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  1. >>7961373
  2. Stage 3 - Stage portion: You could graze moar 'ere. Also, I see a lot of stickin' to the bottom at the latter parts. If you're more safe with it, it's ok, but it - may - get you killed if you're not sure of your playin'. For Meilin's midboss card... it's generally concidered better to bomb than to die at, if you're unsure of the movement. However, the card IS somewhat static, and can be mostly captured without too much sweat broken.
  3. Stage 3 - Boss portion: Meilin's opener can kill you if you're unlucky. You kept the bombin' finger on X 'ere, so I quess you were aware of that. For the second noncard, try to finish it when there're more knifes thrown by fairies on the field - results in moar points. The two final cards... Your shot is somewhat aimed, don't be afraid of moving to the corners at parts, if you find that an easier way to dodge them. However, it's not exactly the best way to do them, and most people find it best to just do them at the middle and nuke Meilin, hopin' for the best. Nifty dodgin' at Flower Dream Vine, btw.
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  5. Stage 4 - Stage portion: Eh, the books before Koa I have not much to say about. I find them hard myself, mostly often bombin' them to the smithereens. The Lazor part after Koa is streamable, tho'. You should pay some practice to learnin' it. Also, the three - final - fairies that make bullets disappear... Start with the middle one, then move left, then right.. Or that's my way, use the one you're most comfortable with.
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  7. Not much to say 'bout the Patchy battle, aside from "great work, lad". Agni Shine's... well, I don't have many tips 'ere, given the fact that I rarely encounter it due to different skill card. But I could say, try to dodge one barrage at a time.
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  9. >> Anonymous Thu Oct 6 17:33:00 2011 No.7961785
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  11. >>7961781
  12. Stage 5 - Stage portion: You lost it 'ere, huh? The startin' part's somewhat easy - the small-bullet-spawnin' fairies can be cheesed on top of them, while the fast blue ones shootin' ones can be streamed. Midboss Sakuya's noncard can be cheesed on top of the boss. .. Illusional Misdirection's a pattern. Learn to trick around with it, maybe watch a few replays off it. For the latter stage part, stuff might get chaotic at the bullet-spamming-fairy-waves just after midboss-Sakuya. But hey, you get less of those if you waste more time with midboss Sakuya, yay!
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  14. Stage 5 - Boss Portion:
  15. A lot of random shit here. What I suggest is to watch a few replays, then follow up onto doing some actual practice runs off the stage. For the first spell card, I find it easier to dodge the big red bullets before conciderin' to look where the blue knifes that may wall you are. (This will result in you runnin' into the blue ones a couple of times until you become familiar with the pattern.) The World... I keep most of my focus on the green ones. Remember to watch for the rest of the shit aswell, tho'. Killing doll's a pain. It might wall you, it might get you clipped. Bomb 'ere if you're unsure.
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  17. >> Anonymous Thu Oct 6 17:36:00 2011 No.7961789
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  19. >>7961785
  20. Stage 6 - Stage portion: One rather cheesy way to deal with the startin' spam is to cling to one of the walls - wether one is on left or right side, doesn't matter. - The "blue rings of doom" that follow up are somewhat streamable, you could try lookin' trough a couple of replays and givin' it a few practices. The noncard before Eternal meek walls you if you're not totally aware of everything. I usually am not. Meek's panic dodgin' and prayin' for a not too wallish spam at your face while waitin' for the boss to disappear. Feel free to bomb if you feel unsure 'ere.
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  22. Stage 6 - Boss portion: Remi differs from some other Final bosses due to the fact that she likes to start with an actually hard spam. It's still learnable, if you pay enough practice to it tho'. The first card's somewhat static, but it still does have the nasty ability of "ohyougotwalledlol" sometimes. The second noncard's pretty easy once you learn how to trick around with it. Pay some practice 'ere. Thousand Needle Mountain's a nasty one - it tends to get you misread the bullet hitboxes every now and then. You seem to do fine 'ere, tho'. Third noncard's a thing to show those greedy bastards who went for the point items some knifes. God Art's got the most epic walling ability I've ever seen, I get walled fairly often 'ere. But yet another time, you seem to do great. Nifty! Remi's final noncard's a spam + pattern + break for breath. Just remember to hug the boss enough to make sure the card finishes as soon as possible. Scarlet Meister's one of the hardest cards this game has got to throw at you. Some people seem to have a habit to start from the rightmost corner, while others prefer the leftmost one. Pay practice, be aware of your surroundings and hold your hand on the bomb button... Just to be sure.
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  24. Scarlet Gensokyo? Yeah, I don't have tips for that, I have never capped it.
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  26. This's all I can say at the moment, keep up the great work over there, anon, and you'll make it one day!
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