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Sep 8th, 2014
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  1. Stalking Wolf
  2.  
  3. Mass: 70 tons
  4. Tech Base: Clan
  5. Chassis Config: Quad
  6. Rules Level: Experimental Tech
  7. Era: Dark Ages
  8. Tech Rating/Era Availability: F/X-X-F-A
  9. Production Year: 3145
  10. Cost: 16,284,867 C-Bills
  11. Battle Value: 2,182
  12.  
  13. Chassis: Fenris XX Endo-Steel
  14. Power Plant: Ground Force 350 Fusion XL Engine
  15. Walking Speed: 54.0 km/h
  16. Maximum Speed: 86.4 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Steppenwolf Standard Armor
  20. Armament:
  21. 1 Series X-2 Gauss Rifle
  22. 1 Type XV "Crossbow" LRM-15
  23. 2 Kolibri Delta Series Medium Pulse Lasers
  24. 1 Talons
  25. Manufacturer: Assault Tech Industries
  26. Primary Factory: Donegal
  27. Communications System: Assault Vocalize Gamma
  28. Targeting and Tracking System: Assault Track Strike
  29.  
  30. Overview:
  31. Reeling from the series of clashes with the Jade Falcons and Hell's Horses,
  32. Clan Wolf-in-Exile needed to both rearm and revitalize it's touman. A totem
  33. mech that was both capable and fearsome was required, and the Clan could suffer
  34. no delay.
  35.  
  36.  
  37. Capabilities:
  38. Built as a quadrupedal BattleMech, the Stalking Wolf's features are sculpted to
  39. give the 'Mech the fearsome look of it's namesake, with a snarling muzzle and
  40. heavy set body style. To give the new 'Mech as much weaponry and armor as
  41. possible, both an Extra Light engine and an Endo Steel skeleton were utilized,
  42. giving the Stalking Wolf an excellent tonnage capacity at the expense of
  43. internal space. Additionally, a set of WiE built Talons were added, giving the
  44. Stalking Wolf an even deadlier kick and keeping the theme running. Deciding a
  45. heavy punch was required at long range, the design team installed a Gauss Rifle
  46. in the Right Torso and increased the weapon's lethality by mounting the weapon
  47. in a specially built turret mount, allowing the weapon to rotate 360 degrees.
  48. Next came an LRM-15 battery, mounted on the spine of the Stalking Wolf, giving
  49. the machine some indirect bombardment capability, with the LRM's reloads stored
  50. in the CASE II protected Left Torso. Finally, a pair of Medium Pulse Lasers
  51. were added to give the Stalking Wolf limited firepower for when it's other
  52. weapons ran dry.
  53.  
  54.  
  55. Deployment:
  56. Since the Stalking Wolf's release in late 3145, two trinaries of the BattleMech
  57. have made their way into the Clan Wolf-in-Exile touman. There the design has
  58. become a symbol of sorts, especially after elements of the 3rd Wolf Guards
  59. crushed the 13th Falcon Dragoons on Arcturus during a cross border raid.
  60.  
  61. The 3rd Wolf Guards's Beta and Delta Trinary assaulted Arcturus in an effort to
  62. prevent a build up of troops on the planet. Delta Trinary officer Star
  63. Commander Rosario Hall lead a charge on the defending Falcons, leaping off of a
  64. small mesa to smash the cockpit of a Falcon Shrike as the opening motions to
  65. the final battle that saw the 13th Falcon Dragoons ejected from the world and
  66. the Wolves hold Arcturus for two weeks.
  67.  
  68. After such a showing, Spheroid buyers have expressed an interest in the
  69. Stalking Wolf, but Assault Tech will be unable to fulfill any orders on that
  70. front until early 3147.
  71.  
  72.  
  73. Variants:
  74. The Stalking Wolf 2 trades out the Gauss Rifle and LRM launcher for a Plasma
  75. Cannon, an Improved Heavy Large Laser, and a pair of SRM-6 launchers,
  76. respectively. The 2 was hastily deployed in an effort to slow the Jade Falcon
  77. advance by setting the Golden Ordun's mechs aflame. It's battlefield
  78. performance has so far been acceptable, though it's heat burden takes some
  79. getting used to.
  80.  
  81.  
  82. Additional:
  83. Quirks: Distracting.
  84.  
  85.  
  86. ================================================================================
  87. Equipment Type Rating Mass
  88. --------------------------------------------------------------------------------
  89. Internal Structure: Endo-Steel 115 points 3.50
  90. Internal Locations: 1 HD, 3 LT, 3 RT
  91. Engine: XL Fusion Engine 350 15.00
  92. Walking MP: 5
  93. Running MP: 8
  94. Jumping MP: 0
  95. Heat Sinks: Double Heat Sink 10(20) 0.00
  96. Gyro: Standard 4.00
  97. Cockpit: Standard 3.00
  98. Actuators: L: H+UL+LL+F R: H+UL+LL+F
  99. Armor: Standard Armor AV - 224 14.00
  100. CASE Locations: LT, RT 0.00
  101. CASE II Locations: 1 LT 0.50
  102.  
  103. Internal Armor
  104. Structure Factor
  105. Head 3 9
  106. Center Torso 22 34
  107. Center Torso (rear) 9
  108. L/R Torso 15 22
  109. L/R Torso (rear) 8
  110. L/R Front Leg 15 28
  111. L/R Rear Leg 15 28
  112.  
  113. ================================================================================
  114. Equipment Location Heat Critical Mass
  115. --------------------------------------------------------------------------------
  116. (T) Gauss Rifle RT 1 6 12.00
  117. 2 Medium Pulse Lasers LT 8 2 4.00
  118. LRM-15 CT 5 2 3.50
  119. Talons RLL - 2 5.00
  120. @LRM-15 (16) LT - 2 2.00
  121. @Gauss Rifle (16) LT - 2 2.00
  122. Quad Mech Turret RT - 1 1.50
  123. Free Critical Slots: 0
  124.  
  125. BattleForce Statistics
  126. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
  127. 5 4 4 3 0 3 0 Structure: 4
  128. Special Abilities: MEL, CASEII, CASE, SRCH, ES, SEAL, SOA, IF 1
  129.  
  130. Stalking Wolf 2
  131. ================================================================================
  132. Equipment Type Rating Mass
  133. --------------------------------------------------------------------------------
  134. Internal Structure: Endo-Steel 115 points 3.50
  135. Internal Locations: 1 HD, 3 LT, 3 RT
  136. Engine: XL Fusion Engine 350 15.00
  137. Walking MP: 5
  138. Running MP: 8
  139. Jumping MP: 0
  140. Heat Sinks: Double Heat Sink 15(30) 5.00
  141. Heat Sink Locations: 1 LT
  142. Gyro: Standard 4.00
  143. Cockpit: Standard 3.00
  144. Actuators: L: H+UL+LL+F R: H+UL+LL+F
  145. Armor: Standard Armor AV - 233 15.00
  146. CASE Locations: LT, RT 0.00
  147. CASE II Locations: 1 LT 0.50
  148.  
  149. Internal Armor
  150. Structure Factor
  151. Head 3 9
  152. Center Torso 22 34
  153. Center Torso (rear) 10
  154. L/R Torso 15 22
  155. L/R Torso (rear) 8
  156. L/R Front Leg 15 30
  157. L/R Rear Leg 15 30
  158.  
  159. ================================================================================
  160. Equipment Location Heat Critical Mass
  161. --------------------------------------------------------------------------------
  162. (T) Plasma Cannon RT 7 1 3.00
  163. (T) Imp. Hvy Large Laser RT 18 3 4.00
  164. 2 Medium Pulse Lasers LT 8 2 4.00
  165. 2 SRM-6s CT 8 2 3.00
  166. Talons RLL - 2 5.00
  167. @Plasma Cannon (20) RT - 2 2.00
  168. @SRM-6 (30) LT - 2 2.00
  169. Quad Mech Turret RT - 1 1.00
  170. Free Critical Slots: 0
  171.  
  172. BattleForce Statistics
  173. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 22
  174. 5 5 5 1 0 3 0 Structure: 4
  175. Special Abilities: MEL, CASEII, CASE, HT1, SRCH, ES, SEAL, SOA, SRM 1/1/0
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