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- // System von Barney' | AimLike'
- #include <a_samp>
- #include <Dini>
- #define DIALOG_LOGIN 1
- #define DIALOG_REGISTER 2
- #define DIALOG_SPAWNCHANGE 3
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- enum PlayerDA
- {
- Level,
- Admin,
- Spawnchange
- }
- new Spieler[MAX_PLAYERS][PlayerDA];
- main()
- {
- print("\n----------------------------------");
- print(" Spawnchange System");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText("Spawnchange Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name)); // Findet den Namen des Spielers heraus
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name); // Gibt den Pfad zu den Accounts an.
- if(dini_Exists(Playerdatei))
- {
- ShowPlayerDialog(playerid,1,DIALOG_STYLE_PASSWORD,"Login","Bitte geben sie nun ihr Passwort ein","Login","Abbrechen");
- }
- else
- {
- ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Registration","Bitte geben sie ihr gewünschtes Passwort ein","Registerieren","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(GetPVarInt(playerid,"Eingeloggt") == 1) // Fragt ab ob wir Eingeloggt sind.
- {
- SpielerSpeichern(playerid); // Speichert uns wenn wir Disconnecten - Funktionen erstellen wir jetzt!
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(Spieler[playerid][Spawnchange] == 0)
- {
- SetPlayerPos(playerid, 1753.9658,-1894.1963,13.5570);
- }
- if(Spieler[playerid][Spawnchange] == 1)
- {
- SetPlayerPos(playerid, 1481.0829, -1771.8108, 18.7958);
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext, "/spawnchange", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST, "Wechseln des Spawns", "Spawn 1\nSpawn 2", "Auswählen", "Abbrechen");
- }
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_LOGIN) // DIALOG_LOGIN wird abgerufen.
- {
- if(response == 0) // Der Abbrech Button
- {
- SendClientMessage(playerid,COLOR_RED,"Du hast den Login Vorgang abgebrochen!");
- Kick(playerid); // Kickt den Spieler
- return 1;
- }
- if(response == 1) // Der Login Button
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,COLOR_GREEN,"Dein eingegebenes Passwort war nicht lang genug!");
- ShowPlayerDialog(playerid,1,DIALOG_STYLE_PASSWORD,"Login","Ihr Account wurde in unserer Datenbank gefunden!\nBitte gib nun dein Passwort ein! ","Login", "Abbrechen");
- return 1;
- }
- else
- {
- Login(playerid,inputtext); // Diese Funktion erstellen wir gleich
- return 1;
- }
- }
- }
- if(dialogid == DIALOG_REGISTER) // Ruft DIALOG_REGISTER auf
- {
- if(response == 0) // Der Abbrech Button
- {
- SendClientMessage(playerid,COLOR_RED,"Sie haben die Registrierung abgebrochen!");
- Kick(playerid); // Kickt den Spieler
- return 1;
- }
- if(response == 1) // Der Register Button
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,COLOR_GREEN,"Dein eingegebenes Passwort war nicht lang genug!");
- ShowPlayerDialog(playerid,2,DIALOG_STYLE_PASSWORD,"Registrierung auf DeinRL","Willkommen auf DeinRL City!\nBitte geben sie nun ihr gewünschtes Passwort ein","Register","Abbrechen");
- return 1;
- }
- else
- {
- Register(playerid,inputtext); // Funktion wird gleich erstellt.
- return 1;
- }
- }
- }
- if(dialogid == DIALOG_SPAWNCHANGE)
- {
- if(response)
- {
- if(listitem == 0) // Wird aufgerufen wenn man auf Spawn 1 drückt
- {
- Spieler[playerid][Spawnchange] = 0; // Setzt Spawnchange auf 0
- SendClientMessage(playerid, 0x33AA33AA, "Du spawnst nun am Hauptbanhof LS");
- }
- if(listitem == 1) // Wird aufgerufen wenn man auf Spawn 2 drückt
- {
- Spieler[playerid][Spawnchange] = 1; // Setzt Spawnchange auf 1
- SendClientMessage(playerid, 0x33AA33AA, "Du spawnst nun an der Stadthalle");
- }
- }
- return 1;
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock Register(playerid,key[])
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- dini_Create(Playerdatei);
- dini_Set(Playerdatei,"Passwort",key);
- SetPlayerScore(playerid,0);
- dini_IntSet(Playerdatei,"Admin",0);
- dini_IntSet(Playerdatei,"Spawnchange",0);
- SetPVarInt(playerid,"Eingeloggt",1);
- return 1;
- }
- stock Login(playerid,key[])
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- if(!strcmp(key,dini_Get(Playerdatei,"Passwort"),false))
- {
- AccountLaden(playerid); // Machen wir gleich!
- }
- else
- {
- SendClientMessage(playerid,COLOR_GREEN,"Du hast ein falsches Passwort eingegeben!");
- ShowPlayerDialog(playerid,1,DIALOG_STYLE_PASSWORD,"Login","Dein Account wurde in unserer Datenbank gefunden!\nBitte gib nun dein Passwort ein! ","Login", "Abbrechen");
- }
- return 1;
- }
- stock AccountLaden(playerid)
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- Spieler[playerid][Level] = dini_Int(Playerdatei,"Level");
- Spieler[playerid][Admin] = dini_Int(Playerdatei,"Admin");
- Spieler[playerid][Spawnchange] = dini_Int(Playerdatei,"Spawnchange");
- SetPVarInt(playerid,"Eingeloggt",1);
- return 1;
- }
- stock SpielerSpeichern(playerid)
- {
- if(GetPVarInt(playerid,"Eingeloggt") == 1)
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- dini_IntSet(Playerdatei,"Level", Spieler[playerid][Level]);
- dini_IntSet(Playerdatei, "Admin", Spieler[playerid][Admin]);
- dini_IntSet(Playerdatei,"Spawnchange", Spieler[playerid][Spawnchange]);
- }
- }
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