hououinmakise

EO2U Hexer data

Mar 21st, 2016
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  1. Curse Mastery
  2. Requirements: None
  3.  
  4. Required to learn Curse skills. Passively multiplies the base infliction chances of Curse skills.
  5.  
  6. 1: 105% multiplier
  7. 2: 107% multiplier
  8. 3: 108% multiplier
  9. 4: 110% multiplier
  10. 5: 111% multiplier
  11. 6: 113% multiplier
  12. 7: 114% multiplier
  13. 8: 116% multiplier
  14. 9: 117% multiplier
  15. 10: 120% multiplier
  16. 11: 121% multiplier
  17. 12: 122% multiplier
  18. 13: 123% multiplier
  19. 14: 124% multiplier
  20. 15: 125% multiplier
  21. 16: 126% multiplier
  22. 17: 127% multiplier
  23. 18: 128% multiplier
  24. 19: 129% multiplier
  25. 20: 130% multiplier
  26.  
  27.  
  28. Sapping Curse
  29. Requirements: Curse Mastery level 1
  30. Body parts used: Head
  31.  
  32. Reduces the physical/elemental attack of all enemies for a set amount of turns.
  33.  
  34. Has a 150% speed modifier at all levels.
  35.  
  36. 1: 6 TP, 10% damage reduction, lasts for 4 turns
  37. 2: 6 TP, 12% damage reduction, lasts for 4 turns
  38. 3: 6 TP, 14% damage reduction, lasts for 4 turns
  39. 4: 6 TP, 15% damage reduction, lasts for 4 turns
  40. 5: 12 TP, 15% damage reduction, lasts for 5 turns
  41. 6: 12 TP, 17% damage reduction, lasts for 5 turns
  42. 7: 12 TP, 18% damage reduction, lasts for 5 turns
  43. 8: 12 TP, 19% damage reduction, lasts for 5 turns
  44. 9: 12 TP, 20% damage reduction, lasts for 5 turns
  45. 10: 24 TP, 20% damage reduction, lasts for 6 turns
  46. 11: 24 TP, 21% damage reduction, lasts for 6 turns
  47. 12: 24 TP, 22% damage reduction, lasts for 6 turns
  48. 13: 24 TP, 23% damage reduction, lasts for 6 turns
  49. 14: 24 TP, 24% damage reduction, lasts for 6 turns
  50. 15: 24 TP, 25% damage reduction, lasts for 6 turns
  51. 16: 24 TP, 26% damage reduction, lasts for 6 turns
  52. 17: 24 TP, 27% damage reduction, lasts for 6 turns
  53. 18: 24 TP, 28% damage reduction, lasts for 6 turns
  54. 19: 24 TP, 29% damage reduction, lasts for 6 turns
  55. 20: 36 TP, 30% damage reduction, lasts for 7 turns
  56.  
  57.  
  58. Frailty Curse
  59. Requirements: Curse Mastery level 1
  60. Body parts used: Head
  61.  
  62. Reduces the physical/elemental defense of all enemies for a set amount of turns.
  63.  
  64. Has a 150% speed modifier at all levels.
  65.  
  66. 1: 6 TP, 20% defense decrease, lasts for 4 turns
  67. 2: 6 TP, 22% defense decrease, lasts for 4 turns
  68. 3: 6 TP, 24% defense decrease, lasts for 4 turns
  69. 4: 6 TP, 25% defense decrease, lasts for 4 turns
  70. 5: 12 TP, 25% defense decrease, lasts for 5 turns
  71. 6: 12 TP, 27% defense decrease, lasts for 5 turns
  72. 7: 12 TP, 28% defense decrease, lasts for 5 turns
  73. 8: 12 TP, 29% defense decrease, lasts for 5 turns
  74. 9: 12 TP, 30% defense decrease, lasts for 5 turns
  75. 10: 24 TP, 30% defense decrease, lasts for 6 turns
  76. 11: 24 TP, 31% defense decrease, lasts for 6 turns
  77. 12: 24 TP, 32% defense decrease, lasts for 6 turns
  78. 13: 24 TP, 33% defense decrease, lasts for 6 turns
  79. 14: 24 TP, 34% defense decrease, lasts for 6 turns
  80. 15: 24 TP, 35% defense decrease, lasts for 6 turns
  81. 16: 24 TP, 36% defense decrease, lasts for 6 turns
  82. 17: 24 TP, 37% defense decrease, lasts for 6 turns
  83. 18: 24 TP, 38% defense decrease, lasts for 6 turns
  84. 19: 24 TP, 39% defense decrease, lasts for 6 turns
  85. 20: 36 TP, 40% defense decrease, lasts for 7 turns
  86.  
  87.  
  88. Weakening Curse
  89. Requirements: Sapping Curse level 5, Frailty Curse level 5
  90. Body parts used: Head
  91.  
  92. Reduces all enemies' resistance to ailments/binds for a set amount of turns.
  93.  
  94. Because Weakening Curse just applies a multiplier to an enemy's ailment/bind resistances, it cannot be used to bypass immunities (0% resistance).
  95.  
  96. Much like Health Requiem, Weakening Curse seems to be bugged, since its numbers do not reflect its apparent effect in-game.
  97.  
  98. Has a 150% speed modifier at all levels.
  99.  
  100. 1: 8 TP, 20% weakness increase, lasts for 4 turns
  101. 2: 8 TP, 22% weakness increase, lasts for 4 turns
  102. 3: 8 TP, 24% weakness increase, lasts for 4 turns
  103. 4: 8 TP, 25% weakness increase, lasts for 4 turns
  104. 5: 12 TP, 25% weakness increase, lasts for 5 turns
  105. 6: 12 TP, 27% weakness increase, lasts for 5 turns
  106. 7: 12 TP, 28% weakness increase, lasts for 5 turns
  107. 8: 12 TP, 29% weakness increase, lasts for 5 turns
  108. 9: 12 TP, 30% weakness increase, lasts for 5 turns
  109. 10: 20 TP, 30% weakness increase, lasts for 6 turns
  110. 11: 20 TP, 31% weakness increase, lasts for 6 turns
  111. 12: 20 TP, 32% weakness increase, lasts for 6 turns
  112. 13: 20 TP, 33% weakness increase, lasts for 6 turns
  113. 14: 20 TP, 34% weakness increase, lasts for 6 turns
  114. 15: 20 TP, 35% weakness increase, lasts for 6 turns
  115. 16: 20 TP, 36% weakness increase, lasts for 6 turns
  116. 17: 20 TP, 37% weakness increase, lasts for 6 turns
  117. 18: 20 TP, 38% weakness increase, lasts for 6 turns
  118. 19: 20 TP, 39% weakness increase, lasts for 6 turns
  119. 20: 24 TP, 40% weakness increase, lasts for 7 turns
  120.  
  121.  
  122. Blinding/Madness Curse
  123. Requirements: Curse Mastery level 3
  124. Body parts used: Head
  125.  
  126. Attempts to inflict blind/panic one row of enemies.
  127.  
  128. Has an 80% speed modifier at all levels.
  129.  
  130. 1: 7 TP, 30% chance
  131. 2: 7 TP, 31% chance
  132. 3: 7 TP, 32% chance
  133. 4: 7 TP, 33% chance
  134. 5: 11 TP, 38% chance
  135. 6: 11 TP, 39% chance
  136. 7: 11 TP, 40% chance
  137. 8: 11 TP, 41% chance
  138. 9: 11 TP, 42% chance
  139. 10: 16 TP, 50% chance
  140. 11: 16 TP, 51% chance
  141. 12: 16 TP, 52% chance
  142. 13: 16 TP, 53% chance
  143. 14: 16 TP, 54% cahnce
  144. 15: 16 TP, 55% chance
  145. 16: 16 TP, 56% chance
  146. 17: 16 TP, 57% chance
  147. 18: 16 TP, 58% chance
  148. 19: 16 TP, 59% chance
  149. 20: 18 TP, 65% chance
  150.  
  151.  
  152. Venom Curse
  153. Requirements: Curse Mastery level 3
  154. Body parts used: Head
  155.  
  156. Attempts to poison one row of enemies.
  157.  
  158. Poison damage scales based on user level, at roughly +1.1075% base damage per user level.
  159.  
  160. Has an 80% speed modifier at all levels.
  161.  
  162. 1: 7 TP, 45% poison chance, 20 base damage
  163. 2: 7 TP, 45% poison chance, 29 base damage
  164. 3: 7 TP, 45% poison chance, 38 base damage
  165. 4: 7 TP, 45% poison chance, 47 base damage
  166. 5: 11 TP, 50% poison chance, 75 base damage
  167. 6: 11 TP, 50% poison chance, 85 base damage
  168. 7: 11 TP, 50% poison chance, 95 base damage
  169. 8: 11 TP, 50% poison chance, 105 base damage
  170. 9: 11 TP, 50% poison chance, 115 base damage
  171. 10: 16 TP, 55% poison chance, 190 base damage
  172. 11: 16 TP, 55% poison chance, 195 base damage
  173. 12: 16 TP, 55% poison chance, 200 base damage
  174. 13: 16 TP, 55% poison chance, 205 base damage
  175. 14: 16 TP, 55% poison chance, 210 base damage
  176. 15: 18 TP, 60% poison chance, 240 base damage
  177. 16: 18 TP, 60% poison chance, 245 base damage
  178. 17: 18 TP, 60% poison chance, 250 base damage
  179. 18: 18 TP, 60% poison chance, 255 base damage
  180. 19: 18 TP, 60% poison chance, 260 base damage
  181. 20: 20 TP, 65% poison chance, 310 base damage
  182.  
  183.  
  184. Torpor/Corrupt Curse
  185. Requirements: Blinding Curse level 2 and Venom Curse level 2 for Torpor Curse, Venom Curse level 2 and Madness Curse level 2 for Corrupt Curse
  186. Body parts used: Head
  187.  
  188. Attempts inflict sleep/curse on one row of enemies.
  189.  
  190. Has an 80% speed modifier at all levels.
  191.  
  192. 1: 9 TP, 35% chance
  193. 2: 9 TP, 36% chance
  194. 3: 9 TP, 37% chance
  195. 4: 9 TP, 38% chance
  196. 5: 13 TP, 43% chance
  197. 6: 13 TP, 44% chance
  198. 7: 13 TP, 45% chance
  199. 8: 13 TP, 46% chance
  200. 9: 13 TP, 47% chance
  201. 10: 18 TP, 55% chance
  202. 11: 18 TP, 56% chance
  203. 12: 18 TP, 57% chance
  204. 13: 18 TP, 58% chance
  205. 14: 18 TP, 59% chance
  206. 15: 18 TP, 60% chance
  207. 16: 18 TP, 61% chance
  208. 17: 18 TP, 62% chance
  209. 18: 18 TP, 63% chance
  210. 19: 18 TP, 64% chance
  211. 20: 20 TP, 70% chance
  212.  
  213.  
  214. Cranial/Abdomen/Immobile Curse
  215. Requirements: Curse Mastery level 5
  216. Body parts used: Head
  217.  
  218. Attempts to bind one enemy's head, arms, or legs.
  219.  
  220. Has an 80% speed modifier at all levels.
  221.  
  222. 1: 6 TP, 40% chance
  223. 2: 6 TP, 41% chance
  224. 3: 6 TP, 42% chance
  225. 4: 6 TP, 43% chance
  226. 5: 10 TP, 48% chance
  227. 6: 10 TP, 49% chance
  228. 7: 10 TP, 50% chance
  229. 8: 10 TP, 51% chance
  230. 9: 10 TP, 52% chance
  231. 10: 14 TP, 60% chance
  232. 11: 14 TP, 61% chance
  233. 12: 14 TP, 62% chance
  234. 13: 14 TP, 63% chance
  235. 14: 14 TP, 64% chance
  236. 15: 14 TP, 65% chance
  237. 16: 14 TP, 66% chance
  238. 17: 14 TP, 67% chance
  239. 18: 14 TP, 68% chance
  240. 19: 14 TP, 69% chance
  241. 20: 16 TP, 75% chance
  242.  
  243.  
  244. Evil Eye
  245. Requirements: Curse Mastery level 10
  246. Body parts used: Head
  247.  
  248. Attempts to inflict Fear on one row of enemies.
  249.  
  250. Has an 80% speed modifier at all levels.
  251.  
  252. 1: 9 TP, 30% chance
  253. 2: 9 TP, 31% chance
  254. 3: 9 TP, 32% chance
  255. 4: 9 TP, 33% chance
  256. 5: 13 TP, 38% chance
  257. 6: 13 TP, 39% chance
  258. 7: 13 TP, 40% chance
  259. 8: 13 TP, 41% chance
  260. 9: 13 TP, 42% chance
  261. 10: 18 TP, 50% chance
  262. 11: 18 TP, 51% chance
  263. 12: 18 TP, 52% chance
  264. 13: 18 TP, 53% chance
  265. 14: 18 TP, 54% chance
  266. 15: 18 TP, 55% chance
  267. 16: 18 TP, 56% chance
  268. 17: 18 TP, 57% chance
  269. 18: 18 TP, 58% chance
  270. 19: 18 TP, 59% chance
  271. 20: 20 TP, 65% chance
  272.  
  273.  
  274. Shielding Word
  275. Requirements: Evil Eye level 1
  276. Body parts used: Head
  277.  
  278. Targets one enemy. If that enemy is afraid, it will be controlled at the start of the turn, and will take damage in place of anyone in the party for a set amount of times that turn. Does nothing if the target isn't afraid.
  279.  
  280. 1: Protects 1 time
  281. 2: Protects 2 times
  282. 3: Protects 3 times
  283. 4: Protects 4 times
  284. 5: Protects 5 times
  285. 6: Protects 6 times
  286. 7: Protects 7 times
  287. 8: Protects 8 times
  288. 9: Protects 9 times
  289. 10: Protects 10 times
  290.  
  291.  
  292. Conflict Word
  293. Requirements: Evil Eye level 5
  294. Body parts used: Head
  295.  
  296. Targets all enemies. If an enemy is afraid, it will be controlled at the start of the turn, and will attack all other enemies in the fight. If there are no other enemies, the controlled enemy attacks itself once.
  297.  
  298. 1: 2 TP, 130% damage
  299. 2: 2 TP, 134% damage
  300. 3: 2 TP, 138% damage
  301. 4: 2 TP, 142% damage
  302. 5: 4 TP, 180% damage
  303. 6: 4 TP, 184% damage
  304. 7: 4 TP, 188% damage
  305. 8: 4 TP, 192% damage
  306. 9: 4 TP, 196% damage
  307. 10: 6 TP, 240% damage
  308. 11: 6 TP, 241% damage
  309. 12: 6 TP, 242% damage
  310. 13: 6 TP, 243% damage
  311. 14: 6 TP, 244% damage
  312. 15: 8 TP, 275% damage
  313. 16: 8 TP, 276% damage
  314. 17: 8 TP, 277% damage
  315. 18: 8 TP, 278% damage
  316. 19: 8 TP, 279% damage
  317. 20: 10 TP, 320% damage
  318.  
  319.  
  320. Suicide Word
  321. Requirements: Evil Eye level 10
  322. Body parts used: Head
  323.  
  324. Targets one enemy. If that enemy is afraid, it will be controlled at the start of the turn, and will attack itself a set amount of times on its turn.
  325.  
  326. Has priority--will always go at the start of the turn.
  327.  
  328. 1: 2 TP, 130% damage, 1 hit
  329. 2: 2 TP, 134% damage, 1 hit
  330. 3: 2 TP, 137% damage, 1 hit
  331. 4: 2 TP, 141% damage, 1 hit
  332. 5: 6 TP, 141% damage, 2 hits
  333. 6: 6 TP, 145% damage, 2 hits
  334. 7: 6 TP, 148% damage, 2 hits
  335. 8: 6 TP, 152% damage, 2 hits
  336. 9: 6 TP, 155% damage, 2 hits
  337. 10: 10 TP, 155% damage, 3 hits
  338. 11: 10 TP, 156% damage, 3 hits
  339. 12: 10 TP, 157% damage, 3 hits
  340. 13: 10 TP, 158% damage, 3 hits
  341. 14: 10 TP, 159% damage, 3 hits
  342. 15: 12 TP, 180% damage, 3 hits
  343. 16: 12 TP, 181% damage, 3 hits
  344. 17: 12 TP, 182% damage, 3 hits
  345. 18: 12 TP, 183% damage, 3 hits
  346. 19: 12 TP, 184% damage, 3 hits
  347. 20: 15 TP, 220% damage, 3 hits
  348.  
  349.  
  350. Sacrifice
  351. Requirements: HP Up level 5
  352. Body parts used: Head
  353.  
  354. Kills one party member. Deals Almighty damage to all enemies based on the base damage multiplied by the percentage of HP the party member had before dying compared to their maximum HP, and attempts to transfer any ailments and binds that party member had to all enemies.
  355.  
  356. Has a 50% speed modifier at all levels. Does not check for accuracy.
  357.  
  358. 1: 10 TP, 120% base damage, 60% transfer chance
  359. 2: 10 TP, 125% base damage, 60% transfer chance
  360. 3: 10 TP, 130% base damage, 60% transfer chance
  361. 4: 10 TP, 135% base damage, 60% transfer chance
  362. 5: 16 TP, 155% base damage, 70% transfer chance
  363. 6: 16 TP, 160% base damage, 70% transfer chance
  364. 7: 16 TP, 165% base damage, 70% transfer chance
  365. 8: 16 TP, 170% base damage, 70% transfer chance
  366. 9: 16 TP, 175% base damage, 70% transfer chance
  367. 10: 25 TP, 195% base damage, 85% transfer chance
  368. 11: 25 TP, 197% base damage, 85% transfer chance
  369. 12: 25 TP, 199% base damage, 85% transfer chance
  370. 13: 25 TP, 201% base damage, 85% transfer chance
  371. 14: 25 TP, 203% base damage, 85% transfer chance
  372. 15: 29 TP, 225% base damage, 90% transfer chance
  373. 16: 29 TP, 227% base damage, 90% transfer chance
  374. 17: 29 TP, 229% base damage, 90% transfer chance
  375. 18: 29 TP, 231% base damage, 90% transfer chance
  376. 19: 29 TP, 233% base damage, 90% transfer chance
  377. 20: 35 TP, 260% base damage, 95% transfer chance
  378.  
  379.  
  380. Reincarnate
  381. Requires: Sacrifice level 5
  382. Body parts used: Head
  383.  
  384. Attempts to revive all dead party members. Inflicts Fear on revived party members.
  385.  
  386. The upon-revival Fear can be cancelled by Barrier and Fairy Robe.
  387.  
  388. Has an 80% speed modifier at all levels.
  389.  
  390. 1: 20 TP, revives with 1 HP, 50% chance
  391. 2: 20 TP, revives with 5 HP, 50% chance
  392. 3: 20 TP, revives with 15 HP, 50% chance
  393. 4: 20 TP, revives with 30 HP, 50% chance
  394. 5: 25 TP, revives with 50 HP, 60% chance
  395. 6: 25 TP, revives with 75 HP, 60% chance
  396. 7: 25 TP, revives with 105 HP, 60% chance
  397. 8: 25 TP, revives with 140 HP, 60% chance
  398. 9: 25 TP, revives with 180 HP, 60% chance
  399. 10: 35 TP, revives with 225 HP, 70% chance
  400. 11: 35 TP, revives with 235 HP, 70% chance
  401. 12: 35 TP, revives with 245 HP, 70% chance
  402. 13: 35 TP, revives with 255 HP, 70% chance
  403. 14: 35 TP, revives with 265 HP, 70% chance
  404. 15: 40 TP, revives with 280 HP, 75% chance
  405. 16: 40 TP, revives with 295 HP, 75% chance
  406. 17: 40 TP, revives with 310 HP, 75% chance
  407. 18: 40 TP, revives with 325 HP, 75% chance
  408. 19: 40 TP, revives with 340 HP, 75% chance
  409. 20: 45 TP, revives with 360 HP, 80% chance
  410.  
  411.  
  412. Life Trade
  413. Requirements: HP Up level 10
  414. Body parts used: Head
  415. Stats used: TEC
  416.  
  417. Deals Almighty damage to all enemies, based on the party's current average HP. Heals the entire party for 25% of the damage dealt.
  418.  
  419. Damage scales based on the base damage divided by (party's current average HP percentage * 100). Barbaric March will not count as higher a max HP percent than normal.
  420.  
  421. Has an 80% speed modifier at all levels. Does not check for accuracy if the party's average HP is less than 100%. Will always miss if the party is at 100% average HP.
  422.  
  423. 1: 20 TP, 400% base damage
  424. 2: 20 TP, 410% base damage
  425. 3: 20 TP, 420% base damage
  426. 4: 20 TP, 430% base damage
  427. 5: 30 TP, 550% base damage
  428. 6: 30 TP, 560% base damage
  429. 7: 30 TP, 570% base damage
  430. 8: 30 TP, 580% base damage
  431. 9: 30 TP, 590% base damage
  432. 10: 40 TP, 750% base damage
  433. 11: 40 TP, 756% base damage
  434. 12: 40 TP, 762% base damage
  435. 13: 40 TP, 768% base damage
  436. 14: 40 TP, 774% base damage
  437. 15: 50 TP, 850% base damage
  438. 16: 50 TP, 856% base damage
  439. 17: 50 TP, 862% base damage
  440. 18: 50 TP, 868% base damage
  441. 19: 50 TP, 874% base damage
  442. 20: 60 TP, 1000% base damage
  443.  
  444.  
  445. Chained Benefit
  446. Requirements: Curb ATK Up level 10
  447.  
  448. Binds the user's arms and legs. For the next turn, raises the user's ailment/bind infliction chance.
  449.  
  450. Has no speed modifier at all levels.
  451.  
  452. 1: 1 TP, 140% infliction multiplier
  453. 2: 1 TP, 142% infliction multiplier
  454. 3: 1 TP, 144% infliction multiplier
  455. 4: 1 TP, 146% infliction multiplier
  456. 5: 2 TP, 156% infliction multiplier
  457. 6: 2 TP, 158% infliction multiplier
  458. 7: 2 TP, 160% infliction multiplier
  459. 8: 2 TP, 162% infliction multiplier
  460. 9: 2 TP, 164% infliction multiplier
  461. 10: 3 TP, 175% infliction multiplier
  462. 11: 3 TP, 176% infliction multiplier
  463. 12: 3 TP, 177% infliction multiplier
  464. 13: 3 TP, 178% infliction multiplier
  465. 14: 3 TP, 179% infliction multiplier
  466. 15: 3 TP, 180% infliction multiplier
  467. 16: 3 TP, 181% infliction multiplier
  468. 17: 3 TP, 182% infliction multiplier
  469. 18: 3 TP, 183% infliction multiplier
  470. 19: 3 TP, 184% infliction multiplier
  471. 20: 4 TP, 195% infliction multiplier
  472.  
  473.  
  474. Creeping Curse
  475. Force Boost
  476.  
  477. Multiplies the base infliction chance of any ailment/bind inflicting skills by 300%. Also pauses enemy debuff durations.
  478.  
  479.  
  480. Black Mist
  481. Force Break
  482. Body parts used: Head
  483.  
  484. Increases the duration of all binds/ailments on all enemies by 1 turn.
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