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skyrimprefs.ini

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Sep 11th, 2016
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. [Imagespace]
  8. bDoDepthOfField=1
  9. iRadialBlurLevel=2
  10. [Display]
  11. iBlurDeferredShadowMask=3
  12. fInteriorShadowDistance=3000.0000
  13. fShadowDistance=8000.0000
  14. iShadowMapResolutionSecondary=1024
  15. iShadowMapResolutionPrimary=2048
  16. iShadowSplitCount=2
  17. iMaxAnisotropy=0
  18. fLeafAnimDampenDistEnd=4600.0000
  19. fLeafAnimDampenDistStart=3600.0000
  20. fTreesMidLODSwitchDist=8192.0000
  21. fGamma=1.0000
  22. fDecalLOD2=1500.0000
  23. fDecalLOD1=1000.0000
  24. fSpecularLODStartFade=2000.0000
  25. fShadowLODStartFade=200.0000
  26. fLightLODStartFade=3500.0000
  27. iTexMipMapMinimum=0
  28. iTexMipMapSkip=0
  29. iWaterMultiSamples=0
  30. iMultiSample=0
  31. bDeferredShadows=1
  32. iShadowFilter=3
  33. iShadowMode=3
  34. bShadowsOnGrass=1
  35. bTreesReceiveShadows=1
  36. bDrawLandShadows=1
  37. bFull Screen=1
  38. iSize H=1080
  39. iSize W=1920
  40. fMeshLODFadePercentDefault=1.2000
  41. fMeshLODFadeBoundDefault=256.0000
  42. fMeshLODLevel2FadeTreeDistance=4096.0000
  43. fMeshLODLevel1FadeTreeDistance=6144.0000
  44. fMeshLODLevel2FadeDist=10000000.0000
  45. fMeshLODLevel1FadeDist=10000000.0000
  46. iScreenShotIndex=2
  47. bShadowMaskZPrepass=0
  48. bMainZPrepass=0
  49. iMaxSkinDecalsPerFrame=100
  50. iMaxDecalsPerFrame=250
  51. bFloatPointRenderTarget=1
  52. sD3DDevice="NVIDIA GeForce GTX 980"
  53. bFXAAEnabled=0
  54. iShadowMapResolution=2048
  55. fShadowBiasScale=1.0000
  56. iShadowMaskQuarter=4
  57. iAdapter=0
  58. iPresentInterval=1
  59. bTransparencyMultisampling=0
  60. bDrawShadows=1
  61. [Grass]
  62. b30GrassVS=0
  63. fGrassStartFadeDistance=7000.0000
  64. fGrassMaxStartFadeDistance=7000.0000
  65. fGrassMinStartFadeDistance=0.0000
  66. [MAIN]
  67. bGamepadEnable=1
  68. bCrosshairEnabled=1
  69. fHUDOpacity=1.0000
  70. bSaveOnPause=1
  71. bSaveOnTravel=1
  72. bSaveOnWait=1
  73. bSaveOnRest=1
  74. fSkyCellRefFadeDistance=600000.0000
  75. [GamePlay]
  76. bShowFloatingQuestMarkers=1
  77. bShowQuestMarkers=1
  78. iDifficulty=2
  79.  
  80. [Interface]
  81. bDialogueSubtitles=1
  82. bGeneralSubtitles=1
  83. fMouseCursorSpeed=1.0000
  84. bShowCompass=1
  85.  
  86. [Controls]
  87. fGamepadHeadingSensitivity=1.0000
  88. fMouseHeadingSensitivity=0.0500
  89. fMouseHeadingYScale=0.0200
  90. fMouseHeadingXScale=0.0200
  91. bAlwaysRunByDefault=1
  92. bInvertYValues=0
  93. bGamePadRumble=1
  94. bMouseAcceleration=0
  95. bUseKinect=0
  96.  
  97. [Particles]
  98. iMaxDesired=750
  99. [SaveGame]
  100. fAutosaveEveryXMins=15.0000
  101. [AudioMenu]
  102. fAudioMasterVolume=1.0000
  103. fVal7=1.0000
  104. uID7=805511350
  105. fVal6=1.0000
  106. uID6=3954
  107. fVal5=1.0000
  108. uID5=822499441
  109. fVal4=1.0000
  110. uID4=822085725
  111. fVal3=1.0000
  112. uID3=94881
  113. fVal2=0.4000
  114. uID2=466532
  115. fVal1=1.0000
  116. uID1=554685
  117. fVal0=0.8000
  118. uID0=1007612
  119. [Clouds]
  120. fCloudLevel2Distance=262144.0000
  121. fCloudLevel1Distance=32768.0000
  122. fCloudLevel0Distance=16384.0000
  123. fCloudNearFadeDistance=9000.0000
  124. [TerrainManager]
  125. fTreeLoadDistance=75000.0000
  126. fBlockMaximumDistance=250000.0000
  127. fBlockLevel1Distance=70000.0000
  128. fBlockLevel0Distance=35000.0000
  129. fSplitDistanceMult=1.5000
  130. bShowLODInEditor=0
  131. [NavMesh]
  132. fObstacleAlpha=0.5000
  133. fCoverSideHighAlpha=0.8000
  134. fCoverSideLowAlpha=0.6500
  135. fEdgeFullAlpha=1.0000
  136. fEdgeHighAlpha=0.7500
  137. fEdgeLowAlpha=0.5000
  138. fTriangleFullAlpha=0.7000
  139. fTriangleHighAlpha=0.3500
  140. fTriangleLowAlpha=0.2000
  141. fLedgeBoxHalfHeight=25.0000
  142. fEdgeDistFromVert=10.0000
  143. fEdgeThickness=10.0000
  144. fPointSize=2.5000
  145. [Trees]
  146. bRenderSkinnedTrees=0
  147. uiMaxSkinnedTreesToRender=200
  148. [Water]
  149. iWaterReflectHeight=1024
  150. iWaterReflectWidth=1024
  151. bUseWaterDisplacements=1
  152. bUseWaterRefractions=1
  153. bUseWaterReflections=1
  154. bUseWaterDepth=1
  155. [Decals]
  156. uMaxDecals=1000
  157. bDecals=1
  158. bSkinnedDecals=1
  159. uMaxSkinDecals=100
  160. uMaxSkinDecalsPerActor=60
  161. [LOD]
  162. fLODFadeOutMultObjects=15.0000
  163. fLODFadeOutMultItems=15.0000
  164. fLODFadeOutMultActors=15.0000
  165. fLODFadeOutMultSkyCell=1.0000
  166. [Launcher]
  167. bEnableFileSelection=1
  168. bShowAllResolutions=1
  169. uLastAspectRatio=4
  170. [BlurShaderHDR]
  171. bDoHighDynamicRange=1
  172. [BlurShader]
  173. bUseBlurShader=0
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