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- //MAIN SETTINGS
- alias rocketlauncher "slot1;cl_crosshair_file crosshair7;cl_crosshair_scale 30;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 90;MW1"
- alias shotgun "slot2;cl_crosshair_file crosshair3;cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;r_drawviewmodel 0;viewmodel_fov 90;MW2"
- alias shovel "slot3;cl_crosshair_file crosshair5;cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 90;MW3"
- alias Q1 "shotgun"
- alias Q2 "rocketlauncher"
- alias MW1 "bind mwheelup shovel;bind mwheeldown shotgun;bind q Q1"
- alias MW2 "bind mwheelup rocketlauncher;bind mwheeldown shovel;bind q Q2"
- alias MW3 "bind mwheelup shotgun;bind mwheeldown rocketlauncher"
- bind 1 rocketlauncher
- bind 2 shotgun
- bind 3 shovel
- bind 4 slot4
- bind 5 slot5
- rocketlauncher
- exec autoexec
- exec fps
- cl_autoreload 1
- //SENS
- sensitivity 1.100000
- //EXTRAS
- alias spectslot2click "slot2; spec_prev;r_drawviewmodel 0" // MOUSE 2
- bind mouse2 spectslot2click // FOR SHOTGUN
- alias +holdmeele "shovel" // HOLD
- alias -holdmeele "lastinv" // MOUSE 5
- bind mouse5 +holdmeele // FOR RUNNING
- bind uparrow "load_itempreset 1; say_team >>> TROLLDIER SELECTED <<<;playsound ui/meesage_update.wav"
- bind leftarrow "load_itempreset 0; say_team >>> GUNBOATS TAKEN <<<;playsound ui/meesage_update.wav"
- bind rightarrow "load_itempreset 2; say_team >>> SHOTGUN TAKEN <<<;playsound ui/meesage_update.wav"
- //PRINT
- clear
- echo "== Soldier config loaded =="
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