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- Curse Mastery
- Requirements: None
- Required to learn Curse skills. Passively multiplies the base infliction chances of Curse skills.
- 1: 105% multiplier
- 2: 107% multiplier
- 3: 108% multiplier
- 4: 110% multiplier
- 5: 111% multiplier
- 6: 113% multiplier
- 7: 114% multiplier
- 8: 116% multiplier
- 9: 117% multiplier
- 10: 120% multiplier
- 11: 121% multiplier
- 12: 122% multiplier
- 13: 123% multiplier
- 14: 124% multiplier
- 15: 125% multiplier
- 16: 126% multiplier
- 17: 127% multiplier
- 18: 128% multiplier
- 19: 129% multiplier
- 20: 130% multiplier
- Sapping Curse
- Requirements: Curse Mastery level 1
- Body parts used: Head
- Reduces the physical/elemental attack of all enemies for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 6 TP, 10% damage reduction, lasts for 4 turns
- 2: 6 TP, 12% damage reduction, lasts for 4 turns
- 3: 6 TP, 14% damage reduction, lasts for 4 turns
- 4: 6 TP, 15% damage reduction, lasts for 4 turns
- 5: 12 TP, 15% damage reduction, lasts for 5 turns
- 6: 12 TP, 17% damage reduction, lasts for 5 turns
- 7: 12 TP, 18% damage reduction, lasts for 5 turns
- 8: 12 TP, 19% damage reduction, lasts for 5 turns
- 9: 12 TP, 20% damage reduction, lasts for 5 turns
- 10: 24 TP, 20% damage reduction, lasts for 6 turns
- 11: 24 TP, 21% damage reduction, lasts for 6 turns
- 12: 24 TP, 22% damage reduction, lasts for 6 turns
- 13: 24 TP, 23% damage reduction, lasts for 6 turns
- 14: 24 TP, 24% damage reduction, lasts for 6 turns
- 15: 24 TP, 25% damage reduction, lasts for 6 turns
- 16: 24 TP, 26% damage reduction, lasts for 6 turns
- 17: 24 TP, 27% damage reduction, lasts for 6 turns
- 18: 24 TP, 28% damage reduction, lasts for 6 turns
- 19: 24 TP, 29% damage reduction, lasts for 6 turns
- 20: 36 TP, 30% damage reduction, lasts for 7 turns
- Frailty Curse
- Requirements: Curse Mastery level 1
- Body parts used: Head
- Reduces the physical/elemental defense of all enemies for a set amount of turns.
- Has a 150% speed modifier at all levels.
- 1: 6 TP, 20% defense decrease, lasts for 4 turns
- 2: 6 TP, 22% defense decrease, lasts for 4 turns
- 3: 6 TP, 24% defense decrease, lasts for 4 turns
- 4: 6 TP, 25% defense decrease, lasts for 4 turns
- 5: 12 TP, 25% defense decrease, lasts for 5 turns
- 6: 12 TP, 27% defense decrease, lasts for 5 turns
- 7: 12 TP, 28% defense decrease, lasts for 5 turns
- 8: 12 TP, 29% defense decrease, lasts for 5 turns
- 9: 12 TP, 30% defense decrease, lasts for 5 turns
- 10: 24 TP, 30% defense decrease, lasts for 6 turns
- 11: 24 TP, 31% defense decrease, lasts for 6 turns
- 12: 24 TP, 32% defense decrease, lasts for 6 turns
- 13: 24 TP, 33% defense decrease, lasts for 6 turns
- 14: 24 TP, 34% defense decrease, lasts for 6 turns
- 15: 24 TP, 35% defense decrease, lasts for 6 turns
- 16: 24 TP, 36% defense decrease, lasts for 6 turns
- 17: 24 TP, 37% defense decrease, lasts for 6 turns
- 18: 24 TP, 38% defense decrease, lasts for 6 turns
- 19: 24 TP, 39% defense decrease, lasts for 6 turns
- 20: 36 TP, 40% defense decrease, lasts for 7 turns
- Weakening Curse
- Requirements: Sapping Curse level 5, Frailty Curse level 5
- Body parts used: Head
- Reduces all enemies' resistance to ailments/binds for a set amount of turns.
- Because Weakening Curse just applies a multiplier to an enemy's ailment/bind resistances, it cannot be used to bypass immunities (0% resistance).
- Much like Health Requiem, Weakening Curse seems to be bugged, since its numbers do not reflect its apparent effect in-game.
- Has a 150% speed modifier at all levels.
- 1: 8 TP, 20% weakness increase, lasts for 4 turns
- 2: 8 TP, 22% weakness increase, lasts for 4 turns
- 3: 8 TP, 24% weakness increase, lasts for 4 turns
- 4: 8 TP, 25% weakness increase, lasts for 4 turns
- 5: 12 TP, 25% weakness increase, lasts for 5 turns
- 6: 12 TP, 27% weakness increase, lasts for 5 turns
- 7: 12 TP, 28% weakness increase, lasts for 5 turns
- 8: 12 TP, 29% weakness increase, lasts for 5 turns
- 9: 12 TP, 30% weakness increase, lasts for 5 turns
- 10: 20 TP, 30% weakness increase, lasts for 6 turns
- 11: 20 TP, 31% weakness increase, lasts for 6 turns
- 12: 20 TP, 32% weakness increase, lasts for 6 turns
- 13: 20 TP, 33% weakness increase, lasts for 6 turns
- 14: 20 TP, 34% weakness increase, lasts for 6 turns
- 15: 20 TP, 35% weakness increase, lasts for 6 turns
- 16: 20 TP, 36% weakness increase, lasts for 6 turns
- 17: 20 TP, 37% weakness increase, lasts for 6 turns
- 18: 20 TP, 38% weakness increase, lasts for 6 turns
- 19: 20 TP, 39% weakness increase, lasts for 6 turns
- 20: 24 TP, 40% weakness increase, lasts for 7 turns
- Blinding/Madness Curse
- Requirements: Curse Mastery level 3
- Body parts used: Head
- Attempts to inflict blind/panic one row of enemies.
- Has an 80% speed modifier at all levels.
- 1: 7 TP, 30% chance
- 2: 7 TP, 31% chance
- 3: 7 TP, 32% chance
- 4: 7 TP, 33% chance
- 5: 11 TP, 38% chance
- 6: 11 TP, 39% chance
- 7: 11 TP, 40% chance
- 8: 11 TP, 41% chance
- 9: 11 TP, 42% chance
- 10: 16 TP, 50% chance
- 11: 16 TP, 51% chance
- 12: 16 TP, 52% chance
- 13: 16 TP, 53% chance
- 14: 16 TP, 54% cahnce
- 15: 16 TP, 55% chance
- 16: 16 TP, 56% chance
- 17: 16 TP, 57% chance
- 18: 16 TP, 58% chance
- 19: 16 TP, 59% chance
- 20: 18 TP, 65% chance
- Venom Curse
- Requirements: Curse Mastery level 3
- Body parts used: Head
- Attempts to poison one row of enemies.
- Poison damage scales based on user level, at roughly +1.1075% base damage per user level.
- Has an 80% speed modifier at all levels.
- 1: 7 TP, 45% poison chance, 20 base damage
- 2: 7 TP, 45% poison chance, 29 base damage
- 3: 7 TP, 45% poison chance, 38 base damage
- 4: 7 TP, 45% poison chance, 47 base damage
- 5: 11 TP, 50% poison chance, 75 base damage
- 6: 11 TP, 50% poison chance, 85 base damage
- 7: 11 TP, 50% poison chance, 95 base damage
- 8: 11 TP, 50% poison chance, 105 base damage
- 9: 11 TP, 50% poison chance, 115 base damage
- 10: 16 TP, 55% poison chance, 190 base damage
- 11: 16 TP, 55% poison chance, 195 base damage
- 12: 16 TP, 55% poison chance, 200 base damage
- 13: 16 TP, 55% poison chance, 205 base damage
- 14: 16 TP, 55% poison chance, 210 base damage
- 15: 18 TP, 60% poison chance, 240 base damage
- 16: 18 TP, 60% poison chance, 245 base damage
- 17: 18 TP, 60% poison chance, 250 base damage
- 18: 18 TP, 60% poison chance, 255 base damage
- 19: 18 TP, 60% poison chance, 260 base damage
- 20: 20 TP, 65% poison chance, 310 base damage
- Torpor/Corrupt Curse
- Requirements: Blinding Curse level 2 and Venom Curse level 2 for Torpor Curse, Venom Curse level 2 and Madness Curse level 2 for Corrupt Curse
- Body parts used: Head
- Attempts inflict sleep/curse on one row of enemies.
- Has an 80% speed modifier at all levels.
- 1: 9 TP, 35% chance
- 2: 9 TP, 36% chance
- 3: 9 TP, 37% chance
- 4: 9 TP, 38% chance
- 5: 13 TP, 43% chance
- 6: 13 TP, 44% chance
- 7: 13 TP, 45% chance
- 8: 13 TP, 46% chance
- 9: 13 TP, 47% chance
- 10: 18 TP, 55% chance
- 11: 18 TP, 56% chance
- 12: 18 TP, 57% chance
- 13: 18 TP, 58% chance
- 14: 18 TP, 59% chance
- 15: 18 TP, 60% chance
- 16: 18 TP, 61% chance
- 17: 18 TP, 62% chance
- 18: 18 TP, 63% chance
- 19: 18 TP, 64% chance
- 20: 20 TP, 70% chance
- Cranial/Abdomen/Immobile Curse
- Requirements: Curse Mastery level 5
- Body parts used: Head
- Attempts to bind one enemy's head, arms, or legs.
- Has an 80% speed modifier at all levels.
- 1: 6 TP, 40% chance
- 2: 6 TP, 41% chance
- 3: 6 TP, 42% chance
- 4: 6 TP, 43% chance
- 5: 10 TP, 48% chance
- 6: 10 TP, 49% chance
- 7: 10 TP, 50% chance
- 8: 10 TP, 51% chance
- 9: 10 TP, 52% chance
- 10: 14 TP, 60% chance
- 11: 14 TP, 61% chance
- 12: 14 TP, 62% chance
- 13: 14 TP, 63% chance
- 14: 14 TP, 64% chance
- 15: 14 TP, 65% chance
- 16: 14 TP, 66% chance
- 17: 14 TP, 67% chance
- 18: 14 TP, 68% chance
- 19: 14 TP, 69% chance
- 20: 16 TP, 75% chance
- Evil Eye
- Requirements: Curse Mastery level 10
- Body parts used: Head
- Attempts to inflict Fear on one row of enemies.
- Has an 80% speed modifier at all levels.
- 1: 9 TP, 30% chance
- 2: 9 TP, 31% chance
- 3: 9 TP, 32% chance
- 4: 9 TP, 33% chance
- 5: 13 TP, 38% chance
- 6: 13 TP, 39% chance
- 7: 13 TP, 40% chance
- 8: 13 TP, 41% chance
- 9: 13 TP, 42% chance
- 10: 18 TP, 50% chance
- 11: 18 TP, 51% chance
- 12: 18 TP, 52% chance
- 13: 18 TP, 53% chance
- 14: 18 TP, 54% chance
- 15: 18 TP, 55% chance
- 16: 18 TP, 56% chance
- 17: 18 TP, 57% chance
- 18: 18 TP, 58% chance
- 19: 18 TP, 59% chance
- 20: 20 TP, 65% chance
- Shielding Word
- Requirements: Evil Eye level 1
- Body parts used: Head
- Targets one enemy. If that enemy is afraid, it will be controlled at the start of the turn, and will take damage in place of anyone in the party for a set amount of times that turn. Does nothing if the target isn't afraid.
- 1: Protects 1 time
- 2: Protects 2 times
- 3: Protects 3 times
- 4: Protects 4 times
- 5: Protects 5 times
- 6: Protects 6 times
- 7: Protects 7 times
- 8: Protects 8 times
- 9: Protects 9 times
- 10: Protects 10 times
- Conflict Word
- Requirements: Evil Eye level 5
- Body parts used: Head
- Targets all enemies. If an enemy is afraid, it will be controlled at the start of the turn, and will attack all other enemies in the fight. If there are no other enemies, the controlled enemy attacks itself once.
- 1: 2 TP, 130% damage
- 2: 2 TP, 134% damage
- 3: 2 TP, 138% damage
- 4: 2 TP, 142% damage
- 5: 4 TP, 180% damage
- 6: 4 TP, 184% damage
- 7: 4 TP, 188% damage
- 8: 4 TP, 192% damage
- 9: 4 TP, 196% damage
- 10: 6 TP, 240% damage
- 11: 6 TP, 241% damage
- 12: 6 TP, 242% damage
- 13: 6 TP, 243% damage
- 14: 6 TP, 244% damage
- 15: 8 TP, 275% damage
- 16: 8 TP, 276% damage
- 17: 8 TP, 277% damage
- 18: 8 TP, 278% damage
- 19: 8 TP, 279% damage
- 20: 10 TP, 320% damage
- Suicide Word
- Requirements: Evil Eye level 10
- Body parts used: Head
- Targets one enemy. If that enemy is afraid, it will be controlled at the start of the turn, and will attack itself a set amount of times on its turn.
- Has priority--will always go at the start of the turn.
- 1: 2 TP, 130% damage, 1 hit
- 2: 2 TP, 134% damage, 1 hit
- 3: 2 TP, 137% damage, 1 hit
- 4: 2 TP, 141% damage, 1 hit
- 5: 6 TP, 141% damage, 2 hits
- 6: 6 TP, 145% damage, 2 hits
- 7: 6 TP, 148% damage, 2 hits
- 8: 6 TP, 152% damage, 2 hits
- 9: 6 TP, 155% damage, 2 hits
- 10: 10 TP, 155% damage, 3 hits
- 11: 10 TP, 156% damage, 3 hits
- 12: 10 TP, 157% damage, 3 hits
- 13: 10 TP, 158% damage, 3 hits
- 14: 10 TP, 159% damage, 3 hits
- 15: 12 TP, 180% damage, 3 hits
- 16: 12 TP, 181% damage, 3 hits
- 17: 12 TP, 182% damage, 3 hits
- 18: 12 TP, 183% damage, 3 hits
- 19: 12 TP, 184% damage, 3 hits
- 20: 15 TP, 220% damage, 3 hits
- Sacrifice
- Requirements: HP Up level 5
- Body parts used: Head
- Kills one party member. Deals Almighty damage to all enemies based on the base damage multiplied by the percentage of HP the party member had before dying compared to their maximum HP, and attempts to transfer any ailments and binds that party member had to all enemies.
- Has a 50% speed modifier at all levels. Does not check for accuracy.
- 1: 10 TP, 120% base damage, 60% transfer chance
- 2: 10 TP, 125% base damage, 60% transfer chance
- 3: 10 TP, 130% base damage, 60% transfer chance
- 4: 10 TP, 135% base damage, 60% transfer chance
- 5: 16 TP, 155% base damage, 70% transfer chance
- 6: 16 TP, 160% base damage, 70% transfer chance
- 7: 16 TP, 165% base damage, 70% transfer chance
- 8: 16 TP, 170% base damage, 70% transfer chance
- 9: 16 TP, 175% base damage, 70% transfer chance
- 10: 25 TP, 195% base damage, 85% transfer chance
- 11: 25 TP, 197% base damage, 85% transfer chance
- 12: 25 TP, 199% base damage, 85% transfer chance
- 13: 25 TP, 201% base damage, 85% transfer chance
- 14: 25 TP, 203% base damage, 85% transfer chance
- 15: 29 TP, 225% base damage, 90% transfer chance
- 16: 29 TP, 227% base damage, 90% transfer chance
- 17: 29 TP, 229% base damage, 90% transfer chance
- 18: 29 TP, 231% base damage, 90% transfer chance
- 19: 29 TP, 233% base damage, 90% transfer chance
- 20: 35 TP, 260% base damage, 95% transfer chance
- Reincarnate
- Requires: Sacrifice level 5
- Body parts used: Head
- Attempts to revive all dead party members. Inflicts Fear on revived party members.
- The upon-revival Fear can be cancelled by Barrier and Fairy Robe.
- Has an 80% speed modifier at all levels.
- 1: 20 TP, revives with 1 HP, 50% chance
- 2: 20 TP, revives with 5 HP, 50% chance
- 3: 20 TP, revives with 15 HP, 50% chance
- 4: 20 TP, revives with 30 HP, 50% chance
- 5: 25 TP, revives with 50 HP, 60% chance
- 6: 25 TP, revives with 75 HP, 60% chance
- 7: 25 TP, revives with 105 HP, 60% chance
- 8: 25 TP, revives with 140 HP, 60% chance
- 9: 25 TP, revives with 180 HP, 60% chance
- 10: 35 TP, revives with 225 HP, 70% chance
- 11: 35 TP, revives with 235 HP, 70% chance
- 12: 35 TP, revives with 245 HP, 70% chance
- 13: 35 TP, revives with 255 HP, 70% chance
- 14: 35 TP, revives with 265 HP, 70% chance
- 15: 40 TP, revives with 280 HP, 75% chance
- 16: 40 TP, revives with 295 HP, 75% chance
- 17: 40 TP, revives with 310 HP, 75% chance
- 18: 40 TP, revives with 325 HP, 75% chance
- 19: 40 TP, revives with 340 HP, 75% chance
- 20: 45 TP, revives with 360 HP, 80% chance
- Life Trade
- Requirements: HP Up level 10
- Body parts used: Head
- Stats used: TEC
- Deals Almighty damage to all enemies, based on the party's current average HP. Heals the entire party for 25% of the damage dealt.
- Damage scales based on the base damage divided by (party's current average HP percentage * 100). Barbaric March will not count as higher a max HP percent than normal.
- Has an 80% speed modifier at all levels. Does not check for accuracy if the party's average HP is less than 100%. Will always miss if the party is at 100% average HP.
- 1: 20 TP, 400% base damage
- 2: 20 TP, 410% base damage
- 3: 20 TP, 420% base damage
- 4: 20 TP, 430% base damage
- 5: 30 TP, 550% base damage
- 6: 30 TP, 560% base damage
- 7: 30 TP, 570% base damage
- 8: 30 TP, 580% base damage
- 9: 30 TP, 590% base damage
- 10: 40 TP, 750% base damage
- 11: 40 TP, 756% base damage
- 12: 40 TP, 762% base damage
- 13: 40 TP, 768% base damage
- 14: 40 TP, 774% base damage
- 15: 50 TP, 850% base damage
- 16: 50 TP, 856% base damage
- 17: 50 TP, 862% base damage
- 18: 50 TP, 868% base damage
- 19: 50 TP, 874% base damage
- 20: 60 TP, 1000% base damage
- Chained Benefit
- Requirements: Curb ATK Up level 10
- Binds the user's arms and legs. For the next turn, raises the user's ailment/bind infliction chance.
- Has no speed modifier at all levels.
- 1: 1 TP, 140% infliction multiplier
- 2: 1 TP, 142% infliction multiplier
- 3: 1 TP, 144% infliction multiplier
- 4: 1 TP, 146% infliction multiplier
- 5: 2 TP, 156% infliction multiplier
- 6: 2 TP, 158% infliction multiplier
- 7: 2 TP, 160% infliction multiplier
- 8: 2 TP, 162% infliction multiplier
- 9: 2 TP, 164% infliction multiplier
- 10: 3 TP, 175% infliction multiplier
- 11: 3 TP, 176% infliction multiplier
- 12: 3 TP, 177% infliction multiplier
- 13: 3 TP, 178% infliction multiplier
- 14: 3 TP, 179% infliction multiplier
- 15: 3 TP, 180% infliction multiplier
- 16: 3 TP, 181% infliction multiplier
- 17: 3 TP, 182% infliction multiplier
- 18: 3 TP, 183% infliction multiplier
- 19: 3 TP, 184% infliction multiplier
- 20: 4 TP, 195% infliction multiplier
- Creeping Curse
- Force Boost
- Multiplies the base infliction chance of any ailment/bind inflicting skills by 300%. Also pauses enemy debuff durations.
- Black Mist
- Force Break
- Body parts used: Head
- Increases the duration of all binds/ailments on all enemies by 1 turn.
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