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JHA

djah

JHA
Dec 28th, 2012
54
0
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  1. protected static void drawGradientRect1(int par1, int par2, int par3, int par4, int par5, int par6)
  2. {
  3. float var6 = (float)(par5 >> 24 & 255) / 255.0F;
  4. float var7 = (float)(par5 >> 16 & 255) / 255.0F;
  5. float var8 = (float)(par5 >> 8 & 255) / 255.0F;
  6. float var9 = (float)(par5 & 255) / 255.0F;
  7. float var10 = (float)(par6 >> 24 & 255) / 255.0F;
  8. float var11 = (float)(par6 >> 16 & 255) / 255.0F;
  9. float var12 = (float)(par6 >> 8 & 255) / 255.0F;
  10. float var13 = (float)(par6 & 255) / 255.0F;
  11. GL11.glDisable(GL11.GL_TEXTURE_2D);
  12. GL11.glEnable(GL11.GL_BLEND);
  13. GL11.glDisable(GL11.GL_ALPHA_TEST);
  14. GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
  15. GL11.glShadeModel(GL11.GL_SMOOTH);
  16. Tessellator var14 = Tessellator.instance;
  17. var14.startDrawingQuads();
  18. var14.setColorRGBA_F(var7, var8, var9, var6);
  19. var14.addVertex((double)par3, (double)par2, (double)zLevel);
  20. var14.addVertex((double)par1, (double)par2, (double)zLevel);
  21. var14.setColorRGBA_F(var11, var12, var13, var10);
  22. var14.addVertex((double)par1, (double)par4, (double)zLevel);
  23. var14.addVertex((double)par3, (double)par4, (double)zLevel);
  24. var14.draw();
  25. GL11.glShadeModel(GL11.GL_FLAT);
  26. GL11.glDisable(GL11.GL_BLEND);
  27. GL11.glEnable(GL11.GL_ALPHA_TEST);
  28. GL11.glEnable(GL11.GL_TEXTURE_2D);
  29. }
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