
- [f=0000000] Warning: Could not load sound from def: mislnch
- [f=0000000] Warning: Could not load sound from def: lsting
- [f=0000000] Loading Unit Definitions
- [f=0000000] Warning: Could not load sound from def: Medium_unit/unit_scanning.ogg
- [f=0000000] Warning: [UnitDef] inconsistent path-type 2 for "brainbox" (move-class "hover2x2"): !(canHover || canFloat), but not a ground-based movetype
- [f=0000000] Warning: Could not load sound from def: Assault/At_SEL_3
- [f=0000000] Warning: Could not load sound from def: Assault/At_BAD_4
- [f=0000000] Warning: Could not load sound from def: Utility_unit/Cs_mov_1
- [f=0000000] Warning: Could not load sound from def: Utility_unit/unit_select
- [f=0000000] Warning: Could not load sound from def: Assault/At_SEL_3
- [f=0000000] Warning: Could not load sound from def: Assault/At_BAD_4
- [f=0000000] Warning: Could not load sound from def: Medium_unit/unit_scanning.ogg
- [f=0000000] Warning: [UnitDef] inconsistent path-type 2 for "warlord" (move-class "hover2x2"): !(canHover || canFloat), but not a ground-based movetype
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_1.wav
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_2.wav
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_3.wav
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_MOV_4.wav
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_SEL_1
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_SEL_2
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_DAM_1.wav
- [f=0000000] Warning: Could not load sound from def: Overseer/Be_DAM_2.wav
- [f=0000000] Loading Feature Definitions
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: b61d54cc
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Warning: [CCEG::Load] table for CEG "redsmoke" invalid (parse errors?)
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 53 ms
- [f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
- [f=0000000] Game::LoadInterface (Console): 12 ms
- [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
- [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
- [f=0000000] Loading LuaRules
- [f=0000000] Error: Failed to load: api_subdir_gadgets.lua ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:20: attempt to index local 'gh' (a nil value))
- [f=0000000] Error: Failed to load: game_spawn.lua ([string "LuaRules/Gadgets/game_spawn.lua"]:59: bad argument #1 to 'GetTeamInfo' (number expected, got nil))
- [f=0000000] Error: Failed to load: location.lua ([string "LuaRules/Gadgets/location.lua"]:52: 'end' expected (to close 'function' at line 47) near '<eof>')
- [f=0000000] Error: Failed to load: machinesify.lua ([string "LuaRules/Gadgets/machinesify.lua"]:17: <name> or '...' expected near '"OpenMachines"')
- [f=0000000] Loaded SYNCED gadget: SpawnPlayer <spawnplayer.lua>
- [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] [unit_script.lua] Error: Failed to load: plasmawraithscript.lua ([string "scripts/plasmawraithscript.lua"]:2: '=' expected near '<eof>')
- [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded SYNCED gadget: Team Resourcing <startcashmoney.lua>
- [f=0000000] Loaded SYNCED gadget: locatecmd <locatecmd.lua>
- [f=0000000] Loaded SYNCED gadget: noland <nolanding.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] [widgets.lua] Error: Failed to load: machsidebar.lua ([string "LuaUI/Widgets/machsidebar.lua"]:39: '=' expected near '+')
- [f=0000000] [widgets.lua] Error: Failed to load: mpush.lua ([string "LuaUI/Widgets/mpush.lua"]:21: 'then' expected near '=')
- [f=0000000] LuaUI v0.3
- [f=0000000] Initializing PathCache
- [f=0000000] Finalizing
- [f=0000000] Loaded DecalsDrawer: Legacy
- [f=0000000] Connection attempt from invalid
- [f=0000000] -> Version: 94.1 (OMP)
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] Player invalid finished loading and is now ingame
- [f=0000000] GameID: dd46f151b5cf0252ff5039c212f08f5a
- [f=0000000] [Texture] Warning: [LoadS3OTextureNow] could not load texture "Tk in challenger.png" from model "objects3d/temp.s3o"
- [f=0000000] GameFrame initiated.
- [f=0000010] GameFrame initiated.
- [f=0000020] GameFrame initiated.
- [f=0000030] GameFrame initiated.
- [f=0000040] GameFrame initiated.
- [f=0000044] commandfallback is called.
- [f=0000050] GameFrame initiated.
- [f=0000050] The locator is told to distance check for mineral deposits.
- [f=0000060] GameFrame initiated.
- [f=0000060] The locator is told to distance check for mineral deposits.
- [f=0000070] GameFrame initiated.
- [f=0000070] The locator is told to distance check for mineral deposits.
- [f=0000080] GameFrame initiated.
- [f=0000080] The locator is told to distance check for mineral deposits.
- [f=0000090] GameFrame initiated.
- [f=0000090] The locator is told to distance check for mineral deposits.
- [f=0000100] GameFrame initiated.
- [f=0000100] The locator is told to distance check for mineral deposits.
- [f=0000110] GameFrame initiated.
- [f=0000110] The locator is told to distance check for mineral deposits.
- [f=0000120] GameFrame initiated.
- [f=0000120] The locator is told to distance check for mineral deposits.
- [f=0000130] GameFrame initiated.
- [f=0000130] The locator is told to distance check for mineral deposits.
- [f=0000140] GameFrame initiated.
- [f=0000140] The locator is told to distance check for mineral deposits.
- [f=0000150] GameFrame initiated.
- [f=0000150] The locator is told to distance check for mineral deposits.
- [f=0000160] GameFrame initiated.
- [f=0000160] The locator is told to distance check for mineral deposits.
- [f=0000170] GameFrame initiated.
- [f=0000170] The locator is told to distance check for mineral deposits.
- [f=0000180] GameFrame initiated.
- [f=0000180] The locator is told to distance check for mineral deposits.
- [f=0000190] GameFrame initiated.
- [f=0000190] The locator is told to distance check for mineral deposits.
- [f=0000200] GameFrame initiated.
- [f=0000200] The locator is told to distance check for mineral deposits.
- [f=0000200] The Locator is within range of a mineral deposit!
- [f=0000210] GameFrame initiated.
- [f=0000210] The locator is told to distance check for mineral deposits.
- [f=0000210] The Locator is within range of a mineral deposit!
- [f=0000220] GameFrame initiated.
- [f=0000220] The locator is told to distance check for mineral deposits.
- [f=0000220] The Locator is within range of a mineral deposit!
- [f=0000230] GameFrame initiated.
- [f=0000230] The locator is told to distance check for mineral deposits.
- [f=0000230] The Locator is within range of a mineral deposit!
- [f=0000240] GameFrame initiated.
- [f=0000240] The locator is told to distance check for mineral deposits.
- [f=0000240] The Locator is within range of a mineral deposit!
- [f=0000250] GameFrame initiated.
- [f=0000250] The locator is told to distance check for mineral deposits.
- [f=0000250] The Locator is within range of a mineral deposit!
- [f=0000260] GameFrame initiated.
- [f=0000260] The locator is told to distance check for mineral deposits.
- [f=0000260] The Locator is within range of a mineral deposit!
- [f=0000270] GameFrame initiated.
- [f=0000270] The locator is told to distance check for mineral deposits.
- [f=0000270] The Locator is within range of a mineral deposit!
- [f=0000280] GameFrame initiated.
- [f=0000280] The locator is told to distance check for mineral deposits.
- [f=0000290] GameFrame initiated.
- [f=0000290] The locator is told to distance check for mineral deposits.
- [f=0000300] GameFrame initiated.
- [f=0000300] The locator is told to distance check for mineral deposits.
- [f=0000310] GameFrame initiated.
- [f=0000310] The locator is told to distance check for mineral deposits.
- [f=0000320] GameFrame initiated.
- [f=0000320] The locator is told to distance check for mineral deposits.
- [f=0000330] GameFrame initiated.
- [f=0000330] The locator is told to distance check for mineral deposits.
- [f=0000340] GameFrame initiated.
- [f=0000340] The locator is told to distance check for mineral deposits.
- [f=0000350] GameFrame initiated.
- [f=0000350] The locator is told to distance check for mineral deposits.
- [f=0000360] GameFrame initiated.
- [f=0000360] The locator is told to distance check for mineral deposits.
- [f=0000370] GameFrame initiated.
- [f=0000370] The locator is told to distance check for mineral deposits.
- [f=0000380] GameFrame initiated.
- [f=0000380] The locator is told to distance check for mineral deposits.
- [f=0000390] GameFrame initiated.
- [f=0000390] The locator is told to distance check for mineral deposits.
- [f=0000400] GameFrame initiated.
- [f=0000400] The locator is told to distance check for mineral deposits.
- [f=0000410] GameFrame initiated.
- [f=0000410] The locator is told to distance check for mineral deposits.
- [f=0000420] GameFrame initiated.
- [f=0000420] The locator is told to distance check for mineral deposits.
- [f=0000425] commandfallback is called.
- [f=0000430] GameFrame initiated.
- [f=0000430] The locator is told to distance check for mineral deposits.
- [f=0000440] GameFrame initiated.
- [f=0000440] The locator is told to distance check for mineral deposits.
- [f=0000450] GameFrame initiated.
- [f=0000450] The locator is told to distance check for mineral deposits.
- [f=0000460] GameFrame initiated.
- [f=0000460] The locator is told to distance check for mineral deposits.
- [f=0000470] GameFrame initiated.
- [f=0000470] The locator is told to distance check for mineral deposits.
- [f=0000470] The Locator is within range of a mineral deposit!
- [f=0000480] GameFrame initiated.
- [f=0000480] The locator is told to distance check for mineral deposits.
- [f=0000490] GameFrame initiated.
- [f=0000490] The locator is told to distance check for mineral deposits.
- [f=0000500] GameFrame initiated.
- [f=0000500] The locator is told to distance check for mineral deposits.
- [f=0000510] GameFrame initiated.
- [f=0000510] The locator is told to distance check for mineral deposits.
- [f=0000520] GameFrame initiated.
- [f=0000520] The locator is told to distance check for mineral deposits.
- [f=0000530] GameFrame initiated.
- [f=0000530] The locator is told to distance check for mineral deposits.
- [f=0000530] The Locator is within range of a mineral deposit!
- [f=0000540] GameFrame initiated.
- [f=0000540] The locator is told to distance check for mineral deposits.
- [f=0000540] The Locator is within range of a mineral deposit!
- [f=0000550] GameFrame initiated.
- [f=0000550] The locator is told to distance check for mineral deposits.
- [f=0000550] The Locator is within range of a mineral deposit!
- [f=0000560] GameFrame initiated.
- [f=0000560] The locator is told to distance check for mineral deposits.
- [f=0000570] GameFrame initiated.
- [f=0000570] The locator is told to distance check for mineral deposits.
- [f=0000580] GameFrame initiated.
- [f=0000580] The locator is told to distance check for mineral deposits.
- [f=0000590] GameFrame initiated.
- [f=0000590] The locator is told to distance check for mineral deposits.
- [f=0000600] GameFrame initiated.
- [f=0000600] The locator is told to distance check for mineral deposits.
- [f=0000610] GameFrame initiated.
- [f=0000610] The locator is told to distance check for mineral deposits.
- [f=0000620] GameFrame initiated.
- [f=0000620] The locator is told to distance check for mineral deposits.
- [f=0000624] commandfallback is called.
- [f=0000630] GameFrame initiated.
- [f=0000630] The locator is told to distance check for mineral deposits.
- [f=0000640] GameFrame initiated.
- [f=0000640] The locator is told to distance check for mineral deposits.
- [f=0000650] GameFrame initiated.
- [f=0000650] The locator is told to distance check for mineral deposits.
- [f=0000660] GameFrame initiated.
- [f=0000660] The locator is told to distance check for mineral deposits.
- [f=0000670] GameFrame initiated.
- [f=0000670] The locator is told to distance check for mineral deposits.
- [f=0000680] GameFrame initiated.
- [f=0000680] The locator is told to distance check for mineral deposits.
- [f=0000690] GameFrame initiated.
- [f=0000690] The locator is told to distance check for mineral deposits.
- [f=0000700] GameFrame initiated.
- [f=0000700] The locator is told to distance check for mineral deposits.
- [f=0000700] The Locator is within range of a mineral deposit!
- [f=0000710] GameFrame initiated.
- [f=0000710] The locator is told to distance check for mineral deposits.
- [f=0000710] The Locator is within range of a mineral deposit!
- [f=0000720] GameFrame initiated.
- [f=0000720] The locator is told to distance check for mineral deposits.
- [f=0000720] The Locator is within range of a mineral deposit!
- [f=0000730] GameFrame initiated.
- [f=0000730] The locator is told to distance check for mineral deposits.
- [f=0000730] The Locator is within range of a mineral deposit!
- [f=0000740] GameFrame initiated.
- [f=0000740] The locator is told to distance check for mineral deposits.
- [f=0000740] The Locator is within range of a mineral deposit!
- [f=0000750] GameFrame initiated.
- [f=0000750] The locator is told to distance check for mineral deposits.
- [f=0000750] The Locator is within range of a mineral deposit!
- [f=0000760] GameFrame initiated.
- [f=0000760] The locator is told to distance check for mineral deposits.
- [f=0000760] The Locator is within range of a mineral deposit!
- [f=0000770] GameFrame initiated.
- [f=0000770] The locator is told to distance check for mineral deposits.
- [f=0000770] The Locator is within range of a mineral deposit!
- [f=0000780] GameFrame initiated.
- [f=0000780] The locator is told to distance check for mineral deposits.
- [f=0000780] The Locator is within range of a mineral deposit!
- [f=0000790] GameFrame initiated.
- [f=0000790] The locator is told to distance check for mineral deposits.
- [f=0000800] GameFrame initiated.
- [f=0000800] The locator is told to distance check for mineral deposits.
- [f=0000810] GameFrame initiated.
- [f=0000810] The locator is told to distance check for mineral deposits.
- [f=0000820] GameFrame initiated.
- [f=0000820] The locator is told to distance check for mineral deposits.
- [f=0000830] GameFrame initiated.
- [f=0000830] The locator is told to distance check for mineral deposits.
- [f=0000840] GameFrame initiated.
- [f=0000840] The locator is told to distance check for mineral deposits.
- [f=0000850] GameFrame initiated.
- [f=0000850] The locator is told to distance check for mineral deposits.
- [f=0000860] GameFrame initiated.
- [f=0000860] The locator is told to distance check for mineral deposits.
- [f=0000870] GameFrame initiated.
- [f=0000870] The locator is told to distance check for mineral deposits.
- [f=0000880] GameFrame initiated.
- [f=0000880] The locator is told to distance check for mineral deposits.
- [f=0000890] GameFrame initiated.
- [f=0000890] The locator is told to distance check for mineral deposits.
- [f=0000900] GameFrame initiated.
- [f=0000900] The locator is told to distance check for mineral deposits.
- [f=0000910] GameFrame initiated.
- [f=0000910] The locator is told to distance check for mineral deposits.
- [f=0000920] GameFrame initiated.
- [f=0000920] The locator is told to distance check for mineral deposits.
- [f=0000930] GameFrame initiated.
- [f=0000930] The locator is told to distance check for mineral deposits.
- [f=0000940] GameFrame initiated.
- [f=0000940] The locator is told to distance check for mineral deposits.
- [f=0000950] GameFrame initiated.
- [f=0000950] The locator is told to distance check for mineral deposits.
- [f=0000960] GameFrame initiated.
- [f=0000960] The locator is told to distance check for mineral deposits.
- [f=0000970] GameFrame initiated.
- [f=0000970] The locator is told to distance check for mineral deposits.
- [f=0000980] GameFrame initiated.
- [f=0000980] The locator is told to distance check for mineral deposits.
- [f=0000990] GameFrame initiated.
- [f=0000990] The locator is told to distance check for mineral deposits.
- [f=0001000] GameFrame initiated.
- [f=0001000] The locator is told to distance check for mineral deposits.
- [f=0001010] GameFrame initiated.
- [f=0001010] The locator is told to distance check for mineral deposits.
- [f=0001020] GameFrame initiated.
- [f=0001020] The locator is told to distance check for mineral deposits.
- [f=0001030] GameFrame initiated.
- [f=0001030] The locator is told to distance check for mineral deposits.
- [f=0001040] GameFrame initiated.
- [f=0001040] The locator is told to distance check for mineral deposits.
- [f=0001050] GameFrame initiated.
- [f=0001050] The locator is told to distance check for mineral deposits.
- [f=0001060] GameFrame initiated.
- [f=0001060] The locator is told to distance check for mineral deposits.
- [f=0001070] GameFrame initiated.
- [f=0001070] The locator is told to distance check for mineral deposits.
- [f=0001080] GameFrame initiated.
- [f=0001080] The locator is told to distance check for mineral deposits.
- [f=0001090] GameFrame initiated.
- [f=0001090] The locator is told to distance check for mineral deposits.
- [f=0001100] GameFrame initiated.
- [f=0001100] The locator is told to distance check for mineral deposits.
- [f=0001110] GameFrame initiated.
- [f=0001110] The locator is told to distance check for mineral deposits.
- [f=0001120] GameFrame initiated.
- [f=0001120] The locator is told to distance check for mineral deposits.
- [f=0001130] GameFrame initiated.
- [f=0001130] The locator is told to distance check for mineral deposits.
- [f=0001130] User exited
- [f=0001132] [CCollisionHandler] dis-/continuous tests: 0/61566
- [f=0001132] Path cache hits 0 0%
- [f=0001132] Path cache hits 0 0%
- [f=0001132] Statistics for RectangleOptimizer: 0%
- [f=0001132] Statistics for RectangleOptimizer: 0%
- [f=0001132] Statistics for local connection:
- Received: 2331 bytes
- Sent: 11971 bytes
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