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- protected static void drawGradientRect1(int par1, int par2, int par3, int par4, int par5, int par6)
- {
- float var6 = (float)(par5 >> 24 & 255) / 255.0F;
- float var7 = (float)(par5 >> 16 & 255) / 255.0F;
- float var8 = (float)(par5 >> 8 & 255) / 255.0F;
- float var9 = (float)(par5 & 255) / 255.0F;
- float var10 = (float)(par6 >> 24 & 255) / 255.0F;
- float var11 = (float)(par6 >> 16 & 255) / 255.0F;
- float var12 = (float)(par6 >> 8 & 255) / 255.0F;
- float var13 = (float)(par6 & 255) / 255.0F;
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glDisable(GL11.GL_ALPHA_TEST);
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- GL11.glShadeModel(GL11.GL_SMOOTH);
- Tessellator var14 = Tessellator.instance;
- var14.startDrawingQuads();
- var14.setColorRGBA_F(var7, var8, var9, var6);
- var14.addVertex((double)par3, (double)par2, (double)zLevel);
- var14.addVertex((double)par1, (double)par2, (double)zLevel);
- var14.setColorRGBA_F(var11, var12, var13, var10);
- var14.addVertex((double)par1, (double)par4, (double)zLevel);
- var14.addVertex((double)par3, (double)par4, (double)zLevel);
- var14.draw();
- GL11.glShadeModel(GL11.GL_FLAT);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glEnable(GL11.GL_ALPHA_TEST);
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- }
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