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Sep 3rd, 2014
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  1. configVersion: 2.3.3
  2.  
  3. # For help the wiki is a good source of information
  4. # Wiki: # https://wiki.github.com/alkarinv/BattleArena/wiki
  5.  
  6. # Updates will be retrieved from the latest plugin on the bukkit site. Valid Options : none, release, beta, all
  7. # none (don't auto update)
  8. # release (only get release versions, ignore beta and alpha)
  9. # beta (get release and beta versions, ignore alpha)
  10. # all (get all new updates)
  11. autoUpdate: release
  12.  
  13. # show newer versions. Valid Options: none, console, ops
  14. # none (don't show new versions)
  15. # console (show only to console log on startup)
  16. # ops (announce to ops on join, will only show this message once per server start)
  17. announceUpdate: console
  18.  
  19. ## What is the money on this server called, or if you use Vault the money name will come from there
  20. moneyName: Gold
  21.  
  22. ### Misc Options
  23. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  24. # to make them teleport higher by default, 1.0 = 1 block
  25. teleportYOffset: 0.0
  26. teleportYVelocity: 0
  27.  
  28. # When a player joins an arena and their inventory is stored
  29. # how many old inventories should be saved
  30. # put in 0 if you don't want this option
  31. numberSavedInventories: 5
  32.  
  33. # which player commands should be disabled when they enter an arena (use 'all' to disable everything)
  34. disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, f, factions]
  35.  
  36. # which player commands will be allowed. commands specified here will work even if ('all') is specified above
  37. enabledCommands: []
  38.  
  39. # What commands should be disabled when the player is inside of a queue, but not in a match, (use 'all' to disable everything)
  40. disabledQueueCommands: []
  41.  
  42. # which player commands will be allowed in a queue. commands specified here will work even if ('all') is specified above
  43. enabledQueueCommands: []
  44.  
  45. # which heroes skills should be disabled when they enter an arena
  46. disabledHeroesSkills: []
  47.  
  48. # If set to true, items that are usually not stackable will be stacked when
  49. # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  50. ignoreMaxStackSize: true
  51.  
  52. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  53. # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
  54. unsafeItemEnchants: true
  55.  
  56. # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  57. # If this is happening on your server set this to true.
  58. # This option will be taken away once I have confirmed bukkit has fixed the problem
  59. enableInvisibleTeleportFix: true
  60.  
  61. # Check to make sure players have not used or dropped any items before letting them change classes
  62. needSameItemsToChangeClass: true
  63.  
  64. # Use perms for join/leave signs.
  65. useSignPerms: false
  66.  
  67. # When using WorldGuard when you select an area with the worldguard wand and perform the action
  68. # /<game type> alter <arena name> addregion
  69. # what are the default WG flags that will be used
  70. # These can be changed by the region name, which are called, ba-<arena name> inside of WG
  71. defaultWGFlags:
  72. build: false
  73. mob-spawning: false
  74.  
  75. ### Option sets allow you to give an easy to remember name for a group of options
  76. # you can add as many of your own as you want
  77. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  78. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  79. optionSets:
  80. storeAll1:
  81. options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  82. restoreAll1:
  83. options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  84.  
  85. ## default Options (these can be overridden by each match/event type)
  86. defaultOptions:
  87. useScoreboard: true ### Use the scoreboard
  88. useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
  89.  
  90. #### Match Options ####
  91. secondsTillMatch: 30 ## how long between onPrestart and onStart
  92. matchTime: 120 ## How long do timed matches last, (in seconds)
  93. secondsToLoot: 10 ## Time after winning to run around and collect loot
  94. matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
  95.  
  96. ## Default time before a match is started with the minimum amount of players
  97. matchForceStartTime: 60
  98.  
  99. ## Enable ready block (a block players can click to signify they are ready)
  100. enablePlayerReadyBlock: false
  101. readyBlockType: 42 ## what is the ready block (42 is iron_block)
  102.  
  103. ## How long before a player can choose another class
  104. timeBetweenClassChange: 3
  105.  
  106. #### Event Options ####
  107. eventCountdownTime: 180 ## How long before announcing an automated event and its start
  108. eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
  109. ## If true, when a player joins and an event that can be opened, it will be
  110. ## opened and the player will join
  111. allowPlayerCreation: false
  112. ## When opened by a player with allowPlayerCreation, what arguments should get passed in
  113. playerOpenOptions: [silent, time=180]
  114.  
  115. #### Duel Options ####
  116. allowRatedDuels: false # By default dueling can not be rated
  117. # default duel options to pass in. Example [rated,money=100]
  118. defaultDuelOptions: []
  119.  
  120. # after a player rejects a duel, how long before they can be challenged again
  121. challengeInterval: 1800 # (seconds) 1800 = 30minutes
  122. # allow players to challenge ops
  123. allowChallengeOps: false
  124.  
  125. #### Scheduled Event Options ####
  126. ## Valid options [startContinuous, startNext]
  127. onServerStart: []
  128. timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
  129. announceTimeTillNextEvent: false
  130. announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
  131.  
  132. #### Match/Event Announcements ####
  133. ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  134. ## announce : announce these messages
  135. ## dontannounce : dont announce these messages
  136. ## server : broadcast to the server
  137. ## channel=<channel> : use the channel specified (needs the Vault plugin)
  138. announcements:
  139. onCountDownToEvent: [ announce, server ] ## event is now open
  140. onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  141. onStart: [ dontannounce ] ## match starting
  142. onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  143. onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
  144.  
  145. #### Default event Announcements ####
  146. eventAnnouncements:
  147. onCountDownToEvent: [ announce, server ] ## event is now open
  148. onOpen: [ announce, server ] ## event is now open
  149. onStart: [ announce, server ] ## event is starting
  150. onVictory: [ announce, server ] ## event has been won
  151. onCancel: [ announce, server ] ## event has been cancelled
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