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  1. Using configuration source: "C:\Users\lb\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 888, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 0
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 1, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
  10. AMD Phenom(tm) II X6 1090T Processor; 8191MB RAM, 18189MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: D:\games\spring\
  24. Using read-only data directory: C:\Users\lb\Documents\My Games\Spring\
  25. Scanning: C:\Users\lb\Documents\My Games\Spring\maps
  26. Scanning: C:\Users\lb\Documents\My Games\Spring\packages
  27. Scanning: D:\games\spring\maps
  28. Scanning: D:\games\spring\base
  29. Scanning: D:\games\spring\games
  30. Supported Video modes: 1920x1080, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
  31. Video mode set to 1920x1080/32bit
  32. [f=0000000] SDL version: 1.2.10
  33. [f=0000000] GL version: 4.2.12217 Compatibility Profile Context 12.104.0.0
  34. [f=0000000] GL vendor: ATI Technologies Inc.
  35. [f=0000000] GL renderer: AMD Radeon HD 6900 Series
  36. [f=0000000] GLSL version: 4.20
  37. [f=0000000] GLEW version: 1.5.8
  38. [f=0000000] Video RAM: unknown
  39. [f=0000000] GL info:
  40. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  41. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  42. maximum texture size: 16384, compress MIP-map textures: 0
  43. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
  44. maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
  45. number of UniformBufferBindings: 75 (64kB)
  46. [f=0000000] VSync disabled
  47. [f=0000000] Joysticks found: 0
  48. [f=0000000] Warning: Joystick 0 not found
  49. [f=0000000] [Sound] OpenAL info:
  50. [f=0000000] CPU Cores: 6
  51. [f=0000000] [Sound] Available Devices:
  52. [f=0000000] [Sound] DirectSound Software
  53. [f=0000000] [Sound] Device: DirectSound Software
  54. [f=0000000] [Sound] Vendor: OpenAL Community
  55. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  56. [f=0000000] [Sound] Renderer: OpenAL Soft
  57. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  58. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  59. [f=0000000] [Sound] EFX Enabled: yes
  60. [f=0000000] [Sound] Max Sounds: 128
  61. [f=0000000] Connecting to local server
  62. [f=0000000] PreGame::StartServer: 227 ms
  63. [f=0000000] Using map: Green_Fields_v4
  64. [f=0000000] Using game: Balanced Annihilation V7.76
  65. [f=0000000] Using game archive: b6171bccbff6f7d99db69cf3802b2d97.sdp
  66. [f=0000000] recording demo: demos/20130711_120206_Green_Fields_v4_94.sdf
  67. [f=0000000] PreGame::GameDataReceived: 186 ms
  68. [f=0000000] User number 0 (team 0, allyteam 0)
  69. [f=0000000] Using vanilla groundmovetype
  70. [f=0000000] Disallowing pushing enemy units
  71. [f=0000000] [Threading] Main thread CPU affinity mask set: 48
  72. [f=0000000] Loading Radar Icons
  73. [f=0000000] Loading GameData Definitions
  74. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1 (OMP).
  75. [f=0000000] Warning: (in thread: load)
  76. [f=0000000] Error: DLL information:
  77. [f=0000000] Error: 0x00400000 spring
  78. [f=0000000] Error: 0x775b0000 ntdll
  79. [f=0000000] Error: 0x75d30000 kernel32
  80. [f=0000000] Error: 0x76520000 KERNELBASE
  81. [f=0000000] Error: 0x10000000 DevIL
  82. [f=0000000] Error: 0x6a890000 MSVCP80
  83. [f=0000000] Error: 0x6a310000 MSVCR80
  84. [f=0000000] Error: 0x76390000 msvcrt
  85. [f=0000000] Error: 0x75e70000 USER32
  86. [f=0000000] Error: 0x76440000 GDI32
  87. [f=0000000] Error: 0x77580000 LPK
  88. [f=0000000] Error: 0x761d0000 USP10
  89. [f=0000000] Error: 0x76c50000 ADVAPI32
  90. [f=0000000] Error: 0x76120000 sechost
  91. [f=0000000] Error: 0x74d70000 RPCRT4
  92. [f=0000000] Error: 0x74c90000 SspiCli
  93. [f=0000000] Error: 0x74c80000 CRYPTBASE
  94. [f=0000000] Error: 0x6b0a0000 GLU32
  95. [f=0000000] Error: 0x6a140000 OPENGL32
  96. [f=0000000] Error: 0x6dae0000 DDRAW
  97. [f=0000000] Error: 0x6dad0000 DCIMAN32
  98. [f=0000000] Error: 0x75f80000 SETUPAPI
  99. [f=0000000] Error: 0x764f0000 CFGMGR32
  100. [f=0000000] Error: 0x76140000 OLEAUT32
  101. [f=0000000] Error: 0x767b0000 ole32
  102. [f=0000000] Error: 0x76910000 DEVOBJ
  103. [f=0000000] Error: 0x72e70000 dwmapi
  104. [f=0000000] Error: 0x76320000 IMAGEHLP
  105. [f=0000000] Error: 0x62480000 pthreadGC2
  106. [f=0000000] Error: 0x74a20000 WSOCK32
  107. [f=0000000] Error: 0x76350000 WS2_32
  108. [f=0000000] Error: 0x74e60000 NSI
  109. [f=0000000] Error: 0x74e70000 SHELL32
  110. [f=0000000] Error: 0x75cd0000 SHLWAPI
  111. [f=0000000] Error: 0x6b600000 OpenAL32
  112. [f=0000000] Error: 0x73130000 WINMM
  113. [f=0000000] Error: 0x70780000 vorbisfile
  114. [f=0000000] Error: 0x68140000 ogg
  115. [f=0000000] Error: 0x64cc0000 vorbis
  116. [f=0000000] Error: 0x62e80000 zlib1
  117. [f=0000000] Error: 0x66fc0000 freetype6
  118. [f=0000000] Error: 0x62aa0000 glew32
  119. [f=0000000] Error: 0x00330000 SDL
  120. [f=0000000] Error: 0x7c340000 MSVCR71
  121. [f=0000000] Error: 0x75ac0000 IMM32
  122. [f=0000000] Error: 0x76af0000 MSCTF
  123. [f=0000000] Error: 0x6a930000 dsound
  124. [f=0000000] Error: 0x730a0000 POWRPROF
  125. [f=0000000] Error: 0x75b20000 CLBCatQ
  126. [f=0000000] Error: 0x6b060000 MMDevApi
  127. [f=0000000] Error: 0x6d7e0000 PROPSYS
  128. [f=0000000] Error: 0x6a420000 wdmaud
  129. [f=0000000] Error: 0x6b050000 ksuser
  130. [f=0000000] Error: 0x6a920000 AVRT
  131. [f=0000000] Error: 0x6a670000 AUDIOSES
  132. [f=0000000] Error: 0x6a660000 msacm32
  133. [f=0000000] Error: 0x6a5a0000 MSACM32
  134. [f=0000000] Error: 0x6a570000 midimap
  135. [f=0000000] Error: 0x728e0000 profapi
  136. [f=0000000] Error: 0x01410000 RTSSHooks
  137. [f=0000000] Error: 0x746a0000 DLL_Wheel4D
  138. [f=0000000] Error: 0x73200000 MSIMG32
  139. [f=0000000] Error: 0x73b60000 DLL_PenSuit
  140. [f=0000000] Error: 0x6a410000 atiglpxx
  141. [f=0000000] Error: 0x052d0000 atioglxx
  142. [f=0000000] Error: 0x74a10000 VERSION
  143. [f=0000000] Error: 0x6b330000 atiadlxy
  144. [f=0000000] Error: 0x6fd00000 USERENV
  145. [f=0000000] Error: 0x73430000 WTSAPI32
  146. [f=0000000] Error: 0x75f70000 PSAPI
  147. [f=0000000] Error: 0x749f0000 IPHLPAPI
  148. [f=0000000] Error: 0x749e0000 WINNSI
  149. [f=0000000] Error: 0x75e40000 WINTRUST
  150. [f=0000000] Error: 0x76570000 CRYPT32
  151. [f=0000000] Error: 0x764e0000 MSASN1
  152. [f=0000000] Error: 0x6a050000 aticfx32
  153. [f=0000000] Error: 0x6a3f0000 atigktxx
  154. [f=0000000] Error: 0x6a3c0000 DINPUT
  155. [f=0000000] Error: 0x6d6e0000 HID
  156. [f=0000000] Error: 0x683d0000 dbghelp
  157. [f=0000000] Error: Stacktrace (main):
  158. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(NtDelayExecution+0x15) [0x775CFD81]
  159. [f=0000000] Error: (1) C:\Windows\syswow64\KERNELBASE.dll(Sleep+0xf) [0x76533A8B]
  160. [f=0000000] Error: (2) D:\games\spring\SDL.dll(SDL_Delay+0xb) [0x003583DB]
  161. [f=0000000] Error: (3) D:\games\spring\spring.exe [0x00449B87]
  162. [f=0000000] Error: (4) C:\Windows\system32\WINMM.DLL(timeGetTime+0x2c) [0x7313270C]
  163. [f=0000000] Error: Stacktrace (load):
  164. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(ZwOpenFile+0x12) [0x775CFD66]
  165. [f=0000000] Error: (1) C:\Windows\syswow64\KERNELBASE.dll(FindFirstFileA+0x4e) [0x7653A0A8]
  166. [f=0000000] Error: (2) C:\Windows\syswow64\msvcrt.dll(fullpath+0x189) [0x763A9667]
  167. [f=0000000] Error: (3) D:\games\spring\spring.exe [0x007F311D]
  168. [f=0000000] Error: (4) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x3bf135) [0x00BE96D5]
  169. [f=0000000] Error: (5) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x3be5f6) [0x00BE8B96]
  170. [f=0000000] Error: (6) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5012fe) [0x00D2B89E]
  171. [f=0000000] Error: (7) D:\games\spring\spring.exe [0x007EC5C7]
  172. [f=0000000] Error: (8) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x3bd38e) [0x00BE792E]
  173. [f=0000000] Error: (9) Unknown [0x30657158]
  174. [f=0000000] Error: (10) Unknown [0x34333231]
  175. [f=0000000] Error: (11) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x545c7) [0x0087EB67]
  176. [f=0000000] Error: (12) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x50122) [0x0087A6C2]
  177. [f=0000000] Error: (13) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5019d) [0x0087A73D]
  178. [f=0000000] Error: (14) D:\games\spring\spring.exe [0x007F5093]
  179. [f=0000000] Error: (15) D:\games\spring\spring.exe [0x007EEBA7]
  180. [f=0000000] Error: (16) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x3beab8) [0x00BE9058]
  181. [f=0000000] Error: (17) D:\games\spring\spring.exe [0x007EF77C]
  182. [f=0000000] Error: Stacktrace (audio):
  183. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(ZwWaitForMultipleObjects+0x15) [0x775D014D]
  184. [f=0000000] Error: (1) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjectsEx+0x8e) [0x75D41A2C]
  185. [f=0000000] Error: (2) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjects+0x18) [0x75D44208]
  186. [f=0000000] Error: (3) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x214956) [0x00A3EEF6]
  187. [f=0000000] Error: (4) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x2e5121) [0x00B0F6C1]
  188. [f=0000000] Error: (5) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x213d84) [0x00A3E324]
  189. [f=0000000] Loading all definitions: 15.753001
  190. [f=0000000] Game::LoadDefs (GameData): 15970 ms
  191. [f=0000000] Loading Sound Definitions
  192. [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
  193. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  194. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  195. [f=0000000] Game::LoadDefs (Sound): 55 ms
  196. [f=0000000] Parsing Map Information
  197. [f=0000000] Loading SMF
  198. [f=0000000] Loading Map (103 MB)
  199. [f=0000000] Creating Smooth Height Mesh
  200. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 200 ms
  201. [f=0000000] Creating QuadField & CEGs
  202. [f=0000000] Number of damage types: 11
  203. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  204. [f=0000000] Creating Unit Textures
  205. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1 (OMP).
  206. [f=0000000] Warning: (in thread: load)
  207. [f=0000000] Error: DLL information:
  208. [f=0000000] Error: 0x00400000 spring
  209. [f=0000000] Error: 0x775b0000 ntdll
  210. [f=0000000] Error: 0x75d30000 kernel32
  211. [f=0000000] Error: 0x76520000 KERNELBASE
  212. [f=0000000] Error: 0x10000000 DevIL
  213. [f=0000000] Error: 0x6a890000 MSVCP80
  214. [f=0000000] Error: 0x6a310000 MSVCR80
  215. [f=0000000] Error: 0x76390000 msvcrt
  216. [f=0000000] Error: 0x75e70000 USER32
  217. [f=0000000] Error: 0x76440000 GDI32
  218. [f=0000000] Error: 0x77580000 LPK
  219. [f=0000000] Error: 0x761d0000 USP10
  220. [f=0000000] Error: 0x76c50000 ADVAPI32
  221. [f=0000000] Error: 0x76120000 sechost
  222. [f=0000000] Error: 0x74d70000 RPCRT4
  223. [f=0000000] Error: 0x74c90000 SspiCli
  224. [f=0000000] Error: 0x74c80000 CRYPTBASE
  225. [f=0000000] Error: 0x6b0a0000 GLU32
  226. [f=0000000] Error: 0x6a140000 OPENGL32
  227. [f=0000000] Error: 0x6dae0000 DDRAW
  228. [f=0000000] Error: 0x6dad0000 DCIMAN32
  229. [f=0000000] Error: 0x75f80000 SETUPAPI
  230. [f=0000000] Error: 0x764f0000 CFGMGR32
  231. [f=0000000] Error: 0x76140000 OLEAUT32
  232. [f=0000000] Error: 0x767b0000 ole32
  233. [f=0000000] Error: 0x76910000 DEVOBJ
  234. [f=0000000] Error: 0x72e70000 dwmapi
  235. [f=0000000] Error: 0x76320000 IMAGEHLP
  236. [f=0000000] Error: 0x62480000 pthreadGC2
  237. [f=0000000] Error: 0x74a20000 WSOCK32
  238. [f=0000000] Error: 0x76350000 WS2_32
  239. [f=0000000] Error: 0x74e60000 NSI
  240. [f=0000000] Error: 0x74e70000 SHELL32
  241. [f=0000000] Error: 0x75cd0000 SHLWAPI
  242. [f=0000000] Error: 0x6b600000 OpenAL32
  243. [f=0000000] Error: 0x73130000 WINMM
  244. [f=0000000] Error: 0x70780000 vorbisfile
  245. [f=0000000] Error: 0x68140000 ogg
  246. [f=0000000] Error: 0x64cc0000 vorbis
  247. [f=0000000] Error: 0x62e80000 zlib1
  248. [f=0000000] Error: 0x66fc0000 freetype6
  249. [f=0000000] Error: 0x62aa0000 glew32
  250. [f=0000000] Error: 0x00330000 SDL
  251. [f=0000000] Error: 0x7c340000 MSVCR71
  252. [f=0000000] Error: 0x75ac0000 IMM32
  253. [f=0000000] Error: 0x76af0000 MSCTF
  254. [f=0000000] Error: 0x6a930000 dsound
  255. [f=0000000] Error: 0x730a0000 POWRPROF
  256. [f=0000000] Error: 0x75b20000 CLBCatQ
  257. [f=0000000] Error: 0x6b060000 MMDevApi
  258. [f=0000000] Error: 0x6d7e0000 PROPSYS
  259. [f=0000000] Error: 0x6a420000 wdmaud
  260. [f=0000000] Error: 0x6b050000 ksuser
  261. [f=0000000] Error: 0x6a920000 AVRT
  262. [f=0000000] Error: 0x6a670000 AUDIOSES
  263. [f=0000000] Error: 0x6a660000 msacm32
  264. [f=0000000] Error: 0x6a5a0000 MSACM32
  265. [f=0000000] Error: 0x6a570000 midimap
  266. [f=0000000] Error: 0x728e0000 profapi
  267. [f=0000000] Error: 0x01410000 RTSSHooks
  268. [f=0000000] Error: 0x746a0000 DLL_Wheel4D
  269. [f=0000000] Error: 0x73200000 MSIMG32
  270. [f=0000000] Error: 0x73b60000 DLL_PenSuit
  271. [f=0000000] Error: 0x6a410000 atiglpxx
  272. [f=0000000] Error: 0x052d0000 atioglxx
  273. [f=0000000] Error: 0x74a10000 VERSION
  274. [f=0000000] Error: 0x6b330000 atiadlxy
  275. [f=0000000] Error: 0x6fd00000 USERENV
  276. [f=0000000] Error: 0x73430000 WTSAPI32
  277. [f=0000000] Error: 0x75f70000 PSAPI
  278. [f=0000000] Error: 0x749f0000 IPHLPAPI
  279. [f=0000000] Error: 0x749e0000 WINNSI
  280. [f=0000000] Error: 0x75e40000 WINTRUST
  281. [f=0000000] Error: 0x76570000 CRYPT32
  282. [f=0000000] Error: 0x764e0000 MSASN1
  283. [f=0000000] Error: 0x6a050000 aticfx32
  284. [f=0000000] Error: 0x6a3f0000 atigktxx
  285. [f=0000000] Error: 0x6a3c0000 DINPUT
  286. [f=0000000] Error: 0x6d6e0000 HID
  287. [f=0000000] Error: 0x683d0000 dbghelp
  288. [f=0000000] Error: Stacktrace (main):
  289. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(NtDelayExecution+0x15) [0x775CFD81]
  290. [f=0000000] Error: (1) C:\Windows\syswow64\KERNELBASE.dll(Sleep+0xf) [0x76533A8B]
  291. [f=0000000] Error: (2) D:\games\spring\SDL.dll(SDL_Delay+0xb) [0x003583DB]
  292. [f=0000000] Error: (3) D:\games\spring\spring.exe [0x00449B87]
  293. [f=0000000] Error: (4) C:\Windows\system32\WINMM.DLL(timeGetTime+0x2c) [0x7313270C]
  294. [f=0000000] Error: Stacktrace (load):
  295. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(ZwQueryAttributesFile+0x12) [0x775CFE5E]
  296. [f=0000000] Error: (1) C:\Windows\syswow64\KERNELBASE.dll(GetFileAttributesA+0x25) [0x76539536]
  297. [f=0000000] Error: (2) C:\Windows\syswow64\msvcrt.dll(access_s+0x27) [0x763AA831]
  298. [f=0000000] Error: (3) C:\Windows\syswow64\msvcrt.dll(access+0x10) [0x763AA7FD]
  299. [f=0000000] Error: (4) D:\games\spring\spring.exe [0x007F31A4]
  300. [f=0000000] Error: (5) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5012fe) [0x00D2B89E]
  301. [f=0000000] Error: (6) D:\games\spring\spring.exe [0x007EC5C7]
  302. [f=0000000] Error: (7) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x3bd38e) [0x00BE792E]
  303. [f=0000000] Error: (8) Unknown [0x30303D9C]
  304. [f=0000000] Error: (9) Unknown [0x34333231]
  305. [f=0000000] Error: (10) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x545c7) [0x0087EB67]
  306. [f=0000000] Error: Stacktrace (audio):
  307. [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(ZwWaitForMultipleObjects+0x15) [0x775D014D]
  308. [f=0000000] Error: (1) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjectsEx+0x8e) [0x75D41A2C]
  309. [f=0000000] Error: (2) C:\Windows\syswow64\kernel32.dll(WaitForMultipleObjects+0x18) [0x75D44208]
  310. [f=0000000] Error: (3) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x214956) [0x00A3EEF6]
  311. [f=0000000] Error: (4) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x2e5121) [0x00B0F6C1]
  312. [f=0000000] Error: (5) D:\games\spring\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x213d84) [0x00A3E324]
  313. [f=0000000] Creating Sky
  314. [f=0000000] Loading Weapon Definitions
  315. [f=0000000] Loading Unit Definitions
  316. [f=0000000] Loading Feature Definitions
  317. [f=0000000] Reading Estimate PathCosts [8]
  318. [f=0000000] Reading Estimate PathCosts [32]
  319. [f=0000000] [CPathManager] pathing data checksum: 09a4a387
  320. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  321. [f=0000000] Initializing Map Features
  322. [f=0000000] Creating ShadowHandler & DecalHandler
  323. [f=0000000] Creating GroundDrawer
  324. [f=0000000] Loading Tile Files
  325. [f=0000000] Reading Tile Map
  326. [f=0000000] Loading Square Textures
  327. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
  328. [f=0000000] Switching to ROAM Mesh Rendering
  329. [f=0000000] Creating TreeDrawer
  330. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  331. [f=0000000] Creating Projectile Textures
  332. [f=0000000] Creating Water
  333. [f=0000000] Game::LoadInterface (Camera&Mouse): 1260 ms
  334. [f=0000000] Game::LoadInterface (Console): 2 ms
  335. [f=0000000] Loading LuaRules
  336. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  337. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  338. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  339. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  340. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  341. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  342. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  343. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  344. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  345. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  346. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  347. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  348. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  349. [f=0000000] Loaded gadget: Game End <game_end.lua>
  350. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  351. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  352. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  353. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  354. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  355. [f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
  356. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  357. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  358. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  359. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  360. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  361. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  362. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  363. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  364. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  365. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  366. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  367. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  368. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  369. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  370. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  371. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  372. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  373. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  374. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  375. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  376. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  377. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  378. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  379. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  380. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  381. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  382. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  383. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  384. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  385. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  386. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  387. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  388. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  389. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  390. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  391. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  392. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  393. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  394. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  395. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  396. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  397. [f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
  398. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  399. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  400. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  401. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  402. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  403. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  404. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  405. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  406. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  407. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  408. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  409. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  410. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  411. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  412. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  413. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  414. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  415. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  416. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  417. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  418. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  419. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  420. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  421. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  422. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  423. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  424. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  425. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  426. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  427. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  428. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  429. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  430. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  431. [f=0000000] Loading LuaGaia
  432. [f=0000000] Loading LuaUI
  433. [f=0000000] LuaSocketEnabled: yes
  434. [f=0000000] This game has locked LuaUI access
  435. [f=0000000] This game has locked LuaUI access
  436. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  437. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  438. [f=0000000] LuaUI: bound F11 to the widget selector
  439. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  440. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  441. [f=0000000] Switching to Overview style camera
  442. [f=0000000] Switching to Smooth style camera
  443. [f=0000000] Switching to Overhead (TA) style camera
  444. [f=0000000] Switching to Free style camera
  445. [f=0000000] Switching to Total War style camera
  446. [f=0000000] Switching to Rotatable overhead camera
  447. [f=0000000] Switching to Orbit style camera
  448. [f=0000000] Switching to FPS style camera
  449. [f=0000000] Switching to Smooth style camera
  450. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  451. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  452. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  453. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  454. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  455. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  456. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  457. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  458. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  459. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  460. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  461. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  462. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  463. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  464. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  465. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  466. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  467. [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
  468. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  469. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  470. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  471. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  472. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  473. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  474. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  475. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  476. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  477. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  478. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  479. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  480. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  481. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  482. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  483. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  484. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  485. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  486. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  487. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  488. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  489. [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
  490. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  491. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  492. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  493. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  494. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  495. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  496. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  497. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  498. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  499. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  500. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  501. [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
  502. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  503. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  504. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  505. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  506. [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
  507. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  508. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  509. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  510. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  511. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  512. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  513. [f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
  514. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  515. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  516. [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
  517. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  518. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  519. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  520. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  521. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  522. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  523. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  524. [f=0000000] LuaUI v0.3
  525. [f=0000000] Initializing PathCache
  526. [f=0000000] Finalizing
  527. [f=0000000] Loaded DecalsDrawer: Legacy
  528. [f=0000000] Connection attempt from UnnamedPlayer
  529. [f=0000000] -> Version: 94.1 (OMP)
  530. [f=0000000] -> Connection established (given id 0)
  531. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  532. [f=0000000] GameID: ee82de514561813a83e864a11d5845f6
  533. [f=0000008] UnnamedPlayer added point: Start 0
  534. [f=0000153] Error: Spring 94.1 (OMP) has crashed.
  535. [f=0000153] Error: DLL information:
  536. [f=0000153] Error: 0x00400000 spring
  537. [f=0000153] Error: 0x775b0000 ntdll
  538. [f=0000153] Error: 0x75d30000 kernel32
  539. [f=0000153] Error: 0x76520000 KERNELBASE
  540. [f=0000153] Error: 0x10000000 DevIL
  541. [f=0000153] Error: 0x6a890000 MSVCP80
  542. [f=0000153] Error: 0x6a310000 MSVCR80
  543. [f=0000153] Error: 0x76390000 msvcrt
  544. [f=0000153] Error: 0x75e70000 USER32
  545. [f=0000153] Error: 0x76440000 GDI32
  546. [f=0000153] Error: 0x77580000 LPK
  547. [f=0000153] Error: 0x761d0000 USP10
  548. [f=0000153] Error: 0x76c50000 ADVAPI32
  549. [f=0000153] Error: 0x76120000 sechost
  550. [f=0000153] Error: 0x74d70000 RPCRT4
  551. [f=0000153] Error: 0x74c90000 SspiCli
  552. [f=0000153] Error: 0x74c80000 CRYPTBASE
  553. [f=0000153] Error: 0x6b0a0000 GLU32
  554. [f=0000153] Error: 0x6a140000 OPENGL32
  555. [f=0000153] Error: 0x6dae0000 DDRAW
  556. [f=0000153] Error: 0x6dad0000 DCIMAN32
  557. [f=0000153] Error: 0x75f80000 SETUPAPI
  558. [f=0000153] Error: 0x764f0000 CFGMGR32
  559. [f=0000153] Error: 0x76140000 OLEAUT32
  560. [f=0000153] Error: 0x767b0000 ole32
  561. [f=0000153] Error: 0x76910000 DEVOBJ
  562. [f=0000153] Error: 0x72e70000 dwmapi
  563. [f=0000153] Error: 0x76320000 IMAGEHLP
  564. [f=0000153] Error: 0x62480000 pthreadGC2
  565. [f=0000153] Error: 0x74a20000 WSOCK32
  566. [f=0000153] Error: 0x76350000 WS2_32
  567. [f=0000153] Error: 0x74e60000 NSI
  568. [f=0000153] Error: 0x74e70000 SHELL32
  569. [f=0000153] Error: 0x75cd0000 SHLWAPI
  570. [f=0000153] Error: 0x6b600000 OpenAL32
  571. [f=0000153] Error: 0x73130000 WINMM
  572. [f=0000153] Error: 0x70780000 vorbisfile
  573. [f=0000153] Error: 0x68140000 ogg
  574. [f=0000153] Error: 0x64cc0000 vorbis
  575. [f=0000153] Error: 0x62e80000 zlib1
  576. [f=0000153] Error: 0x66fc0000 freetype6
  577. [f=0000153] Error: 0x62aa0000 glew32
  578. [f=0000153] Error: 0x00330000 SDL
  579. [f=0000153] Error: 0x7c340000 MSVCR71
  580. [f=0000153] Error: 0x75ac0000 IMM32
  581. [f=0000153] Error: 0x76af0000 MSCTF
  582. [f=0000153] Error: 0x6a930000 dsound
  583. [f=0000153] Error: 0x730a0000 POWRPROF
  584. [f=0000153] Error: 0x75b20000 CLBCatQ
  585. [f=0000153] Error: 0x6b060000 MMDevApi
  586. [f=0000153] Error: 0x6d7e0000 PROPSYS
  587. [f=0000153] Error: 0x6a420000 wdmaud
  588. [f=0000153] Error: 0x6b050000 ksuser
  589. [f=0000153] Error: 0x6a920000 AVRT
  590. [f=0000153] Error: 0x6a670000 AUDIOSES
  591. [f=0000153] Error: 0x6a660000 msacm32
  592. [f=0000153] Error: 0x6a5a0000 MSACM32
  593. [f=0000153] Error: 0x6a570000 midimap
  594. [f=0000153] Error: 0x728e0000 profapi
  595. [f=0000153] Error: 0x01410000 RTSSHooks
  596. [f=0000153] Error: 0x746a0000 DLL_Wheel4D
  597. [f=0000153] Error: 0x73200000 MSIMG32
  598. [f=0000153] Error: 0x73b60000 DLL_PenSuit
  599. [f=0000153] Error: 0x6a410000 atiglpxx
  600. [f=0000153] Error: 0x052d0000 atioglxx
  601. [f=0000153] Error: 0x74a10000 VERSION
  602. [f=0000153] Error: 0x6b330000 atiadlxy
  603. [f=0000153] Error: 0x6fd00000 USERENV
  604. [f=0000153] Error: 0x73430000 WTSAPI32
  605. [f=0000153] Error: 0x75f70000 PSAPI
  606. [f=0000153] Error: 0x749f0000 IPHLPAPI
  607. [f=0000153] Error: 0x749e0000 WINNSI
  608. [f=0000153] Error: 0x75e40000 WINTRUST
  609. [f=0000153] Error: 0x76570000 CRYPT32
  610. [f=0000153] Error: 0x764e0000 MSASN1
  611. [f=0000153] Error: 0x6a050000 aticfx32
  612. [f=0000153] Error: 0x6a3f0000 atigktxx
  613. [f=0000153] Error: 0x6a3c0000 DINPUT
  614. [f=0000153] Error: 0x6d6e0000 HID
  615. [f=0000153] Error: 0x683d0000 dbghelp
  616. [f=0000153] Error: Exception: Access violation (0xc0000005)
  617. [f=0000153] Error: Exception Address: 0x00000000
  618. [f=0000153] Error: Stacktrace:
  619. [f=0000153] Error: (0) Unknown [0x00000000]
  620. [f=0000153] Error: (1) C:\Program Files (x86)\MSI Afterburner\Bundle\OSDServer\RTSSHooks.dll [0x00007ABA]
  621. [f=0000153] Error: (2) C:\Windows\SysWOW64\ntdll.dll(RtlQueryPerformanceFrequency+0x15) [0x775E8841]
  622. [f=0000153] Error: (3) C:\Program Files (x86)\MSI Afterburner\Bundle\OSDServer\RTSSHooks.dll(VideoCapture+0x7c7) [0x0141B6F7]
  623. [f=0000153] Error: (4) C:\Program Files (x86)\MSI Afterburner\Bundle\OSDServer\RTSSHooks.dll(VideoCapture+0x8bc) [0x0141B7EC]
  624. [f=0000153] Error: (5) C:\Windows\SysWOW64\ntdll.dll(LdrGetDllHandleEx+0x483) [0x775E019B]
  625. [f=0000153] Error: (6) C:\Windows\SysWOW64\ntdll.dll(LdrGetProcedureAddressEx+0x11f) [0x775E02EA]
  626. [f=0000153] Error: (7) C:\Windows\SysWOW64\ntdll.dll(LdrGetProcedureAddressEx+0x197) [0x775E0362]
  627. [f=0000153] Error: (8) C:\Windows\SysWOW64\ntdll.dll(LdrGetProcedureAddress+0x18) [0x775E01C2]
  628. [f=0000153] Error: (9) C:\Program Files (x86)\MSI Afterburner\Bundle\OSDServer\RTSSHooks.dll [0x00007D90]
  629. [f=0000153] Error: (10) D:\games\spring\SDL.dll(SDL_LoadWAV_RW+0x8e4) [0x0035D0D4]
  630. [f=0000153] Error: (11) D:\games\spring\SDL.dll(SDL_GL_SwapBuffers+0x17) [0x00359CC7]
  631. [f=0000153] Error: (12) D:\games\spring\spring.exe [0x007CC323]
  632. [f=0000153] Error: (13) C:\Windows\system32\WINMM.DLL(timeGetTime+0x2c) [0x7313270C]
  633. [f=0000153] Red_UI_Framework>> last processed widget was "Red Tooltip"
  634. [f=0000153] Red_Drawing>> last processed widget was "Red Tooltip"
  635. [f=0000153] [CCollisionHandler] dis-/continuous tests: 0/239343
  636. [f=0000153] Path cache hits 0 0%
  637. [f=0000153] Path cache hits 0 0%
  638. [f=0000153] Statistics for RectangleOptimizer: 0%
  639. [f=0000153] Statistics for RectangleOptimizer: 0%
  640. [f=0000153] Statistics for local connection:
  641. Received: 1433 bytes
  642. Sent: 1979 bytes
  643.  
  644. Error: Spring: Unhandled exception Spring has crashed:
  645. Access violation.
  646.  
  647. A stacktrace has been written to:
  648. d:\games\spring\infolog.txt
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